.. | ||
locale | ||
models | ||
textures | ||
edit_skin.lua | ||
init.lua | ||
LICENSE.txt | ||
list.json | ||
media_credits.txt | ||
mesh_hand.lua | ||
mod.conf | ||
README.md | ||
simple_skins.lua |
Mineclone Skins
This mod allows advanced skin customization. Use the /skin command to open the skin configuration screen.
License
Code under MIT license Author: TenPlus1, Zeg9, MrRar
See image_credits.txt for image licensing.
API
mcl_skins.register_item(item)
Register a skin item. item
is a table with item properties listed below.
Item properties
type
Set the item type. Valid values are: "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"
texture
Set to the image file that will be used. If this property is omitted "blank.png" is used.
mask
Set the color mask texture. Coloring is only applied to non transparent areas of the texture.
Coloring only works for "base", "bottom, "top", and "hair".
preview_rotation
A table containing properties x and y. x and y represent the x and y rotation of the item preview.
alex
If set to true the item will be default for female character.
steve
If set to true the item will be default for male character.
mcl_skins.show_formspec(player, active_tab, page_num)
Show the skin configuration screen.
player
is a player ObjectRef.
active_tab
is the tab that will be displayed. This parameter is optional.
Can be one of: "arm", "base", "footwear", "eye", "mouth", "bottom", "top", "hair", "headwear"
page_num
The page number to display of there are multiple pages of items.
This parameter is optional. Must be a number. If it is not a valid page number the closest page number will be shown.
mcl_skins.register_on_set_skin(func)
Register a function to be called whenever a player skin changes. The function will be given a player ObjectRef as a parameter.
mcl_skins.get_skin_list()
This function is used by mods that want a list of skins to register nodes that use the player skin as a texture. Returns an array of tables containing information about each skin. Each table contains the following properties:
id
: A string representing the node ID. A node can be registered using this node ID.
texture
: A texture string that can be used in the node defintion.
slim_arms
: A boolean value. If true, this texture is used with the "female" player mesh. Otherwise the regular mesh is to be used.
mcl_skins.get_node_id_by_player(player)
player
is a player ObjectRef.
Returns a string node ID based on players current skin for use by mods that want to register nodes that use the player skin.
mcl_skins.save(player)
Save player skin. player
is a player ObjectRef.
mcl_skins.update_player_skin(player)
Update a player based on skin data in mcl_skins.players.
player
is a player ObjectRef.
mcl_skins.base_color
A table of ColorSpec integers that the player can select to color the base item.
These colors are separate from mcl_skins.color
because some mods register two nodes per base color so the amount of base colors needs to be limited.
mcl_skins.color
A table of ColorSpec integers that the player can select to color colorable skin items.
mcl_skins.players
A table mapped by player ObjectRef containing tables holding the player's selected skin items and colors. Only stores skin information for logged in users.
mcl_skins.compile_skin(skin)
skin
is a table with skin item properties.
Returns an image string.