MineClone2/mods/MAPGEN/mcl_villages
2022-05-27 02:44:39 +02:00
..
schematics Add Belltower to villages 2022-05-21 14:48:56 +02:00
buildings.lua Run tools/strip_trailing_whitespace.sh 2022-05-26 07:29:28 +02:00
const.lua Remove settlements_in_world and settlements.txt 2022-04-02 21:52:03 +02:00
foundation.lua fix many codestyle issues 2021-04-16 13:35:03 +02:00
init.lua Rename mobs global to mcl_mobs 2022-05-25 23:13:33 +02:00
mod.conf Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
paths.lua fix many codestyle issues 2021-04-16 13:35:03 +02:00
README.txt
utils.lua Remove mobs_mc_gameconfig 2022-05-27 02:44:39 +02:00

MCL_Villages:
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A fork of Rochambeau's "Settlements" mod converted for use in MineClone2.

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Using the mod:
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This mod adds settlements on world generation.

And, in Creative Mode; also comes with a debug tool for spawning in villages.


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MCL2 Credits:
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Code forked from: https://github.com/MysticTempest/settlements/tree/mcl_villages
	Commit: e24b4be
================================================================================
Basic conversion of Settlements mod for compatibility with MineClone2, plus new schematics: MysticTempest

Seed-based Village Generation, multi-threading, bugfixes: kay27



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version: 0.1 alpha

License of source code: WTFPL
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(c) Copyright Rochambeau (2018)

This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.


Credits:
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This mod is based on "ruins" by BlockMen

Completely new schematics for MineClone2:
MysticTempest - CC-BY-SA 4.0