207 lines
7.6 KiB
Lua
207 lines
7.6 KiB
Lua
local splash_image = function(colorstring, opacity)
|
|
if not opacity then
|
|
opacity = 127
|
|
end
|
|
return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
|
|
end
|
|
|
|
local function register_splash(name, descr, color, def)
|
|
|
|
local id = "mcl_potions:"..name.."_splash"
|
|
minetest.register_craftitem(id, {
|
|
description = descr,
|
|
inventory_image = splash_image(color),
|
|
on_use = function(item, placer, pointed_thing)
|
|
local velocity = 10
|
|
local dir = placer:get_look_dir();
|
|
local pos = placer:get_pos();
|
|
local obj = minetest.env:add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
|
|
obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
|
|
obj:set_acceleration({x=0, y=-9.8, z=0})
|
|
item:take_item()
|
|
return item
|
|
end,
|
|
stack_max = 1,
|
|
})
|
|
|
|
local w = 0.7
|
|
|
|
minetest.register_entity(id.."_flying",{
|
|
textures = {splash_image(color)},
|
|
hp_max = 1,
|
|
visual_size = {x=w/2,y=w/2},
|
|
collisionbox = {0,0,0,0,0,0},
|
|
on_step = function(self, dtime)
|
|
local pos = self.object:getpos()
|
|
local node = minetest.get_node(pos)
|
|
local n = node.name
|
|
local d = 2
|
|
local redux_map = {7/8,0.5,0.25}
|
|
if n ~= "air" then
|
|
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
|
minetest.add_particlespawner({
|
|
amount = 50,
|
|
time = 2,
|
|
minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
|
|
maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
|
|
minvel = {x=-1, y=0, z=-1},
|
|
maxvel = {x=1, y=0.5, z=1},
|
|
minacc = {x=-0.5, y=0, z=-0.5},
|
|
maxacc = {x=0.5, y=.2, z=0.5},
|
|
minexptime = 1,
|
|
maxexptime = 3,
|
|
minsize = 2,
|
|
maxsize = 4,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
|
|
})
|
|
self.object:remove()
|
|
for i, obj in ipairs(minetest.get_objects_inside_radius(pos, 4)) do
|
|
|
|
if minetest.is_player(obj) or obj:get_entity_name() then
|
|
|
|
local pos2 = obj:get_pos()
|
|
local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
|
|
if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
|
|
|
|
end
|
|
end
|
|
|
|
end
|
|
end,
|
|
})
|
|
end
|
|
|
|
register_splash("water", "Splash Water", "#0000FF", {
|
|
potion_fun = function(player, redx) end,
|
|
})
|
|
|
|
register_splash("river_water", "Splash River Water", "#0000FF", {
|
|
potion_fun = function(player, redx) end,
|
|
})
|
|
|
|
register_splash("awkward", "Splash Awkward Potion", "#0000FF", {
|
|
potion_fun = function(player, redx) end,
|
|
})
|
|
|
|
register_splash("mundane", "Splash Mundane Potion", "#0000FF", {
|
|
potion_fun = function(player, redx) end,
|
|
})
|
|
|
|
register_splash("thick", "Splash Thick Potion", "#0000FF", {
|
|
potion_fun = function(player, redx) end,
|
|
})
|
|
|
|
register_splash("healing", "Splash Healing", "#AA0000", {
|
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, 3*redx) end,
|
|
})
|
|
|
|
register_splash("healing_2", "Splash Healing II", "#DD0000", {
|
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, 6*redx) end,
|
|
})
|
|
|
|
register_splash("harming", "Splash Harming", "#660099", {
|
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, -4*redx) end,
|
|
})
|
|
|
|
register_splash("harming_2", "Splash Harming II", "#330066", {
|
|
potion_fun = function(player, redx) mcl_potions.healing_func(player, -6*redx) end,
|
|
})
|
|
|
|
register_splash("leaping", "Splash Leaping", "#00CC33", {
|
|
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 135*redx) end
|
|
})
|
|
|
|
register_splash("leaping_2", "Splash Leaping II", "#00EE33", {
|
|
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.4, 135*redx) end
|
|
})
|
|
|
|
register_splash("leaping_plus", "Splash Leaping +", "#00DD33", {
|
|
potion_fun = function(player, redx) mcl_potions.leaping_func(player, 1.2, 360*redx) end
|
|
})
|
|
|
|
register_splash("swiftness", "Splash Swiftness", "#009999", {
|
|
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 135*redx) end
|
|
})
|
|
|
|
register_splash("swiftness_2", "Splash Swiftness II", "#00BBBB", {
|
|
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.4, 135*redx) end
|
|
})
|
|
|
|
register_splash("swiftness_plus", "Splash Swiftness +", "#00BBBB", {
|
|
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 1.2, 360*redx) end
|
|
})
|
|
|
|
register_splash("slowness", "Splash Slowness ", "#000080", {
|
|
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 68*redx) end
|
|
})
|
|
|
|
register_splash("slowness_plus", "Splash Slowness +", "#000066", {
|
|
potion_fun = function(player, redx) mcl_potions.swiftness_func(player, 0.85, 180*redx) end
|
|
})
|
|
|
|
register_splash("poison", "Splash Poison", "#335544", {
|
|
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 45*redx) end
|
|
})
|
|
|
|
register_splash("poison_2", "Splash Poison II", "#446655", {
|
|
potion_fun = function(player, redx) mcl_potions.poison_func(player, 1.2, 21*redx) end
|
|
})
|
|
|
|
register_splash("poison_plus", "Splash Poison +", "#557766", {
|
|
potion_fun = function(player, redx) mcl_potions.poison_func(player, 2.5, 90*redx) end
|
|
})
|
|
|
|
register_splash("regeneration", "Splash Regeneration", "#A52BB2", {
|
|
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 45*redx) end
|
|
})
|
|
|
|
register_splash("regeneration_2", "Splash Regeneration II", "#B52CC2", {
|
|
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 1.2, 21*redx) end
|
|
})
|
|
|
|
register_splash("regeneration_plus", "Splash Regeneration +", "#C53DD3", {
|
|
potion_fun = function(player, redx) mcl_potions.regeneration_func(player, 2.5, 90*redx) end
|
|
})
|
|
|
|
register_splash("invisibility", "Splash Invisibility", "#B0B0B0", {
|
|
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 135*redx) end
|
|
})
|
|
|
|
register_splash("invisibility_plus", "Splash Invisibility +", "#A0A0A0", {
|
|
potion_fun = function(player, redx) mcl_potions.invisiblility_func(player, 360*redx) end
|
|
})
|
|
|
|
register_splash("weakness", "Splash Weakness", "#6600AA", {
|
|
potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.2, 68*redx) end
|
|
})
|
|
|
|
register_splash("weakness_plus", "Splash Weakness +", "#7700BB", {
|
|
potion_fun = function(player, redx) mcl_potions.weakness_func(player, 1.4, 180*redx) end
|
|
})
|
|
|
|
register_splash("water_breathing", "Splash Water Breathing", "#0000AA", {
|
|
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, 135*redx) end
|
|
})
|
|
|
|
register_splash("water_breathing_plus", "Splash Water Breathing +", "#0000CC", {
|
|
potion_fun = function(player, redx) mcl_potions.water_breathing_func(player, 360*redx) end
|
|
})
|
|
|
|
register_splash("water_breathing_plus", "Splash Fire Resistance", "#D0A040", {
|
|
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 135*redx) end
|
|
})
|
|
|
|
register_splash("water_breathing_plus", "Splash Fire Resistance +", "#E0B050", {
|
|
potion_fun = function(player, redx) mcl_potions.fire_resistance_func(player, 360*redx) end
|
|
})
|
|
|
|
register_splash("night_vision", "Splash Night Vision", "#1010AA", {
|
|
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 135*redx) end
|
|
})
|
|
|
|
register_splash("night_vision_plus", "Splash Night Vision +", "#2020BA", {
|
|
potion_fun = function(player, redx) mcl_potions.night_vision_func(player, 360*redx) end
|
|
})
|