64 lines
2.0 KiB
Lua
64 lines
2.0 KiB
Lua
mcl_item_id = {}
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local game = "mineclone"
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function mcl_item_id.set_mod_namespace(modname, namespace)
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local namespace = namespace or modname
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mcl_item_id[modname .. "_namespace"] = namespace
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end
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function mcl_item_id.get_mod_namespace(modname)
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local namespace = mcl_item_id[modname .. "_namespace"]
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if namespace then
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return namespace
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else
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return ""
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end
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end
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local same_id = {
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heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
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mobitems = { "rabbit", "chicken" },
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walls = {
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"andesite", "brick", "cobble", "diorite", "endbricks",
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"granite", "mossycobble", "netherbrick", "prismarine",
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"rednetherbrick", "redsandstone", "sandstone",
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"stonebrick", "stonebrickmossy",
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},
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wool = {
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"black", "blue", "brown", "cyan", "green",
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"grey", "light_blue", "lime", "magenta", "orange",
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"pink", "purple", "red", "silver", "white", "yellow",
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},
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}
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tt.register_snippet(function(itemstring)
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local def = minetest.registered_items[itemstring]
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local desc = def.description
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local item_split = itemstring:find(":")
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local id_part1 = itemstring:sub(1, item_split)
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local id_part2 = itemstring:sub(item_split)
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local modname = id_part1:gsub("%:", "")
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local new_id = game .. id_part2
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local mod_namespace = mcl_item_id.get_mod_namespace(modname)
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for mod, ids in pairs(same_id) do
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for _, id in pairs(ids) do
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if itemstring == "mcl_" .. mod .. ":" .. id then
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new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "")
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end
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end
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end
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if mod_namespace then
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new_id = mod_namespace .. id_part2
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end
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if new_id ~= game .. ":book_enchanted" then
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minetest.register_alias_force(new_id, itemstring)
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end
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if minetest.settings:get_bool("mcl_item_id_debug", false) then
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return new_id, "#555555"
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end
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end)
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minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted")
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