162 lines
4.0 KiB
Lua
162 lines
4.0 KiB
Lua
-- mcl_raids
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mcl_raids = {}
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-- Define the amount of illagers to spawn each wave.
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mcl_raids.wave_definitions = {
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-- Pillager
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{
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illager_name = "mobs_mc:pillager",
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wave_1 = 5,
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wave_2 = 4,
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wave_3 = 4,
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wave_4 = 5,
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wave_5 = 5,
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extra_wave = 5,
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},
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-- Vindicator aka Angry Axeman
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{
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illager_name = "mobs_mc:vindicator",
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wave_1 = 1,
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wave_2 = 3,
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wave_3 = 1,
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wave_4 = 2,
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wave_5 = 5,
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extra_wave = 5,
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},
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--{"mobs_mc:ravager", 0, 0, 1, 0, 0, 2},
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-- Witch
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{
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illager_name = "mobs_mc:witch",
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wave_1 = 0,
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wave_2 = 0,
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wave_3 = 1,
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wave_4 = 3,
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wave_5 = 1,
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extra_wave = 1,
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},
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-- Evoker
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{
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illager_name = "mobs_mc:evoker",
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wave_1 = 0,
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wave_2 = 0,
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wave_3 = 0,
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wave_4 = 0,
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wave_5 = 1,
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extra_wave = 1,
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},
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}
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mcl_raids.spawn_raid = function(pos, wave)
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local illager_count = 0
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local spawnable = false
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local r = 32
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local n = 12
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local i = math.random(1, n)
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local raid_pos = vector.offset(pos,r * math.cos(((i-1)/n) * (2*math.pi)),0, r * math.sin(((i-1)/n) * (2*math.pi)))
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local sn = minetest.find_nodes_in_area_under_air(vector.offset(raid_pos,0,100,0), vector.offset(raid_pos,0,-100,0), {"group:grass_block", "group:grass_block_snow", "group:snow_cover", "group:sand"})
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if sn and #sn > 0 then
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local spawn_pos = sn[1]
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if spawn_pos then
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minetest.log("action", "[mcl_raids] Raid Spawn Position chosen at " .. minetest.pos_to_string(spawn_pos) .. ".")
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spawnable = true
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else
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minetest.log("action", "[mcl_raids] Raid Spawn Postion not chosen.")
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end
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elseif not sn then
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minetest.log("action", "[mcl_raids] Raid Spawn Position error, no appropriate site found.")
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end
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if spawnable and spawn_pos then
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for _, raiddefs in pairs(mcl_raids.wave_definitions) do
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local wave_count = raiddefs.wave_1
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for i = 0, wave_count do
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local entity = minetest.add_entity(spawn_pos, raiddefs.illager_name)
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if entity then
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local l = entity:get_luaentity()
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l.raidmember = true
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illager_count = illager_count + 1
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end
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end
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end
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minetest.log("action", "[mcl_raids] Raid Spawned. Illager Count: " .. illager_count .. ".")
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end
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end
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mcl_raids.find_villager = function(pos)
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local obj = minetest.get_objects_inside_radius(pos, 8)
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for _, objects in ipairs(obj) do
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local object = objects:get_luaentity()
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if object then
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if object.name ~= "mobs_mc:villager" then
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return
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elseif object.name == "mobs_mc:villager" then
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minetest.log("action", "[mcl_raids] Villager Found.")
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return true
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else
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minetest.log("action", "[mcl_raids] No Villager Found.")
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return false
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end
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end
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end
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end
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mcl_raids.find_bed = function(pos)
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local beds = minetest.find_nodes_in_area(vector.offset(pos, -8, -8, -8), vector.offset(pos, 8, 8, 8), "mcl_beds:bed_red_bottom")
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if beds[1] then
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minetest.log("action", "[mcl_raids] Bed Found.")
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return true
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else
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minetest.log("action", "[mcl_raids] No Bed Found.")
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return false
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end
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end
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mcl_raids.find_village = function(pos)
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local bed = mcl_raids.find_bed(pos)
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local villager = mcl_raids.find_villager(pos)
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local raid_started = false
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if (bed and villager) and raid_started == false then
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local raid = mcl_raids.spawn_raid(pos, 1)
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if raid then
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minetest.log("action", "[mcl_raids] Village found, starting raid.")
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raid_started = true
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else
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minetest.log("action", "[mcl_raids] Village found.")
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end
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return true
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elseif raid_started == true then
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minetest.log("action", "[mcl_raids] Raid already started.")
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return
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else
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minetest.log("action", "[mcl_raids] Village not found, raid is not starting.")
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return false
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end
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end
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minetest.register_chatcommand("spawn_raid", {
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privs = {
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server = true,
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},
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func = function(name)
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local wave = 1
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local player = minetest.get_player_by_name(name)
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local pos = player:get_pos()
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mcl_raids.spawn_raid(pos, wave)
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end
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})
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = dtime + etime
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if etime < 10 then return end
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etime = 0
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for _,pl in pairs(minetest.get_connected_players()) do
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if pl:get_meta():get_string("_has_bad_omen") then
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mcl_raids.find_village(pl:get_pos())
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else
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return
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end
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end
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end)
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