local S = minetest.get_translator(minetest.get_current_modname()) local mod_mcl_core = minetest.get_modpath("mcl_core") local mod_mclx_core = minetest.get_modpath("mclx_core") local has_awards = minetest.get_modpath("awards") local function sound_place(itemname, pos) local def = minetest.registered_nodes[itemname] if def and def.sounds and def.sounds.place then minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end end if mod_mcl_core then -- Lava bucket mcl_buckets.register_liquid({ source_place = function(pos) local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then return "mcl_nether:nether_lava_source" else return "mcl_core:lava_source" end end, source_take = {"mcl_core:lava_source", "mcl_nether:nether_lava_source"}, on_take = function(user) if has_awards and user and user:is_player() then awards.unlock(user:get_player_name(), "mcl:hotStuff") end end, extra_check = function(pos, placer) local nn = minetest.get_node(pos).name if minetest.get_item_group(nn, "cauldron") ~= 0 then if nn ~= "mcl_cauldrons:cauldron_3_lava" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3_lava"}) end sound_place("mcl_core:lava_source", pos) return false, true end end, bucketname = "mcl_buckets:bucket_lava", inventory_image = "bucket_lava.png", name = S("Lava Bucket"), longdesc = S("A bucket can be used to collect and release liquids. This one is filled with hot lava, safely contained inside. Use with caution."), usagehelp = S("Get in a safe distance and place the bucket to empty it and create a lava source at this spot. Don't burn yourself!"), tt_help = S("Places a lava source") }) -- Water bucket mcl_buckets.register_liquid({ source_place = "mcl_core:water_source", source_take = {"mcl_core:water_source"}, bucketname = "mcl_buckets:bucket_water", inventory_image = "bucket_water.png", name = S("Water Bucket"), longdesc = S("A bucket can be used to collect and release liquids. This one is filled with water."), usagehelp = S("Place it to empty the bucket and create a water source."), tt_help = S("Places a water source"), extra_check = function(pos, placer) local nn = minetest.get_node(pos).name -- Pour water into cauldron if minetest.get_item_group(nn, "cauldron") ~= 0 then -- Put water into cauldron if nn ~= "mcl_cauldrons:cauldron_3" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"}) end sound_place("mcl_core:water_source", pos) return false, true -- Evaporate water if used in Nether (except on cauldron) else local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) return false, true end end end, groups = { water_bucket = 1 }, }) end if mod_mclx_core then -- River water bucket mcl_buckets.register_liquid({ source_place = "mclx_core:river_water_source", source_take = {"mclx_core:river_water_source"}, bucketname = "mcl_buckets:bucket_river_water", inventory_image = "bucket_river_water.png", name = S("River Water Bucket"), longdesc = S("A bucket can be used to collect and release liquids. This one is filled with river water."), usagehelp = S("Place it to empty the bucket and create a river water source."), tt_help = S("Places a river water source"), extra_check = function(pos, placer) local nn = minetest.get_node(pos).name -- Pour into cauldron if minetest.get_item_group(nn, "cauldron") ~= 0 then -- Put water into cauldron if nn ~= "mcl_cauldrons:cauldron_3r" then minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"}) end sound_place("mcl_core:water_source", pos) return false, true else -- Evaporate water if used in Nether (except on cauldron) local dim = mcl_worlds.pos_to_dimension(pos) if dim == "nether" then minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) return false, true end end end, groups = { water_bucket = 1 }, }) end minetest.register_craft({ type = "fuel", recipe = "mcl_buckets:bucket_lava", burntime = 1000, replacements = {{"mcl_buckets:bucket_lava", "mcl_buckets:bucket_empty"}}, }) -- Fish Buckets local fish_names = { ["cod"] = "Cod", ["salmon"] = "Salmon", ["tropical_fish"] = "Tropical Fish", ["axolotl"] = "Axolotl", --["pufferfish"] = "Pufferfish", --FIXME add pufferfish } local fishbucket_prefix = "mcl_buckets:bucket_" local function on_place_fish(itemstack, placer, pointed_thing) local pos = pointed_thing.above local n = minetest.get_node_or_nil(pos) if n and minetest.registered_nodes[n.name].buildable_to or n.name == "mcl_portals:portal" then local fish = itemstack:get_name():gsub(fishbucket_prefix,"") if fish_names[fish] then local o = minetest.add_entity(pos, "mobs_mc:" .. fish) minetest.set_node(pos,{name = "mcl_core:water_source"}) if not minetest.is_creative_enabled(placer:get_player_name()) then itemstack:set_name("mcl_buckets:bucket_empty") end end end return itemstack end for techname, fishname in pairs(fish_names) do minetest.register_craftitem(fishbucket_prefix .. techname, { description = S("Bucket of @1", S(fishname)), _doc_items_longdesc = S("This bucket is filled with water and @1.", S(fishname)), _doc_items_usagehelp = S("Place it to empty the bucket and place a @1. Obtain by right clicking on a @2 with a bucket of water.", S(fishname), S(fishname)), _tt_help = S("Places a water source and a @1.", S(fishname)), inventory_image = techname .. "_bucket.png", stack_max = 1, groups = {bucket = 1, fish_bucket = 1}, liquids_pointable = false, on_place = on_place_fish, on_secondary_use = on_place_fish, _on_dispense = function(stack, pos, droppos, dropnode, dropdir) local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal" if not buildable then return stack end local result, take_bucket = get_extra_check(def.extra_check, droppos, nil) if result then -- Fail placement of liquid if result is false place_liquid(droppos, get_node_place(def.source_place, droppos)) end if take_bucket then stack:set_name("mcl_buckets:bucket_empty") end return stack end, }) minetest.register_alias("mcl_fishing:bucket_" .. techname, "mcl_buckets:bucket_" .. techname) end