local modname = minetest.get_current_modname() local S = minetest.get_translator(modname) local modpath = minetest.get_modpath(modname) mcl_structures = {} local structure_data = {} local rotations = { "0", "90", "180", "270" } local function ecb_place(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags) if param.after_placement_callback and param.p1 and param.p2 then param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param) end end function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param) local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")() if s and s.size then local x, z = s.size.x, s.size.z if rotation then if rotation == "random" and pr then rotation = rotations[pr:next(1,#rotations)] end if rotation == "random" then x = math.max(x, z) z = x elseif rotation == "90" or rotation == "270" then x, z = z, x end end local p1 = {x=pos.x , y=pos.y , z=pos.z } local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1} minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param} minetest.emerge_area(p1, p2, ecb_place, param) return true end end function mcl_structures.get_struct(file) local localfile = modpath.."/schematics/"..file local file, errorload = io.open(localfile, "rb") if errorload then minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile) return nil end local allnode = file:read("*a") file:close() return allnode end -- Call on_construct on pos. -- Useful to init chests from formspec. local function init_node_construct(pos) local node = minetest.get_node(pos) local def = minetest.registered_nodes[node.name] if def and def.on_construct then def.on_construct(pos) return true end return false end mcl_structures.init_node_construct = init_node_construct local function dir_to_rotation(dir) local ax, az = math.abs(dir.x), math.abs(dir.z) if ax > az then if dir.x < 0 then return "270" end return "90" end if dir.z < 0 then return "180" end return "0" end --this is only used by end shrines - find a better way eventually ... function mcl_structures.get_structure_data(structure_type) if structure_data[structure_type] then return table.copy(structure_data[structure_type]) else return {} end end -- Register a structures table for the given type. The table format is the same as for -- mcl_structures.get_structure_data. function mcl_structures.register_structure_data(structure_type, structures) structure_data[structure_type] = structures end dofile(modpath.."/api.lua") dofile(modpath.."/shipwrecks.lua") dofile(modpath.."/desert_temple.lua") dofile(modpath.."/jungle_temple.lua") dofile(modpath.."/ocean_ruins.lua") dofile(modpath.."/witch_hut.lua") dofile(modpath.."/igloo.lua") dofile(modpath.."/woodland_mansion.lua") dofile(modpath.."/ruined_portal.lua") dofile(modpath.."/geode.lua") dofile(modpath.."/pillager_outpost.lua") dofile(modpath.."/end_spawn.lua") dofile(modpath.."/end_city.lua") mcl_structures.register_structure("desert_well",{ place_on = {"group:sand"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", not_near = { "desert_temple_new" }, solid_ground = true, sidelen = 4, chunk_probability = 600, y_max = mcl_vars.mg_overworld_max, y_min = 1, y_offset = -2, biomes = { "Desert" }, filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" }, }) mcl_structures.register_structure("fossil",{ place_on = {"group:material_stone","group:sand"}, fill_ratio = 0.01, flags = "place_center_x, place_center_z", solid_ground = true, sidelen = 13, chunk_probability = 1000, y_offset = function(pr) return ( pr:next(1,16) * -1 ) -16 end, y_max = 15, y_min = mcl_vars.mg_overworld_min + 35, biomes = { "Desert" }, filenames = { modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5 modpath.."/schematics/mcl_structures_fossil_skull_2.mts", -- 5×5×5 modpath.."/schematics/mcl_structures_fossil_skull_3.mts", -- 5×5×7 modpath.."/schematics/mcl_structures_fossil_skull_4.mts", -- 7×5×5 modpath.."/schematics/mcl_structures_fossil_spine_1.mts", -- 3×3×13 modpath.."/schematics/mcl_structures_fossil_spine_2.mts", -- 5×4×13 modpath.."/schematics/mcl_structures_fossil_spine_3.mts", -- 7×4×13 modpath.."/schematics/mcl_structures_fossil_spine_4.mts", -- 8×5×13 }, }) mcl_structures.register_structure("boulder",{ filenames = { modpath.."/schematics/mcl_structures_boulder_small.mts", modpath.."/schematics/mcl_structures_boulder_small.mts", modpath.."/schematics/mcl_structures_boulder_small.mts", modpath.."/schematics/mcl_structures_boulder.mts", -- small boulder 3x as likely }, },true) --is spawned as a normal decoration. this is just for /spawnstruct mcl_structures.register_structure("ice_spike_small",{ filenames = { modpath.."/schematics/mcl_structures_ice_spike_small.mts" }, },true) --is spawned as a normal decoration. this is just for /spawnstruct mcl_structures.register_structure("ice_spike_large",{ sidelen = 6, filenames = { modpath.."/schematics/mcl_structures_ice_spike_large.mts" }, },true) --is spawned as a normal decoration. this is just for /spawnstruct -- Debug command minetest.register_chatcommand("spawnstruct", { params = "dungeon", description = S("Generate a pre-defined structure near your position."), privs = {debug = true}, func = function(name, param) local player = minetest.get_player_by_name(name) if not player then return end local pos = player:get_pos() if not pos then return end pos = vector.round(pos) local dir = minetest.yaw_to_dir(player:get_look_horizontal()) local rot = dir_to_rotation(dir) local pr = PseudoRandom(pos.x+pos.y+pos.z) local errord = false local message = S("Structure placed.") if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then mcl_dungeons.spawn_dungeon(pos, rot, pr) elseif param == "" then message = S("Error: No structure type given. Please use “/spawnstruct ”.") errord = true else for n,d in pairs(mcl_structures.registered_structures) do if n == param then mcl_structures.place_structure(pos,d,pr,math.random()) return true,message end end message = S("Error: Unknown structure type. Please use “/spawnstruct ”.") errord = true end minetest.chat_send_player(name, message) if errord then minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types.")) end end }) minetest.register_on_mods_loaded(function() local p = "" for n,_ in pairs(mcl_structures.registered_structures) do p = p .. " | "..n end minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p end)