local spread_to = {"mcl_core:stone","mcl_core:dirt","mcl_core:sand","mcl_core:dirt_with_grass","group:grass_block","mcl_core:andesite","mcl_core:diorite","mcl_core:granite"} local range = 16 local function get_node_xp(pos) local meta = minetest.get_meta(pos) return meta:get_int("xp") end local function set_node_xp(pos,xp) local meta = minetest.get_meta(pos) return meta:set_int("xp",xp) end local function sculk_on_destruct(pos) local xp = get_node_xp(pos) local n = minetest.get_node(pos) if n.param2 == 1 then xp = 1 end local obs = mcl_experience.throw_xp(pos,xp) for _,v in pairs(obs) do local l = v:get_luaentity() l._sculkdrop = true end end minetest.register_node("mcl_sculk:sculk", { description = ("Sculk"), tiles = { { name = "mcl_sculk_sculk.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }, }, }, drop = "", groups = {handy = 1, hoey = 1, building_block=1,}, place_param2 = 1, -- sounds = , is_ground_content = false, on_destruct = sculk_on_destruct, _mcl_blast_resistance = 0.2, _mcl_hardness = 0.6, _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_sculk:catalyst", { description = ("Sculk Catalyst"), tiles = { "mcl_sculk_catalyst_top.png", "mcl_sculk_catalyst_bottom.png", "mcl_sculk_catalyst_side.png" }, drop = "", -- sounds = , groups = {handy = 1, hoey = 1, building_block=1,}, place_param2 = 1, is_ground_content = false, on_destruct = sculk_on_destruct, _mcl_blast_resistance = 3, light_source = 6, _mcl_hardness = 3, _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_sculk:sensor", { description = ("Sculk Sensor"), tiles = { "mcl_sculk_sensor_top.png", "mcl_sculk_sensor_bottom.png", "mcl_sculk_sensor_side.png" }, drop = "", -- sounds = , groups = {handy = 1, hoey = 1, building_block=1,}, place_param2 = 1, is_ground_content = false, on_destruct = sculk_on_destruct, _mcl_blast_resistance = 3, light_source = 6, _mcl_hardness = 3, _mcl_silk_touch_drop = true, }) minetest.register_node("mcl_sculk:shrieker", { description = ("Sculk Shrieker"), tiles = { "mcl_sculk_shrieker_top.png", "mcl_sculk_shrieker_bottom.png", "mcl_sculk_shrieker_side.png" }, drop = "", -- sounds = , groups = {handy = 1, hoey = 1, building_block=1,}, place_param2 = 1, is_ground_content = false, on_destruct = sculk_on_destruct, _mcl_blast_resistance = 3, light_source = 6, _mcl_hardness = 3, _mcl_silk_touch_drop = true, }) local adjacents = { vector.new(1,0,0), vector.new(-1,0,0), vector.new(0,1,0), vector.new(0,-1,0), vector.new(0,0,1), vector.new(0,0,-1), } local function has_air(pos) for _,v in pairs(adjacents) do if minetest.get_item_group(minetest.get_node(vector.add(pos,v)).name,"solid") <= 0 then return true end end end local old_on_step = minetest.registered_entities["mcl_experience:orb"].on_step minetest.registered_entities["mcl_experience:orb"].on_step = function(self,dtime) local p = self.object:get_pos() local n = minetest.get_node(vector.offset(p,0,-1,0)) local ret = old_on_step(self,dtime) if n.name == "mcl_sculk:sculk" and not self._sculkdrop then local c = minetest.find_node_near(p,range,{"mcl_sculk:catalyst"}) if c then local nnn = minetest.find_nodes_in_area(vector.offset(p,-range,-2,-range),vector.offset(p,range,2,range),spread_to) local nn={} for _,v in pairs(nnn) do if has_air(v) then table.insert(nn,v) end end table.sort(nn,function(a, b) return vector.distance(p, a) < vector.distance(p, b) end) if nn and #nn > 0 and self._xp > 0 then local r = math.min(math.random(#nn),self._xp) for i=1,r do minetest.set_node(nn[i],{name = "mcl_sculk:sculk"}) set_node_xp(nn[i],math.floor(self._xp / r)) end set_node_xp(nn[1],get_node_xp(nn[1]) + self._xp % r) self.object:remove() return ret end end end return ret end