local game = "mineclone" local same_id = { heads = { "skeleton", "zombie", "creeper", "wither_skeleton" }, mobitems = { "rabbit", "chicken" }, walls = { "andesite", "brick", "cobble", "diorite", "endbricks", "granite", "mossycobble", "netherbrick", "prismarine", "rednetherbrick", "redsandstone", "sandstone", "stonebrick", "stonebrickmossy", }, wool = { "black", "blue", "brown", "cyan", "green", "grey", "light_blue", "lime", "magenta", "orange", "pink", "purple", "red", "silver", "white", "yellow", }, } tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] local desc = def.description local item_split = itemstring:find(":") local new_id = game .. itemstring:sub(item_split) for mod, ids in pairs(same_id) do for _, id in pairs(ids) do if itemstring == "mcl_" .. mod .. ":" .. id then new_id = game .. ":" .. id .. "_" .. mod:gsub("s", "") end end end minetest.register_alias(new_id, itemstring) if minetest.settings:get_bool("mcl_item_id_debug", true) then return new_id, "#555555" end end)