local S = minetest.get_translator("mcl_barrels") local F = minetest.formspec_escape local C = minetest.colorize --TODO: fix barrel rotation placement local open_barrels = {} local drop_content = mcl_util.drop_items_from_meta_container("main") local function on_blast(pos) local node = minetest.get_node(pos) drop_content(pos, node) minetest.remove_node(pos) end local function barrel_open(pos, node, clicker) local name = minetest.get_meta(pos):get_string("name") if name == "" then name = S("Barrel") end local playername = clicker:get_player_name() minetest.show_formspec(playername, "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z, table.concat({ "size[9,8.75]", "label[0,0;"..F(C("#313131", name)).."]", "list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,0.5;9,3;]", mcl_formspec.get_itemslot_bg(0, 0.5, 9, 3), "label[0,4.0;"..F(C("#313131", S("Inventory"))).."]", "list[current_player;main;0,4.5;9,3;9]", mcl_formspec.get_itemslot_bg(0, 4.5, 9, 3), "list[current_player;main;0,7.74;9,1;]", mcl_formspec.get_itemslot_bg(0, 7.74, 9, 1), "listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]", "listring[current_player;main]", }) ) minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 }) open_barrels[playername] = pos end local function close_forms(pos) local players = minetest.get_connected_players() local formname = "mcl_barrels:barrel_"..pos.x.."_"..pos.y.."_"..pos.z for p = 1, #players do if vector.distance(players[p]:get_pos(), pos) <= 30 then minetest.close_formspec(players[p]:get_player_name(), formname) end end end local function update_after_close(pos) local node = minetest.get_node_or_nil(pos) if not node then return end if node.name == "mcl_barrels:barrel_open" then minetest.swap_node(pos, {name = "mcl_barrels:barrel_closed", param2 = node.param2}) end end local function close_barrel(player) local name = player:get_player_name() local open = open_barrels[name] if open == nil then return end update_after_close(open) open_barrels[name] = nil end minetest.register_node("mcl_barrels:barrel_closed", { description = S("Barrel"), _tt_help = S("27 inventory slots"), _doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."), _doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), tiles = {"mcl_barrels_barrel_top.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"}, paramtype = "light", paramtype2 = "facedir", --on_place = mcl_util.rotate_axis, on_place = function(itemstack, placer, pointed_thing) minetest.rotate_and_place(itemstack, placer, pointed_thing, minetest.is_creative_enabled(placer:get_player_name()), {}, false) return itemstack end, stack_max = 64, sounds = mcl_sounds.node_sound_wood_defaults(), groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1}, on_construct = function(pos) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() inv:set_size("main", 9*3) end, after_place_node = function(pos, placer, itemstack, pointed_thing) minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name")) end, after_dig_node = drop_content, on_blast = on_blast, on_rightclick = barrel_open, on_destruct = close_forms, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) minetest.register_node("mcl_barrels:barrel_open", { description = S("Barrel Open"), _tt_help = S("27 inventory slots"), _doc_items_longdesc = S("Barrels are containers which provide 27 inventory slots."), _doc_items_usagehelp = S("To access its inventory, rightclick it. When broken, the items will drop out."), _doc_items_create_entry = false, tiles = {"mcl_barrels_barrel_top_open.png", "mcl_barrels_barrel_bottom.png", "mcl_barrels_barrel_side.png"}, paramtype = "light", paramtype2 = "facedir", drop = "mcl_barrels:barrel_closed", stack_max = 64, sounds = mcl_sounds.node_sound_wood_defaults(), groups = {handy = 1, axey = 1, container = 2, material_wood = 1, flammable = -1, deco_block = 1, not_in_creative_inventory = 1}, after_dig_node = drop_content, on_blast = on_blast, on_rightclick = barrel_open, on_destruct = close_forms, _mcl_blast_resistance = 2.5, _mcl_hardness = 2.5, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname:find("mcl_barrels:") == 1 and fields.quit then close_barrel(player) end end) minetest.register_on_leaveplayer(function(player) close_barrel(player) end) --Minecraft Java Edition craft minetest.register_craft({ output = "mcl_barrels:barrel_closed", recipe = { {"group:wood", "group:wood_slab", "group:wood"}, {"group:wood", "", "group:wood"}, {"group:wood", "group:wood_slab", "group:wood"}, } })