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df6cd27cce
...
0a9ceb9cee
1
.gitignore
vendored
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@ -3,4 +3,3 @@
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*.blend1
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*.blend2
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*.blend3
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/.idea/
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15
CREDITS.md
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@ -33,9 +33,6 @@
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* RandomLegoBrick
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* SumianVoice
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* MrRar
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* talamh
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* Faerraven
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* AncientMariner
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||||
|
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## Contributors
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* Laurent Rocher
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||||
|
@ -69,6 +66,7 @@
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* Benjamin Schötz
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* Doloment
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||||
* Sydney Gems
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||||
* talamh
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* Emily2255
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* Emojigit
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||||
* FinishedFragment
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||||
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@ -87,14 +85,6 @@
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* opfromthestart
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* snowyu
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||||
* FaceDeer
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||||
* Faerraven / Michieal
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||||
* FossFanatic
|
||||
* Herbert West
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||||
* GuyLiner
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* 3raven
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* anarquimico
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* TheOnlyJoeEnderman
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* Ranko Saotome
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## MineClone5
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* kay27
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@ -105,7 +95,7 @@
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* chmodsayshello
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* 3raven
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* PrairieWind
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||||
* Gustavo6046 / wallabra
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* Gustavo1
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||||
* CableGuy67
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* MrRar
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||||
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@ -164,7 +154,6 @@
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* MysticTempest
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* RandomLegoBrick
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* cora
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* Faerraven / Michieal
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## Translations
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* Wuzzy
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||||
|
|
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@ -2,7 +2,7 @@
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An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
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Developed by many people. Not developed or endorsed by Mojang AB.
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Version: 0.82 (in development)
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Version: 0.79
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### Gameplay
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You start in a randomly-generated world made entirely of cubes. You can explore
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|
|
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@ -1,4 +1,2 @@
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title = MineClone 2
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description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
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disallowed_mapgens = v6
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version=MCL2-0.82-indev
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@ -5,8 +5,6 @@
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-- Nodes in group "supported_node" can be placed on any node that does not
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-- have the "airlike" drawtype. Carpets are an example of this type.
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local pairs = pairs
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local math = math
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local vector = vector
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local facedir_to_dir = minetest.facedir_to_dir
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@ -24,17 +22,15 @@ local add_item = minetest.add_item
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-- We need this to do the exact same dropping node handling in our override
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-- minetest.check_single_for_falling() function as in the builtin function.
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--
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---@param p Vector
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local function drop_attached_node(p)
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local n = get_node(p)
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local drops = get_node_drops(n, "")
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local def = registered_nodes[n.name]
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if def and def.preserve_metadata then
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local oldmeta = get_meta(p):to_table().fields
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-- Copy pos and node because the callback can modify them.
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local pos_copy = vector.copy(p)
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local node_copy = { name = n.name, param1 = n.param1, param2 = n.param2 }
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local pos_copy = vector.new(p)
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local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
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local drop_stacks = {}
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for k, v in pairs(drops) do
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drop_stacks[k] = ItemStack(v)
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@ -42,18 +38,16 @@ local function drop_attached_node(p)
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drops = drop_stacks
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def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
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end
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if def and def.sounds and def.sounds.fall then
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minetest.sound_play(def.sounds.fall, { pos = p }, true)
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core.sound_play(def.sounds.fall, {pos = p}, true)
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end
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remove_node(p)
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for _, item in pairs(drops) do
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local pos = vector.offset(p,
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math.random() / 2 - 0.25,
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math.random() / 2 - 0.25,
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math.random() / 2 - 0.25
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)
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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add_item(pos, item)
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end
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end
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|
@ -96,3 +90,4 @@ function minetest.check_single_for_falling(pos)
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return false
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end
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|
|
|
@ -12,7 +12,6 @@ mcl_damage = {
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drown = {bypasses_armor = true},
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starve = {bypasses_armor = true, bypasses_magic = true},
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cactus = {},
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||||
sweet_berry = {},
|
||||
fall = {bypasses_armor = true},
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fly_into_wall = {bypasses_armor = true}, -- unused
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out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
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|
@ -34,8 +33,6 @@ mcl_damage = {
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}
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}
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local damage_enabled = minetest.settings:get_bool("enabled_damage",true)
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function mcl_damage.register_modifier(func, priority)
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table.insert(mcl_damage.modifiers, {func = func, priority = priority or 0})
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end
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|
@ -142,7 +139,6 @@ function mcl_damage.register_type(name, def)
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end
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if hp_change < 0 then
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if player:get_hp() <= 0 then
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return 0
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|
@ -153,7 +149,6 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if not damage_enabled then return 0 end
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if player:get_hp() > 0 then
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mt_reason.approved = true
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if hp_change < 0 then
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|
|
|
@ -1,27 +0,0 @@
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## mcl_events
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### Registering Events
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`mlc_events.register_event("name",def)`
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#### Event Definition
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{
|
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stage = 0,
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max_stage = 1,
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percent = 100,
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bars = {},
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completed = false,
|
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cond_start = function() end,
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--return table of paramtables e.g. { { player = playername, pos = position, ... } }, custom parameters will be passed to the event object/table
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on_step = function(event) end,
|
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--this function is run every game step when the event is active
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on_start = function(event) end,
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-- this function is run when the event starts
|
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on_stage_begin = function(event) end,
|
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-- this function runs when a new stage of the event starts
|
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cond_progress = function(event) end, --return false or next stage id
|
||||
--this function checks if the event should progress to the next (or any other) stage
|
||||
cond_complete = function(event) end,
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||||
--return true if event finished successfully
|
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}
|
||||
|
||||
### Debugging
|
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* /event_start <event> -- starts the given event at the current player coordinates
|
|
@ -1,151 +0,0 @@
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|||
mcl_events = {}
|
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mcl_events.registered_events = {}
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local disabled_events = minetest.settings:get("mcl_disabled_events")
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if disabled_events then disabled_events = disabled_events:split(",")
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else disabled_events = {} end
|
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local DBG = minetest.settings:get_bool("mcl_logging_event_api",false)
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local active_events = {}
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|
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local event_tpl = {
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stage = 0,
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max_stage = 1,
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percent = 100,
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bars = {},
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completed = false,
|
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cond_start = function(event) end, --return table of positions
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on_step = function(event) end,
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on_start = function(event) end,
|
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on_stage_begin = function(event) end,
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cond_progress = function(event) end, --return next stage
|
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cond_complete = function(event) end, --return success
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||||
}
|
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|
||||
local function mcl_log(m,l)
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if DBG then
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if not l then l = "action" end
|
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minetest.log(l,"[mcl_events] "..m)
|
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end
|
||||
end
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function mcl_events.register_event(name,def)
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if table.indexof(disabled_events,name) ~= -1 then return end
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mcl_events.registered_events[name] = def
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mcl_events.registered_events[name].name = name
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end
|
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|
||||
local function addbars(self)
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||||
if not self.enable_bossbar then return end
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(self.pos,player:get_pos()) < 64 then
|
||||
local bar = mcl_bossbars.add_bar(player, {color = "red", text = self.readable_name .. ": Wave "..self.stage.." / "..self.max_stage, percentage = self.percent }, true,1)
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table.insert(self.bars,bar)
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end
|
||||
end
|
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end
|
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local function start_event(p,e)
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mcl_log("[mcl_events] Event started: "..e.readable_name.." at "..minetest.pos_to_string(vector.round(p.pos)))
|
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local idx = #active_events + 1
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active_events[idx] = table.copy(e)
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setmetatable(active_events[idx],{__index = event_tpl})
|
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for k,v in pairs(p) do active_events[idx][k] = v end
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active_events[idx].stage = 0
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active_events[idx].percent = 100
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active_events[idx].bars = {}
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active_events[idx].time_start = os.time()
|
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if active_events[idx].on_start then
|
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active_events[idx]:on_start(p.pos)
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end
|
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addbars(active_events[idx])
|
||||
end
|
||||
|
||||
local function finish_event(self,idx)
|
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mcl_log("[mcl_events] Finished: "..self.readable_name.." at "..minetest.pos_to_string(vector.round(self.pos)))
|
||||
if self.on_complete then self:on_complete() end
|
||||
for _,b in pairs(self.bars) do
|
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mcl_bossbars.remove_bar(b)
|
||||
end
|
||||
table.remove(active_events,idx)
|
||||
end
|
||||
|
||||
local etime = 0
|
||||
function check_events(dtime)
|
||||
--process active events
|
||||
for idx,ae in pairs(active_events) do
|
||||
if ae.cond_complete and ae:cond_complete() then
|
||||
ae.finished = true
|
||||
finish_event(ae,idx)
|
||||
elseif not ae.cond_complete and ae.max_stage and ae.max_stage <= ae.stage then
|
||||
ae.finished = true
|
||||
finish_event(ae,idx)
|
||||
elseif not ae.finished and ae.cond_progress then
|
||||
local p = ae:cond_progress()
|
||||
if p == true then
|
||||
ae.stage = ae.stage + 1
|
||||
if ae:on_stage_begin() == true then
|
||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." failed at stage_begin of stage "..ae.stage )
|
||||
active_events[idx] = nil
|
||||
end
|
||||
elseif tonumber(p) then
|
||||
ae.stage = tonumber(p) or ae.stage + 1
|
||||
ae:on_stage_begin()
|
||||
end
|
||||
elseif not ae.finished and ae.on_step then
|
||||
ae:on_step(dtime)
|
||||
end
|
||||
addbars(ae)
|
||||
end
|
||||
-- check if a new event should be started
|
||||
etime = etime - dtime
|
||||
if etime > 0 then return end
|
||||
etime = 10
|
||||
for _,e in pairs(mcl_events.registered_events) do
|
||||
local pp = e.cond_start()
|
||||
if pp then
|
||||
for _,p in pairs(pp) do
|
||||
local start = true
|
||||
if e.exclusive_to_area then
|
||||
for _,ae in pairs(active_events) do
|
||||
if e.name == ae.name and vector.distance(p.pos,ae.pos) < e.exclusive_to_area then start = false end
|
||||
end
|
||||
end
|
||||
if start then
|
||||
start_event(p,e)
|
||||
elseif DBG then
|
||||
mcl_log("[mcl_events] Event "..e.readable_name.." already active at "..minetest.pos_to_string(vector.round(p.pos)))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for idx,ae in pairs(active_events) do
|
||||
local player_near = false
|
||||
for _,pl in pairs(minetest.get_connected_players()) do
|
||||
if ae.pos and vector.distance(pl:get_pos(),ae.pos) < 64 then player_near = true end
|
||||
end
|
||||
if ae.pos and not player_near then
|
||||
mcl_log("[mcl_events] Event "..ae.readable_name.." at "..minetest.pos_to_string(vector.round(ae.pos)).." aborted - no players near." )
|
||||
active_events[idx] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_globalstep(check_events)
|
||||
|
||||
mcl_info.register_debug_field("Active Events",{
|
||||
level = 4,
|
||||
func = function(pl,pos)
|
||||
return tostring(#active_events)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("event_start",{
|
||||
privs = {debug = true},
|
||||
description = "Debug command to start events",
|
||||
func = function(pname,param)
|
||||
local p = minetest.get_player_by_name(pname)
|
||||
local evdef = mcl_events.registered_events[param]
|
||||
if not evdef then return false,"Event "..param.." doesn't exist.'" end
|
||||
start_event({pos=p:get_pos(),player=pname,factor=1},evdef)
|
||||
return true,"Started event "..param
|
||||
end,
|
||||
})
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_events
|
||||
author = cora
|
||||
depends = mcl_mobs,mcl_bossbars, mcl_info
|
|
@ -130,10 +130,10 @@ local function add_particles(pos, radius)
|
|||
time = 0.125,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = vector.new(-radius, -radius, -radius),
|
||||
maxvel = vector.new(radius, radius, radius),
|
||||
minacc = vector.zero(),
|
||||
maxacc = vector.zero(),
|
||||
minvel = {x = -radius, y = -radius, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.0,
|
||||
minsize = radius * 0.5,
|
||||
|
@ -288,7 +288,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
rdir_y = rdir_y / rdir_len
|
||||
rdir_z = rdir_z / rdir_len
|
||||
|
||||
for i = 0, rdir_len / STEP_LENGTH do
|
||||
for i=0, rdir_len / STEP_LENGTH do
|
||||
rpos_x = rpos_x + rdir_x * STEP_LENGTH
|
||||
rpos_y = rpos_y + rdir_y * STEP_LENGTH
|
||||
rpos_z = rpos_z + rdir_z * STEP_LENGTH
|
||||
|
@ -333,17 +333,16 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
end
|
||||
|
||||
if sleep_formspec_doesnt_close_mt53 then
|
||||
minetest.after(0.3,
|
||||
function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
minetest.after(0.3, function() -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
|
||||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
end)
|
||||
else
|
||||
mcl_util.deal_damage(obj, damage, { type = "explosion", direct = direct, source = source })
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
if obj:is_player() or ent.tnt_knockback then
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
|
@ -389,24 +388,23 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
|
||||
-- on_construct being called
|
||||
if #airs > 0 then
|
||||
bulk_set_node(airs, { name = "air" })
|
||||
bulk_set_node(airs, {name="air"})
|
||||
end
|
||||
if #fires > 0 then
|
||||
bulk_set_node(fires, { name = "mcl_fire:fire" })
|
||||
bulk_set_node(fires, {name="mcl_fire:fire"})
|
||||
end
|
||||
-- Update falling nodes
|
||||
for a = 1, #airs do
|
||||
for a=1, #airs do
|
||||
local p = airs[a]
|
||||
check_for_falling(vector.offset(p, 0, 1, 0))
|
||||
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
end
|
||||
for f = 1, #fires do
|
||||
for f=1, #fires do
|
||||
local p = fires[f]
|
||||
check_for_falling(vector.offset(p, 0, 1, 0))
|
||||
check_for_falling({x=p.x, y=p.y+1, z=p.z})
|
||||
end
|
||||
|
||||
-- Log explosion
|
||||
minetest.log("action", "Explosion at " .. pos_to_string(pos) .. " with strength " .. strength .. " and radius " ..
|
||||
radius)
|
||||
minetest.log("action", "Explosion at "..pos_to_string(pos).." with strength "..strength.." and radius "..radius)
|
||||
end
|
||||
|
||||
-- Create an explosion with strength at pos.
|
||||
|
@ -430,11 +428,6 @@ end
|
|||
-- griefing - If true, the explosion will destroy nodes (default: true)
|
||||
-- grief_protected - If true, the explosion will also destroy nodes which have
|
||||
-- been protected (default: false)
|
||||
---@param pos Vector
|
||||
---@param strength number
|
||||
---@param info {drop_chance: number, max_blast_resistance: number, sound: boolean, particles: boolean, fire: boolean, griefing: boolean, grief_protected: boolean}
|
||||
---@param direct? ObjectRef
|
||||
---@param source? ObjectRef
|
||||
function mcl_explosions.explode(pos, strength, info, direct, source)
|
||||
if info == nil then
|
||||
info = {}
|
||||
|
|
|
@ -138,7 +138,6 @@ mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
|
|||
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
|
||||
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
|
||||
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
|
||||
mcl_vars.mg_nether_deco_max = mcl_vars.mg_nether_max -11 -- this is so ceiling decorations don't spill into other biomes as bedrock generation calls minetest.generate_decorations to put netherrack under the bedrock
|
||||
if not superflat then
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||
|
|
Before Width: | Height: | Size: 144 B |
|
@ -22,29 +22,6 @@ function table.update_nil(t, ...)
|
|||
return t
|
||||
end
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_default",false)
|
||||
local LOG_MODULE = "[MCL2]"
|
||||
function mcl_util.mcl_log (message, module, bypass_default_logger)
|
||||
local selected_module = LOG_MODULE
|
||||
if module then
|
||||
selected_module = module
|
||||
end
|
||||
if (bypass_default_logger or LOGGING_ON) and message then
|
||||
minetest.log(selected_module .. " " .. message)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function mcl_util.file_exists(name)
|
||||
if type(name) ~= "string" then return end
|
||||
local f = io.open(name)
|
||||
if not f then
|
||||
return false
|
||||
end
|
||||
f:close()
|
||||
return true
|
||||
end
|
||||
|
||||
-- Based on minetest.rotate_and_place
|
||||
|
||||
--[[
|
||||
|
@ -613,12 +590,10 @@ function mcl_util.get_object_name(object)
|
|||
end
|
||||
|
||||
function mcl_util.replace_mob(obj, mob)
|
||||
if not obj then return end
|
||||
local rot = obj:get_yaw()
|
||||
local pos = obj:get_pos()
|
||||
obj:remove()
|
||||
obj = minetest.add_entity(pos, mob)
|
||||
if not obj then return end
|
||||
obj:set_yaw(rot)
|
||||
return obj
|
||||
end
|
||||
|
@ -635,96 +610,3 @@ function mcl_util.get_pointed_thing(player, liquid)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- This following part is 2 wrapper functions + helpers for
|
||||
-- object:set_bones
|
||||
-- and player:set_properties preventing them from being resent on
|
||||
-- every globalstep when they have not changed.
|
||||
|
||||
local function roundN(n, d)
|
||||
if type(n) ~= "number" then return n end
|
||||
local m = 10^d
|
||||
return math.floor(n * m + 0.5) / m
|
||||
end
|
||||
|
||||
local function close_enough(a,b)
|
||||
local rt=true
|
||||
if type(a) == "table" and type(b) == "table" then
|
||||
for k,v in pairs(a) do
|
||||
if roundN(v,2) ~= roundN(b[k],2) then
|
||||
rt=false
|
||||
break
|
||||
end
|
||||
end
|
||||
else
|
||||
rt = roundN(a,2) == roundN(b,2)
|
||||
end
|
||||
return rt
|
||||
end
|
||||
|
||||
local function props_changed(props,oldprops)
|
||||
local changed=false
|
||||
local p={}
|
||||
for k,v in pairs(props) do
|
||||
if not close_enough(v,oldprops[k]) then
|
||||
p[k]=v
|
||||
changed=true
|
||||
end
|
||||
end
|
||||
return changed,p
|
||||
end
|
||||
|
||||
--tests for roundN
|
||||
local test_round1=15
|
||||
local test_round2=15.00199999999
|
||||
local test_round3=15.00111111
|
||||
local test_round4=15.00999999
|
||||
|
||||
assert(roundN(test_round1,2)==roundN(test_round1,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round2,2))
|
||||
assert(roundN(test_round1,2)==roundN(test_round3,2))
|
||||
assert(roundN(test_round1,2)~=roundN(test_round4,2))
|
||||
|
||||
-- tests for close_enough
|
||||
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
|
||||
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
|
||||
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
|
||||
|
||||
local test_eh = 1.65 --eye height
|
||||
local test_eh_close = 1.65123123
|
||||
local test_eh_diff = 1.35
|
||||
|
||||
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
|
||||
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
|
||||
|
||||
assert(close_enough(test_cb,test_cb_close))
|
||||
assert(not close_enough(test_cb,test_cb_diff))
|
||||
assert(close_enough(test_eh,test_eh_close))
|
||||
assert(not close_enough(test_eh,test_eh_diff))
|
||||
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
|
||||
|
||||
--tests for properties_changed
|
||||
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
|
||||
|
||||
local test_p1,_=props_changed(test_properties_set1,test_properties_set1)
|
||||
local test_p2,_=props_changed(test_properties_set1,test_properties_set2)
|
||||
|
||||
assert(not test_p1)
|
||||
assert(test_p2)
|
||||
|
||||
function mcl_util.set_properties(obj,props)
|
||||
local changed,p=props_changed(props,obj:get_properties())
|
||||
if changed then
|
||||
obj:set_properties(p)
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.set_bone_position(obj, bone, pos, rot)
|
||||
local current_pos, current_rot = obj:get_bone_position(bone)
|
||||
local pos_equal = not pos or vector.equals(vector.round(current_pos), vector.round(pos))
|
||||
local rot_equal = not rot or vector.equals(vector.round(current_rot), vector.round(rot))
|
||||
if not pos_equal or not rot_equal then
|
||||
obj:set_bone_position(bone, pos or current_pos, rot or current_rot)
|
||||
end
|
||||
end
|
||||
|
|
|
@ -56,7 +56,7 @@ end
|
|||
|
||||
local function set_attach(boat)
|
||||
boat._driver:set_attach(boat.object, "",
|
||||
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
|
||||
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
local function set_double_attach(boat)
|
||||
|
@ -65,13 +65,9 @@ local function set_double_attach(boat)
|
|||
boat._passenger:set_attach(boat.object, "",
|
||||
{x = 0, y = 0.42, z = -2.2}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
local function set_choat_attach(boat)
|
||||
boat._driver:set_attach(boat.object, "",
|
||||
{x = 0, y = 1.5, z = 1}, {x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
local function attach_object(self, obj)
|
||||
if self._driver and not self._inv_id then
|
||||
if self._driver then
|
||||
if self._driver:is_player() then
|
||||
self._passenger = obj
|
||||
else
|
||||
|
@ -81,12 +77,8 @@ local function attach_object(self, obj)
|
|||
set_double_attach(self)
|
||||
else
|
||||
self._driver = obj
|
||||
if self._inv_id then
|
||||
set_choat_attach(self)
|
||||
else
|
||||
set_attach(self)
|
||||
end
|
||||
end
|
||||
|
||||
local visual_size = get_visual_size(obj)
|
||||
local yaw = self.object:get_yaw()
|
||||
|
@ -109,7 +101,6 @@ local function attach_object(self, obj)
|
|||
end
|
||||
|
||||
local function detach_object(obj, change_pos)
|
||||
if not obj or not obj:get_pos() then return end
|
||||
obj:set_detach()
|
||||
obj:set_properties({visual_size = get_visual_size(obj)})
|
||||
if obj:is_player() then
|
||||
|
@ -132,11 +123,11 @@ local boat = {
|
|||
pointable = true,
|
||||
-- Warning: Do not change the position of the collisionbox top surface,
|
||||
-- lowering it causes the boat to fall through the world if underwater
|
||||
collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.55, 0.5},
|
||||
selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.55, 0.7},
|
||||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = { "mcl_boats_texture_oak_boat.png", "blank.png" },
|
||||
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = boat_visual_size,
|
||||
hp_max = boat_max_hp,
|
||||
damage_texture_modifier = "^[colorize:white:0",
|
||||
|
@ -147,7 +138,7 @@ local boat = {
|
|||
_last_v = 0, -- Temporary speed variable
|
||||
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
|
||||
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
|
||||
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling backwards
|
||||
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
|
||||
_regen_timer = 0,
|
||||
_damage_anim = 0,
|
||||
}
|
||||
|
@ -170,14 +161,8 @@ function boat.on_activate(self, staticdata, dtime_s)
|
|||
self._last_v = self._v
|
||||
self._itemstring = data.itemstring
|
||||
|
||||
-- Update the texutes for existing old boat entity instances.
|
||||
-- Maybe remove this in the future.
|
||||
if #data.textures ~= 2 then
|
||||
local has_chest = self._itemstring:find("chest")
|
||||
data.textures = {
|
||||
data.textures[1]:gsub("_chest", ""),
|
||||
has_chest and "mcl_chests_normal.png" or "blank.png"
|
||||
}
|
||||
while #data.textures < 5 do
|
||||
table.insert(data.textures, data.textures[1])
|
||||
end
|
||||
|
||||
self.object:set_properties({textures = data.textures})
|
||||
|
@ -428,18 +413,13 @@ end
|
|||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local cboat = table.copy(boat)
|
||||
cboat.textures = { "mcl_boats_texture_oak_chest_boat.png", "mcl_chests_normal.png" }
|
||||
cboat._itemstring = "mcl_boats:chest_boat"
|
||||
cboat.collisionbox = {-0.5, -0.15, -0.5, 0.5, 0.75, 0.5}
|
||||
cboat.selectionbox = {-0.7, -0.15, -0.7, 0.7, 0.75, 0.7}
|
||||
|
||||
minetest.register_entity("mcl_boats:chest_boat", cboat)
|
||||
mcl_entity_invs.register_inv("mcl_boats:chest_boat","Boat",27)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian", "boat_mangrove", "chest_boat", "chest_boat_spruce", "chest_boat_birch", "chest_boat_jungle", "chest_boat_acacia", "chest_boat_dark_oak", "chest_boat_mangrove" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat"), S("Mangrove Boat"), S("Oak Chest Boat"), S("Spruce Chest Boat"), S("Birch Chest Boat"), S("Jungle Chest Boat"), S("Acacia Chest Boat"), S("Dark Oak Chest Boat"), S("Mangrove Chest Boat") }
|
||||
local craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian", "mcl_mangrove:mangrove_wood" }
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
|
||||
end
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
|
||||
|
||||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
@ -455,21 +435,6 @@ for b=1, #boat_ids do
|
|||
end
|
||||
tt_help = S("Water vehicle")
|
||||
|
||||
local inventory_image
|
||||
local texture
|
||||
local id = boat_ids[b]
|
||||
if id:find("chest") then
|
||||
if id == "chest_boat" then id = "oak" end
|
||||
local id = id:gsub("chest_boat_", "")
|
||||
inventory_image = "mcl_boats_" .. id .. "_chest_boat.png"
|
||||
texture = "mcl_boats_texture_" .. id .. "_boat.png"
|
||||
else
|
||||
if id == "boat" then id = "oak" end
|
||||
local id = id:gsub("boat_", "")
|
||||
inventory_image = "mcl_boats_" .. id .. "_boat.png"
|
||||
texture = "mcl_boats_texture_" .. id .. "_boat.png"
|
||||
end
|
||||
|
||||
minetest.register_craftitem(itemstring, {
|
||||
description = names[b],
|
||||
_tt_help = tt_help,
|
||||
|
@ -477,7 +442,7 @@ for b=1, #boat_ids do
|
|||
_doc_items_entry_name = helpname,
|
||||
_doc_items_longdesc = longdesc,
|
||||
_doc_items_usagehelp = usagehelp,
|
||||
inventory_image = inventory_image,
|
||||
inventory_image = "mcl_boats_"..images[b].."_boat.png",
|
||||
liquids_pointable = true,
|
||||
groups = { boat = 1, transport = 1},
|
||||
stack_max = 1,
|
||||
|
@ -504,15 +469,10 @@ for b=1, #boat_ids do
|
|||
else
|
||||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
end
|
||||
local boat_ent = "mcl_boats:boat"
|
||||
local chest_tex = "blank.png"
|
||||
if itemstring:find("chest") then
|
||||
boat_ent = "mcl_boats:chest_boat"
|
||||
chest_tex = "mcl_chests_normal.png"
|
||||
end
|
||||
local boat = minetest.add_entity(pos, boat_ent)
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({ textures = { texture, chest_tex } })
|
||||
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
|
@ -532,14 +492,6 @@ for b=1, #boat_ids do
|
|||
})
|
||||
|
||||
local c = craftstuffs[b]
|
||||
if not itemstring:find("chest") then
|
||||
minetest.register_craft({
|
||||
output = itemstring:gsub(":boat",":chest_boat"),
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{itemstring},
|
||||
},
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = itemstring,
|
||||
recipe = {
|
||||
|
@ -547,7 +499,6 @@ for b=1, #boat_ids do
|
|||
{c, c, c},
|
||||
},
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
name = mcl_boats
|
||||
author = PilzAdam
|
||||
description = Adds drivable boats.
|
||||
depends = mcl_player, flowlib, mcl_title, mcl_entity_invs
|
||||
depends = mcl_player, flowlib, mcl_title
|
||||
optional_depends = mcl_core, doc_identifier
|
||||
|
||||
|
||||
|
|
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 12 KiB |
|
@ -1,5 +1,3 @@
|
|||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
function mcl_burning.get_storage(obj)
|
||||
return obj:is_player() and mcl_burning.storage[obj] or obj:get_luaentity()
|
||||
end
|
||||
|
@ -79,7 +77,7 @@ end
|
|||
-- The effective burn duration is modified by obj's armor protection.
|
||||
-- If obj was already burning, its burn duration is updated if the current
|
||||
-- duration is less than burn_time.
|
||||
-- If obj is dead, fireproof or enable_damage is disabled, this function does nothing.
|
||||
-- If obj is dead, fireproof or a creative player, this function does nothing.
|
||||
--
|
||||
function mcl_burning.set_on_fire(obj, burn_time)
|
||||
if obj:get_hp() < 0 then
|
||||
|
@ -91,9 +89,8 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
return
|
||||
end
|
||||
|
||||
if obj:is_player() and not enable_damage then
|
||||
if obj:is_player() and minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
burn_time = 0
|
||||
return
|
||||
else
|
||||
local max_fire_prot_lvl = 0
|
||||
local inv = mcl_util.get_inventory(obj)
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
# mcl_dripping
|
||||
|
||||
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM
|
||||
|
||||
## Manual
|
||||
|
||||
- drops are generated rarely under solid nodes
|
||||
- they will stay some time at the generated block and than they fall down
|
||||
- when they collide with the ground, a sound is played and they are destroyed
|
||||
|
||||
Water and Lava have builtin drops registered.
|
||||
|
||||
## License
|
||||
|
||||
code & sounds: CC0
|
||||
|
||||
## API
|
||||
|
||||
```lua
|
||||
mcl_dripping.register_drop({
|
||||
-- The group the liquid's nodes belong to
|
||||
liquid = "water",
|
||||
-- The texture used (particles will take a random 2x2 area of it)
|
||||
texture = "default_water_source_animated.png",
|
||||
-- Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
||||
light = 1,
|
||||
-- The nodes (or node group) the particles will spawn under
|
||||
nodes = { "group:opaque", "group:leaves" },
|
||||
-- The sound that will be played then the particle detaches from the roof, see SimpleSoundSpec in lua_api.txt
|
||||
sound = "drippingwater_drip",
|
||||
-- The interval for the ABM to run
|
||||
interval = 60,
|
||||
-- The chance of the ABM
|
||||
chance = 10,
|
||||
})
|
||||
```
|
|
@ -3,99 +3,53 @@
|
|||
-- License of code, textures & sounds: CC0
|
||||
|
||||
local math = math
|
||||
|
||||
mcl_dripping = {}
|
||||
|
||||
|
||||
---@param pos Vector
|
||||
---@param liquid string
|
||||
---@param sound SimpleSoundSpec
|
||||
---@param interval integer
|
||||
---@param texture string
|
||||
local function make_drop(pos, liquid, sound, interval, texture)
|
||||
local function make_drop(pos,liquid,sound,interval)
|
||||
local pt = {
|
||||
velocity = vector.zero(),
|
||||
velocity = vector.new(0,0,0),
|
||||
collision_removal = false,
|
||||
}
|
||||
|
||||
local t = math.random() + math.random(1, interval)
|
||||
|
||||
minetest.after(t, function()
|
||||
minetest.after(t,function()
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
|
||||
pt.pos = vector.offset(pos, x, -0.52, z)
|
||||
pt.acceleration = vector.zero()
|
||||
pt.pos = vector.offset(pos,x,-0.52,z)
|
||||
pt.acceleration = vector.new(0,0,0)
|
||||
pt.collisiondetection = false
|
||||
pt.expirationtime = t
|
||||
|
||||
pt.texture = "[combine:2x2:" ..
|
||||
-math.random(1, 16) .. "," .. -math.random(1, 16) .. "=" .. texture
|
||||
|
||||
pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"
|
||||
minetest.add_particle(pt)
|
||||
|
||||
minetest.after(t, function()
|
||||
pt.acceleration = vector.new(0, -5, 0)
|
||||
minetest.after(t,function()
|
||||
pt.acceleration = vector.new(0,-5,0)
|
||||
pt.collisiondetection = true
|
||||
pt.expirationtime = math.random() + math.random(1, interval / 2)
|
||||
|
||||
pt.expirationtime = math.random() + math.random(1, interval/2)
|
||||
minetest.add_particle(pt)
|
||||
|
||||
minetest.sound_play(sound, { pos = pos, gain = 0.5, max_hear_distance = 8 },
|
||||
true)
|
||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = pos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
---@class mcl_dripping_drop_definition
|
||||
---@field liquid string The group the liquid's nodes belong to
|
||||
---@field texture string The texture used (particles will take a random 2x2 area of it)
|
||||
---@field light integer Define particle glow, ranges from `0` to `minetest.LIGHT_MAX`
|
||||
---@field nodes string[] The nodes (or node group) the particles will spawn under
|
||||
---@field interval integer The interval for the ABM to run
|
||||
---@field chance integer The chance of the ABM
|
||||
---@field sound SimpleSoundSpec The sound that will be played then the particle detaches from the roof
|
||||
|
||||
---@param def mcl_dripping_drop_definition
|
||||
function mcl_dripping.register_drop(def)
|
||||
local function register_drop(liquid, glow, sound, nodes, interval, chance)
|
||||
minetest.register_abm({
|
||||
label = "Create drops",
|
||||
nodenames = def.nodes,
|
||||
neighbors = { "group:" .. def.liquid },
|
||||
interval = def.interval,
|
||||
chance = def.chance,
|
||||
nodenames = nodes,
|
||||
neighbors = {"group:" .. liquid},
|
||||
interval = interval,
|
||||
chance = chance,
|
||||
action = function(pos)
|
||||
local below = minetest.get_node(vector.offset(pos,0,-1,0)).name
|
||||
if below ~= "air" then return end
|
||||
local r = math.ceil(def.interval / 20)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(pos, -r, 0, -r), vector.offset(pos, r, 0, r), def.nodes)
|
||||
local r = math.ceil(interval / 20)
|
||||
local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes)
|
||||
--start a bunch of particle cycles to be able to get away
|
||||
--with longer abm cycles
|
||||
table.shuffle(nn)
|
||||
for i = 1, math.random(#nn) do
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, def.liquid) ~= 0 then
|
||||
make_drop(nn[i], def.liquid, def.sound, def.interval, def.texture)
|
||||
for i=1,math.random(#nn) do
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
|
||||
and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
|
||||
make_drop(nn[i],liquid,sound,interval)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
mcl_dripping.register_drop({
|
||||
liquid = "water",
|
||||
texture = "default_water_source_animated.png",
|
||||
light = 1,
|
||||
nodes = { "group:opaque", "group:leaves" },
|
||||
sound = "drippingwater_drip",
|
||||
interval = 60.3,
|
||||
chance = 10,
|
||||
})
|
||||
|
||||
mcl_dripping.register_drop({
|
||||
liquid = "lava",
|
||||
texture = "default_lava_source_animated.png",
|
||||
light = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
nodes = { "group:opaque" },
|
||||
sound = "drippingwater_lavadrip",
|
||||
interval = 110.1,
|
||||
chance = 10,
|
||||
})
|
||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10)
|
||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)
|
||||
|
|
29
mods/ENTITIES/mcl_dripping/readme.txt
Normal file
|
@ -0,0 +1,29 @@
|
|||
Dripping Mod
|
||||
by kddekadenz
|
||||
|
||||
modified for MineClone 2 by Wuzzy and NO11
|
||||
|
||||
|
||||
Installing instructions:
|
||||
|
||||
1. Copy the mcl_dripping mod folder into games/gamemode/mods
|
||||
|
||||
2. Start game and enjoy :)
|
||||
|
||||
|
||||
Manual:
|
||||
|
||||
-> drops are generated rarely under solid nodes
|
||||
-> they will stay some time at the generated block and than they fall down
|
||||
-> when they collide with the ground, a sound is played and they are destroyed
|
||||
|
||||
|
||||
License:
|
||||
|
||||
code & sounds: CC0
|
||||
|
||||
|
||||
Changelog:
|
||||
|
||||
16.04.2012 - first release
|
||||
28.04.2012 - drops are now 3D; added lava drops; fixed generating of drops (not at edges now)
|
|
@ -1,13 +0,0 @@
|
|||
mcl_entity_invs
|
||||
===============
|
||||
|
||||
Inventories for your entities. It's simple. Depend on mcl_entity_invs and register your entity like so:
|
||||
|
||||
* mcl_entity_invs.register_inv("entity:name","Title shown in formspec",inventory_size,disable_on_righclick)
|
||||
*If disable_on_righclick is true other mods can handle when to show the inventory themselves
|
||||
* The inventory size can be set dynamically by initializing it with an explicit nil
|
||||
|
||||
* mcl_entity_invs.show_inv_form(entity,clicker,[formspec text])
|
||||
* formspec_text is an additional text that is put after the title
|
||||
|
||||
It works by setting up a detached inventory per entity which is accessed by an id/hash generated from the entities position at creation, the progressed gametime at creation and a random salt.
|
|
@ -1,210 +0,0 @@
|
|||
mcl_entity_invs = {}
|
||||
|
||||
local open_invs = {}
|
||||
|
||||
local function mcl_log (message)
|
||||
mcl_util.mcl_log (message, "[Entity Invs]")
|
||||
end
|
||||
|
||||
local function check_distance(inv,player,count)
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(player:get_pos(),5)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l._inv_id and inv:get_location().name == l._inv_id then return count end
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
local inv_callbacks = {
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return check_distance(inv,player,stack:get_count())
|
||||
end,
|
||||
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
return check_distance(inv,player,count)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
return check_distance(inv,player,stack:get_count())
|
||||
end,
|
||||
}
|
||||
|
||||
function mcl_entity_invs.load_inv(ent,size)
|
||||
mcl_log("load_inv")
|
||||
if not ent._inv_id then return end
|
||||
mcl_log("load_inv 2")
|
||||
local inv = minetest.get_inventory({type="detached", name=ent._inv_id})
|
||||
if not inv then
|
||||
mcl_log("load_inv 3")
|
||||
inv = minetest.create_detached_inventory(ent._inv_id, inv_callbacks)
|
||||
inv:set_size("main", size)
|
||||
if ent._items then
|
||||
inv:set_list("main",ent._items)
|
||||
end
|
||||
else
|
||||
mcl_log("load_inv 4")
|
||||
end
|
||||
return inv
|
||||
end
|
||||
|
||||
function mcl_entity_invs.save_inv(ent)
|
||||
if ent._inv then
|
||||
ent._items = {}
|
||||
for i,it in ipairs(ent._inv:get_list("main")) do
|
||||
ent._items[i] = it:to_string()
|
||||
end
|
||||
minetest.remove_detached_inventory(ent._inv_id)
|
||||
ent._inv = nil
|
||||
end
|
||||
end
|
||||
|
||||
local function load_default_formspec (ent, text)
|
||||
text = text or ""
|
||||
|
||||
local invent_size = ent._inv_size
|
||||
local div_by_two = invent_size % 2 == 0
|
||||
local div_by_three = invent_size % 3 == 0
|
||||
|
||||
--mcl_log("Div by 3: ".. tostring(div_by_three))
|
||||
--mcl_log("Div by 2: ".. tostring(div_by_two))
|
||||
--mcl_log("invent_size: ".. tostring(invent_size))
|
||||
local rows = 3
|
||||
if invent_size > 18 or (div_by_three == true and invent_size > 8) then
|
||||
--mcl_log("Div by 3")
|
||||
rows = 3
|
||||
elseif (div_by_two == true and invent_size > 3) or invent_size > 9 then
|
||||
--mcl_log("Div by 2")
|
||||
rows = 2
|
||||
else
|
||||
--mcl_log("Not div by 2 or 3")
|
||||
rows = 1
|
||||
end
|
||||
|
||||
--local rows = 3
|
||||
local cols = (math.ceil(ent._inv_size/rows))
|
||||
local spacing = (9 - cols) / 2
|
||||
|
||||
local formspec = "size[9,8.75]"
|
||||
.. "label[0,0;" .. minetest.formspec_escape(
|
||||
minetest.colorize("#313131", ent._inv_title .. " ".. text)) .. "]"
|
||||
.. "list[detached:"..ent._inv_id..";main;"..spacing..",0.5;"..cols..","..rows..";]"
|
||||
.. mcl_formspec.get_itemslot_bg(spacing,0.5,cols,rows)
|
||||
.. "label[0,4.0;" .. minetest.formspec_escape(
|
||||
minetest.colorize("#313131", "Inventory")) .. "]"
|
||||
.. "list[current_player;main;0,4.5;9,3;9]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,4.5,9,3)
|
||||
.. "list[current_player;main;0,7.74;9,1;]"
|
||||
.. mcl_formspec.get_itemslot_bg(0,7.74,9,1)
|
||||
.. "listring[detached:"..ent._inv_id..";main]"
|
||||
.. "listring[current_player;main]"
|
||||
return formspec
|
||||
end
|
||||
|
||||
|
||||
function mcl_entity_invs.show_inv_form(ent,player,text)
|
||||
if not ent._inv_id then return end
|
||||
if not open_invs[ent] then
|
||||
open_invs[ent] = 0
|
||||
end
|
||||
ent._inv = mcl_entity_invs.load_inv(ent,ent._inv_size)
|
||||
open_invs[ent] = open_invs[ent] + 1
|
||||
|
||||
local playername = player:get_player_name()
|
||||
|
||||
minetest.show_formspec(playername, ent._inv_id, load_default_formspec (ent, text))
|
||||
end
|
||||
|
||||
local function drop_inv(ent)
|
||||
if not ent._items then return end
|
||||
local pos = ent.object:get_pos()
|
||||
for i,it in pairs(ent._items) do
|
||||
local p = vector.add(pos,vector.new(math.random() - 0.5, math.random()-0.5, math.random()-0.5))
|
||||
minetest.add_item(p,it)
|
||||
end
|
||||
ent._items = nil
|
||||
end
|
||||
|
||||
local function on_remove(self,killer,oldf)
|
||||
mcl_entity_invs.save_inv(self)
|
||||
drop_inv(self)
|
||||
if oldf then return oldf(self,killer) end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
for k,v in pairs(open_invs) do
|
||||
if formname == k._inv_id then
|
||||
open_invs[k] = open_invs[k] - 1
|
||||
if open_invs[k] < 1 then
|
||||
mcl_entity_invs.save_inv(k)
|
||||
open_invs[k] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_entity_invs.register_inv(entity_name,show_name,size,no_on_righclick,no_sneak)
|
||||
assert(minetest.registered_entities[entity_name],"mcl_entity_invs.register_inv called with invalid entity: "..tostring(entity_name))
|
||||
minetest.registered_entities[entity_name]._inv_size = size
|
||||
minetest.registered_entities[entity_name]._inv_title = show_name
|
||||
|
||||
local old_oa = minetest.registered_entities[entity_name].on_activate
|
||||
minetest.registered_entities[entity_name].on_activate = function(self,staticdata,dtime_s)
|
||||
local r
|
||||
if old_oa then r=old_oa(self,staticdata,dtime_s) end
|
||||
local d = minetest.deserialize(staticdata)
|
||||
if type(d) == "table" and d._inv_id then
|
||||
self._inv_id = d._inv_id
|
||||
self._items = d._items
|
||||
self._inv_size = d._inv_size
|
||||
else
|
||||
self._inv_id="entity_inv_"..minetest.sha1(minetest.get_gametime()..minetest.pos_to_string(self.object:get_pos())..tostring(math.random()))
|
||||
--gametime and position for collision safety and math.random salt to protect against position brute-force
|
||||
end
|
||||
return r
|
||||
end
|
||||
if not no_on_righclick then
|
||||
local old_rc = minetest.registered_entities[entity_name].on_rightclick
|
||||
minetest.registered_entities[entity_name].on_rightclick = function(self,clicker)
|
||||
if no_sneak or clicker:get_player_control().sneak then
|
||||
mcl_entity_invs.show_inv_form(self,clicker,"")
|
||||
if not no_sneak then return end
|
||||
end
|
||||
if old_rc then return old_rc(self,clicker) end
|
||||
end
|
||||
end
|
||||
|
||||
local old_gsd = minetest.registered_entities[entity_name].get_staticdata
|
||||
minetest.registered_entities[entity_name].get_staticdata = function(self)
|
||||
local old_sd = old_gsd(self)
|
||||
local d = minetest.deserialize(old_sd)
|
||||
assert(type(d) == "table","mcl_entity_invs currently only works with entities that return a (serialized) table in get_staticdata. "..tostring(self.name).." returned: "..tostring(old_sd))
|
||||
d._inv_id = self._inv_id
|
||||
d._inv_size = self._inv_size
|
||||
d._items = {}
|
||||
if self._items then
|
||||
for i,it in ipairs(self._items) do
|
||||
d._items[i] = it
|
||||
end
|
||||
end
|
||||
return minetest.serialize(d)
|
||||
end
|
||||
|
||||
local old_ode = minetest.registered_entities[entity_name].on_deactivate
|
||||
minetest.registered_entities[entity_name].on_deactivate = function(self,removal)
|
||||
mcl_entity_invs.save_inv(self)
|
||||
if removal then
|
||||
on_remove(self)
|
||||
end
|
||||
if old_ode then return old_ode(self,removal) end
|
||||
end
|
||||
|
||||
local old_od = minetest.registered_entities[entity_name].on_death
|
||||
minetest.registered_entities[entity_name].on_death = function(self,killer)
|
||||
if not self.is_mob then
|
||||
on_remove(self,killer,old_od)
|
||||
end
|
||||
end
|
||||
local old_odi = minetest.registered_entities[entity_name].on_die
|
||||
minetest.registered_entities[entity_name].on_die = function(self,killer)
|
||||
if self.is_mob then
|
||||
on_remove(self,killer,old_od)
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,3 +0,0 @@
|
|||
name = mcl_entity_invs
|
||||
author = cora
|
||||
depends = mcl_formspec
|
|
@ -26,9 +26,3 @@ http://minetest.net/
|
|||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. You just DO WHAT THE FUCK YOU WANT TO.
|
||||
|
||||
---------
|
||||
|
||||
Alterations and contributions are released under GNU GPLv3 after 11/11/2022 and for contributors:
|
||||
|
||||
AncientMariner/ancientmarinerdev
|
|
@ -6,16 +6,6 @@ local pool = {}
|
|||
|
||||
local tick = false
|
||||
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_item_entities",false)
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON then
|
||||
mcl_util.mcl_log (message, "[Item Entities]", true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name
|
||||
name = player:get_player_name()
|
||||
|
@ -385,116 +375,6 @@ local function cxcz(o, cw, one, zero)
|
|||
return o
|
||||
end
|
||||
|
||||
local function hopper_take_item (self, pos)
|
||||
--mcl_log("self.itemstring: ".. self.itemstring)
|
||||
--mcl_log("self.itemstring: ".. minetest.pos_to_string(pos))
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
|
||||
if objs and self.itemstring then
|
||||
--mcl_log("there is an itemstring. Number of objs: ".. #objs)
|
||||
|
||||
for k,v in pairs(objs) do
|
||||
local ent = v:get_luaentity()
|
||||
|
||||
-- Don't forget actual hoppers
|
||||
if ent and ent.name == "mcl_minecarts:hopper_minecart" then
|
||||
local taken_items = false
|
||||
|
||||
mcl_log("ent.name: ".. tostring(ent.name))
|
||||
mcl_log("ent pos: ".. tostring(ent.object:get_pos()))
|
||||
|
||||
local inv = mcl_entity_invs.load_inv(ent,5)
|
||||
|
||||
if not inv then
|
||||
mcl_log("No inv")
|
||||
return false
|
||||
end
|
||||
|
||||
local current_itemstack = ItemStack(self.itemstring)
|
||||
|
||||
mcl_log("inv. size: " .. ent._inv_size)
|
||||
if inv:room_for_item("main", current_itemstack) then
|
||||
mcl_log("Room")
|
||||
inv:add_item("main", current_itemstack)
|
||||
self.object:get_luaentity().itemstring = ""
|
||||
self.object:remove()
|
||||
taken_items = true
|
||||
else
|
||||
mcl_log("no Room")
|
||||
end
|
||||
|
||||
if not taken_items then
|
||||
local items_remaining = current_itemstack:get_count()
|
||||
|
||||
-- This will take part of a floating item stack if no slot can hold the full amount
|
||||
for i = 1, ent._inv_size,1 do
|
||||
local stack = inv:get_stack("main", i)
|
||||
|
||||
mcl_log("i: " .. tostring(i))
|
||||
mcl_log("Items remaining: " .. items_remaining)
|
||||
mcl_log("Name: " .. tostring(stack:get_name()))
|
||||
|
||||
if current_itemstack:get_name() == stack:get_name() then
|
||||
mcl_log("We have a match. Name: " .. tostring(stack:get_name()))
|
||||
|
||||
local room_for = stack:get_stack_max() - stack:get_count()
|
||||
mcl_log("Room for: " .. tostring(room_for))
|
||||
|
||||
if room_for == 0 then
|
||||
-- Do nothing
|
||||
mcl_log("No room")
|
||||
elseif room_for < items_remaining then
|
||||
mcl_log("We have more items remaining than space")
|
||||
|
||||
items_remaining = items_remaining - room_for
|
||||
stack:set_count(stack:get_stack_max())
|
||||
inv:set_stack("main", i, stack)
|
||||
taken_items = true
|
||||
else
|
||||
local new_stack_size = stack:get_count() + items_remaining
|
||||
stack:set_count(new_stack_size)
|
||||
mcl_log("We have more than enough space. Now holds: " .. new_stack_size)
|
||||
|
||||
inv:set_stack("main", i, stack)
|
||||
items_remaining = 0
|
||||
|
||||
self.object:get_luaentity().itemstring = ""
|
||||
self.object:remove()
|
||||
|
||||
taken_items = true
|
||||
break
|
||||
end
|
||||
|
||||
mcl_log("Count: " .. tostring(stack:get_count()))
|
||||
mcl_log("stack max: " .. tostring(stack:get_stack_max()))
|
||||
--mcl_log("Is it empty: " .. stack:to_string())
|
||||
end
|
||||
|
||||
if i == ent._inv_size and taken_items then
|
||||
mcl_log("We are on last item and still have items left. Set final stack size: " .. items_remaining)
|
||||
current_itemstack:set_count(items_remaining)
|
||||
--mcl_log("Itemstack2: " .. current_itemstack:to_string())
|
||||
self.itemstring = current_itemstack:to_string()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
--Add in, and delete
|
||||
if taken_items then
|
||||
mcl_log("Saving")
|
||||
mcl_entity_invs.save_inv(ent)
|
||||
return taken_items
|
||||
else
|
||||
mcl_log("No need to save")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
minetest.register_entity(":__builtin:item", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
|
@ -768,12 +648,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
local p = self.object:get_pos()
|
||||
|
||||
-- If hopper has taken item, it has gone, and no operations should be conducted on this item
|
||||
if hopper_take_item(self, p) then
|
||||
return
|
||||
end
|
||||
|
||||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
|
|
|
@ -677,8 +677,7 @@ register_minecart(
|
|||
{ "mcl_chests_normal.png", "mcl_minecarts_minecart.png" },
|
||||
"mcl_minecarts_minecart_chest.png",
|
||||
{"mcl_minecarts:minecart", "mcl_chests:chest"},
|
||||
nil, nil, true)
|
||||
mcl_entity_invs.register_inv("mcl_minecarts:chest_minecart","Minecart",27,false,true)
|
||||
nil, nil, false)
|
||||
|
||||
-- Minecart with Furnace
|
||||
register_minecart(
|
||||
|
@ -731,7 +730,7 @@ register_minecart(
|
|||
"mcl_minecarts_minecart.png",
|
||||
}})
|
||||
end
|
||||
end, nil, true
|
||||
end, nil, false
|
||||
)
|
||||
|
||||
-- Minecart with Command Block
|
||||
|
@ -770,9 +769,8 @@ register_minecart(
|
|||
},
|
||||
"mcl_minecarts_minecart_hopper.png",
|
||||
{"mcl_minecarts:minecart", "mcl_hoppers:hopper"},
|
||||
nil, nil, true
|
||||
nil, nil, false
|
||||
)
|
||||
mcl_entity_invs.register_inv("mcl_minecarts:hopper_minecart", "Hopper Minecart", 5, false, true)
|
||||
|
||||
-- Minecart with TNT
|
||||
register_minecart(
|
||||
|
@ -832,7 +830,8 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
-- TODO: Re-enable crafting of special minecarts when they have been implemented
|
||||
--[[minetest.register_craft({
|
||||
output = "mcl_minecarts:furnace_minecart",
|
||||
recipe = {
|
||||
{"mcl_furnaces:furnace"},
|
||||
|
@ -848,18 +847,18 @@ minetest.register_craft({
|
|||
},
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_minecarts:chest_minecart",
|
||||
recipe = {
|
||||
{"mcl_chests:chest"},
|
||||
{"mcl_minecarts:minecart"},
|
||||
},
|
||||
})
|
||||
})]]
|
||||
|
||||
|
||||
if has_mcl_wip then
|
||||
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
|
||||
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
|
||||
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
|
||||
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
|
||||
end
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
name = mcl_minecarts
|
||||
author = Krock
|
||||
description = Minecarts are vehicles to move players quickly on rails.
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_entity_invs
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
optional_depends = doc_identifier, mcl_wip
|
||||
|
||||
|
|
|
@ -258,10 +258,7 @@ functions needed for the mob to work properly which contains the following:
|
|||
'nofollow' Do not follow players when they wield the "follow" item. For mobs (like villagers)
|
||||
that are bred in a different way.
|
||||
'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
|
||||
'on_pick_up' function that will be called on item pickup - arguments are self and the itementity return a (modified) itemstack
|
||||
'custom_visual_size' will not reset visual_size from the base class on reload
|
||||
'noyaw' If true this mob will not automatically change yaw
|
||||
'particlespawners' Table of particlespawners attached to the mob. This is implemented in a coord safe manner i.e. spawners are only sent to players within the player_transfer_distance (and automatically removed). This enables infinitely lived particlespawners.
|
||||
'on_pick_up' function that will be called on item pickup - return true to not pickup the item
|
||||
|
||||
mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
|
||||
|
||||
|
@ -436,7 +433,7 @@ true the mob will not spawn.
|
|||
MineClone 2 extensions
|
||||
----------------------
|
||||
|
||||
mcl_mobs:spawn_child(pos, mob_type)
|
||||
mobs:spawn_child(pos, mob_type)
|
||||
|
||||
This function spawns a mob as a child. The parameter mob_type is the
|
||||
entitystring of the new mob.
|
||||
|
@ -446,7 +443,6 @@ mobs:death_effect(pos, collisionbox)
|
|||
|
||||
Create death particles at pos with the given collisionbox.
|
||||
|
||||
mcl_mobs.spawn(pos,name/entity name)
|
||||
|
||||
Making Arrows
|
||||
-------------
|
||||
|
@ -488,13 +484,13 @@ This function registers a arrow for mobs with the attack type shoot.
|
|||
Spawn Eggs
|
||||
----------
|
||||
|
||||
mobs:register_egg(name, description, background_color, overlay_color, addegg, no_creative)
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background_color' and 'overlay_color' define the colors for the texture displayed for the egg in inventory
|
||||
'background'the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1 = yes,
|
||||
0 = no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative
|
||||
|
|
|
@ -1,352 +0,0 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
local HORNY_TIME = 30
|
||||
local HORNY_AGAIN_TIME = 300
|
||||
local CHILD_GROW_TIME = 60*20
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||
|
||||
local LOG_MODULE = "[mcl_mobs]"
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON and message then
|
||||
minetest.log(LOG_MODULE .. " " .. message)
|
||||
end
|
||||
end
|
||||
|
||||
-- No-op in MCL2 (capturing mobs is not possible).
|
||||
-- Provided for compability with Mobs Redo
|
||||
function mcl_mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- No-op in MCL2 (protecting mobs is not possible).
|
||||
function mcl_mobs:protect(self, clicker)
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
-- feeding, taming and breeding (thanks blert2112)
|
||||
function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
|
||||
if not self.follow then
|
||||
return false
|
||||
end
|
||||
-- can eat/tame with item in hand
|
||||
if self.nofollow or self:follow_holding(clicker) then
|
||||
local consume_food = false
|
||||
|
||||
-- tame if not still a baby
|
||||
|
||||
if tame and not self.child then
|
||||
if not self.owner or self.owner == "" then
|
||||
self.tamed = true
|
||||
self.owner = clicker:get_player_name()
|
||||
consume_food = true
|
||||
end
|
||||
end
|
||||
|
||||
-- increase health
|
||||
|
||||
if self.health < self.hp_max and not consume_food then
|
||||
consume_food = true
|
||||
self.health = math.min(self.health + 4, self.hp_max)
|
||||
|
||||
if self.htimer < 1 then
|
||||
self.htimer = 5
|
||||
end
|
||||
self.object:set_hp(self.health)
|
||||
end
|
||||
|
||||
-- make children grow quicker
|
||||
|
||||
if not consume_food and self.child == true then
|
||||
consume_food = true
|
||||
-- deduct 10% of the time to adulthood
|
||||
self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1)
|
||||
end
|
||||
|
||||
-- breed animals
|
||||
|
||||
if breed and not consume_food and self.hornytimer == 0 and not self.horny then
|
||||
self.food = (self.food or 0) + 1
|
||||
consume_food = true
|
||||
if self.food >= feed_count then
|
||||
self.food = 0
|
||||
self.horny = true
|
||||
end
|
||||
end
|
||||
|
||||
self:update_tag()
|
||||
-- play a sound if the animal used the item and take the item if not in creative
|
||||
if consume_food then
|
||||
-- don't consume food if clicker is in creative
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then
|
||||
local item = clicker:get_wielded_item()
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
-- always play the eat sound if food is used, even in creative
|
||||
self:mob_sound("eat", nil, true)
|
||||
|
||||
else
|
||||
-- make sound when the mob doesn't want food
|
||||
self:mob_sound("random", true)
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Spawn a child
|
||||
function mcl_mobs.spawn_child(pos, mob_type)
|
||||
local child = minetest.add_entity(pos, mob_type)
|
||||
if not child then
|
||||
return
|
||||
end
|
||||
|
||||
local ent = child:get_luaentity()
|
||||
mcl_mobs.effect(pos, 15, "mcl_particles_smoke.png", 1, 2, 2, 15, 5)
|
||||
|
||||
ent.child = true
|
||||
|
||||
local textures
|
||||
-- using specific child texture (if found)
|
||||
if ent.child_texture then
|
||||
textures = ent.child_texture[1]
|
||||
end
|
||||
|
||||
-- and resize to half height
|
||||
child:set_properties({
|
||||
textures = textures,
|
||||
visual_size = {
|
||||
x = ent.base_size.x * .5,
|
||||
y = ent.base_size.y * .5,
|
||||
},
|
||||
collisionbox = {
|
||||
ent.base_colbox[1] * .5,
|
||||
ent.base_colbox[2] * .5,
|
||||
ent.base_colbox[3] * .5,
|
||||
ent.base_colbox[4] * .5,
|
||||
ent.base_colbox[5] * .5,
|
||||
ent.base_colbox[6] * .5,
|
||||
},
|
||||
selectionbox = {
|
||||
ent.base_selbox[1] * .5,
|
||||
ent.base_selbox[2] * .5,
|
||||
ent.base_selbox[3] * .5,
|
||||
ent.base_selbox[4] * .5,
|
||||
ent.base_selbox[5] * .5,
|
||||
ent.base_selbox[6] * .5,
|
||||
},
|
||||
})
|
||||
|
||||
ent.animation = ent._child_animations
|
||||
ent._current_animation = nil
|
||||
ent:set_animation("stand")
|
||||
|
||||
return child
|
||||
end
|
||||
|
||||
-- find two animals of same type and breed if nearby and horny
|
||||
function mob_class:check_breeding()
|
||||
|
||||
--mcl_log("In breed function")
|
||||
-- child takes a long time before growing into adult
|
||||
if self.child == true then
|
||||
|
||||
-- When a child, hornytimer is used to count age until adulthood
|
||||
self.hornytimer = self.hornytimer + 1
|
||||
|
||||
if self.hornytimer >= CHILD_GROW_TIME then
|
||||
|
||||
self.child = false
|
||||
self.hornytimer = 0
|
||||
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
mesh = self.base_mesh,
|
||||
visual_size = self.base_size,
|
||||
collisionbox = self.base_colbox,
|
||||
selectionbox = self.base_selbox,
|
||||
})
|
||||
|
||||
-- custom function when child grows up
|
||||
if self.on_grown then
|
||||
self.on_grown(self)
|
||||
else
|
||||
-- jump when fully grown so as not to fall into ground
|
||||
self.object:set_velocity({
|
||||
x = 0,
|
||||
y = self.jump_height*3,
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
|
||||
self.animation = nil
|
||||
local anim = self._current_animation
|
||||
self._current_animation = nil -- Mobs Redo does nothing otherwise
|
||||
self:set_animation(anim)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- horny animal can mate for HORNY_TIME seconds,
|
||||
-- afterwards horny animal cannot mate again for HORNY_AGAIN_TIME seconds
|
||||
if self.horny == true
|
||||
and self.hornytimer < HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
|
||||
self.hornytimer = self.hornytimer + 1
|
||||
|
||||
if self.hornytimer >= HORNY_TIME + HORNY_AGAIN_TIME then
|
||||
self.hornytimer = 0
|
||||
self.horny = false
|
||||
end
|
||||
end
|
||||
|
||||
-- find another same animal who is also horny and mate if nearby
|
||||
if self.horny == true
|
||||
and self.hornytimer <= HORNY_TIME then
|
||||
|
||||
mcl_log("In breed function. All good. Do the magic.")
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
mcl_mobs.effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, 3)
|
||||
local num = 0
|
||||
local ent = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
ent = objs[n]:get_luaentity()
|
||||
|
||||
-- check for same animal with different colour
|
||||
local canmate = false
|
||||
|
||||
if ent then
|
||||
|
||||
if ent.name == self.name then
|
||||
canmate = true
|
||||
else
|
||||
local entname = string.split(ent.name,":")
|
||||
local selfname = string.split(self.name,":")
|
||||
|
||||
if entname[1] == selfname[1] then
|
||||
entname = string.split(entname[2],"_")
|
||||
selfname = string.split(selfname[2],"_")
|
||||
|
||||
if entname[1] == selfname[1] then
|
||||
canmate = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if canmate then mcl_log("In breed function. Can mate.") end
|
||||
|
||||
if ent
|
||||
and canmate == true
|
||||
and ent.horny == true
|
||||
and ent.hornytimer <= HORNY_TIME then
|
||||
num = num + 1
|
||||
end
|
||||
|
||||
-- found your mate? then have a baby
|
||||
if num > 1 then
|
||||
|
||||
self.hornytimer = HORNY_TIME + 1
|
||||
ent.hornytimer = HORNY_TIME + 1
|
||||
|
||||
-- spawn baby
|
||||
|
||||
|
||||
minetest.after(5, function(parent1, parent2, pos)
|
||||
if not parent1.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if not parent2.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_experience.throw_xp(pos, math.random(1, 7))
|
||||
|
||||
-- custom breed function
|
||||
if parent1.on_breed then
|
||||
-- when false, skip going any further
|
||||
if parent1.on_breed(parent1, parent2) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local child = mcl_mobs.spawn_child(pos, parent1.name)
|
||||
|
||||
local ent_c = child:get_luaentity()
|
||||
|
||||
|
||||
-- Use texture of one of the parents
|
||||
local p = math.random(1, 2)
|
||||
if p == 1 then
|
||||
ent_c.base_texture = parent1.base_texture
|
||||
else
|
||||
ent_c.base_texture = parent2.base_texture
|
||||
end
|
||||
child:set_properties({
|
||||
textures = ent_c.base_texture
|
||||
})
|
||||
|
||||
-- tamed and owned by parents' owner
|
||||
ent_c.tamed = true
|
||||
ent_c.owner = parent1.owner
|
||||
end, self, ent, pos)
|
||||
|
||||
num = 0
|
||||
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:toggle_sit(clicker,p)
|
||||
if not self.tamed or self.child or self.owner ~= clicker:get_player_name() then
|
||||
return
|
||||
end
|
||||
local pos = self.object:get_pos()
|
||||
local particle
|
||||
if not self.order or self.order == "" or self.order == "sit" then
|
||||
particle = "mobs_mc_wolf_icon_roam.png"
|
||||
self.order = "roam"
|
||||
self.state = "stand"
|
||||
self.walk_chance = default_walk_chance
|
||||
self.jump = true
|
||||
self:set_animation("stand")
|
||||
-- TODO: Add sitting model
|
||||
else
|
||||
particle = "mobs_mc_wolf_icon_sit.png"
|
||||
self.order = "sit"
|
||||
self.state = "stand"
|
||||
self.walk_chance = 0
|
||||
self.jump = false
|
||||
if self.animation.sit_start then
|
||||
self:set_animation("sit")
|
||||
else
|
||||
self:set_animation("stand")
|
||||
end
|
||||
end
|
||||
local pp = vector.new(0,1.4,0)
|
||||
if p then pp = vector.offset(pp,0,p,0) end
|
||||
-- Display icon to show current order (sit or roam)
|
||||
minetest.add_particle({
|
||||
pos = vector.add(pos, pp),
|
||||
velocity = {x=0,y=0.2,z=0},
|
||||
expirationtime = 1,
|
||||
size = 4,
|
||||
texture = particle,
|
||||
playername = self.owner,
|
||||
glow = minetest.LIGHT_MAX,
|
||||
})
|
||||
end
|
|
@ -1,796 +0,0 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
-- pathfinding settings
|
||||
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
|
||||
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
|
||||
|
||||
-- check if daytime and also if mob is docile during daylight hours
|
||||
function mob_class:day_docile()
|
||||
if self.docile_by_day == false then
|
||||
return false
|
||||
elseif self.docile_by_day == true
|
||||
and self.time_of_day > 0.2
|
||||
and self.time_of_day < 0.8 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- attack player/mob
|
||||
function mob_class:do_attack(player)
|
||||
|
||||
if self.state == "attack" or self.state == "die" then
|
||||
return
|
||||
end
|
||||
|
||||
self.attack = player
|
||||
self.state = "attack"
|
||||
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
--if random(0, 100) < 90 then
|
||||
--self:mob_sound("war_cry", true)
|
||||
--end
|
||||
end
|
||||
|
||||
-- blast damage to entities nearby
|
||||
local function entity_physics(pos,radius)
|
||||
|
||||
radius = radius * 2
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
local obj_pos, dist
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
obj_pos = objs[n]:get_pos()
|
||||
|
||||
dist = vector.distance(pos, obj_pos)
|
||||
if dist < 1 then dist = 1 end
|
||||
|
||||
local damage = math.floor((4 / dist) * radius)
|
||||
local ent = objs[n]:get_luaentity()
|
||||
|
||||
-- punches work on entities AND players
|
||||
objs[n]:punch(objs[n], 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, pos)
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:entity_physics(pos,radius) return entity_physics(pos,radius) end
|
||||
|
||||
local los_switcher = false
|
||||
local height_switcher = false
|
||||
|
||||
-- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
|
||||
function mob_class:smart_mobs(s, p, dist, dtime)
|
||||
|
||||
local s1 = self.path.lastpos
|
||||
|
||||
local target_pos = self.attack:get_pos()
|
||||
|
||||
-- is it becoming stuck?
|
||||
if math.abs(s1.x - s.x) + math.abs(s1.z - s.z) < .5 then
|
||||
self.path.stuck_timer = self.path.stuck_timer + dtime
|
||||
else
|
||||
self.path.stuck_timer = 0
|
||||
end
|
||||
|
||||
self.path.lastpos = {x = s.x, y = s.y, z = s.z}
|
||||
|
||||
local use_pathfind = false
|
||||
local has_lineofsight = minetest.line_of_sight(
|
||||
{x = s.x, y = (s.y) + .5, z = s.z},
|
||||
{x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2)
|
||||
|
||||
-- im stuck, search for path
|
||||
if not has_lineofsight then
|
||||
|
||||
if los_switcher == true then
|
||||
use_pathfind = true
|
||||
los_switcher = false
|
||||
end -- cannot see target!
|
||||
else
|
||||
if los_switcher == false then
|
||||
|
||||
los_switcher = true
|
||||
use_pathfind = false
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end -- can see target!
|
||||
end
|
||||
|
||||
if (self.path.stuck_timer > stuck_timeout and not self.path.following) then
|
||||
|
||||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
||||
if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then
|
||||
|
||||
use_pathfind = true
|
||||
self.path.stuck_timer = 0
|
||||
|
||||
minetest.after(1, function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
if has_lineofsight then self.path.following = false end
|
||||
end, self)
|
||||
end
|
||||
|
||||
if math.abs(vector.subtract(s,target_pos).y) > self.stepheight then
|
||||
|
||||
if height_switcher then
|
||||
use_pathfind = true
|
||||
height_switcher = false
|
||||
end
|
||||
else
|
||||
if not height_switcher then
|
||||
use_pathfind = false
|
||||
height_switcher = true
|
||||
end
|
||||
end
|
||||
|
||||
if use_pathfind then
|
||||
-- lets try find a path, first take care of positions
|
||||
-- since pathfinder is very sensitive
|
||||
local sheight = self.collisionbox[5] - self.collisionbox[2]
|
||||
|
||||
-- round position to center of node to avoid stuck in walls
|
||||
-- also adjust height for player models!
|
||||
s.x = math.floor(s.x + 0.5)
|
||||
s.z = math.floor(s.z + 0.5)
|
||||
|
||||
local ssight, sground = minetest.line_of_sight(s, {
|
||||
x = s.x, y = s.y - 4, z = s.z}, 1)
|
||||
|
||||
-- determine node above ground
|
||||
if not ssight then
|
||||
s.y = sground.y + 1
|
||||
end
|
||||
|
||||
local p1 = self.attack:get_pos()
|
||||
|
||||
p1.x = math.floor(p1.x + 0.5)
|
||||
p1.y = math.floor(p1.y + 0.5)
|
||||
p1.z = math.floor(p1.z + 0.5)
|
||||
|
||||
local dropheight = 12
|
||||
if self.fear_height ~= 0 then dropheight = self.fear_height end
|
||||
local jumpheight = 0
|
||||
if self.jump and self.jump_height >= 4 then
|
||||
jumpheight = math.min(math.ceil(self.jump_height / 4), 4)
|
||||
elseif self.stepheight > 0.5 then
|
||||
jumpheight = 1
|
||||
end
|
||||
self.path.way = minetest.find_path(s, p1, 16, jumpheight, dropheight, "A*_noprefetch")
|
||||
|
||||
self.state = ""
|
||||
self:do_attack(self.attack)
|
||||
|
||||
-- no path found, try something else
|
||||
if not self.path.way then
|
||||
|
||||
self.path.following = false
|
||||
|
||||
-- lets make way by digging/building if not accessible
|
||||
if self.pathfinding == 2 and mobs_griefing then
|
||||
|
||||
-- is player higher than mob?
|
||||
if s.y < p1.y then
|
||||
|
||||
-- build upwards
|
||||
if not minetest.is_protected(s, "") then
|
||||
|
||||
local ndef1 = minetest.registered_nodes[self.standing_in]
|
||||
|
||||
if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then
|
||||
|
||||
minetest.set_node(s, {name = mcl_mobs.fallback_node})
|
||||
end
|
||||
end
|
||||
|
||||
local sheight = math.ceil(self.collisionbox[5]) + 1
|
||||
|
||||
-- assume mob is 2 blocks high so it digs above its head
|
||||
s.y = s.y + sheight
|
||||
|
||||
-- remove one block above to make room to jump
|
||||
if not minetest.is_protected(s, "") then
|
||||
|
||||
local node1 = node_ok(s, "air").name
|
||||
local ndef1 = minetest.registered_nodes[node1]
|
||||
|
||||
if node1 ~= "air"
|
||||
and node1 ~= "ignore"
|
||||
and ndef1
|
||||
and not ndef1.groups.level
|
||||
and not ndef1.groups.unbreakable
|
||||
and not ndef1.groups.liquid then
|
||||
|
||||
minetest.set_node(s, {name = "air"})
|
||||
minetest.add_item(s, ItemStack(node1))
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
s.y = s.y - sheight
|
||||
self.object:set_pos({x = s.x, y = s.y + 2, z = s.z})
|
||||
|
||||
else -- dig 2 blocks to make door toward player direction
|
||||
|
||||
local yaw1 = self.object:get_yaw() + math.pi / 2
|
||||
local p1 = {
|
||||
x = s.x + math.cos(yaw1),
|
||||
y = s.y,
|
||||
z = s.z + math.sin(yaw1)
|
||||
}
|
||||
|
||||
if not minetest.is_protected(p1, "") then
|
||||
|
||||
local node1 = node_ok(p1, "air").name
|
||||
local ndef1 = minetest.registered_nodes[node1]
|
||||
|
||||
if node1 ~= "air"
|
||||
and node1 ~= "ignore"
|
||||
and ndef1
|
||||
and not ndef1.groups.level
|
||||
and not ndef1.groups.unbreakable
|
||||
and not ndef1.groups.liquid then
|
||||
|
||||
minetest.add_item(p1, ItemStack(node1))
|
||||
minetest.set_node(p1, {name = "air"})
|
||||
end
|
||||
|
||||
p1.y = p1.y + 1
|
||||
node1 = node_ok(p1, "air").name
|
||||
ndef1 = minetest.registered_nodes[node1]
|
||||
|
||||
if node1 ~= "air"
|
||||
and node1 ~= "ignore"
|
||||
and ndef1
|
||||
and not ndef1.groups.level
|
||||
and not ndef1.groups.unbreakable
|
||||
and not ndef1.groups.liquid then
|
||||
|
||||
minetest.add_item(p1, ItemStack(node1))
|
||||
minetest.set_node(p1, {name = "air"})
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- will try again in 2 seconds
|
||||
self.path.stuck_timer = stuck_timeout - 2
|
||||
elseif s.y < p1.y and (not self.fly) then
|
||||
self:do_jump() --add jump to pathfinding
|
||||
self.path.following = true
|
||||
-- Yay, I found path!
|
||||
-- TODO: Implement war_cry sound without being annoying
|
||||
--self:mob_sound("war_cry", true)
|
||||
else
|
||||
self:set_velocity(self.walk_velocity)
|
||||
|
||||
-- follow path now that it has it
|
||||
self.path.following = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- specific attacks
|
||||
local specific_attack = function(list, what)
|
||||
|
||||
-- no list so attack default (player, animals etc.)
|
||||
if list == nil then
|
||||
return true
|
||||
end
|
||||
|
||||
-- found entity on list to attack?
|
||||
for no = 1, #list do
|
||||
|
||||
if list[no] == what then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- find someone to attack
|
||||
function mob_class:monster_attack()
|
||||
if not damage_enabled
|
||||
or self.passive ~= false
|
||||
or self.state == "attack"
|
||||
or self:day_docile() then
|
||||
return
|
||||
end
|
||||
|
||||
local s = self.object:get_pos()
|
||||
local p, sp, dist
|
||||
local player, obj, min_player
|
||||
local type, name = "", ""
|
||||
local min_dist = self.view_range + 1
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
local blacklist_attack = {}
|
||||
|
||||
for n = 1, #objs do
|
||||
if not objs[n]:is_player() then
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
player = obj.object
|
||||
name = obj.name or ""
|
||||
end
|
||||
if obj and obj.type == self.type and obj.passive == false and obj.state == "attack" and obj.attack then
|
||||
table.insert(blacklist_attack, obj.attack)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
|
||||
if objs[n]:is_player() then
|
||||
if mcl_mobs.invis[ objs[n]:get_player_name() ] or (not self:object_in_range(objs[n])) then
|
||||
type = ""
|
||||
elseif (self.type == "monster" or self._aggro) then
|
||||
player = objs[n]
|
||||
type = "player"
|
||||
name = "player"
|
||||
end
|
||||
else
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
player = obj.object
|
||||
type = obj.type
|
||||
name = obj.name or ""
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- find specific mob to attack, failing that attack player/npc/animal
|
||||
if specific_attack(self.specific_attack, name)
|
||||
and (type == "player" or ( type == "npc" and self.attack_npcs )
|
||||
or (type == "animal" and self.attack_animals == true)) then
|
||||
|
||||
p = player:get_pos()
|
||||
sp = s
|
||||
|
||||
dist = vector.distance(p, s)
|
||||
|
||||
-- aim higher to make looking up hills more realistic
|
||||
p.y = p.y + 1
|
||||
sp.y = sp.y + 1
|
||||
|
||||
local attacked_p = false
|
||||
for c=1, #blacklist_attack do
|
||||
if blacklist_attack[c] == player then
|
||||
attacked_p = true
|
||||
end
|
||||
end
|
||||
-- choose closest player to attack
|
||||
if dist < min_dist
|
||||
and not attacked_p
|
||||
and self:line_of_sight( sp, p, 2) == true then
|
||||
min_dist = dist
|
||||
min_player = player
|
||||
end
|
||||
end
|
||||
end
|
||||
if not min_player and #blacklist_attack > 0 then
|
||||
min_player=blacklist_attack[math.random(#blacklist_attack)]
|
||||
end
|
||||
-- attack player
|
||||
if min_player then
|
||||
self:do_attack(min_player)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- npc, find closest monster to attack
|
||||
function mob_class:npc_attack()
|
||||
|
||||
if self.type ~= "npc"
|
||||
or not self.attacks_monsters
|
||||
or self.state == "attack" then
|
||||
return
|
||||
end
|
||||
|
||||
local p, sp, obj, min_player
|
||||
local s = self.object:get_pos()
|
||||
local min_dist = self.view_range + 1
|
||||
local objs = minetest.get_objects_inside_radius(s, self.view_range)
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj and obj.type == "monster" then
|
||||
|
||||
p = obj.object:get_pos()
|
||||
sp = s
|
||||
|
||||
local dist = vector.distance(p, s)
|
||||
|
||||
-- aim higher to make looking up hills more realistic
|
||||
p.y = p.y + 1
|
||||
sp.y = sp.y + 1
|
||||
|
||||
if dist < min_dist
|
||||
and self:line_of_sight( sp, p, 2) == true then
|
||||
min_dist = dist
|
||||
min_player = obj.object
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if min_player then
|
||||
self:do_attack(min_player)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- dogshoot attack switch and counter function
|
||||
function mob_class:dogswitch(dtime)
|
||||
|
||||
-- switch mode not activated
|
||||
if not self.dogshoot_switch
|
||||
or not dtime then
|
||||
return 0
|
||||
end
|
||||
|
||||
self.dogshoot_count = self.dogshoot_count + dtime
|
||||
|
||||
if (self.dogshoot_switch == 1
|
||||
and self.dogshoot_count > self.dogshoot_count_max)
|
||||
or (self.dogshoot_switch == 2
|
||||
and self.dogshoot_count > self.dogshoot_count2_max) then
|
||||
|
||||
self.dogshoot_count = 0
|
||||
|
||||
if self.dogshoot_switch == 1 then
|
||||
self.dogshoot_switch = 2
|
||||
else
|
||||
self.dogshoot_switch = 1
|
||||
end
|
||||
end
|
||||
|
||||
return self.dogshoot_switch
|
||||
end
|
||||
|
||||
-- no damage to nodes explosion
|
||||
function mob_class:safe_boom(pos, strength)
|
||||
minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds and self.sounds.distance or 32
|
||||
}, true)
|
||||
local radius = strength
|
||||
entity_physics(pos, radius)
|
||||
mcl_mobs.effect(pos, 32, "mcl_particles_smoke.png", radius * 3, radius * 5, radius, 1, 0)
|
||||
end
|
||||
|
||||
|
||||
-- make explosion with protection and tnt mod check
|
||||
function mob_class:boom(pos, strength, fire)
|
||||
if mobs_griefing and not minetest.is_protected(pos, "") then
|
||||
mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object)
|
||||
else
|
||||
mcl_mobs.mob_class.safe_boom(self, pos, strength) --need to call it this way bc self is the "arrow" object here
|
||||
end
|
||||
|
||||
-- delete the object after it punched the player to avoid nil entities in e.g. mcl_shields!!
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
-- deal damage and effects when mob punched
|
||||
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
|
||||
|
||||
-- custom punch function
|
||||
if self.do_punch then
|
||||
|
||||
-- when false skip going any further
|
||||
if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- error checking when mod profiling is enabled
|
||||
if not tool_capabilities then
|
||||
minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
|
||||
return
|
||||
end
|
||||
|
||||
local is_player = hitter:is_player()
|
||||
|
||||
if is_player then
|
||||
-- is mob protected?
|
||||
if self.protected and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then
|
||||
return
|
||||
end
|
||||
|
||||
if minetest.is_creative_enabled(hitter:get_player_name()) then
|
||||
self.health = 0
|
||||
end
|
||||
|
||||
-- set/update 'drop xp' timestamp if hitted by player
|
||||
self.xp_timestamp = minetest.get_us_time()
|
||||
end
|
||||
|
||||
|
||||
-- punch interval
|
||||
local weapon = hitter:get_wielded_item()
|
||||
local punch_interval = 1.4
|
||||
|
||||
-- exhaust attacker
|
||||
if is_player then
|
||||
mcl_hunger.exhaust(hitter:get_player_name(), mcl_hunger.EXHAUST_ATTACK)
|
||||
end
|
||||
|
||||
-- calculate mob damage
|
||||
local damage = 0
|
||||
local armor = self.object:get_armor_groups() or {}
|
||||
local tmp
|
||||
|
||||
-- quick error check incase it ends up 0 (serialize.h check test)
|
||||
if tflp == 0 then
|
||||
tflp = 0.2
|
||||
end
|
||||
|
||||
|
||||
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
|
||||
|
||||
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
|
||||
|
||||
if tmp < 0 then
|
||||
tmp = 0.0
|
||||
elseif tmp > 1 then
|
||||
tmp = 1.0
|
||||
end
|
||||
|
||||
damage = damage + (tool_capabilities.damage_groups[group] or 0)
|
||||
* tmp * ((armor[group] or 0) / 100.0)
|
||||
end
|
||||
|
||||
if weapon then
|
||||
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
|
||||
if fire_aspect_level > 0 then
|
||||
mcl_burning.set_on_fire(self.object, fire_aspect_level * 4)
|
||||
end
|
||||
end
|
||||
|
||||
-- check for tool immunity or special damage
|
||||
for n = 1, #self.immune_to do
|
||||
|
||||
if self.immune_to[n][1] == weapon:get_name() then
|
||||
|
||||
damage = self.immune_to[n][2] or 0
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- healing
|
||||
if damage <= -1 then
|
||||
self.health = self.health - math.floor(damage)
|
||||
return
|
||||
end
|
||||
|
||||
if tool_capabilities then
|
||||
punch_interval = tool_capabilities.full_punch_interval or 1.4
|
||||
end
|
||||
|
||||
-- add weapon wear manually
|
||||
-- Required because we have custom health handling ("health" property)
|
||||
if minetest.is_creative_enabled("") ~= true
|
||||
and tool_capabilities then
|
||||
if tool_capabilities.punch_attack_uses then
|
||||
-- Without this delay, the wear does not work. Quite hacky ...
|
||||
minetest.after(0, function(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then return end
|
||||
local weapon = hitter:get_wielded_item(player)
|
||||
local def = weapon:get_definition()
|
||||
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
|
||||
local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
|
||||
weapon:add_wear(wear)
|
||||
hitter:set_wielded_item(weapon)
|
||||
end
|
||||
end, hitter:get_player_name())
|
||||
end
|
||||
end
|
||||
|
||||
local die = false
|
||||
|
||||
|
||||
if damage >= 0 then
|
||||
-- only play hit sound and show blood effects if damage is 1 or over; lower to 0.1 to ensure armor works appropriately.
|
||||
if damage >= 0.1 then
|
||||
-- weapon sounds
|
||||
if weapon:get_definition().sounds ~= nil then
|
||||
|
||||
local s = math.random(0, #weapon:get_definition().sounds)
|
||||
|
||||
minetest.sound_play(weapon:get_definition().sounds[s], {
|
||||
object = self.object, --hitter,
|
||||
max_hear_distance = 8
|
||||
}, true)
|
||||
else
|
||||
minetest.sound_play("default_punch", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5
|
||||
}, true)
|
||||
end
|
||||
|
||||
self:damage_effect(damage)
|
||||
|
||||
-- do damage
|
||||
self.health = self.health - damage
|
||||
|
||||
-- skip future functions if dead, except alerting others
|
||||
if self:check_for_death( "hit", {type = "punch", puncher = hitter}) then
|
||||
die = true
|
||||
end
|
||||
end
|
||||
-- knock back effect (only on full punch)
|
||||
if self.knock_back
|
||||
and tflp >= punch_interval then
|
||||
-- direction error check
|
||||
dir = dir or {x = 0, y = 0, z = 0}
|
||||
|
||||
local v = self.object:get_velocity()
|
||||
if not v then return end
|
||||
local r = 1.4 - math.min(punch_interval, 1.4)
|
||||
local kb = r * (math.abs(v.x)+math.abs(v.z))
|
||||
local up = 2
|
||||
|
||||
if die==true then
|
||||
kb=kb*2
|
||||
end
|
||||
|
||||
-- if already in air then dont go up anymore when hit
|
||||
if math.abs(v.y) > 0.1
|
||||
or self.fly then
|
||||
up = 0
|
||||
end
|
||||
|
||||
|
||||
-- check if tool already has specific knockback value
|
||||
if tool_capabilities.damage_groups["knockback"] then
|
||||
kb = tool_capabilities.damage_groups["knockback"]
|
||||
else
|
||||
kb = kb * 1.5
|
||||
end
|
||||
|
||||
|
||||
local luaentity
|
||||
if hitter then
|
||||
luaentity = hitter:get_luaentity()
|
||||
end
|
||||
if hitter and is_player then
|
||||
local wielditem = hitter:get_wielded_item()
|
||||
kb = kb + 3 * mcl_enchanting.get_enchantment(wielditem, "knockback")
|
||||
elseif luaentity and luaentity._knockback then
|
||||
kb = kb + luaentity._knockback
|
||||
end
|
||||
self._kb_turn = true
|
||||
self._turn_to=self.object:get_yaw()-1.57
|
||||
self.frame_speed_multiplier=2.3
|
||||
if self.animation.run_end then
|
||||
self:set_animation( "run")
|
||||
elseif self.animation.walk_end then
|
||||
self:set_animation( "walk")
|
||||
end
|
||||
minetest.after(0.2, function()
|
||||
if self and self.object then
|
||||
self.frame_speed_multiplier=1
|
||||
self._kb_turn = false
|
||||
end
|
||||
end)
|
||||
self.object:add_velocity({
|
||||
x = dir.x * kb,
|
||||
y = up*2,
|
||||
z = dir.z * kb
|
||||
})
|
||||
|
||||
self.pause_timer = 0.25
|
||||
end
|
||||
end -- END if damage
|
||||
|
||||
-- if skittish then run away
|
||||
if hitter and is_player and hitter:get_pos() and not die and self.runaway == true and self.state ~= "flop" then
|
||||
|
||||
local yaw = self:set_yaw( minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
|
||||
minetest.after(0.2,function()
|
||||
if self and self.object and self.object:get_pos() and hitter and is_player and hitter:get_pos() then
|
||||
yaw = self:set_yaw( minetest.dir_to_yaw(vector.direction(hitter:get_pos(), self.object:get_pos())))
|
||||
self:set_velocity( self.run_velocity)
|
||||
end
|
||||
end)
|
||||
self.state = "runaway"
|
||||
self.runaway_timer = 0
|
||||
self.following = nil
|
||||
end
|
||||
|
||||
local name = hitter:get_player_name() or ""
|
||||
|
||||
-- attack puncher and call other mobs for help
|
||||
if self.passive == false
|
||||
and self.state ~= "flop"
|
||||
and (self.child == false or self.type == "monster")
|
||||
and hitter:get_player_name() ~= self.owner
|
||||
and not mcl_mobs.invis[ name ] then
|
||||
if not die then
|
||||
-- attack whoever punched mob
|
||||
self.state = ""
|
||||
self:do_attack(hitter)
|
||||
self._aggro= true
|
||||
end
|
||||
|
||||
-- alert others to the attack
|
||||
local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
|
||||
local obj = nil
|
||||
|
||||
for n = 1, #objs do
|
||||
|
||||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
-- only alert members of same mob or friends
|
||||
if obj.group_attack
|
||||
and obj.state ~= "attack"
|
||||
and obj.owner ~= name then
|
||||
if obj.name == self.name then
|
||||
obj:do_attack(hitter)
|
||||
elseif type(obj.group_attack) == "table" then
|
||||
for i=1, #obj.group_attack do
|
||||
if obj.name == obj.group_attack[i] then
|
||||
obj._aggro = true
|
||||
obj:do_attack(hitter)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- have owned mobs attack player threat
|
||||
if obj.owner == name and obj.owner_loyal then
|
||||
obj:do_attack(self.object)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_aggro(dtime)
|
||||
if not self._aggro or not self.attack then return end
|
||||
if not self._check_aggro_timer or self._check_aggro_timer > 5 then
|
||||
self._check_aggro_timer = 0
|
||||
if not self.attack:get_pos() or vector.distance(self.attack:get_pos(),self.object:get_pos()) > 128 then
|
||||
self._aggro = nil
|
||||
self.attack = nil
|
||||
self.state = "stand"
|
||||
end
|
||||
end
|
||||
self._check_aggro_timer = self._check_aggro_timer + dtime
|
||||
end
|
|
@ -1,32 +0,0 @@
|
|||
|
||||
-- this is to make the register_mob and register egg functions commonly used by mods not break
|
||||
-- when they use the weird old : notation AND self as first argument
|
||||
local oldregmob = mcl_mobs.register_mob
|
||||
function mcl_mobs.register_mob(self,name,def)
|
||||
if type(self) == "string" then
|
||||
def = name
|
||||
name = self
|
||||
end
|
||||
return oldregmob(name,def)
|
||||
end
|
||||
local oldregegg = mcl_mobs.register_egg
|
||||
function mcl_mobs.register_egg(self, mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
if type(self) == "string" then
|
||||
no_creative = addegg
|
||||
addegg = overlay_color
|
||||
overlay_color = background_color
|
||||
background_color = desc
|
||||
desc = mob
|
||||
mob = self
|
||||
end
|
||||
return oldregegg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
end
|
||||
|
||||
local oldregarrow = mcl_mobs.register_mob
|
||||
function mcl_mobs.register_mob(self,name,def)
|
||||
if type(self) == "string" then
|
||||
def = name
|
||||
name = self
|
||||
end
|
||||
return oldregarrow(name,def)
|
||||
end
|
|
@ -1,384 +0,0 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
local active_particlespawners = {}
|
||||
local disable_blood = minetest.settings:get_bool("mobs_disable_blood")
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
|
||||
local player_transfer_distance = tonumber(minetest.settings:get("player_transfer_distance")) or 128
|
||||
if player_transfer_distance == 0 then player_transfer_distance = math.huge end
|
||||
|
||||
|
||||
-- custom particle effects
|
||||
function mcl_mobs.effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, go_down)
|
||||
|
||||
radius = radius or 2
|
||||
min_size = min_size or 0.5
|
||||
max_size = max_size or 1
|
||||
gravity = gravity or DEFAULT_FALL_SPEED
|
||||
glow = glow or 0
|
||||
go_down = go_down or false
|
||||
|
||||
local ym
|
||||
if go_down then
|
||||
ym = 0
|
||||
else
|
||||
ym = -radius
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = amount,
|
||||
time = 0.25,
|
||||
minpos = pos,
|
||||
maxpos = pos,
|
||||
minvel = {x = -radius, y = ym, z = -radius},
|
||||
maxvel = {x = radius, y = radius, z = radius},
|
||||
minacc = {x = 0, y = gravity, z = 0},
|
||||
maxacc = {x = 0, y = gravity, z = 0},
|
||||
minexptime = 0.1,
|
||||
maxexptime = 1,
|
||||
minsize = min_size,
|
||||
maxsize = max_size,
|
||||
texture = texture,
|
||||
glow = glow,
|
||||
})
|
||||
end
|
||||
|
||||
function mcl_mobs.death_effect(pos, yaw, collisionbox, rotate)
|
||||
local min, max
|
||||
if collisionbox then
|
||||
min = {x=collisionbox[1], y=collisionbox[2], z=collisionbox[3]}
|
||||
max = {x=collisionbox[4], y=collisionbox[5], z=collisionbox[6]}
|
||||
else
|
||||
min = { x = -0.5, y = 0, z = -0.5 }
|
||||
max = { x = 0.5, y = 0.5, z = 0.5 }
|
||||
end
|
||||
if rotate then
|
||||
min = vector.rotate(min, {x=0, y=yaw, z=math.pi/2})
|
||||
max = vector.rotate(max, {x=0, y=yaw, z=math.pi/2})
|
||||
min, max = vector.sort(min, max)
|
||||
min = vector.multiply(min, 0.5)
|
||||
max = vector.multiply(max, 0.5)
|
||||
end
|
||||
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.001,
|
||||
minpos = vector.add(pos, min),
|
||||
maxpos = vector.add(pos, max),
|
||||
minvel = vector.new(-5,-5,-5),
|
||||
maxvel = vector.new(5,5,5),
|
||||
minexptime = 1.1,
|
||||
maxexptime = 1.5,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = false,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_mob_death.png^[colorize:#000000:255",
|
||||
})
|
||||
|
||||
minetest.sound_play("mcl_mobs_mob_poof", {
|
||||
pos = pos,
|
||||
gain = 1.0,
|
||||
max_hear_distance = 8,
|
||||
}, true)
|
||||
end
|
||||
|
||||
|
||||
-- play sound
|
||||
function mob_class:mob_sound(soundname, is_opinion, fixed_pitch)
|
||||
|
||||
local soundinfo
|
||||
if self.sounds_child and self.child then
|
||||
soundinfo = self.sounds_child
|
||||
elseif self.sounds then
|
||||
soundinfo = self.sounds
|
||||
end
|
||||
if not soundinfo then
|
||||
return
|
||||
end
|
||||
local sound = soundinfo[soundname]
|
||||
if sound then
|
||||
if is_opinion and self.opinion_sound_cooloff > 0 then
|
||||
return
|
||||
end
|
||||
local pitch
|
||||
if not fixed_pitch then
|
||||
local base_pitch = soundinfo.base_pitch
|
||||
if not base_pitch then
|
||||
base_pitch = 1
|
||||
end
|
||||
if self.child and (not self.sounds_child) then
|
||||
-- Children have higher pitch
|
||||
pitch = base_pitch * 1.5
|
||||
else
|
||||
pitch = base_pitch
|
||||
end
|
||||
-- randomize the pitch a bit
|
||||
pitch = pitch + math.random(-10, 10) * 0.005
|
||||
end
|
||||
minetest.sound_play(sound, {
|
||||
object = self.object,
|
||||
gain = 1.0,
|
||||
max_hear_distance = self.sounds.distance,
|
||||
pitch = pitch,
|
||||
}, true)
|
||||
self.opinion_sound_cooloff = 1
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:add_texture_mod(mod)
|
||||
local full_mod = ""
|
||||
local already_added = false
|
||||
for i=1, #self.texture_mods do
|
||||
if mod == self.texture_mods[i] then
|
||||
already_added = true
|
||||
end
|
||||
full_mod = full_mod .. self.texture_mods[i]
|
||||
end
|
||||
if not already_added then
|
||||
full_mod = full_mod .. mod
|
||||
table.insert(self.texture_mods, mod)
|
||||
end
|
||||
self.object:set_texture_mod(full_mod)
|
||||
end
|
||||
|
||||
function mob_class:remove_texture_mod(mod)
|
||||
local full_mod = ""
|
||||
local remove = {}
|
||||
for i=1, #self.texture_mods do
|
||||
if self.texture_mods[i] ~= mod then
|
||||
full_mod = full_mod .. self.texture_mods[i]
|
||||
else
|
||||
table.insert(remove, i)
|
||||
end
|
||||
end
|
||||
for i=#remove, 1 do
|
||||
table.remove(self.texture_mods, remove[i])
|
||||
end
|
||||
self.object:set_texture_mod(full_mod)
|
||||
end
|
||||
|
||||
function mob_class:damage_effect(damage)
|
||||
-- damage particles
|
||||
if (not disable_blood) and damage > 0 then
|
||||
|
||||
local amount_large = math.floor(damage / 2)
|
||||
local amount_small = damage % 2
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
pos.y = pos.y + (self.collisionbox[5] - self.collisionbox[2]) * .5
|
||||
|
||||
local texture = "mobs_blood.png"
|
||||
-- full heart damage (one particle for each 2 HP damage)
|
||||
if amount_large > 0 then
|
||||
mcl_mobs.effect(pos, amount_large, texture, 2, 2, 1.75, 0, nil, true)
|
||||
end
|
||||
-- half heart damage (one additional particle if damage is an odd number)
|
||||
if amount_small > 0 then
|
||||
-- TODO: Use "half heart"
|
||||
mcl_mobs.effect(pos, amount_small, texture, 1, 1, 1.75, 0, nil, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:remove_particlespawners(pn)
|
||||
if not active_particlespawners[pn] then return end
|
||||
if not active_particlespawners[pn][self.object] then return end
|
||||
for k,v in pairs(active_particlespawners[pn][self.object]) do
|
||||
minetest.delete_particlespawner(v)
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:add_particlespawners(pn)
|
||||
if not active_particlespawners[pn] then active_particlespawners[pn] = {} end
|
||||
if not active_particlespawners[pn][self.object] then active_particlespawners[pn][self.object] = {} end
|
||||
for _,ps in pairs(self.particlespawners) do
|
||||
ps.attached = self.object
|
||||
ps.playername = pn
|
||||
table.insert(active_particlespawners[pn][self.object],minetest.add_particlespawner(ps))
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_particlespawners(dtime)
|
||||
if not self.particlespawners then return end
|
||||
--minetest.log(dump(active_particlespawners))
|
||||
if self._particle_timer and self._particle_timer >= 1 then
|
||||
self._particle_timer = 0
|
||||
local players = {}
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local pn = player:get_player_name()
|
||||
table.insert(players,pn)
|
||||
if not active_particlespawners[pn] then
|
||||
active_particlespawners[pn] = {} end
|
||||
|
||||
local dst = vector.distance(player:get_pos(),self.object:get_pos())
|
||||
if dst < player_transfer_distance and not active_particlespawners[pn][self.object] then
|
||||
self:add_particlespawners(pn)
|
||||
elseif dst >= player_transfer_distance and active_particlespawners[pn][self.object] then
|
||||
self:remove_particlespawners(pn)
|
||||
end
|
||||
end
|
||||
elseif not self._particle_timer then
|
||||
self._particle_timer = 0
|
||||
end
|
||||
self._particle_timer = self._particle_timer + dtime
|
||||
end
|
||||
|
||||
|
||||
-- set defined animation
|
||||
function mob_class:set_animation(anim, fixed_frame)
|
||||
if not self.animation or not anim then
|
||||
return
|
||||
end
|
||||
if self.state == "die" and anim ~= "die" and anim ~= "stand" then
|
||||
return
|
||||
end
|
||||
|
||||
if self.jockey then
|
||||
anim = "jockey"
|
||||
end
|
||||
|
||||
|
||||
if self:flight_check() and self.fly and anim == "walk" then anim = "fly" end
|
||||
|
||||
self._current_animation = self._current_animation or ""
|
||||
|
||||
if (anim == self._current_animation
|
||||
or not self.animation[anim .. "_start"]
|
||||
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
||||
self._current_animation = anim
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
if fixed_frame then
|
||||
a_end = a_start
|
||||
else
|
||||
a_end = self.animation[anim .. "_end"]
|
||||
end
|
||||
if a_start and a_end then
|
||||
self.object:set_animation({
|
||||
x = a_start,
|
||||
y = a_end},
|
||||
self.animation[anim .. "_speed"] or self.animation.speed_normal or 15,
|
||||
0, self.animation[anim .. "_loop"] ~= false)
|
||||
end
|
||||
end
|
||||
|
||||
-- above function exported for mount.lua
|
||||
function mcl_mobs:set_animation(self, anim)
|
||||
self:set_animation(anim)
|
||||
end
|
||||
|
||||
local function dir_to_pitch(dir)
|
||||
--local dir2 = vector.normalize(dir)
|
||||
local xz = math.abs(dir.x) + math.abs(dir.z)
|
||||
return -math.atan2(-dir.y, xz)
|
||||
end
|
||||
|
||||
function mob_class:check_head_swivel(dtime)
|
||||
if not self.head_swivel or type(self.head_swivel) ~= "string" then return end
|
||||
local final_rotation = vector.new(0,0,0)
|
||||
local oldp,oldr = self.object:get_bone_position(self.head_swivel)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 10)) do
|
||||
if obj:is_player() and not self.attack or obj:get_luaentity() and obj:get_luaentity().name == self.name and self ~= obj:get_luaentity() then
|
||||
if not self._locked_object then
|
||||
if math.random(5000/self.curiosity) == 1 or vector.distance(pos,obj:get_pos())<4 and obj:is_player() then
|
||||
self._locked_object = obj
|
||||
end
|
||||
else
|
||||
if math.random(10000/self.curiosity) == 1 then
|
||||
self._locked_object = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.attack or self.following then
|
||||
self._locked_object = self.attack or self.following
|
||||
end
|
||||
|
||||
if self._locked_object and (self._locked_object:is_player() or self._locked_object:get_luaentity()) and self._locked_object:get_hp() > 0 then
|
||||
local _locked_object_eye_height = 1.5
|
||||
if self._locked_object:get_luaentity() then
|
||||
_locked_object_eye_height = self._locked_object:get_luaentity().head_eye_height
|
||||
end
|
||||
if self._locked_object:is_player() then
|
||||
_locked_object_eye_height = self._locked_object:get_properties().eye_height
|
||||
end
|
||||
if _locked_object_eye_height then
|
||||
local self_rot = self.object:get_rotation()
|
||||
if self.object:get_attach() then
|
||||
self_rot = self.object:get_attach():get_rotation()
|
||||
end
|
||||
if self.rot then
|
||||
local player_pos = self._locked_object:get_pos()
|
||||
local direction_player = vector.direction(vector.add(self.object:get_pos(), vector.new(0, self.head_eye_height*.7, 0)), vector.add(player_pos, vector.new(0, _locked_object_eye_height, 0)))
|
||||
local mob_yaw = math.deg(-(-(self_rot.y)-(-minetest.dir_to_yaw(direction_player))))+self.head_yaw_offset
|
||||
local mob_pitch = math.deg(-dir_to_pitch(direction_player))*self.head_pitch_multiplier
|
||||
|
||||
if (mob_yaw < -60 or mob_yaw > 60) and not (self.attack and self.state == "attack" and not self.runaway) then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
elseif self.attack and self.state == "attack" and not self.runaway then
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(mob_pitch, mob_yaw, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
final_rotation = vector.new(mob_pitch, 0, -mob_yaw)
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
if self.head_yaw == "y" then
|
||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, ((mob_yaw-oldr.y)*.3)+oldr.y, 0)
|
||||
elseif self.head_yaw == "z" then
|
||||
final_rotation = vector.new(((mob_pitch-oldr.x)*.3)+oldr.x, 0, -(((mob_yaw-oldr.y)*.3)+oldr.y)*3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif not self._locked_object and math.abs(oldr.y) > 3 and math.abs(oldr.x) < 3 then
|
||||
final_rotation = vector.multiply(oldr, 0.9)
|
||||
else
|
||||
final_rotation = vector.new(0,0,0)
|
||||
end
|
||||
|
||||
mcl_util.set_bone_position(self.object,self.head_swivel, vector.new(0,self.bone_eye_height,self.horrizonatal_head_height), final_rotation)
|
||||
end
|
||||
|
||||
function mob_class:set_animation_speed()
|
||||
local v = self.object:get_velocity()
|
||||
if v then
|
||||
if self.frame_speed_multiplier then
|
||||
local v2 = math.abs(v.x)+math.abs(v.z)*.833
|
||||
if not self.animation.walk_speed then
|
||||
self.animation.walk_speed = 25
|
||||
end
|
||||
if math.abs(v.x)+math.abs(v.z) > 0.5 then
|
||||
self.object:set_animation_frame_speed((v2/math.max(1,self.run_velocity))*self.animation.walk_speed*self.frame_speed_multiplier)
|
||||
else
|
||||
self.object:set_animation_frame_speed(25)
|
||||
end
|
||||
end
|
||||
--set_speed
|
||||
if self.acc then
|
||||
self.object:add_velocity(self.acc)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local pn = player:get_player_name()
|
||||
if not active_particlespawners[pn] then return end
|
||||
for _,m in pairs(active_particlespawners[pn]) do
|
||||
for k,v in pairs(m) do
|
||||
minetest.delete_particlespawner(v)
|
||||
end
|
||||
end
|
||||
active_particlespawners[pn] = nil
|
||||
end)
|
|
@ -1,566 +1,14 @@
|
|||
mcl_mobs = {}
|
||||
mcl_mobs.mob_class = {}
|
||||
mcl_mobs.mob_class_meta = {__index = mcl_mobs.mob_class}
|
||||
mcl_mobs.registered_mobs = {}
|
||||
local modname = minetest.get_current_modname()
|
||||
local path = minetest.get_modpath(modname)
|
||||
local S = minetest.get_translator(modname)
|
||||
mcl_mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "mcl_core:dirt"
|
||||
--api and helpers
|
||||
-- effects: sounds and particles mostly
|
||||
dofile(path .. "/effects.lua")
|
||||
-- physics: involuntary mob movement - particularly falling and death
|
||||
dofile(path .. "/physics.lua")
|
||||
-- movement: general voluntary mob movement, walking avoiding cliffs etc.
|
||||
dofile(path .. "/movement.lua")
|
||||
-- items: item management for mobs
|
||||
dofile(path .. "/items.lua")
|
||||
-- pathfinding: pathfinding to target positions
|
||||
dofile(path .. "/pathfinding.lua")
|
||||
-- combat: attack logic
|
||||
dofile(path .. "/combat.lua")
|
||||
-- the enity functions themselves
|
||||
|
||||
local path = minetest.get_modpath(minetest.get_current_modname())
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
|
||||
--utility functions
|
||||
dofile(path .. "/breeding.lua")
|
||||
-- Spawning Algorithm
|
||||
dofile(path .. "/spawning.lua")
|
||||
|
||||
-- Rideable Mobs
|
||||
dofile(path .. "/mount.lua")
|
||||
|
||||
-- Mob Items
|
||||
dofile(path .. "/crafts.lua")
|
||||
dofile(path .. "/compat.lua")
|
||||
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
local MAX_MOB_NAME_LENGTH = 30
|
||||
|
||||
local old_spawn_icons = minetest.settings:get_bool("mcl_old_spawn_icons",false)
|
||||
local extended_pet_control = minetest.settings:get_bool("mcl_extended_pet_control",true)
|
||||
local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local node_ok = function(pos, fallback)
|
||||
fallback = fallback or mcl_mobs.fallback_node
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
--#### REGISTER FUNCS
|
||||
|
||||
-- Code to execute before custom on_rightclick handling
|
||||
local on_rightclick_prefix = function(self, clicker)
|
||||
if not clicker:is_player() then return end
|
||||
local item = clicker:get_wielded_item()
|
||||
if extended_pet_control and self.tamed and self.owner == clicker:get_player_name() then
|
||||
self:toggle_sit(clicker)
|
||||
end
|
||||
-- Name mob with nametag
|
||||
if not self.ignores_nametag and item:get_name() == "mcl_mobs:nametag" then
|
||||
|
||||
local tag = item:get_meta():get_string("name")
|
||||
if tag ~= "" then
|
||||
if string.len(tag) > MAX_MOB_NAME_LENGTH then
|
||||
tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
self.nametag = tag
|
||||
|
||||
self:update_tag()
|
||||
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local create_mob_on_rightclick = function(on_rightclick)
|
||||
return function(self, clicker)
|
||||
local stop = on_rightclick_prefix(self, clicker)
|
||||
if (not stop) and (on_rightclick) then
|
||||
on_rightclick(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
local function within_limits(pos, radius)
|
||||
local wmin, wmax = -30912, 30928
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
end
|
||||
end
|
||||
if radius then
|
||||
wmin = wmin - radius
|
||||
wmax = wmax + radius
|
||||
end
|
||||
for _,v in pairs(pos) do
|
||||
if v < wmin or v > wmax then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
mcl_mobs.spawning_mobs = {}
|
||||
-- register mob entity
|
||||
function mcl_mobs.register_mob(name, def)
|
||||
|
||||
mcl_mobs.spawning_mobs[name] = true
|
||||
mcl_mobs.registered_mobs[name] = def
|
||||
|
||||
local can_despawn
|
||||
if def.can_despawn ~= nil then
|
||||
can_despawn = def.can_despawn
|
||||
elseif def.spawn_class == "passive" then
|
||||
can_despawn = false
|
||||
else
|
||||
can_despawn = true
|
||||
end
|
||||
|
||||
local function scale_difficulty(value, default, min, special)
|
||||
if (not value) or (value == default) or (value == special) then
|
||||
return default
|
||||
else
|
||||
return math.max(min, value * difficulty)
|
||||
end
|
||||
end
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
-- Workaround for <https://github.com/minetest/minetest/issues/5966>:
|
||||
-- Increase upper Y limit to avoid mobs glitching through solid nodes.
|
||||
-- FIXME: Remove workaround if it's no longer needed.
|
||||
if collisionbox[5] < 0.79 then
|
||||
collisionbox[5] = 0.79
|
||||
end
|
||||
local final_def = {
|
||||
use_texture_alpha = def.use_texture_alpha,
|
||||
head_swivel = def.head_swivel or nil, -- bool to activate this function
|
||||
head_yaw_offset = def.head_yaw_offset or 0, -- for wonkey model bones
|
||||
head_pitch_multiplier = def.head_pitch_multiplier or 1, --for inverted pitch
|
||||
bone_eye_height = def.bone_eye_height or 1.4, -- head bone offset
|
||||
head_eye_height = def.head_eye_height or def.bone_eye_height or 0, -- how hight aproximatly the mobs head is fromm the ground to tell the mob how high to look up at the player
|
||||
curiosity = def.curiosity or 1, -- how often mob will look at player on idle
|
||||
head_yaw = def.head_yaw or "y", -- axis to rotate head on
|
||||
horrizonatal_head_height = def.horrizonatal_head_height or 0,
|
||||
wears_armor = def.wears_armor, -- a number value used to index texture slot for armor
|
||||
stepheight = def.stepheight or 0.6,
|
||||
name = name,
|
||||
description = def.description,
|
||||
type = def.type,
|
||||
attack_type = def.attack_type,
|
||||
fly = def.fly or false,
|
||||
fly_in = def.fly_in or {"air", "__airlike"},
|
||||
owner = def.owner or "",
|
||||
order = def.order or "",
|
||||
on_die = def.on_die,
|
||||
spawn_small_alternative = def.spawn_small_alternative,
|
||||
do_custom = def.do_custom,
|
||||
detach_child = def.detach_child,
|
||||
jump_height = def.jump_height or 4, -- was 6
|
||||
rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
|
||||
lifetimer = def.lifetimer or 57.73,
|
||||
hp_min = scale_difficulty(def.hp_min, 5, 1),
|
||||
hp_max = scale_difficulty(def.hp_max, 10, 1),
|
||||
xp_min = def.xp_min or 0,
|
||||
xp_max = def.xp_max or 0,
|
||||
xp_timestamp = 0,
|
||||
breath_max = def.breath_max or 15,
|
||||
breathes_in_water = def.breathes_in_water or false,
|
||||
physical = true,
|
||||
collisionbox = collisionbox,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size or {x = 1, y = 1},
|
||||
mesh = def.mesh,
|
||||
makes_footstep_sound = def.makes_footstep_sound or false,
|
||||
view_range = def.view_range or 16,
|
||||
walk_velocity = def.walk_velocity or 1,
|
||||
run_velocity = def.run_velocity or 2,
|
||||
damage = scale_difficulty(def.damage, 0, 0),
|
||||
light_damage = def.light_damage or 0,
|
||||
sunlight_damage = def.sunlight_damage or 0,
|
||||
water_damage = def.water_damage or 0,
|
||||
lava_damage = def.lava_damage or 8,
|
||||
fire_damage = def.fire_damage or 1,
|
||||
suffocation = def.suffocation or true,
|
||||
fall_damage = def.fall_damage or 1,
|
||||
fall_speed = def.fall_speed or DEFAULT_FALL_SPEED, -- must be lower than -2
|
||||
drops = def.drops or {},
|
||||
armor = def.armor or 100,
|
||||
on_rightclick = create_mob_on_rightclick(def.on_rightclick),
|
||||
arrow = def.arrow,
|
||||
shoot_interval = def.shoot_interval,
|
||||
sounds = def.sounds or {},
|
||||
animation = def.animation or {},
|
||||
follow = def.follow,
|
||||
nofollow = def.nofollow,
|
||||
can_open_doors = def.can_open_doors,
|
||||
jump = def.jump ~= false,
|
||||
automatic_face_movement_max_rotation_per_sec = 300,
|
||||
walk_chance = def.walk_chance or 50,
|
||||
attacks_monsters = def.attacks_monsters or false,
|
||||
group_attack = def.group_attack or false,
|
||||
passive = def.passive or false,
|
||||
knock_back = def.knock_back ~= false,
|
||||
shoot_offset = def.shoot_offset or 0,
|
||||
floats = def.floats or 1, -- floats in water by default
|
||||
floats_on_lava = def.floats_on_lava or 0,
|
||||
replace_rate = def.replace_rate,
|
||||
replace_what = def.replace_what,
|
||||
replace_with = def.replace_with,
|
||||
replace_offset = def.replace_offset or 0,
|
||||
on_replace = def.on_replace,
|
||||
timer = 0,
|
||||
env_damage_timer = 0,
|
||||
tamed = false,
|
||||
pause_timer = 0,
|
||||
horny = false,
|
||||
hornytimer = 0,
|
||||
gotten = false,
|
||||
health = 0,
|
||||
frame_speed_multiplier = 1,
|
||||
reach = def.reach or 3,
|
||||
htimer = 0,
|
||||
texture_list = def.textures,
|
||||
child_texture = def.child_texture,
|
||||
docile_by_day = def.docile_by_day or false,
|
||||
time_of_day = 0.5,
|
||||
fear_height = def.fear_height or 0,
|
||||
runaway = def.runaway,
|
||||
runaway_timer = 0,
|
||||
pathfinding = def.pathfinding,
|
||||
immune_to = def.immune_to or {},
|
||||
explosion_radius = def.explosion_radius, -- LEGACY
|
||||
explosion_damage_radius = def.explosion_damage_radius, -- LEGACY
|
||||
explosiontimer_reset_radius = def.explosiontimer_reset_radius,
|
||||
explosion_timer = def.explosion_timer or 3,
|
||||
allow_fuse_reset = def.allow_fuse_reset ~= false,
|
||||
stop_to_explode = def.stop_to_explode ~= false,
|
||||
custom_attack = def.custom_attack,
|
||||
double_melee_attack = def.double_melee_attack,
|
||||
dogshoot_switch = def.dogshoot_switch,
|
||||
dogshoot_count = 0,
|
||||
dogshoot_count_max = def.dogshoot_count_max or 5,
|
||||
dogshoot_count2_max = def.dogshoot_count2_max or (def.dogshoot_count_max or 5),
|
||||
attack_animals = def.attack_animals or false,
|
||||
attack_npcs = def.attack_npcs or false,
|
||||
specific_attack = def.specific_attack,
|
||||
runaway_from = def.runaway_from,
|
||||
owner_loyal = def.owner_loyal,
|
||||
facing_fence = false,
|
||||
is_mob = true,
|
||||
pushable = def.pushable or true,
|
||||
|
||||
-- MCL2 extensions
|
||||
shooter_avoid_enemy = def.shooter_avoid_enemy,
|
||||
strafes = def.strafes,
|
||||
avoid_distance = def.avoid_distance or 9,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
can_spawn = def.can_spawn,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
can_despawn = can_despawn,
|
||||
child = def.child or false,
|
||||
texture_mods = {},
|
||||
shoot_arrow = def.shoot_arrow,
|
||||
sounds_child = def.sounds_child,
|
||||
_child_animations = def.child_animations,
|
||||
pick_up = def.pick_up,
|
||||
explosion_strength = def.explosion_strength,
|
||||
suffocation_timer = 0,
|
||||
follow_velocity = def.follow_velocity or 2.4,
|
||||
instant_death = def.instant_death or false,
|
||||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
spawn_in_group = def.spawn_in_group,
|
||||
spawn_in_group_min = def.spawn_in_group_min,
|
||||
noyaw = def.noyaw or false,
|
||||
particlespawners = def.particlespawners,
|
||||
-- End of MCL2 extensions
|
||||
on_spawn = def.on_spawn,
|
||||
on_blast = def.on_blast or function(self,damage)
|
||||
self.object:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage},
|
||||
}, nil)
|
||||
return false, true, {}
|
||||
end,
|
||||
do_punch = def.do_punch,
|
||||
on_breed = def.on_breed,
|
||||
on_grown = def.on_grown,
|
||||
on_pick_up = def.on_pick_up,
|
||||
on_activate = function(self, staticdata, dtime)
|
||||
--this is a temporary hack so mobs stop
|
||||
--glitching and acting really weird with the
|
||||
--default built in engine collision detection
|
||||
self.is_mob = true
|
||||
self.object:set_properties({
|
||||
collide_with_objects = false,
|
||||
})
|
||||
|
||||
return self:mob_activate(staticdata, def, dtime)
|
||||
end,
|
||||
harmed_by_heal = def.harmed_by_heal,
|
||||
on_lightning_strike = def.on_lightning_strike
|
||||
}
|
||||
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
|
||||
|
||||
if minetest.get_modpath("doc_identifier") ~= nil then
|
||||
doc.sub.identifier.register_object(name, "basics", "mobs")
|
||||
end
|
||||
|
||||
end -- END mcl_mobs.register_mob function
|
||||
|
||||
|
||||
-- register arrow for shoot attack
|
||||
function mcl_mobs.register_arrow(name, def)
|
||||
|
||||
if not name or not def then return end -- errorcheck
|
||||
|
||||
minetest.register_entity(name, {
|
||||
|
||||
physical = false,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
textures = def.textures,
|
||||
velocity = def.velocity,
|
||||
hit_player = def.hit_player,
|
||||
hit_node = def.hit_node,
|
||||
hit_mob = def.hit_mob,
|
||||
hit_object = def.hit_object,
|
||||
drop = def.drop or false, -- drops arrow as registered item when true
|
||||
collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
|
||||
timer = 0,
|
||||
switch = 0,
|
||||
owner_id = def.owner_id,
|
||||
rotate = def.rotate,
|
||||
on_punch = function(self)
|
||||
local vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||
end,
|
||||
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
|
||||
automatic_face_movement_dir = def.rotate
|
||||
and (def.rotate - (math.pi / 180)) or false,
|
||||
|
||||
on_activate = def.on_activate,
|
||||
|
||||
on_step = def.on_step or function(self, dtime)
|
||||
|
||||
self.timer = self.timer + 1
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.switch == 0
|
||||
or self.timer > 150
|
||||
or not within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- does arrow have a tail (fireball)
|
||||
if def.tail
|
||||
and def.tail == 1
|
||||
and def.tail_texture then
|
||||
|
||||
minetest.add_particle({
|
||||
pos = pos,
|
||||
velocity = {x = 0, y = 0, z = 0},
|
||||
acceleration = {x = 0, y = 0, z = 0},
|
||||
expirationtime = def.expire or 0.25,
|
||||
collisiondetection = false,
|
||||
texture = def.tail_texture,
|
||||
size = def.tail_size or 5,
|
||||
glow = def.glow or 0,
|
||||
})
|
||||
end
|
||||
|
||||
if self.hit_node then
|
||||
|
||||
local node = node_ok(pos).name
|
||||
|
||||
if minetest.registered_nodes[node].walkable then
|
||||
|
||||
self.hit_node(self, pos, node)
|
||||
|
||||
if self.drop == true then
|
||||
|
||||
pos.y = pos.y + 1
|
||||
|
||||
self.lastpos = (self.lastpos or pos)
|
||||
|
||||
minetest.add_item(self.lastpos, self.object:get_luaentity().name)
|
||||
end
|
||||
|
||||
self.object:remove();
|
||||
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
if self.hit_player or self.hit_mob or self.hit_object then
|
||||
|
||||
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.5)) do
|
||||
|
||||
if self.hit_player
|
||||
and player:is_player() then
|
||||
|
||||
self.hit_player(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
local entity = player:get_luaentity()
|
||||
|
||||
if entity
|
||||
and self.hit_mob
|
||||
and entity.is_mob == true
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
self.hit_mob(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
|
||||
if entity
|
||||
and self.hit_object
|
||||
and (not entity.is_mob)
|
||||
and tostring(player) ~= self.owner_id
|
||||
and entity.name ~= self.object:get_luaentity().name then
|
||||
self.hit_object(self, player)
|
||||
self.object:remove();
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.lastpos = pos
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
-- Register spawn eggs
|
||||
|
||||
-- Note: This also introduces the “spawn_egg” group:
|
||||
-- * spawn_egg=1: Spawn egg (generic mob, no metadata)
|
||||
-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
|
||||
function mcl_mobs.register_egg(mob, desc, background_color, overlay_color, addegg, no_creative)
|
||||
|
||||
local grp = {spawn_egg = 1}
|
||||
|
||||
-- do NOT add this egg to creative inventory (e.g. dungeon master)
|
||||
if no_creative == true then
|
||||
grp.not_in_creative_inventory = 1
|
||||
end
|
||||
|
||||
local invimg = "(spawn_egg.png^[multiply:" .. background_color ..")^(spawn_egg_overlay.png^[multiply:" .. overlay_color .. ")"
|
||||
if old_spawn_icons then
|
||||
local mobname = mob:gsub("mobs_mc:","")
|
||||
local fn = "mobs_mc_spawn_icon_"..mobname..".png"
|
||||
if mcl_util.file_exists(minetest.get_modpath("mobs_mc").."/textures/"..fn) then
|
||||
invimg = fn
|
||||
end
|
||||
end
|
||||
if addegg == 1 then
|
||||
invimg = "mobs_chicken_egg.png^(" .. invimg ..
|
||||
"^[mask:mobs_chicken_egg_overlay.png)"
|
||||
end
|
||||
|
||||
-- register old stackable mob egg
|
||||
minetest.register_craftitem(mob, {
|
||||
|
||||
description = desc,
|
||||
inventory_image = invimg,
|
||||
groups = grp,
|
||||
|
||||
_doc_items_longdesc = S("This allows you to place a single mob."),
|
||||
_doc_items_usagehelp = S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
local pos = pointed_thing.above
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local under = minetest.get_node(pointed_thing.under)
|
||||
local def = minetest.registered_nodes[under.name]
|
||||
if def and def.on_rightclick then
|
||||
return def.on_rightclick(pointed_thing.under, under, placer, itemstack)
|
||||
end
|
||||
|
||||
if pos
|
||||
and within_limits(pos, 0)
|
||||
and not minetest.is_protected(pos, placer:get_player_name()) then
|
||||
|
||||
local name = placer:get_player_name()
|
||||
local privs = minetest.get_player_privs(name)
|
||||
if under.name == "mcl_mobspawners:spawner" then
|
||||
if minetest.is_protected(pointed_thing.under, name) then
|
||||
minetest.record_protection_violation(pointed_thing.under, name)
|
||||
return itemstack
|
||||
end
|
||||
if not privs.maphack then
|
||||
minetest.chat_send_player(name, S("You need the “maphack” privilege to change the mob spawner."))
|
||||
return itemstack
|
||||
end
|
||||
mcl_mobspawners.setup_spawner(pointed_thing.under, itemstack:get_name())
|
||||
if not minetest.is_creative_enabled(name) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if not minetest.registered_entities[mob] then
|
||||
return itemstack
|
||||
end
|
||||
|
||||
if minetest.settings:get_bool("only_peaceful_mobs", false)
|
||||
and minetest.registered_entities[mob].type == "monster" then
|
||||
minetest.chat_send_player(name, S("Only peaceful mobs allowed!"))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
pos.y = pos.y - 0.5
|
||||
|
||||
local mob = minetest.add_entity(pos, mob)
|
||||
local entityname = itemstack:get_name()
|
||||
minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
|
||||
local ent = mob:get_luaentity()
|
||||
|
||||
-- don't set owner if monster or sneak pressed
|
||||
if ent.type ~= "monster"
|
||||
and not placer:get_player_control().sneak then
|
||||
ent.owner = placer:get_player_name()
|
||||
ent.tamed = true
|
||||
end
|
||||
|
||||
-- set nametag
|
||||
local nametag = itemstack:get_meta():get_string("name")
|
||||
if nametag ~= "" then
|
||||
if string.len(nametag) > MAX_MOB_NAME_LENGTH then
|
||||
nametag = string.sub(nametag, 1, MAX_MOB_NAME_LENGTH)
|
||||
end
|
||||
ent.nametag = nametag
|
||||
update_tag(ent)
|
||||
end
|
||||
|
||||
-- if not in creative then take item
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
end
|
||||
|
|
|
@ -1,103 +0,0 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
--- Item and armor management
|
||||
|
||||
local function player_near(pos)
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(pos,2)) do
|
||||
if o:is_player() then return true end
|
||||
end
|
||||
end
|
||||
|
||||
local function get_armor_texture(armor_name)
|
||||
if armor_name == "" then
|
||||
return ""
|
||||
end
|
||||
if armor_name=="blank.png" then
|
||||
return "blank.png"
|
||||
end
|
||||
local seperator = string.find(armor_name, ":")
|
||||
return "mcl_armor_"..string.sub(armor_name, seperator+1, -1)..".png^"
|
||||
end
|
||||
|
||||
function mob_class:set_armor_texture()
|
||||
if self.armor_list then
|
||||
local chestplate=minetest.registered_items[self.armor_list.chestplate] or {name=""}
|
||||
local boots=minetest.registered_items[self.armor_list.boots] or {name=""}
|
||||
local leggings=minetest.registered_items[self.armor_list.leggings] or {name=""}
|
||||
local helmet=minetest.registered_items[self.armor_list.helmet] or {name=""}
|
||||
|
||||
if helmet.name=="" and chestplate.name=="" and leggings.name=="" and boots.name=="" then
|
||||
helmet={name="blank.png"}
|
||||
end
|
||||
local texture = get_armor_texture(chestplate.name)..get_armor_texture(helmet.name)..get_armor_texture(boots.name)..get_armor_texture(leggings.name)
|
||||
if string.sub(texture, -1,-1) == "^" then
|
||||
texture=string.sub(texture,1,-2)
|
||||
end
|
||||
if self.textures[self.wears_armor] then
|
||||
self.textures[self.wears_armor]=texture
|
||||
end
|
||||
self.object:set_properties({textures=self.textures})
|
||||
|
||||
local armor_
|
||||
if type(self.armor) == "table" then
|
||||
armor_ = table.copy(self.armor)
|
||||
armor_.immortal = 1
|
||||
else
|
||||
armor_ = {immortal=1, fleshy = self.armor}
|
||||
end
|
||||
|
||||
for _,item in pairs(self.armor_list) do
|
||||
if not item then return end
|
||||
if type(minetest.get_item_group(item, "mcl_armor_points")) == "number" then
|
||||
armor_.fleshy=armor_.fleshy-(minetest.get_item_group(item, "mcl_armor_points")*3.5)
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups(armor_)
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_item_pickup()
|
||||
if self.pick_up and #self.pick_up > 0 or self.wears_armor then
|
||||
local p = self.object:get_pos()
|
||||
if not p then return end
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(p,2)) do
|
||||
local l=o:get_luaentity()
|
||||
if l and l.name == "__builtin:item" then
|
||||
if not player_near(p) and l.itemstring:find("mcl_armor") and self.wears_armor then
|
||||
local armor_type
|
||||
if l.itemstring:find("chestplate") then
|
||||
armor_type = "chestplate"
|
||||
elseif l.itemstring:find("boots") then
|
||||
armor_type = "boots"
|
||||
elseif l.itemstring:find("leggings") then
|
||||
armor_type = "leggings"
|
||||
elseif l.itemstring:find("helmet") then
|
||||
armor_type = "helmet"
|
||||
end
|
||||
if not armor_type then
|
||||
return
|
||||
end
|
||||
if not self.armor_list then
|
||||
self.armor_list={helmet="",chestplate="",boots="",leggings=""}
|
||||
elseif self.armor_list[armor_type] and self.armor_list[armor_type] ~= "" then
|
||||
return
|
||||
end
|
||||
self.armor_list[armor_type]=ItemStack(l.itemstring):get_name()
|
||||
o:remove()
|
||||
end
|
||||
if self.pick_up then
|
||||
for k,v in pairs(self.pick_up) do
|
||||
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then
|
||||
local r = self.on_pick_up(self,l)
|
||||
if r and r.is_empty and not r:is_empty() then
|
||||
l.itemstring = r:to_string()
|
||||
elseif r and r.is_empty and r:is_empty() then
|
||||
o:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,5 +1,4 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local enable_crash = false
|
||||
|
@ -207,7 +206,7 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10 * entity.run_velocity / 2.6
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
@ -386,6 +385,7 @@ function mcl_mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
entity.v2 = v
|
||||
end
|
||||
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
@ -446,18 +446,3 @@ function mcl_mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_an
|
|||
mcl_mobs:set_animation(entity, moving_anim)
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs.mob_class.drive = mcl_mobs.drive
|
||||
mcl_mobs.mob_class.fly = mcl_mobs.fly
|
||||
mcl_mobs.mob_class.attach = mcl_mobs.attach
|
||||
|
||||
function mob_class:on_detach_child(child)
|
||||
if self.detach_child then
|
||||
if self.detach_child(self, child) then
|
||||
return
|
||||
end
|
||||
end
|
||||
if self.driver == child then
|
||||
self.driver = nil
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,382 +0,0 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local LOGGING_ON = minetest.settings:get_bool("mcl_logging_mobs_villager",false)
|
||||
local PATHFINDING = "gowp"
|
||||
local enable_pathfinding = true
|
||||
|
||||
local LOG_MODULE = "[Mobs]"
|
||||
local function mcl_log (message)
|
||||
if LOGGING_ON and message then
|
||||
minetest.log(LOG_MODULE .. " " .. message)
|
||||
end
|
||||
end
|
||||
|
||||
function output_table (wp)
|
||||
if not wp then return end
|
||||
mcl_log("wp items: ".. tostring(#wp))
|
||||
for a,b in pairs(wp) do
|
||||
mcl_log(a.. ": ".. tostring(b))
|
||||
end
|
||||
end
|
||||
|
||||
function append_paths (wp1, wp2)
|
||||
mcl_log("Start append")
|
||||
if not wp1 or not wp2 then
|
||||
mcl_log("Cannot append wp's")
|
||||
return
|
||||
end
|
||||
output_table(wp1)
|
||||
output_table(wp2)
|
||||
for _,a in pairs (wp2) do
|
||||
table.insert(wp1, a)
|
||||
end
|
||||
mcl_log("End append")
|
||||
end
|
||||
|
||||
local function output_enriched (wp_out)
|
||||
mcl_log("Output enriched path")
|
||||
local i = 0
|
||||
for _,outy in pairs (wp_out) do
|
||||
i = i + 1
|
||||
mcl_log("Pos ".. i ..":" .. minetest.pos_to_string(outy["pos"]))
|
||||
|
||||
local action = outy["action"]
|
||||
if action then
|
||||
mcl_log("type: " .. action["type"])
|
||||
mcl_log("action: " .. action["action"])
|
||||
mcl_log("target: " .. minetest.pos_to_string(action["target"]))
|
||||
end
|
||||
mcl_log("failed attempts: " .. outy["failed_attempts"])
|
||||
end
|
||||
end
|
||||
|
||||
-- This function will take a list of paths, and enrich it with:
|
||||
-- a var for failed attempts
|
||||
-- an action, such as to open or close a door where we know that pos requires that action
|
||||
local function generate_enriched_path(wp_in, door_open_pos, door_close_pos, cur_door_pos)
|
||||
local wp_out = {}
|
||||
for i, cur_pos in pairs(wp_in) do
|
||||
local action = nil
|
||||
|
||||
local one_down = vector.new(0,-1,0)
|
||||
local cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
if door_open_pos and vector.equals (cur_pos, door_open_pos) then
|
||||
mcl_log ("Door open match")
|
||||
--action = {type = "door", action = "open"}
|
||||
action = {}
|
||||
action["type"] = "door"
|
||||
action["action"] = "open"
|
||||
action["target"] = cur_door_pos
|
||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
elseif door_close_pos and vector.equals(cur_pos, door_close_pos) then
|
||||
mcl_log ("Door close match")
|
||||
--action = {type = "door", action = "closed"}
|
||||
action = {}
|
||||
action["type"] = "door"
|
||||
action["action"] = "close"
|
||||
action["target"] = cur_door_pos
|
||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
elseif cur_door_pos and vector.equals(cur_pos, cur_door_pos) then
|
||||
mcl_log("Current door pos")
|
||||
cur_pos_to_add = vector.add(cur_pos, one_down)
|
||||
action = {}
|
||||
action["type"] = "door"
|
||||
action["action"] = "open"
|
||||
action["target"] = cur_door_pos
|
||||
else
|
||||
cur_pos_to_add = cur_pos
|
||||
--mcl_log ("Pos doesn't match")
|
||||
end
|
||||
|
||||
wp_out[i] = {}
|
||||
wp_out[i]["pos"] = cur_pos_to_add
|
||||
wp_out[i]["failed_attempts"] = 0
|
||||
wp_out[i]["action"] = action
|
||||
|
||||
--wp_out[i] = {"pos" = cur_pos, "failed_attempts" = 0, "action" = action}
|
||||
--output_pos(cur_pos, i)
|
||||
end
|
||||
output_enriched(wp_out)
|
||||
return wp_out
|
||||
end
|
||||
|
||||
local plane_adjacents = {
|
||||
vector.new(1,0,0),
|
||||
vector.new(-1,0,0),
|
||||
vector.new(0,0,1),
|
||||
vector.new(0,0,-1),
|
||||
}
|
||||
|
||||
-- This function is used to see if we can path. We could use to check a route, rather than making people move.
|
||||
local function calculate_path_through_door (p, t, target)
|
||||
-- target is the same as t, just 1 square difference. Maybe we don't need target
|
||||
mcl_log("Plot route from mob: " .. minetest.pos_to_string(p) .. ", to target: " .. minetest.pos_to_string(t))
|
||||
|
||||
local enriched_path = nil
|
||||
|
||||
local cur_door_pos = nil
|
||||
local pos_closest_to_door = nil
|
||||
local other_side_of_door = nil
|
||||
|
||||
--Path to door first
|
||||
local wp = minetest.find_path(p,t,150,1,4)
|
||||
if not wp then
|
||||
mcl_log("No direct path. Path through door")
|
||||
|
||||
-- This could improve. There could be multiple doors. Check you can path from door to target first.
|
||||
local cur_door_pos = minetest.find_node_near(target,16,{"group:door"})
|
||||
if cur_door_pos then
|
||||
mcl_log("Found a door near: " .. minetest.pos_to_string(cur_door_pos))
|
||||
for _,v in pairs(plane_adjacents) do
|
||||
pos_closest_to_door = vector.add(cur_door_pos,v)
|
||||
|
||||
local n = minetest.get_node(pos_closest_to_door)
|
||||
if n.name == "air" then
|
||||
wp = minetest.find_path(p,pos_closest_to_door,150,1,4)
|
||||
if wp then
|
||||
mcl_log("Found a path to next to door".. minetest.pos_to_string(pos_closest_to_door))
|
||||
other_side_of_door = vector.add(cur_door_pos,-v)
|
||||
mcl_log("Opposite is: ".. minetest.pos_to_string(other_side_of_door))
|
||||
|
||||
local wp_otherside_door_to_target = minetest.find_path(other_side_of_door,t,150,1,4)
|
||||
if wp_otherside_door_to_target and #wp_otherside_door_to_target > 0 then
|
||||
table.insert(wp, cur_door_pos)
|
||||
append_paths (wp, wp_otherside_door_to_target)
|
||||
enriched_path = generate_enriched_path(wp, pos_closest_to_door, other_side_of_door, cur_door_pos)
|
||||
mcl_log("We have a path from outside door to target")
|
||||
else
|
||||
mcl_log("We cannot path from outside door to target")
|
||||
end
|
||||
break
|
||||
else
|
||||
mcl_log("This block next to door doesn't work.")
|
||||
end
|
||||
else
|
||||
mcl_log("Block is not air, it is: ".. n.name)
|
||||
end
|
||||
|
||||
end
|
||||
else
|
||||
mcl_log("No door found")
|
||||
end
|
||||
else
|
||||
mcl_log("We have a direct route")
|
||||
end
|
||||
|
||||
if wp and not enriched_path then
|
||||
enriched_path = generate_enriched_path(wp)
|
||||
end
|
||||
return enriched_path
|
||||
end
|
||||
|
||||
local gopath_last = os.time()
|
||||
function mob_class:gopath(target,callback_arrived)
|
||||
if self.state == PATHFINDING then mcl_log("Already pathfinding, don't set another until done.") return end
|
||||
|
||||
if self._pf_last_failed and (os.time() - self._pf_last_failed) < 30 then
|
||||
mcl_log("We are not ready to path as last fail is less than threshold: " .. (os.time() - self._pf_last_failed))
|
||||
return
|
||||
else
|
||||
mcl_log("We are ready to pathfind, no previous fail or we are past threshold")
|
||||
end
|
||||
|
||||
--if os.time() - gopath_last < 5 then
|
||||
-- mcl_log("Not ready to path yet")
|
||||
-- return
|
||||
--end
|
||||
--gopath_last = os.time()
|
||||
|
||||
self.order = nil
|
||||
|
||||
local p = self.object:get_pos()
|
||||
local t = vector.offset(target,0,1,0)
|
||||
|
||||
local wp = calculate_path_through_door(p, t, target)
|
||||
if not wp then
|
||||
mcl_log("Could not calculate path")
|
||||
self._pf_last_failed = os.time()
|
||||
-- Cover for a flaw in pathfind where it chooses the wrong door and gets stuck. Take a break, allow others.
|
||||
end
|
||||
--output_table(wp)
|
||||
|
||||
if wp and #wp > 0 then
|
||||
self._target = t
|
||||
self.callback_arrived = callback_arrived
|
||||
local current_location = table.remove(wp,1)
|
||||
if current_location and current_location["pos"] then
|
||||
mcl_log("Removing first co-ord? " .. tostring(current_location["pos"]))
|
||||
else
|
||||
mcl_log("Nil pos")
|
||||
end
|
||||
self.current_target = current_location
|
||||
self.waypoints = wp
|
||||
self.state = PATHFINDING
|
||||
return true
|
||||
else
|
||||
self.state = "walk"
|
||||
self.waypoints = nil
|
||||
self.current_target = nil
|
||||
-- minetest.log("no path found")
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:interact_with_door(action, target)
|
||||
local p = self.object:get_pos()
|
||||
--local t = minetest.get_timeofday()
|
||||
--local dd = minetest.find_nodes_in_area(vector.offset(p,-1,-1,-1),vector.offset(p,1,1,1),{"group:door"})
|
||||
--for _,d in pairs(dd) do
|
||||
if target then
|
||||
mcl_log("Door target is: ".. minetest.pos_to_string(target))
|
||||
|
||||
local n = minetest.get_node(target)
|
||||
if n.name:find("_b_") or n.name:find("_t_") then
|
||||
mcl_log("Door")
|
||||
local def = minetest.registered_nodes[n.name]
|
||||
local closed = n.name:find("_b_1") or n.name:find("_t_1")
|
||||
--if self.state == PATHFINDING then
|
||||
if closed and action == "open" and def.on_rightclick then
|
||||
mcl_log("Open door")
|
||||
def.on_rightclick(target,n,self)
|
||||
end
|
||||
if not closed and action == "close" and def.on_rightclick then
|
||||
mcl_log("Close door")
|
||||
def.on_rightclick(target,n,self)
|
||||
end
|
||||
--else
|
||||
else
|
||||
mcl_log("Not door")
|
||||
end
|
||||
else
|
||||
mcl_log("no target. cannot try and open or close door")
|
||||
end
|
||||
--end
|
||||
end
|
||||
|
||||
function mob_class:do_pathfind_action(action)
|
||||
if action then
|
||||
mcl_log("Action present")
|
||||
local type = action["type"]
|
||||
local action_val = action["action"]
|
||||
local target = action["target"]
|
||||
if target then
|
||||
mcl_log("Target: ".. minetest.pos_to_string(target))
|
||||
end
|
||||
if type and type == "door" then
|
||||
mcl_log("Type is door")
|
||||
self:interact_with_door(action_val, target)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local gowp_etime = 0
|
||||
|
||||
function mob_class:check_gowp(dtime)
|
||||
gowp_etime = gowp_etime + dtime
|
||||
|
||||
-- 0.1 is optimal.
|
||||
--less frequently = villager will get sent back after passing a point.
|
||||
--more frequently = villager will fail points they shouldn't they just didn't get there yet
|
||||
|
||||
--if gowp_etime < 0.05 then return end
|
||||
--gowp_etime = 0
|
||||
local p = self.object:get_pos()
|
||||
|
||||
-- no destination
|
||||
if not p or not self._target then
|
||||
mcl_log("p: ".. tostring(p))
|
||||
mcl_log("self._target: ".. tostring(self._target))
|
||||
return
|
||||
end
|
||||
|
||||
-- arrived at location, finish gowp
|
||||
local distance_to_targ = vector.distance(p,self._target)
|
||||
--mcl_log("Distance to targ: ".. tostring(distance_to_targ))
|
||||
if distance_to_targ < 2 then
|
||||
mcl_log("Arrived at _target")
|
||||
self.waypoints = nil
|
||||
self._target = nil
|
||||
self.current_target = nil
|
||||
self.state = "stand"
|
||||
self.order = "stand"
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
if self.callback_arrived then return self.callback_arrived(self) end
|
||||
return true
|
||||
end
|
||||
|
||||
-- More pathing to be done
|
||||
local distance_to_current_target = 50
|
||||
if self.current_target and self.current_target["pos"] then
|
||||
distance_to_current_target = vector.distance(p,self.current_target["pos"])
|
||||
end
|
||||
|
||||
-- 0.6 is working but too sensitive. sends villager back too frequently. 0.7 is quite good, but not with heights
|
||||
-- 0.8 is optimal for 0.025 frequency checks and also 1... Actually. 0.8 is winning
|
||||
-- 0.9 and 1.0 is also good. Stick with unless door open or closing issues
|
||||
if self.waypoints and #self.waypoints > 0 and ( not self.current_target or not self.current_target["pos"] or distance_to_current_target < 0.9 ) then
|
||||
-- We have waypoints, and no current target, or we're at it. We need a new current_target.
|
||||
self:do_pathfind_action (self.current_target["action"])
|
||||
|
||||
local failed_attempts = self.current_target["failed_attempts"]
|
||||
mcl_log("There after " .. failed_attempts .. " failed attempts. current target:".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: " .. distance_to_current_target)
|
||||
|
||||
self.current_target = table.remove(self.waypoints, 1)
|
||||
self:go_to_pos(self.current_target["pos"])
|
||||
return
|
||||
elseif self.current_target and self.current_target["pos"] then
|
||||
-- No waypoints left, but have current target. Potentially last waypoint to go to.
|
||||
self.current_target["failed_attempts"] = self.current_target["failed_attempts"] + 1
|
||||
local failed_attempts = self.current_target["failed_attempts"]
|
||||
if failed_attempts >= 50 then
|
||||
mcl_log("Failed to reach position (" .. minetest.pos_to_string(self.current_target["pos"]) .. ") too many times. Abandon route. Times tried: " .. failed_attempts)
|
||||
self.state = "stand"
|
||||
self.current_target = nil
|
||||
self.waypoints = nil
|
||||
self._target = nil
|
||||
self._pf_last_failed = os.time()
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
return
|
||||
end
|
||||
|
||||
--mcl_log("Not at pos with failed attempts ".. failed_attempts ..": ".. minetest.pos_to_string(p) .. "self.current_target: ".. minetest.pos_to_string(self.current_target["pos"]) .. ". Distance: ".. distance_to_current_target)
|
||||
self:go_to_pos(self.current_target["pos"])
|
||||
-- Do i just delete current_target, and return so we can find final path.
|
||||
else
|
||||
-- Not at target, no current waypoints or current_target. Through the door and should be able to path to target.
|
||||
-- Is a little sensitive and could take 1 - 7 times. A 10 fail count might be a good exit condition.
|
||||
|
||||
mcl_log("We don't have waypoints or a current target. Let's try to path to target")
|
||||
local final_wp = minetest.find_path(p,self._target,150,1,4)
|
||||
if final_wp then
|
||||
mcl_log("We might be able to get to target here.")
|
||||
-- self.waypoints = final_wp
|
||||
self:go_to_pos(self._target)
|
||||
else
|
||||
-- Abandon route?
|
||||
mcl_log("Cannot plot final route to target")
|
||||
end
|
||||
end
|
||||
|
||||
-- I don't think we need the following anymore, but test first.
|
||||
-- Maybe just need something to path to target if no waypoints left
|
||||
if self.current_target and self.current_target["pos"] and (self.waypoints and #self.waypoints == 0) then
|
||||
local updated_p = self.object:get_pos()
|
||||
local distance_to_cur_targ = vector.distance(updated_p,self.current_target["pos"])
|
||||
|
||||
mcl_log("Distance to current target: ".. tostring(distance_to_cur_targ))
|
||||
mcl_log("Current p: ".. minetest.pos_to_string(updated_p))
|
||||
|
||||
-- 1.6 is good. is 1.9 better? It could fail less, but will it path to door when it isn't after door
|
||||
if distance_to_cur_targ > 1.9 then
|
||||
mcl_log("not close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
|
||||
self:go_to_pos(self._current_target)
|
||||
else
|
||||
mcl_log("close to current target: ".. minetest.pos_to_string(self.current_target["pos"]))
|
||||
self.current_target = nil
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
end
|
|
@ -1,976 +0,0 @@
|
|||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local ENTITY_CRAMMING_MAX = 24
|
||||
local CRAMMING_DAMAGE = 3
|
||||
local DEATH_DELAY = 0.5
|
||||
local DEFAULT_FALL_SPEED = -9.81*1.5
|
||||
local FLOP_HEIGHT = 6
|
||||
local FLOP_HOR_SPEED = 1.5
|
||||
local PATHFINDING = "gowp"
|
||||
local mobs_debug = minetest.settings:get_bool("mobs_debug", false)
|
||||
local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false
|
||||
local mob_active_range = tonumber(minetest.settings:get("mcl_mob_active_range")) or 48
|
||||
local show_health = false
|
||||
|
||||
-- get node but use fallback for nil or unknown
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mcl_mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
|
||||
return minetest.registered_nodes[fallback]
|
||||
end
|
||||
|
||||
-- check if within physical map limits (-30911 to 30927)
|
||||
local function within_limits(pos, radius)
|
||||
local wmin, wmax = -30912, 30928
|
||||
if mcl_vars then
|
||||
if mcl_vars.mapgen_edge_min and mcl_vars.mapgen_edge_max then
|
||||
wmin, wmax = mcl_vars.mapgen_edge_min, mcl_vars.mapgen_edge_max
|
||||
end
|
||||
end
|
||||
if radius then
|
||||
wmin = wmin - radius
|
||||
wmax = wmax + radius
|
||||
end
|
||||
if not pos then return true end
|
||||
for _,v in pairs(pos) do
|
||||
if v < wmin or v > wmax then return false end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function mob_class:player_in_active_range()
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(self.object:get_pos(),p:get_pos()) <= mob_active_range then return true end
|
||||
-- slightly larger than the mc 32 since mobs spawn on that circle and easily stand still immediately right after spawning.
|
||||
end
|
||||
end
|
||||
|
||||
-- Return true if object is in view_range
|
||||
function mob_class:object_in_range(object)
|
||||
if not object then
|
||||
return false
|
||||
end
|
||||
local factor
|
||||
-- Apply view range reduction for special player armor
|
||||
if object:is_player() then
|
||||
local factors = mcl_armor.player_view_range_factors[object]
|
||||
factor = factors and factors[self.name]
|
||||
end
|
||||
-- Distance check
|
||||
local dist
|
||||
if factor and factor == 0 then
|
||||
return false
|
||||
elseif factor then
|
||||
dist = self.view_range * factor
|
||||
else
|
||||
dist = self.view_range
|
||||
end
|
||||
|
||||
local p1, p2 = self.object:get_pos(), object:get_pos()
|
||||
return p1 and p2 and (vector.distance(p1, p2) <= dist)
|
||||
end
|
||||
|
||||
function mob_class:item_drop(cooked, looting_level)
|
||||
|
||||
if not mobs_drop_items then return end
|
||||
|
||||
looting_level = looting_level or 0
|
||||
|
||||
if (self.child and self.type ~= "monster") then
|
||||
return
|
||||
end
|
||||
|
||||
local obj, item, num
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
self.drops = self.drops or {}
|
||||
|
||||
for n = 1, #self.drops do
|
||||
local dropdef = self.drops[n]
|
||||
local chance = 1 / dropdef.chance
|
||||
local looting_type = dropdef.looting
|
||||
|
||||
if looting_level > 0 then
|
||||
local chance_function = dropdef.looting_chance_function
|
||||
if chance_function then
|
||||
chance = chance_function(looting_level)
|
||||
elseif looting_type == "rare" then
|
||||
chance = chance + (dropdef.looting_factor or 0.01) * looting_level
|
||||
end
|
||||
end
|
||||
|
||||
local num = 0
|
||||
local do_common_looting = (looting_level > 0 and looting_type == "common")
|
||||
if math.random() < chance then
|
||||
num = math.random(dropdef.min or 1, dropdef.max or 1)
|
||||
elseif not dropdef.looting_ignore_chance then
|
||||
do_common_looting = false
|
||||
end
|
||||
|
||||
if do_common_looting then
|
||||
num = num + math.floor(math.random(0, looting_level) + 0.5)
|
||||
end
|
||||
|
||||
if num > 0 then
|
||||
item = dropdef.name
|
||||
|
||||
if cooked then
|
||||
|
||||
local output = minetest.get_craft_result({
|
||||
method = "cooking", width = 1, items = {item}})
|
||||
|
||||
if output and output.item and not output.item:is_empty() then
|
||||
item = output.item:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
for x = 1, num do
|
||||
obj = minetest.add_item(pos, ItemStack(item .. " " .. 1))
|
||||
end
|
||||
|
||||
if obj and obj:get_luaentity() then
|
||||
|
||||
obj:set_velocity({
|
||||
x = math.random(-10, 10) / 9,
|
||||
y = 6,
|
||||
z = math.random(-10, 10) / 9,
|
||||
})
|
||||
elseif obj then
|
||||
obj:remove() -- item does not exist
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
self.drops = {}
|
||||
end
|
||||
|
||||
-- collision function borrowed amended from jordan4ibanez open_ai mod
|
||||
function mob_class:collision()
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return {0,0} end
|
||||
local vel = self.object:get_velocity()
|
||||
local x = 0
|
||||
local z = 0
|
||||
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||
|
||||
local ent = object:get_luaentity()
|
||||
if object:is_player() or (ent and ent.is_mob and object ~= self.object) then
|
||||
|
||||
if object:is_player() and mcl_burning.is_burning(self.object) then
|
||||
mcl_burning.set_on_fire(object, 4)
|
||||
end
|
||||
|
||||
local pos2 = object:get_pos()
|
||||
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
||||
local force = (width + 0.5) - vector.distance(
|
||||
{x = pos.x, y = 0, z = pos.z},
|
||||
{x = pos2.x, y = 0, z = pos2.z})
|
||||
|
||||
x = x + (vec.x * force)
|
||||
z = z + (vec.z * force)
|
||||
end
|
||||
end
|
||||
|
||||
return({x,z})
|
||||
end
|
||||
|
||||
-- move mob in facing direction
|
||||
function mob_class:set_velocity(v)
|
||||
local c_x, c_y = 0, 0
|
||||
|
||||
-- can mob be pushed, if so calculate direction
|
||||
if self.pushable then
|
||||
c_x, c_y = unpack(self:collision())
|
||||
end
|
||||
|
||||
-- halt mob if it has been ordered to stay
|
||||
if self.order == "stand" or self.order == "sit" then
|
||||
self.acc=vector.new(0,0,0)
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||
local vv = self.object:get_velocity()
|
||||
if vv then
|
||||
self.acc={
|
||||
x = ((math.sin(yaw) * -v) + c_x)*.27,
|
||||
y = 0,
|
||||
z = ((math.cos(yaw) * v) + c_y)*.27,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- calculate mob velocity
|
||||
function mob_class:get_velocity()
|
||||
local v = self.object:get_velocity()
|
||||
if v then
|
||||
return (v.x * v.x + v.z * v.z) ^ 0.5
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
function mob_class:update_roll()
|
||||
local is_Fleckenstein = self.nametag == "Fleckenstein"
|
||||
local was_Fleckenstein = false
|
||||
|
||||
local rot = self.object:get_rotation()
|
||||
rot.z = is_Fleckenstein and pi or 0
|
||||
self.object:set_rotation(rot)
|
||||
|
||||
local cbox = table.copy(self.collisionbox)
|
||||
local acbox = self.object:get_properties().collisionbox
|
||||
|
||||
if math.abs(cbox[2] - acbox[2]) > 0.1 then
|
||||
was_Fleckenstein = true
|
||||
end
|
||||
|
||||
if is_Fleckenstein ~= was_Fleckenstein then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + (acbox[2] + acbox[5])
|
||||
self.object:set_pos(pos)
|
||||
end
|
||||
|
||||
if is_Fleckenstein then
|
||||
cbox[2], cbox[5] = -cbox[5], -cbox[2]
|
||||
self.object:set_properties({collisionbox = cbox})
|
||||
-- This leads to child mobs having the wrong collisionbox
|
||||
-- and seeing as it seems to be nothing but an easter egg
|
||||
-- i've put it inside the if. Which just makes it be upside
|
||||
-- down lol.
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
|
||||
|
||||
if not rot_origin or not rot_target then
|
||||
return
|
||||
end
|
||||
|
||||
rot_origin = math.deg(rot_origin)
|
||||
rot_target = math.deg(rot_target)
|
||||
|
||||
if rot_origin < rot_target then
|
||||
if math.abs(rot_origin-rot_target)<180 then
|
||||
if nums then
|
||||
return rot_target-rot_origin
|
||||
else
|
||||
return 1
|
||||
end
|
||||
else
|
||||
if nums then
|
||||
return -(rot_origin-(rot_target-360))
|
||||
else
|
||||
return -1
|
||||
end
|
||||
end
|
||||
else
|
||||
if math.abs(rot_origin-rot_target)<180 then
|
||||
if nums then
|
||||
return rot_target-rot_origin
|
||||
else
|
||||
return -1
|
||||
end
|
||||
else
|
||||
if nums then
|
||||
return (rot_target-(rot_origin-360))
|
||||
else
|
||||
return 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
-- set and return valid yaw
|
||||
function mob_class:set_yaw(yaw, delay, dtime)
|
||||
if self.noyaw then return end
|
||||
|
||||
if self.state ~= PATHFINDING then
|
||||
self._turn_to = yaw
|
||||
end
|
||||
|
||||
--mcl_log("Yaw is: \t\t" .. tostring(math.deg(yaw)))
|
||||
--mcl_log("self.object:get_yaw() is: \t" .. tostring(math.deg(self.object:get_yaw())))
|
||||
|
||||
--clamp our yaw to a 360 range
|
||||
if math.deg(self.object:get_yaw()) > 360 then
|
||||
self.object:set_yaw(math.rad(0))
|
||||
elseif math.deg(self.object:get_yaw()) < 0 then
|
||||
self.object:set_yaw(math.rad(360))
|
||||
end
|
||||
|
||||
if math.deg(yaw) > 360 then
|
||||
yaw=yaw%360
|
||||
elseif math.deg(yaw) < 0 then
|
||||
yaw=((360*5)-yaw)%360
|
||||
end
|
||||
|
||||
--calculate the shortest way to turn to find our target
|
||||
local target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, false)
|
||||
local target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, true)
|
||||
|
||||
--turn in the shortest path possible toward our target. if we are attacking, don't dance.
|
||||
if (math.abs(target_shortest_path) > 50 and not self._kb_turn) and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
|
||||
if self.following then
|
||||
target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
|
||||
target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), false)
|
||||
else
|
||||
target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
|
||||
target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), false)
|
||||
end
|
||||
end
|
||||
|
||||
local ddtime = 0.05 --set_tick_rate
|
||||
|
||||
if dtime then
|
||||
ddtime = dtime
|
||||
end
|
||||
|
||||
if math.abs(target_shortest_path_nums) > 5 then
|
||||
self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
|
||||
if self.acc then
|
||||
self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
|
||||
end
|
||||
end
|
||||
|
||||
delay = delay or 0
|
||||
|
||||
yaw = self.object:get_yaw()
|
||||
|
||||
if delay == 0 then
|
||||
if self.shaking and dtime then
|
||||
yaw = yaw + (math.random() * 2 - 1) * 5 * dtime
|
||||
end
|
||||
self:update_roll()
|
||||
return yaw
|
||||
end
|
||||
|
||||
self.target_yaw = yaw
|
||||
self.delay = delay
|
||||
|
||||
return self.target_yaw
|
||||
end
|
||||
|
||||
-- global function to set mob yaw
|
||||
function mcl_mobs.yaw(self, yaw, delay, dtime)
|
||||
return mob_class.set_yaw(self, yaw, delay, dtime)
|
||||
end
|
||||
|
||||
-- are we flying in what we are suppose to? (taikedz)
|
||||
function mob_class:flight_check()
|
||||
|
||||
local nod = self.standing_in
|
||||
local def = minetest.registered_nodes[nod]
|
||||
|
||||
if not def then return false end -- nil check
|
||||
|
||||
local fly_in
|
||||
if type(self.fly_in) == "string" then
|
||||
fly_in = { self.fly_in }
|
||||
elseif type(self.fly_in) == "table" then
|
||||
fly_in = self.fly_in
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
for _,checknode in pairs(fly_in) do
|
||||
if nod == checknode or nod == "ignore" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- check if mob is dead or only hurt
|
||||
function mob_class:check_for_death(cause, cmi_cause)
|
||||
|
||||
if self.state == "die" then
|
||||
return true
|
||||
end
|
||||
|
||||
-- has health actually changed?
|
||||
if self.health == self.old_health and self.health > 0 then
|
||||
return false
|
||||
end
|
||||
|
||||
local damaged = self.health < self.old_health
|
||||
self.old_health = self.health
|
||||
|
||||
-- still got some health?
|
||||
if self.health > 0 then
|
||||
|
||||
-- make sure health isn't higher than max
|
||||
if self.health > self.hp_max then
|
||||
self.health = self.hp_max
|
||||
end
|
||||
|
||||
-- play damage sound if health was reduced and make mob flash red.
|
||||
if damaged then
|
||||
self:add_texture_mod("^[colorize:#d42222:175")
|
||||
minetest.after(1, function(self)
|
||||
if self and self.object then
|
||||
self:remove_texture_mod("^[colorize:#d42222:175")
|
||||
end
|
||||
end, self)
|
||||
self:mob_sound("damage")
|
||||
end
|
||||
|
||||
-- backup nametag so we can show health stats
|
||||
if not self.nametag2 then
|
||||
self.nametag2 = self.nametag or ""
|
||||
end
|
||||
|
||||
if show_health
|
||||
and (cmi_cause and cmi_cause.type == "punch") then
|
||||
|
||||
self.htimer = 2
|
||||
self.nametag = "♥ " .. self.health .. " / " .. self.hp_max
|
||||
|
||||
self:update_tag()
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
self:mob_sound("death")
|
||||
|
||||
local function death_handle(self)
|
||||
-- dropped cooked item if mob died in fire or lava
|
||||
if cause == "lava" or cause == "fire" then
|
||||
self:item_drop(true, 0)
|
||||
else
|
||||
local wielditem = ItemStack()
|
||||
if cause == "hit" then
|
||||
local puncher = cmi_cause.puncher
|
||||
if puncher then
|
||||
wielditem = puncher:get_wielded_item()
|
||||
end
|
||||
end
|
||||
local cooked = mcl_burning.is_burning(self.object) or mcl_enchanting.has_enchantment(wielditem, "fire_aspect")
|
||||
local looting = mcl_enchanting.get_enchantment(wielditem, "looting")
|
||||
self:item_drop(cooked, looting)
|
||||
|
||||
if ((not self.child) or self.type ~= "animal") and (minetest.get_us_time() - self.xp_timestamp <= math.huge) then
|
||||
mcl_experience.throw_xp(self.object:get_pos(), math.random(self.xp_min, self.xp_max))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- execute custom death function
|
||||
if self.on_die then
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
local on_die_exit = self.on_die(self, pos, cmi_cause)
|
||||
if on_die_exit ~= true then
|
||||
death_handle(self)
|
||||
end
|
||||
|
||||
if on_die_exit == true then
|
||||
self.state = "die"
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local collisionbox
|
||||
if self.collisionbox then
|
||||
collisionbox = table.copy(self.collisionbox)
|
||||
end
|
||||
|
||||
self.state = "die"
|
||||
self.attack = nil
|
||||
self.v_start = false
|
||||
self.fall_speed = DEFAULT_FALL_SPEED
|
||||
self.timer = 0
|
||||
self.blinktimer = 0
|
||||
self:remove_texture_mod("^[colorize:#FF000040")
|
||||
self:remove_texture_mod("^[brighten")
|
||||
self.passive = true
|
||||
|
||||
self.object:set_properties({
|
||||
pointable = false,
|
||||
collide_with_objects = false,
|
||||
})
|
||||
|
||||
self:set_velocity(0)
|
||||
local acc = self.object:get_acceleration()
|
||||
acc.x, acc.y, acc.z = 0, DEFAULT_FALL_SPEED, 0
|
||||
self.object:set_acceleration(acc)
|
||||
|
||||
local length
|
||||
-- default death function and die animation (if defined)
|
||||
if self.instant_death then
|
||||
length = 0
|
||||
elseif self.animation
|
||||
and self.animation.die_start
|
||||
and self.animation.die_end then
|
||||
|
||||
local frames = self.animation.die_end - self.animation.die_start
|
||||
local speed = self.animation.die_speed or 15
|
||||
length = math.max(frames / speed, 0) + DEATH_DELAY
|
||||
self:set_animation( "die")
|
||||
else
|
||||
length = 1 + DEATH_DELAY
|
||||
self:set_animation( "stand", true)
|
||||
end
|
||||
|
||||
|
||||
-- Remove body after a few seconds and drop stuff
|
||||
local kill = function(self)
|
||||
if not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
death_handle(self)
|
||||
local dpos = self.object:get_pos()
|
||||
local cbox = self.collisionbox
|
||||
local yaw = self.object:get_rotation().y
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
mcl_mobs.death_effect(dpos, yaw, cbox, not self.instant_death)
|
||||
end
|
||||
if length <= 0 then
|
||||
kill(self)
|
||||
else
|
||||
minetest.after(length, kill, self)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Deal light damage to mob, returns true if mob died
|
||||
function mob_class:deal_light_damage(pos, damage)
|
||||
if not ((mcl_weather.rain.raining or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos)) then
|
||||
self.health = self.health - damage
|
||||
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
|
||||
|
||||
if self:check_for_death("light", {type = "light"}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- environmental damage (water, lava, fire, light etc.)
|
||||
function mob_class:do_env_damage()
|
||||
-- feed/tame text timer (so mob 'full' messages dont spam chat)
|
||||
if self.htimer > 0 then
|
||||
self.htimer = self.htimer - 1
|
||||
end
|
||||
|
||||
-- reset nametag after showing health stats
|
||||
if self.htimer < 1 and self.nametag2 then
|
||||
|
||||
self.nametag = self.nametag2
|
||||
self.nametag2 = nil
|
||||
|
||||
self:update_tag()
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return end
|
||||
|
||||
self.time_of_day = minetest.get_timeofday()
|
||||
|
||||
-- remove mob if beyond map limits
|
||||
if not within_limits(pos, 0) then
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return true
|
||||
end
|
||||
|
||||
local sunlight = minetest.get_natural_light(pos, self.time_of_day)
|
||||
|
||||
-- bright light harms mob
|
||||
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
|
||||
if self:deal_light_damage(pos, self.light_damage) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
|
||||
if self.armor_list and not self.armor_list.helmet or not self.armor_list or self.armor_list and self.armor_list.helmet and self.armor_list.helmet == "" then
|
||||
if self.ignited_by_sunlight then
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
else
|
||||
self:deal_light_damage(pos, self.sunlight_damage)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local y_level = self.collisionbox[2]
|
||||
|
||||
if self.child then
|
||||
y_level = self.collisionbox[2] * 0.5
|
||||
end
|
||||
|
||||
-- what is mob standing in?
|
||||
pos.y = pos.y + y_level + 0.25 -- foot level
|
||||
local pos2 = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
self.standing_in = node_ok(pos, "air").name
|
||||
self.standing_on = node_ok(pos2, "air").name
|
||||
|
||||
-- don't fall when on ignore, just stand still
|
||||
if self.standing_in == "ignore" then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
local nodef = minetest.registered_nodes[self.standing_in]
|
||||
|
||||
-- rain
|
||||
if self.rain_damage > 0 then
|
||||
if mcl_weather.rain.raining and mcl_weather.is_outdoor(pos) then
|
||||
|
||||
self.health = self.health - self.rain_damage
|
||||
|
||||
if self:check_for_death("rain", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1 -- for particle effect position
|
||||
|
||||
-- water damage
|
||||
if self.water_damage > 0
|
||||
and nodef.groups.water then
|
||||
|
||||
if self.water_damage ~= 0 then
|
||||
|
||||
self.health = self.health - self.water_damage
|
||||
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png", nil, nil, 1, nil)
|
||||
|
||||
if self:check_for_death("water", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- lava damage
|
||||
elseif self.lava_damage > 0
|
||||
and (nodef.groups.lava) then
|
||||
|
||||
if self.lava_damage ~= 0 then
|
||||
|
||||
self.health = self.health - self.lava_damage
|
||||
|
||||
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
||||
mcl_burning.set_on_fire(self.object, 10)
|
||||
|
||||
if self:check_for_death("lava", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- fire damage
|
||||
elseif self.fire_damage > 0
|
||||
and (nodef.groups.fire) then
|
||||
|
||||
if self.fire_damage ~= 0 then
|
||||
|
||||
self.health = self.health - self.fire_damage
|
||||
|
||||
mcl_mobs.effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
|
||||
mcl_burning.set_on_fire(self.object, 5)
|
||||
|
||||
if self:check_for_death("fire", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- damage_per_second node check
|
||||
elseif nodef.damage_per_second ~= 0 and not nodef.groups.lava and not nodef.groups.fire then
|
||||
|
||||
self.health = self.health - nodef.damage_per_second
|
||||
|
||||
mcl_mobs.effect(pos, 5, "mcl_particles_smoke.png")
|
||||
|
||||
if self:check_for_death("dps", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Drowning damage
|
||||
if self.breath_max ~= -1 then
|
||||
local drowning = false
|
||||
if self.breathes_in_water then
|
||||
if minetest.get_item_group(self.standing_in, "water") == 0 then
|
||||
drowning = true
|
||||
end
|
||||
elseif nodef.drowning > 0 then
|
||||
drowning = true
|
||||
end
|
||||
if drowning then
|
||||
|
||||
self.breath = math.max(0, self.breath - 1)
|
||||
|
||||
mcl_mobs.effect(pos, 2, "bubble.png", nil, nil, 1, nil)
|
||||
if self.breath <= 0 then
|
||||
local dmg
|
||||
if nodef.drowning > 0 then
|
||||
dmg = nodef.drowning
|
||||
else
|
||||
dmg = 4
|
||||
end
|
||||
self:damage_effect(dmg)
|
||||
self.health = self.health - dmg
|
||||
end
|
||||
if self:check_for_death("drowning", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
self.breath = math.min(self.breath_max, self.breath + 1)
|
||||
end
|
||||
end
|
||||
|
||||
--- suffocation inside solid node
|
||||
-- FIXME: Redundant with mcl_playerplus
|
||||
if (self.suffocation == true)
|
||||
and (nodef.walkable == nil or nodef.walkable == true)
|
||||
and (nodef.collision_box == nil or nodef.collision_box.type == "regular")
|
||||
and (nodef.node_box == nil or nodef.node_box.type == "regular")
|
||||
and (nodef.groups.disable_suffocation ~= 1)
|
||||
and (nodef.groups.opaque == 1) then
|
||||
|
||||
-- Short grace period before starting to take suffocation damage.
|
||||
-- This is different from players, who take damage instantly.
|
||||
-- This has been done because mobs might briefly be inside solid nodes
|
||||
-- when e.g. climbing up stairs.
|
||||
-- This is a bit hacky because it assumes that do_env_damage
|
||||
-- is called roughly every second only.
|
||||
self.suffocation_timer = self.suffocation_timer + 1
|
||||
if self.suffocation_timer >= 3 then
|
||||
-- 2 damage per second
|
||||
-- TODO: Deal this damage once every 1/2 second
|
||||
self.health = self.health - 2
|
||||
|
||||
if self:check_for_death("suffocation", {type = "environment",
|
||||
pos = pos, node = self.standing_in}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
else
|
||||
self.suffocation_timer = 0
|
||||
end
|
||||
|
||||
return self:check_for_death("", {type = "unknown"})
|
||||
end
|
||||
|
||||
function mob_class:damage_mob(reason,damage)
|
||||
if not self.health then return end
|
||||
damage = math.floor(damage)
|
||||
if damage > 0 then
|
||||
self.health = self.health - damage
|
||||
|
||||
mcl_mobs.effect(self.object:get_pos(), 5, "mcl_particles_smoke.png", 1, 2, 2, nil)
|
||||
|
||||
if self:check_for_death(reason, {type = reason}) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_entity_cramming()
|
||||
local p = self.object:get_pos()
|
||||
if not p then return end
|
||||
local oo = minetest.get_objects_inside_radius(p,1)
|
||||
local mobs = {}
|
||||
for _,o in pairs(oo) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.is_mob and l.health > 0 then table.insert(mobs,l) end
|
||||
end
|
||||
local clear = #mobs < ENTITY_CRAMMING_MAX
|
||||
local ncram = {}
|
||||
for _,l in pairs(mobs) do
|
||||
if l then
|
||||
if clear then
|
||||
l.cram = nil
|
||||
elseif l.cram == nil and not self.child then
|
||||
table.insert(ncram,l)
|
||||
elseif l.cram then
|
||||
l:damage_mob("cramming",CRAMMING_DAMAGE)
|
||||
end
|
||||
end
|
||||
end
|
||||
for i,l in pairs(ncram) do
|
||||
if i > ENTITY_CRAMMING_MAX then
|
||||
l.cram = true
|
||||
else
|
||||
l.cram = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- falling and fall damage
|
||||
-- returns true if mob died
|
||||
function mob_class:falling(pos)
|
||||
|
||||
if self.fly and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
||||
if not self.fall_speed then self.fall_speed = DEFAULT_FALL_SPEED end
|
||||
|
||||
if mcl_portals ~= nil then
|
||||
if mcl_portals.nether_portal_cooloff(self.object) then
|
||||
return false -- mob has teleported through Nether portal - it's 99% not falling
|
||||
end
|
||||
end
|
||||
|
||||
-- floating in water (or falling)
|
||||
local v = self.object:get_velocity()
|
||||
|
||||
if v.y > 0 then
|
||||
|
||||
-- apply gravity when moving up
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = DEFAULT_FALL_SPEED,
|
||||
z = 0
|
||||
})
|
||||
|
||||
elseif v.y <= 0 and v.y > self.fall_speed then
|
||||
|
||||
-- fall downwards at set speed
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = self.fall_speed,
|
||||
z = 0
|
||||
})
|
||||
else
|
||||
-- stop accelerating once max fall speed hit
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[node_ok(pos).name].groups.lava then
|
||||
|
||||
if self.floats_on_lava == 1 then
|
||||
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
-- in water then float up
|
||||
if minetest.registered_nodes[node_ok(pos).name].groups.water then
|
||||
|
||||
if self.floats == 1 then
|
||||
|
||||
self.object:set_acceleration({
|
||||
x = 0,
|
||||
y = -self.fall_speed / (math.max(1, v.y) ^ 2),
|
||||
z = 0
|
||||
})
|
||||
end
|
||||
else
|
||||
|
||||
-- fall damage onto solid ground
|
||||
if self.fall_damage == 1
|
||||
and self.object:get_velocity().y == 0 then
|
||||
local n = node_ok(vector.offset(pos,0,-1,0)).name
|
||||
local d = (self.old_y or 0) - self.object:get_pos().y
|
||||
|
||||
if d > 5 and n ~= "air" and n ~= "ignore" then
|
||||
local add = minetest.get_item_group(self.standing_on, "fall_damage_add_percent")
|
||||
local damage = d - 5
|
||||
if add ~= 0 then
|
||||
damage = damage + damage * (add/100)
|
||||
end
|
||||
self:damage_mob("fall",damage)
|
||||
end
|
||||
|
||||
self.old_y = self.object:get_pos().y
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_water_flow()
|
||||
-- Add water flowing for mobs from mcl_item_entity
|
||||
local p, node, nn, def
|
||||
p = self.object:get_pos()
|
||||
node = minetest.get_node_or_nil(p)
|
||||
if node then
|
||||
nn = node.name
|
||||
def = minetest.registered_nodes[nn]
|
||||
end
|
||||
|
||||
-- Move item around on flowing liquids
|
||||
if def and def.liquidtype == "flowing" then
|
||||
|
||||
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
|
||||
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
|
||||
Luckily, this is exactly what we need if we only care about water, which has this flowing distance. ]]
|
||||
local vec = flowlib.quick_flow(p, node)
|
||||
-- Just to make sure we don't manipulate the speed for no reason
|
||||
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
|
||||
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
|
||||
local f = 1.39
|
||||
-- Set new item moving speed into the direciton of the liquid
|
||||
local newv = vector.multiply(vec, f)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = newv.x, y = -0.22, z = newv.z})
|
||||
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
return
|
||||
end
|
||||
elseif self._flowing == true then
|
||||
-- Disable flowing physics if not on/in flowing liquid
|
||||
self._flowing = false
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_dying()
|
||||
if ((self.state and self.state=="die") or self:check_for_death()) and not self.animation.die_end then
|
||||
local rot = self.object:get_rotation()
|
||||
rot.z = ((math.pi/2-rot.z)*.2)+rot.z
|
||||
self.object:set_rotation(rot)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function mob_class:check_suspend()
|
||||
if not self:player_in_active_range() then
|
||||
local pos = self.object:get_pos()
|
||||
local node_under = node_ok(vector.offset(pos,0,-1,0)).name
|
||||
local acc = self.object:get_acceleration()
|
||||
self:set_animation( "stand", true)
|
||||
if acc.y > 0 or node_under ~= "air" then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
self.object:set_velocity(vector.new(0,0,0))
|
||||
end
|
||||
if acc.y == 0 and node_under == "air" then
|
||||
self:falling(pos)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
|
@ -1,7 +1,4 @@
|
|||
--lua locals
|
||||
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
|
||||
local mob_class = mcl_mobs.mob_class
|
||||
|
||||
local get_node = minetest.get_node
|
||||
local get_item_group = minetest.get_item_group
|
||||
local get_node_light = minetest.get_node_light
|
||||
|
@ -28,19 +25,15 @@ local table_remove = table.remove
|
|||
local pairs = pairs
|
||||
local dbg_spawn_attempts = 0
|
||||
local dbg_spawn_succ = 0
|
||||
local dbg_spawn_counts = {}
|
||||
-- range for mob count
|
||||
local aoc_range = 136
|
||||
local remove_far = true
|
||||
|
||||
local mob_cap = {
|
||||
monster = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
|
||||
animal = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
|
||||
ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
|
||||
water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 5, --currently unused
|
||||
water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20, --currently unused
|
||||
player = tonumber(minetest.settings:get("mcl_mob_cap_player")) or 75,
|
||||
total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
|
||||
monster = minetest.settings:get_bool("mcl_mob_cap_monster") or 70,
|
||||
animal = minetest.settings:get_bool("mcl_mob_cap_animal") or 10,
|
||||
ambient = minetest.settings:get_bool("mcl_mob_cap_ambient") or 15,
|
||||
water = minetest.settings:get_bool("mcl_mob_cap_water") or 5, --currently unused
|
||||
water_ambient = minetest.settings:get_bool("mcl_mob_cap_water_ambient") or 20, --currently unused
|
||||
}
|
||||
|
||||
--do mobs spawn?
|
||||
|
@ -244,17 +237,6 @@ local function count_mobs_total(mob_type)
|
|||
return num
|
||||
end
|
||||
|
||||
local function count_mobs_total_cap(mob_type)
|
||||
local num = 0
|
||||
for _,l in pairs(minetest.luaentities) do
|
||||
if l.is_mob then
|
||||
if ( mob_type == nil or l.type == mob_type ) and l.can_despawn and not l.nametag then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
-- global functions
|
||||
|
||||
|
@ -436,38 +418,11 @@ local function get_water_spawn(p)
|
|||
end
|
||||
end
|
||||
|
||||
local function has_room(self,pos)
|
||||
local cb = self.collisionbox
|
||||
local nodes = {}
|
||||
if self.fly_in then
|
||||
local t = type(self.fly_in)
|
||||
if t == "table" then
|
||||
nodes = table.copy(self.fly_in)
|
||||
elseif t == "string" then
|
||||
table.insert(nodes,self.fly_in)
|
||||
end
|
||||
end
|
||||
table.insert(nodes,"air")
|
||||
local x = cb[4] - cb[1]
|
||||
local y = cb[5] - cb[2]
|
||||
local z = cb[6] - cb[3]
|
||||
local r = math.ceil(x * y * z)
|
||||
local p1 = vector.offset(pos,cb[1],cb[2],cb[3])
|
||||
local p2 = vector.offset(pos,cb[4],cb[5],cb[6])
|
||||
local n = #minetest.find_nodes_in_area(p1,p2,nodes) or 0
|
||||
if r > n then
|
||||
minetest.log("warning","[mcl_mobs] No room for mob "..self.name.." at "..minetest.pos_to_string(vector.round(pos)))
|
||||
return false
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function spawn_check(pos,spawn_def,ignore_caps)
|
||||
local function spawn_check(pos,spawn_def)
|
||||
if not spawn_def then return end
|
||||
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
local mob_def = minetest.registered_entities[spawn_def.name]
|
||||
local mob_type = mob_def.type
|
||||
local mob_type = minetest.registered_entities[spawn_def.name].type
|
||||
local gotten_node = get_node(pos).name
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
|
@ -480,33 +435,29 @@ local function spawn_check(pos,spawn_def,ignore_caps)
|
|||
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
local has_room = #minetest.find_nodes_in_area(pos,vector.offset(pos,0,1,0),{"air"}) or 0 >= 2
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||
local mob_count_wide = 0
|
||||
|
||||
local mob_count = 0
|
||||
if not ignore_caps then
|
||||
mob_count = count_mobs(pos,32,mob_type)
|
||||
mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
||||
end
|
||||
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
||||
local mob_count = count_mobs(pos,32,mob_type)
|
||||
|
||||
if pos and spawn_def
|
||||
and ( mob_count_wide < (mob_cap[mob_type] or 15) )
|
||||
and ( mob_count < 5 )
|
||||
and mob_count_wide < (mob_cap[mob_type] or 15)
|
||||
and mob_count < 5
|
||||
and pos.y >= spawn_def.min_height
|
||||
and pos.y <= spawn_def.max_height
|
||||
and spawn_def.dimension == dimension
|
||||
and biome_check(spawn_def.biomes, gotten_biome)
|
||||
and (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and has_room(mob_def,pos)
|
||||
and (spawn_def.type_of_spawning ~= "ground" or has_room)
|
||||
and (spawn_def.check_position and spawn_def.check_position(pos) or true)
|
||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||
and (spawn_def.type_of_spawning ~= "water" or is_water)
|
||||
and ( not spawn_protected or not minetest.is_protected(pos, "") )
|
||||
and ( not spawn_protected or not minetest.is_protected(s, "") )
|
||||
and not is_bedrock then
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(pos)
|
||||
|
@ -522,11 +473,6 @@ function mcl_mobs.spawn(pos,id)
|
|||
if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
|
||||
return false
|
||||
end
|
||||
if not dbg_spawn_counts[def.name] then
|
||||
dbg_spawn_counts[def.name] = 1
|
||||
else
|
||||
dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
|
||||
end
|
||||
return minetest.add_entity(pos, def.name)
|
||||
end
|
||||
|
||||
|
@ -542,7 +488,7 @@ local function spawn_group(p,mob,spawn_on,group_max,group_min)
|
|||
end
|
||||
for i = 1, math.random(group_min,group_max) do
|
||||
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||
if spawn_check(nn[math.random(#nn)],mob,true) then
|
||||
if spawn_check(nn[math.random(#nn)],mob) then
|
||||
if mob.type_of_spawning == "water" then
|
||||
sp = get_water_spawn(sp)
|
||||
end
|
||||
|
@ -555,77 +501,15 @@ end
|
|||
|
||||
mcl_mobs.spawn_group = spawn_group
|
||||
|
||||
local S = minetest.get_translator("mcl_mobs")
|
||||
|
||||
minetest.register_chatcommand("spawn_mob",{
|
||||
privs = { debug = true },
|
||||
description=S("spawn_mob is a chatcommand that allows you to type in the name of a mob without 'typing mobs_mc:' all the time like so; 'spawn_mob spider'. however, there is more you can do with this special command, currently you can edit any number, boolian, and string variable you choose with this format: spawn_mob 'any_mob:var<mobs_variable=variable_value>:'. any_mob being your mob of choice, mobs_variable being the variable, and variable value being the value of the chosen variable. and example of this format: \n spawn_mob skeleton:var<passive=true>:\n this would spawn a skeleton that wouldn't attack you. REMEMBER-THIS> when changing a number value always prefix it with 'NUM', example: \n spawn_mob skeleton:var<jump_height=NUM10>:\n this setting the skelly's jump height to 10. if you want to make multiple changes to a mob, you can, example: \n spawn_mob skeleton:var<passive=true>::var<jump_height=NUM10>::var<fly_in=air>::var<fly=true>:\n etc."),
|
||||
func = function(n,param)
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
|
||||
local modifiers = {}
|
||||
for capture in string.gmatch(param, "%:(.-)%:") do
|
||||
table.insert(modifiers, ":"..capture)
|
||||
if mcl_mobs.spawn(pos,param) then
|
||||
return true, param.." spawned at "..minetest.pos_to_string(pos),
|
||||
minetest.log("action", n.." spawned "..param.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
|
||||
local mod1 = string.find(param, ":")
|
||||
|
||||
|
||||
|
||||
local mobname = param
|
||||
if mod1 then
|
||||
mobname = string.sub(param, 1, mod1-1)
|
||||
end
|
||||
|
||||
local mob = mcl_mobs.spawn(pos,mobname)
|
||||
|
||||
for c=1, #modifiers do
|
||||
modifs = modifiers[c]
|
||||
|
||||
local mod1 = string.find(modifs, ":")
|
||||
local mod_start = string.find(modifs, "<")
|
||||
local mod_vals = string.find(modifs, "=")
|
||||
local mod_end = string.find(modifs, ">")
|
||||
local mod_end = string.find(modifs, ">")
|
||||
if mob then
|
||||
local mob_entity = mob:get_luaentity()
|
||||
if string.sub(modifs, mod1+1, mod1+3) == "var" then
|
||||
if mod1 and mod_start and mod_vals and mod_end then
|
||||
local variable = string.sub(modifs, mod_start+1, mod_vals-1)
|
||||
local value = string.sub(modifs, mod_vals+1, mod_end-1)
|
||||
|
||||
number_tag = string.find(value, "NUM")
|
||||
if number_tag then
|
||||
value = tonumber(string.sub(value, 4, -1))
|
||||
end
|
||||
|
||||
if value == "true" then
|
||||
value = true
|
||||
elseif value == "false" then
|
||||
value = false
|
||||
end
|
||||
|
||||
if not mob_entity[variable] then
|
||||
minetest.log("warning", n.." mob variable "..variable.." previously unset")
|
||||
end
|
||||
|
||||
mob_entity[variable] = value
|
||||
|
||||
else
|
||||
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing paramaters")
|
||||
end
|
||||
else
|
||||
minetest.log("warning", n.." couldn't modify "..mobname.." at "..minetest.pos_to_string(pos).. ", missing modification type")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
if mob then
|
||||
return true, mobname.." spawned at "..minetest.pos_to_string(pos),
|
||||
minetest.log("action", n.." spawned "..mobname.." at "..minetest.pos_to_string(pos))
|
||||
end
|
||||
return false, "Couldn't spawn "..mobname
|
||||
return false, "Couldn't spawn "..param
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -663,8 +547,6 @@ if mobs_spawn then
|
|||
step_chance = step_chance + mob_chance
|
||||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
--minetest.log(mob_def.name.." "..step_chance.. " "..mob_chance)
|
||||
if mob_def and mob_def.name and minetest.registered_entities[mob_def.name] then
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
|
@ -672,28 +554,30 @@ if mobs_spawn then
|
|||
if mob_def.type_of_spawning == "water" then
|
||||
spawning_position = get_water_spawn(spawning_position)
|
||||
if not spawning_position then
|
||||
minetest.log("warning","[mcl_mobs] no water spawn for mob "..mob_def.name.." found at "..minetest.pos_to_string(vector.round(pos)))
|
||||
return
|
||||
end
|
||||
end
|
||||
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(spawning_position) then
|
||||
minetest.log("warning","[mcl_mobs] mob "..mob_def.name.." refused to spawn at "..minetest.pos_to_string(vector.round(spawning_position)))
|
||||
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
|
||||
return
|
||||
end
|
||||
--everything is correct, spawn mob
|
||||
local object
|
||||
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
minetest.log("action", "[mcl_mobs] A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
||||
|
||||
else
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns on " ..minetest.get_node(vector.offset(spawning_position,0,-1,0)).name .." at ".. minetest.pos_to_string(spawning_position, 1))
|
||||
minetest.log("action", "[mcl_mobs] Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
|
||||
end
|
||||
object = mcl_mobs.spawn(spawning_position, mob_def.name)
|
||||
end
|
||||
|
||||
|
||||
if object then
|
||||
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
|
||||
end
|
||||
end
|
||||
current_summary_chance = current_summary_chance - mob_chance
|
||||
|
@ -709,52 +593,23 @@ if mobs_spawn then
|
|||
timer = timer + dtime
|
||||
if timer < 10 then return end
|
||||
timer = 0
|
||||
local players = get_connected_players()
|
||||
local total_mobs = count_mobs_total_cap()
|
||||
if total_mobs > mob_cap.total or total_mobs > #players * mob_cap.player then
|
||||
minetest.log("action","[mcl_mobs] global mob cap reached. no cycle spawning.")
|
||||
return
|
||||
end --mob cap per player
|
||||
for _, player in pairs(players) do
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local pos = player:get_pos()
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
-- ignore void and unloaded area
|
||||
if dimension ~= "void" and dimension ~= "default" then
|
||||
local y_min, y_max = decypher_limits(pos.y)
|
||||
for i = 1, math_random(1, 4) do
|
||||
spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
function mob_class:check_despawn(pos)
|
||||
-- Despawning: when lifetimer expires, remove mob
|
||||
if remove_far
|
||||
and self.can_despawn == true
|
||||
and ((not self.nametag) or (self.nametag == ""))
|
||||
and self.state ~= "attack"
|
||||
and self.following == nil then
|
||||
if self.despawn_immediately or self.lifetimer <= 0 then
|
||||
if logging then
|
||||
minetest.log("action", "[mcl_mobs] Mob "..self.name.." despawns at "..minetest.pos_to_string(pos, 1) .. " lifetimer ran out")
|
||||
end
|
||||
mcl_burning.extinguish(self.object)
|
||||
self.object:remove()
|
||||
return true
|
||||
elseif self.lifetimer <= 10 then
|
||||
if math.random(10) < 4 then
|
||||
self.despawn_immediately = true
|
||||
else
|
||||
self.lifetimer = 20
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
minetest.chat_send_player(n,dump(dbg_spawn_counts))
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
|
||||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||
|
|
|
@ -58,7 +58,6 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
|
|||
|
||||
### Peaceful mobs
|
||||
|
||||
* Axolotl
|
||||
* Chicken
|
||||
* Cow
|
||||
* Pig
|
||||
|
|
|
@ -1,181 +0,0 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local axolotl = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = false,
|
||||
hp_min = 14,
|
||||
hp_max = 14,
|
||||
xp_min = 1,
|
||||
xp_max = 7,
|
||||
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = -1,
|
||||
head_eye_height = -0.5,
|
||||
horrizonatal_head_height = 0,
|
||||
curiosity = 10,
|
||||
head_yaw="z",
|
||||
|
||||
armor = 100,
|
||||
rotate = 180,
|
||||
spawn_in_group_min = 1,
|
||||
spawn_in_group = 4,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.5, 0.0, -0.5, 0.5, 0.8, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_axolotl.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_axolotl_brown.png"},
|
||||
{"mobs_mc_axolotl_yellow.png"},
|
||||
{"mobs_mc_axolotl_green.png"},
|
||||
{"mobs_mc_axolotl_pink.png"},
|
||||
{"mobs_mc_axolotl_black.png"},
|
||||
{"mobs_mc_axolotl_purple.png"},
|
||||
{"mobs_mc_axolotl_white.png"}
|
||||
},
|
||||
sounds = {
|
||||
random = "mobs_mc_axolotl",
|
||||
damage = "mobs_mc_axolotl_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {-- Stand: 1-20; Walk: 20-60; Swim: 61-81
|
||||
stand_start = 61, stand_end = 81, stand_speed = 15,
|
||||
walk_start = 61, walk_end = 81, walk_speed = 15,
|
||||
run_start = 61, run_end = 81, run_speed = 20,
|
||||
},
|
||||
|
||||
follow = {
|
||||
"mcl_fishing:clownfish_raw"
|
||||
},
|
||||
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
local bn = clicker:get_wielded_item():get_name()
|
||||
if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
|
||||
if clicker:set_wielded_item("mcl_buckets:bucket_axolotl") then
|
||||
local it = clicker:get_wielded_item()
|
||||
local m = it:get_meta()
|
||||
m:set_string("properties",minetest.serialize(self.object:get_properties()))
|
||||
clicker:set_wielded_item(it)
|
||||
self.object:remove()
|
||||
end
|
||||
awards.unlock(clicker:get_player_name(), "mcl:cutestPredator")
|
||||
return
|
||||
end
|
||||
if self:feed_tame(clicker, 1, true, false) then return end
|
||||
end,
|
||||
makes_footstep_sound = false,
|
||||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
breathes_in_water = true,
|
||||
jump = true,
|
||||
damage = 2,
|
||||
reach = 2,
|
||||
attack_type = "dogfight",
|
||||
attack_animals = true,
|
||||
specific_attack = {
|
||||
"extra_mobs_cod",
|
||||
"mobs_mc:sheep",
|
||||
"extra_mobs_glow_squid",
|
||||
"extra_mobs_salmon",
|
||||
"extra_mobs_tropical_fish",
|
||||
"mobs_mc_squid"
|
||||
},
|
||||
runaway = true,
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:axolotl", axolotl)
|
||||
|
||||
local water = 0
|
||||
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:axolotl",
|
||||
"overworld",
|
||||
"water",
|
||||
{
|
||||
"Swampland",
|
||||
"MushroomIsland",
|
||||
"RoofedForest",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"SavannaM_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"Forest_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
"LushCaves",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:axolotl", S("Axolotl"), "#e890bf", "#b83D7e", 0)
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:bat", {
|
||||
mcl_mobs:register_mob("mobs_mc:bat", {
|
||||
description = S("Bat"),
|
||||
type = "animal",
|
||||
spawn_class = "ambient",
|
||||
|
@ -144,4 +144,4 @@ mobs_mc.water_level-1)
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:bat", S("Bat"), "#4c3e30", "#0f0f0f", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
|
||||
|
|
|
@ -12,7 +12,7 @@ local mod_target = minetest.get_modpath("mcl_target")
|
|||
--###################
|
||||
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:blaze", {
|
||||
mcl_mobs:register_mob("mobs_mc:blaze", {
|
||||
description = S("Blaze"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -26,12 +26,6 @@ mcl_mobs.register_mob("mobs_mc:blaze", {
|
|||
rotate = -180,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_blaze.b3d",
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 4,
|
||||
head_eye_height = 3.5,
|
||||
curiosity = 10,
|
||||
head_yaw_offset = 180,
|
||||
head_pitch_multiplier=-1,
|
||||
textures = {
|
||||
{"mobs_mc_blaze.png"},
|
||||
},
|
||||
|
@ -153,7 +147,7 @@ mcl_vars.mg_nether_min,
|
|||
mcl_vars.mg_nether_max)
|
||||
|
||||
-- Blaze fireball
|
||||
mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
|
||||
mcl_mobs:register_arrow("mobs_mc:blaze_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.3, y = 0.3},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
|
@ -208,4 +202,4 @@ mcl_mobs.register_arrow("mobs_mc:blaze_fireball", {
|
|||
})
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:blaze", S("Blaze"), "#f6b201", "#fff87e", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:blaze", S("Blaze"), "mobs_mc_spawn_icon_blaze.png", 0)
|
||||
|
|
|
@ -8,7 +8,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:chicken", {
|
||||
mcl_mobs:register_mob("mobs_mc:chicken", {
|
||||
description = S("Chicken"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
@ -20,18 +20,12 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
|
|||
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
|
||||
runaway = true,
|
||||
floats = 1,
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 4,
|
||||
head_eye_height = 1.5,
|
||||
horrizonatal_head_height = -.3,
|
||||
curiosity = 10,
|
||||
head_yaw="z",
|
||||
visual_size = {x=1,y=1},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_chicken.b3d",
|
||||
textures = {
|
||||
{"mobs_mc_chicken.png"},
|
||||
},
|
||||
visual_size = {x=2.2, y=2.2},
|
||||
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
|
@ -64,15 +58,12 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 25, walk_speed = 25, run_speed = 50,
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 20, walk_speed = 25,
|
||||
run_start = 0, run_end = 20, run_speed = 50,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 31, stand_end = 31,
|
||||
walk_start = 31, walk_end = 51, walk_speed = 37,
|
||||
run_start = 31, run_end = 51, run_speed = 75,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
},
|
||||
|
||||
follow = {
|
||||
"mcl_farming:wheat_seeds",
|
||||
"mcl_farming:melon_seeds",
|
||||
|
@ -83,7 +74,7 @@ mcl_mobs.register_mob("mobs_mc:chicken", {
|
|||
fear_height = 4,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if self:feed_tame(clicker, 1, true, false) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
end,
|
||||
|
@ -163,4 +154,4 @@ mobs_mc.water_level,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:chicken", S("Chicken"), "#a1a1a1", "#ff0000", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
|
||||
|
|
|
@ -102,8 +102,7 @@ local cod = {
|
|||
end
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
local bn = clicker:get_wielded_item():get_name()
|
||||
if bn == "mcl_buckets:bucket_water" or bn == "mcl_buckets:bucket_river_water" then
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_buckets:bucket_cod")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
|
@ -111,7 +110,7 @@ local cod = {
|
|||
end
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:cod", cod)
|
||||
mcl_mobs:register_mob("mobs_mc:cod", cod)
|
||||
|
||||
|
||||
--spawning TODO: in schools
|
||||
|
@ -272,4 +271,4 @@ water-16,
|
|||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs.register_egg("mobs_mc:cod", S("Cod"), "#c1a76a", "#e5c48b", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:cod", S("Cod"), "extra_mobs_spawn_icon_cod.png", 0)
|
||||
|
|
|
@ -6,26 +6,18 @@ local cow_def = {
|
|||
description = S("Cow"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
passive = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
|
||||
spawn_in_group = 8,
|
||||
spawn_in_group_min = 3,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_cow.b3d",
|
||||
textures = { {
|
||||
"mobs_mc_cow.png",
|
||||
"blank.png",
|
||||
}, },
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 10,
|
||||
head_eye_height = 1.1,
|
||||
horrizonatal_head_height=-1.8,
|
||||
curiosity = 2,
|
||||
head_yaw="z",
|
||||
visual_size = {x=2.8, y=2.8},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
drops = {
|
||||
|
@ -49,17 +41,14 @@ local cow_def = {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 30,
|
||||
run_start = 0, run_end = 40, run_speed = 40,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 41, stand_end = 41,
|
||||
walk_start = 41, walk_end = 81, walk_speed = 45,
|
||||
run_start = 41, run_end = 81, run_speed = 60,
|
||||
stand_speed = 25, walk_speed = 40,
|
||||
run_speed = 60, stand_start = 0,
|
||||
stand_end = 0, walk_start = 0,
|
||||
walk_end = 40, run_start = 0,
|
||||
run_end = 40,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if self:feed_tame(clicker, 1, true, false) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
|
@ -88,16 +77,17 @@ local cow_def = {
|
|||
fear_height = 4,
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:cow", cow_def)
|
||||
mcl_mobs:register_mob("mobs_mc:cow", cow_def)
|
||||
|
||||
-- Mooshroom
|
||||
local mooshroom_def = table.copy(cow_def)
|
||||
mooshroom_def.description = S("Mooshroom")
|
||||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.spawn_in_group_min = 4
|
||||
mooshroom_def.spawn_in_group = 8
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if self:feed_tame(clicker, 1, true, false) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
|
@ -153,17 +143,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
|
|||
end
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
|
||||
mooshroom_def.on_lightning_strike = function(self, pos, pos2, objects)
|
||||
if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
|
||||
self.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
|
||||
else
|
||||
self.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
|
||||
end
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
return true
|
||||
end
|
||||
mcl_mobs.register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
mcl_mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
|
||||
|
||||
|
||||
-- Spawning
|
||||
|
@ -231,5 +211,5 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn egg
|
||||
mcl_mobs.register_egg("mobs_mc:cow", S("Cow"), "#443626", "#a1a1a1", 0)
|
||||
mcl_mobs.register_egg("mobs_mc:mooshroom", S("Mooshroom"), "#a00f10", "#b7b7b7", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
|
||||
|
|
|
@ -9,7 +9,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:creeper", {
|
||||
mcl_mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group = 1,
|
||||
|
@ -21,9 +21,6 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
|||
pathfinding = 1,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_creeper.b3d",
|
||||
head_swivel = "Head_Control",
|
||||
bone_eye_height = 2.35,
|
||||
curiosity = 2,
|
||||
textures = {
|
||||
{"mobs_mc_creeper.png",
|
||||
"mobs_mc_empty.png"},
|
||||
|
@ -81,7 +78,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
|||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -133,7 +130,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
|
|||
view_range = 16,
|
||||
})
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
||||
mcl_mobs:register_mob("mobs_mc:creeper_charged", {
|
||||
description = S("Creeper"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -203,7 +200,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
|||
if self._forced_explosion_countdown_timer ~= nil then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -219,10 +216,6 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
|
|||
end
|
||||
end
|
||||
end,
|
||||
on_lightning_strike = function(self, pos, pos2, objects)
|
||||
mcl_util.replace_mob(self.object, "mobs_mc:creeper_charged")
|
||||
return true
|
||||
end,
|
||||
maxdrops = 2,
|
||||
drops = {
|
||||
{name = "mcl_mobitems:gunpowder",
|
||||
|
@ -411,4 +404,4 @@ mcl_vars.mg_overworld_min,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
|
||||
|
|
1
mods/ENTITIES/mobs_mc/depends.txt
Normal file
|
@ -0,0 +1 @@
|
|||
mcl_mobs
|
|
@ -92,7 +92,7 @@ local dolphin = {
|
|||
end,
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:dolphin", dolphin)
|
||||
mcl_mobs:register_mob("mobs_mc:dolphin", dolphin)
|
||||
|
||||
|
||||
--spawning TO DO: in schools
|
||||
|
@ -250,4 +250,4 @@ water-16,
|
|||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs.register_egg("mobs_mc:dolphin", S("Dolphin"), "#223b4d", "#f9f9f9", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:dolphin", S("Dolphin"), "extra_mobs_spawn_icon_dolphin.png", 0)
|
||||
|
|
|
@ -48,7 +48,7 @@ local function check_pos(self)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:enderdragon", {
|
||||
mcl_mobs:register_mob("mobs_mc:enderdragon", {
|
||||
description = S("Ender Dragon"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -142,7 +142,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
|
|||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
|
||||
-- dragon fireball (projectile)
|
||||
mcl_mobs.register_arrow("mobs_mc:dragon_fireball", {
|
||||
mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1.25, y = 1.25},
|
||||
textures = {"mobs_mc_dragon_fireball.png"},
|
||||
|
@ -166,11 +166,10 @@ mcl_mobs.register_arrow("mobs_mc:dragon_fireball", {
|
|||
|
||||
-- node hit, explode
|
||||
hit_node = function(self, pos, node)
|
||||
mcl_mobs.mob_class.boom(self,pos, 2)
|
||||
mcl_mobs:boom(self, pos, 2)
|
||||
end
|
||||
})
|
||||
|
||||
mcl_mobs.register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "#252525", "#b313c9", 0, true)
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
|
||||
|
||||
mcl_wip.register_wip_item("mobs_mc:enderdragon")
|
||||
|
|
|
@ -24,25 +24,7 @@
|
|||
-- added rain damage.
|
||||
-- fixed the grass_with_dirt issue.
|
||||
|
||||
minetest.register_entity("mobs_mc:ender_eyes", {
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_spider.b3d",
|
||||
visual_size = {x=1.01/3, y=1.01/3},
|
||||
textures = {
|
||||
"mobs_mc_enderman_eyes.png",
|
||||
},
|
||||
on_step = function(self)
|
||||
if self and self.object then
|
||||
if not self.object:get_attach() then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
glow = 50,
|
||||
})
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
local enable_damage = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
local telesound = function(pos, is_source)
|
||||
local snd
|
||||
|
@ -237,25 +219,9 @@ local select_enderman_animation = function(animation_type)
|
|||
end
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local psdefs = {{
|
||||
amount = 5,
|
||||
minpos = vector.new(-0.6,0,-0.6),
|
||||
maxpos = vector.new(0.6,3,0.6),
|
||||
minvel = vector.new(-0.25,-0.25,-0.25),
|
||||
maxvel = vector.new(0.25,0.25,0.25),
|
||||
minacc = vector.new(-0.5,-0.5,-0.5),
|
||||
maxacc = vector.new(0.5,0.5,0.5),
|
||||
minexptime = 0.2,
|
||||
maxexptime = 3,
|
||||
minsize = 0.2,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
time = 0,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
}}
|
||||
local spawners = {}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:enderman", {
|
||||
mcl_mobs:register_mob("mobs_mc:enderman", {
|
||||
description = S("Enderman"),
|
||||
type = "monster",
|
||||
spawn_class = "passive",
|
||||
|
@ -271,19 +237,6 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
textures = create_enderman_textures(),
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
on_spawn = function(self)
|
||||
local spider_eyes=false
|
||||
for n = 1, #self.object:get_children() do
|
||||
local obj = self.object:get_children()[n]
|
||||
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
|
||||
spider_eyes = true
|
||||
end
|
||||
end
|
||||
if not spider_eyes then
|
||||
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
|
||||
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
|
||||
end
|
||||
end,
|
||||
sounds = {
|
||||
-- TODO: Custom war cry sound
|
||||
war_cry = "mobs_sandmonster",
|
||||
|
@ -296,7 +249,6 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
run_velocity = 3.4,
|
||||
damage = 7,
|
||||
reach = 2,
|
||||
particlespawners = psdefs,
|
||||
drops = {
|
||||
{name = "mcl_throwing:ender_pearl",
|
||||
chance = 1,
|
||||
|
@ -310,8 +262,44 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
-- PARTICLE BEHAVIOUR HERE.
|
||||
local enderpos = self.object:get_pos()
|
||||
if self._particle_timer and self._particle_timer >= 1 then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if not spawners[player] then spawners[player] = {} end
|
||||
local dst = vector.distance(player:get_pos(),enderpos)
|
||||
if dst < 128 and not spawners[player][self.object] then
|
||||
self._particle_timer = 0
|
||||
spawners[player][self.object] = minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
minpos = vector.new(-0.6,0,-0.6),
|
||||
maxpos = vector.new(0.6,3,0.6),
|
||||
minvel = vector.new(-0.25,-0.25,-0.25),
|
||||
maxvel = vector.new(0.25,0.25,0.25),
|
||||
minacc = vector.new(-0.5,-0.5,-0.5),
|
||||
maxacc = vector.new(0.5,0.5,0.5),
|
||||
minexptime = 0.2,
|
||||
maxexptime = 3,
|
||||
minsize = 0.2,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
time = 0,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
attached = self.object,
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
elseif dst > 128 and spawners[player][self.object] then
|
||||
minetest.delete_particlespawner(spawners[player][self.object])
|
||||
spawners[player][self.object] = nil
|
||||
end
|
||||
end
|
||||
elseif not self._particle_timer then
|
||||
self._particle_timer = 0
|
||||
end
|
||||
self._particle_timer = self._particle_timer + dtime
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
enderpos = self.object:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||
if dim == "overworld" then
|
||||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||
|
@ -394,7 +382,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
-- self:teleport(nil)
|
||||
-- self.state = ""
|
||||
--else
|
||||
if self.attack ~= nil and enable_damage then
|
||||
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
|
||||
self.state = 'attack'
|
||||
end
|
||||
--end
|
||||
|
@ -497,7 +485,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
self.base_texture = create_enderman_textures(block_type, self._taken_node)
|
||||
self.object:set_properties({ textures = self.base_texture })
|
||||
self.animation = select_enderman_animation("block")
|
||||
self:set_animation(self.animation.current)
|
||||
mcl_mobs:set_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.dug then
|
||||
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -520,7 +508,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
local def = minetest.registered_nodes[self._taken_node]
|
||||
-- Update animation accordingly (removes visible block)
|
||||
self.animation = select_enderman_animation("normal")
|
||||
self:set_animation(self.animation.current)
|
||||
mcl_mobs:set_animation(self, self.animation.current)
|
||||
if def.sounds and def.sounds.place then
|
||||
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
|
||||
end
|
||||
|
@ -629,6 +617,15 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
|
|||
attack_type = "dogfight",
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
if not spawners[player] then return end
|
||||
for _,s in pairs(spawners[player]) do
|
||||
minetest.delete_particlespawner(s)
|
||||
end
|
||||
spawners[player] = nil
|
||||
end)
|
||||
|
||||
|
||||
-- End spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:enderman",
|
||||
|
@ -832,4 +829,4 @@ mcl_vars.mg_nether_min,
|
|||
mcl_vars.mg_nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:enderman", S("Enderman"), "#252525", "#151515", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:endermite", {
|
||||
mcl_mobs:register_mob("mobs_mc:endermite", {
|
||||
description = S("Endermite"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -38,4 +38,4 @@ mcl_mobs.register_mob("mobs_mc:endermite", {
|
|||
reach = 1,
|
||||
})
|
||||
|
||||
mcl_mobs.register_egg("mobs_mc:endermite", S("Endermite"), "#161616", "#6d6d6d", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)
|
||||
|
|
|
@ -10,7 +10,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
--###################
|
||||
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:ghast", {
|
||||
mcl_mobs:register_mob("mobs_mc:ghast", {
|
||||
description = S("Ghast"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -103,7 +103,7 @@ mcl_vars.mg_nether_min,
|
|||
mcl_vars.mg_nether_max)
|
||||
|
||||
-- fireball (projectile)
|
||||
mcl_mobs.register_arrow("mobs_mc:fireball", {
|
||||
mcl_mobs:register_arrow("mobs_mc:fireball", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 1, y = 1},
|
||||
textures = {"mcl_fire_fire_charge.png"},
|
||||
|
@ -118,9 +118,9 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
|||
}, nil)
|
||||
local p = self.object:get_pos()
|
||||
if p then
|
||||
mcl_mobs.mob_class.boom(self,p, 1, true)
|
||||
mcl_mobs:boom(self, p, 1, true)
|
||||
else
|
||||
mcl_mobs.mob_class.boom(self,player:get_pos(), 1, true)
|
||||
mcl_mobs:boom(self, player:get_pos(), 1, true)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -129,11 +129,11 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
|||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 6},
|
||||
}, nil)
|
||||
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
|
||||
mcl_mobs:boom(self, self.object:get_pos(), 1, true)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
mcl_mobs.mob_class.boom(self,pos, 1, true)
|
||||
mcl_mobs:boom(self, pos, 1, true)
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -141,4 +141,4 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:ghast", S("Ghast"), "#f9f9f9", "#bcbcbc", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
|
||||
|
|
|
@ -1,246 +0,0 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local base_psdef = {
|
||||
amount = 8,
|
||||
time=0,
|
||||
minpos = vector.new(-1,-1,-1),
|
||||
maxpos = vector.new(1,1,1),
|
||||
minvel = vector.new(-0.25,-0.25,-0.25),
|
||||
maxvel = vector.new(0.25,0.25,0.25),
|
||||
minacc = vector.new(-0.5,-0.5,-0.5),
|
||||
maxacc = vector.new(0.5,0.5,0.5),
|
||||
minexptime = 1,
|
||||
maxexptime = 2,
|
||||
minsize = 0.8,
|
||||
maxsize= 1.5,
|
||||
glow = 5,
|
||||
collisiondetection = true,
|
||||
collision_removal = true,
|
||||
}
|
||||
local psdefs = {}
|
||||
for i=1,4 do
|
||||
local p = table.copy(base_psdef)
|
||||
p.texture = "extra_mobs_glow_squid_glint"..i..".png"
|
||||
table.insert(psdefs,p)
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:glow_squid", {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 0,
|
||||
-- tilt_swim breaks the animations.
|
||||
--tilt_swim = true,
|
||||
-- FIXME: If the qlow squid is near the floor, it turns black
|
||||
collisionbox = { -0.4, 0.0, -0.4, 0.4, 0.9, 0.4 },
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_glow_squid.b3d",
|
||||
textures = {
|
||||
{ "extra_mobs_glow_squid.png" }
|
||||
},
|
||||
sounds = {
|
||||
damage = { name = "mobs_mc_squid_hurt", gain = 0.3 },
|
||||
death = { name = "mobs_mc_squid_death", gain = 0.4 },
|
||||
flop = "mobs_mc_squid_flop",
|
||||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_start = 1,
|
||||
stand_end = 60,
|
||||
walk_start = 1,
|
||||
walk_end = 60,
|
||||
run_start = 1,
|
||||
run_end = 60,
|
||||
},
|
||||
drops = {
|
||||
{ name = "mcl_mobitems:glow_ink_sac",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 3,
|
||||
looting = "common", },
|
||||
},
|
||||
visual_size = { x = 3, y = 3 },
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
fly = true,
|
||||
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
|
||||
-- don't add "mcl_core:water_flowing", or it won't move vertically.
|
||||
|
||||
glow = minetest.LIGHT_MAX,
|
||||
particlespawners = psdefs,
|
||||
})
|
||||
|
||||
-- spawning
|
||||
local water = mobs_mc.water_level - 1
|
||||
-- local water = mobs_mc.spawn_height.water + 1
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:glow_squid",
|
||||
"overworld",
|
||||
"water",
|
||||
{
|
||||
"Mesa",
|
||||
"FlowerForest",
|
||||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"Forest",
|
||||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
"RoofedForest",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"RoofedForest_ocean",
|
||||
"JungleEdgeM_ocean",
|
||||
"BirchForestM_ocean",
|
||||
"BirchForest_ocean",
|
||||
"IcePlains_deep_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"ExtremeHillsM_deep_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"SunflowerPlains_ocean",
|
||||
"Swampland_deep_ocean",
|
||||
"Swampland_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"ExtremeHillsM_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"BirchForest_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"Mesa_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"Plains_deep_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"Plains_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"Jungle_ocean",
|
||||
"RoofedForest_deep_ocean",
|
||||
"IcePlains_ocean",
|
||||
"FlowerForest_ocean",
|
||||
"ExtremeHills_deep_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"Taiga_ocean",
|
||||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"FlowerForest_underground",
|
||||
"JungleEdge_underground",
|
||||
"StoneBeach_underground",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"ExtremeHills_underground",
|
||||
"MegaSpruceTaiga_underground",
|
||||
"BirchForestM_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"Forest_underground",
|
||||
"SunflowerPlains_underground",
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"ExtremeHills+_underground",
|
||||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX + 1,
|
||||
30,
|
||||
10000,
|
||||
3,
|
||||
water - 16,
|
||||
water)
|
||||
|
||||
-- spawn egg
|
||||
mcl_mobs.register_egg("mobs_mc:glow_squid", S("Glow Squid"), "#095757", "#87f6c0", 0)
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:guardian", {
|
||||
mcl_mobs:register_mob("mobs_mc:guardian", {
|
||||
description = S("Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -104,4 +104,4 @@ mcl_mobs.register_mob("mobs_mc:guardian", {
|
|||
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:guardian_elder", {
|
||||
mcl_mobs:register_mob("mobs_mc:guardian_elder", {
|
||||
description = S("Elder Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
|
@ -112,6 +112,5 @@ mcl_mobs.register_mob("mobs_mc:guardian_elder", {
|
|||
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0)
|
||||
|
||||
mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)
|
||||
|
||||
|
|
|
@ -1,135 +0,0 @@
|
|||
--MCmobs v0.4
|
||||
--maikerumine
|
||||
--made for MC like Survival game
|
||||
--License for code WTFPL and otherwise stated in readmes
|
||||
|
||||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
--###################
|
||||
--################### hoglin
|
||||
--###################
|
||||
|
||||
local hoglin = {
|
||||
type = "monster",
|
||||
passive = false,
|
||||
spawn_class = "hostile",
|
||||
hp_min = 40,
|
||||
hp_max = 40,
|
||||
xp_min = 9,
|
||||
xp_max = 9,
|
||||
armor = {fleshy = 90},
|
||||
attack_type = "dogfight",
|
||||
damage = 4,
|
||||
reach = 3,
|
||||
collisionbox = {-.6, -0.01, -.6, .6, 1.4, .6},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_hoglin.b3d",
|
||||
textures = { {
|
||||
"extra_mobs_hoglin.png",
|
||||
} },
|
||||
visual_size = {x=3, y=3},
|
||||
sounds = {
|
||||
random = "extra_mobs_hoglin",
|
||||
damage = "extra_mobs_hoglin_hurt",
|
||||
distance = 16,
|
||||
},
|
||||
jump = true,
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 4,
|
||||
drops = {
|
||||
{name = "mobs_mcitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 1,},
|
||||
},
|
||||
drops = {
|
||||
{name = "mcl_mobitems:porkchop",
|
||||
chance = 1,
|
||||
min = 2,
|
||||
max = 4,},
|
||||
},
|
||||
animation = {
|
||||
stand_speed = 7,
|
||||
walk_speed = 7,
|
||||
run_speed = 15,
|
||||
stand_start = 24,
|
||||
stand_end = 24,
|
||||
walk_start = 11,
|
||||
walk_end = 21,
|
||||
run_start = 1,
|
||||
run_end = 10,
|
||||
punch_start = 22,
|
||||
punch_end = 32,
|
||||
},
|
||||
fear_height = 4,
|
||||
view_range = 32,
|
||||
floats = 0,
|
||||
custom_attack = function(self)
|
||||
if self.state == "attack" and self.reach > vector.distance(self.object:get_pos(), self.attack:get_pos()) then
|
||||
self.attack:add_velocity({x=0,y=13,z=0})
|
||||
self.attack:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = self.damage}
|
||||
}, nil)
|
||||
end
|
||||
end,
|
||||
do_custom = function(self)
|
||||
if self.object:get_pos().y > -100 then
|
||||
local zog = minetest.add_entity(self.object:get_pos(), "mobs_mc:zoglin")
|
||||
zog:set_rotation(self.object:get_rotation())
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
attack_animals = true,
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:hoglin", hoglin)
|
||||
|
||||
local zoglin = table.copy(hoglin)
|
||||
zoglin.fire_resistant = 1
|
||||
zoglin.textures = {"extra_mobs_zoglin.png"}
|
||||
zoglin.do_custom = function()
|
||||
return
|
||||
end
|
||||
zoglin.attacks_monsters = true
|
||||
zoglin.lava_damage = 0
|
||||
zoglin.fire_damage = 0
|
||||
mcl_mobs.register_mob("mobs_mc:zoglin", zoglin)
|
||||
|
||||
-- Baby hoglin.
|
||||
|
||||
local baby_hoglin = table.copy(hoglin)
|
||||
baby_hoglin.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
|
||||
baby_hoglin.xp_min = 20
|
||||
baby_hoglin.xp_max = 20
|
||||
baby_hoglin.visual_size = {x=hoglin.visual_size.x/2, y=hoglin.visual_size.y/2}
|
||||
textures = { {
|
||||
"extra_mobs_hoglin.png",
|
||||
"extra_mobs_trans.png",
|
||||
} }
|
||||
baby_hoglin.walk_velocity = 1.2
|
||||
baby_hoglin.run_velocity = 2.4
|
||||
baby_hoglin.child = 1
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:baby_hoglin", baby_hoglin)
|
||||
|
||||
-- Regular spawning in the Nether
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:hoglin",
|
||||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"CrimsonForest"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
6000,
|
||||
3,
|
||||
mcl_vars.mg_nether_min,
|
||||
mcl_vars.mg_nether_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:hoglin", S("Hoglin"), "#85682e", "#2b2140", 0)
|
|
@ -34,30 +34,6 @@ local horse_extra_texture = function(horse)
|
|||
return textures
|
||||
end
|
||||
|
||||
|
||||
local function get_drops(self)
|
||||
self.drops = {}
|
||||
table.insert(self.drops,
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
})
|
||||
if self._saddle then
|
||||
table.insert(self.drops,{name = "mcl_mobitems:saddle",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
if self._chest then
|
||||
table.insert(self.drops,{name = "mcl_chests:chest",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper functions to determine equipment rules
|
||||
local can_equip_horse_armor = function(entity_id)
|
||||
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
|
||||
|
@ -181,12 +157,6 @@ local horse = {
|
|||
on_spawn = update_textures,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
if not self._horse_speed then
|
||||
self._horse_speed = math.random(486, 1457)/100
|
||||
elseif self.run_velocity ~= self._horse_speed then
|
||||
self.run_velocity = self._horse_speed
|
||||
end
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self._regentimer then
|
||||
self._regentimer = 0
|
||||
|
@ -267,27 +237,6 @@ local horse = {
|
|||
local iname = item:get_name()
|
||||
local heal = 0
|
||||
|
||||
if self._inv_id then
|
||||
if not self._chest and item:get_name() == "mcl_chests:chest" then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
self._chest = true
|
||||
-- Update texture
|
||||
if not self._naked_texture then
|
||||
-- Base horse texture without chest or saddle
|
||||
self._naked_texture = self.base_texture[2]
|
||||
end
|
||||
local tex = horse_extra_texture(self)
|
||||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
get_drops(self)
|
||||
return
|
||||
elseif self._chest and clicker:get_player_control().sneak then
|
||||
mcl_entity_invs.show_inv_form(self,clicker)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Taming
|
||||
self.temper = self.temper or (math.random(1,100))
|
||||
|
||||
|
@ -337,7 +286,7 @@ local horse = {
|
|||
elseif (iname == "mcl_farming:carrot_item_gold") then
|
||||
heal = 4
|
||||
end
|
||||
if heal > 0 and self:feed_tame(clicker, heal, true, false) then
|
||||
if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, true, false) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -352,7 +301,7 @@ local horse = {
|
|||
elseif (iname == "mcl_farming:hay_block") then
|
||||
heal = 20
|
||||
end
|
||||
if heal > 0 and self:feed_tame(clicker, heal, false, false) then
|
||||
if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, false, false) then
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -391,7 +340,6 @@ local horse = {
|
|||
self.base_texture = tex
|
||||
self.object:set_properties({textures = self.base_texture})
|
||||
minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=12, pos=self.object:get_pos()}, true)
|
||||
get_drops(self)
|
||||
|
||||
-- Put on horse armor if tamed
|
||||
elseif can_equip_horse_armor(self.name) and not self.driver and not self._horse_armor
|
||||
|
@ -441,7 +389,7 @@ local horse = {
|
|||
|
||||
on_breed = function(parent1, parent2)
|
||||
local pos = parent1.object:get_pos()
|
||||
local child = mcl_mobs.spawn_child(pos, parent1.name)
|
||||
local child = mcl_mobs:spawn_child(pos, parent1.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
local p = math.random(1, 2)
|
||||
|
@ -490,7 +438,7 @@ local horse = {
|
|||
end,
|
||||
}
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:horse", horse)
|
||||
mcl_mobs:register_mob("mobs_mc:horse", horse)
|
||||
|
||||
-- Skeleton horse
|
||||
local skeleton_horse = table.copy(horse)
|
||||
|
@ -513,7 +461,7 @@ skeleton_horse.sounds = {
|
|||
distance = 16,
|
||||
}
|
||||
skeleton_horse.harmed_by_heal = true
|
||||
mcl_mobs.register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
mcl_mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
|
||||
|
||||
-- Zombie horse
|
||||
local zombie_horse = table.copy(horse)
|
||||
|
@ -537,7 +485,7 @@ zombie_horse.sounds = {
|
|||
distance = 16,
|
||||
}
|
||||
zombie_horse.harmed_by_heal = true
|
||||
mcl_mobs.register_mob("mobs_mc:zombie_horse", zombie_horse)
|
||||
mcl_mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
|
||||
|
||||
-- Donkey
|
||||
local d = 0.86 -- donkey scale
|
||||
|
@ -570,9 +518,8 @@ donkey.collisionbox = {
|
|||
donkey.jump = true
|
||||
donkey.jump_height = 3.75 -- can clear 1 block height
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:donkey", donkey)
|
||||
mcl_entity_invs.register_inv("mobs_mc:donkey","Donkey",15,true)
|
||||
-- Mule
|
||||
local m = 0.94
|
||||
local mule = table.copy(donkey)
|
||||
|
@ -589,8 +536,7 @@ mule.collisionbox = {
|
|||
horse.collisionbox[5] * m,
|
||||
horse.collisionbox[6] * m,
|
||||
}
|
||||
mcl_mobs.register_mob("mobs_mc:mule", mule)
|
||||
mcl_entity_invs.register_inv("mobs_mc:mule","Mule",15,true)
|
||||
mcl_mobs:register_mob("mobs_mc:mule", mule)
|
||||
|
||||
--===========================
|
||||
--Spawn Function
|
||||
|
@ -641,8 +587,8 @@ mobs_mc.water_level+3,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:horse", S("Horse"), "#c09e7d", "#eee500", 0)
|
||||
mcl_mobs.register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "#68684f", "#e5e5d8", 0)
|
||||
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "#2a5a37", "#84d080", 0)
|
||||
mcl_mobs.register_egg("mobs_mc:donkey", S("Donkey"), "#534539", "#867566", 0)
|
||||
mcl_mobs.register_egg("mobs_mc:mule", S("Mule"), "#1b0200", "#51331d", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
|
||||
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
|
||||
|
|
|
@ -96,7 +96,6 @@ mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
|
|||
|
||||
-- Animals
|
||||
local path = minetest.get_modpath("mobs_mc")
|
||||
dofile(path .. "/axolotl.lua") -- Mesh and animation by JoeEnderman, Textures by Nova Wustra, modified by JoeEnderman
|
||||
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
|
||||
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
|
||||
|
@ -149,11 +148,3 @@ dofile(path .. "/cod.lua")
|
|||
dofile(path .. "/salmon.lua")
|
||||
dofile(path .. "/tropical_fish.lua")
|
||||
dofile(path .. "/dolphin.lua")
|
||||
|
||||
|
||||
dofile(path .. "/glow_squid.lua")
|
||||
|
||||
dofile(path .. "/piglin.lua")
|
||||
dofile(path .. "/hoglin+zoglin.lua")
|
||||
|
||||
dofile(path .. "/strider.lua")
|
||||
|
|
|
@ -11,7 +11,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
|
||||
local etime = 0
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
||||
mcl_mobs:register_mob("mobs_mc:iron_golem", {
|
||||
description = S("Iron Golem"),
|
||||
type = "npc",
|
||||
spawn_class = "passive",
|
||||
|
@ -22,9 +22,6 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
|||
collisionbox = {-0.7, -0.01, -0.7, 0.7, 2.69, 0.7},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_iron_golem.b3d",
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 3.38,
|
||||
curiosity = 10,
|
||||
textures = {
|
||||
{"mobs_mc_iron_golem.png"},
|
||||
},
|
||||
|
@ -48,14 +45,13 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
|||
_got_poppy = false,
|
||||
pick_up = {"mcl_flowers:poppy"},
|
||||
on_pick_up = function(self,n)
|
||||
local it = ItemStack(n.itemstring)
|
||||
if it:get_name() == "mcl_flowers:poppy" then
|
||||
if n.itemstring:find("mcl_flowers:poppy") then
|
||||
if not self._got_poppy then
|
||||
self._got_poppy=true
|
||||
it:take_item(1)
|
||||
return
|
||||
end
|
||||
return true
|
||||
end
|
||||
return it
|
||||
end,
|
||||
replace_what = {"mcl_flowers:poppy"},
|
||||
replace_with = {"air"},
|
||||
|
@ -89,7 +85,7 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
|||
etime = etime + dtime
|
||||
if etime > 10 then
|
||||
if self._home and vector.distance(self._home,self.object:get_pos()) > 50 then
|
||||
self:gopath(self._home)
|
||||
mcl_mobs:gopath(self,self._home)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -97,7 +93,8 @@ mcl_mobs.register_mob("mobs_mc:iron_golem", {
|
|||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:iron_golem", S("Iron Golem"), "#3b3b3b", "#f57223", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:iron_golem", S("Iron Golem"), "mobs_mc_spawn_icon_iron_golem.png", 0)
|
||||
|
||||
|
||||
--[[ This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function of the node.
|
||||
This summons an iron golen if placing the pumpkin created an iron golem summon pattern:
|
||||
|
|
|
@ -24,30 +24,7 @@ local carpets = {
|
|||
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
|
||||
}
|
||||
|
||||
local function get_drops(self)
|
||||
self.drops = {}
|
||||
table.insert(self.drops,
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
})
|
||||
if self.carpet then
|
||||
table.insert(self.drops,{name = self.carpet,
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
if self._has_chest then
|
||||
table.insert(self.drops,{name = "mcl_chests:chest",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,})
|
||||
end
|
||||
end
|
||||
|
||||
mcl_mobs.register_mob("mobs_mc:llama", {
|
||||
mcl_mobs:register_mob("mobs_mc:llama", {
|
||||
description = S("Llama"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
|
@ -58,14 +35,6 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
|
||||
spawn_in_group_min = 4,
|
||||
spawn_in_group = 6,
|
||||
|
||||
head_swivel = "head.control",
|
||||
bone_eye_height = 11,
|
||||
head_eye_height = 3,
|
||||
horrizonatal_head_height=0,
|
||||
curiosity = 60,
|
||||
head_yaw = "z",
|
||||
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
|
@ -80,6 +49,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
|
||||
{"blank.png", "blank.png", "mobs_mc_llama.png"},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
runaway = false,
|
||||
walk_velocity = 1,
|
||||
|
@ -101,28 +71,36 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
distance = 16,
|
||||
},
|
||||
animation = {
|
||||
stand_start = 0, stand_end = 0,
|
||||
walk_start = 0, walk_end = 40, walk_speed = 35,
|
||||
run_start = 0, run_end = 40, run_speed = 50,
|
||||
},
|
||||
child_animations = {
|
||||
stand_start = 41, stand_end = 41,
|
||||
walk_start = 41, walk_end = 81, walk_speed = 50,
|
||||
run_start = 41, run_end = 81, run_speed = 75,
|
||||
speed_normal = 24,
|
||||
run_speed = 60,
|
||||
run_start = 0,
|
||||
run_end = 40,
|
||||
stand_start = 0,
|
||||
stand_end = 0,
|
||||
walk_start = 0,
|
||||
walk_end = 40,
|
||||
hurt_start = 118,
|
||||
hurt_end = 154,
|
||||
death_start = 154,
|
||||
death_end = 179,
|
||||
eat_start = 49,
|
||||
eat_end = 78,
|
||||
look_start = 78,
|
||||
look_end = 108,
|
||||
},
|
||||
follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
|
||||
view_range = 16,
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v3 then
|
||||
self.v3 = 0
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 4
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 4
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 12.7, z = -5}
|
||||
self.driver_eye_offset = {x = 0, y = 6, z = 0}
|
||||
self.driver_attach_at = {x = 0, y = 4.17, z = -1.5}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1/self.visual_size.x, y = 1/self.visual_size.y}
|
||||
end
|
||||
|
||||
|
@ -156,29 +134,16 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
local item = clicker:get_wielded_item()
|
||||
if item:get_name() == "mcl_farming:hay_block" then
|
||||
-- Breed with hay bale
|
||||
if self:feed_tame(clicker, 1, true, false) then return end
|
||||
elseif not self._has_chest and item:get_name() == "mcl_chests:chest" then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
self._has_chest = true
|
||||
self.base_texture = table.copy(self.base_texture)
|
||||
self.base_texture[1] = self.base_texture[3]
|
||||
self.object:set_properties({
|
||||
textures = self.base_texture,
|
||||
})
|
||||
get_drops(self)
|
||||
return
|
||||
elseif self._has_chest and clicker:get_player_control().sneak then
|
||||
mcl_entity_invs.show_inv_form(self,clicker," - Strength "..math.floor(self._inv_size / 3))
|
||||
return
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
else
|
||||
-- Feed with anything else
|
||||
if self:feed_tame(clicker, 1, false, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
|
||||
end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
-- Make sure tamed llama is mature and being clicked by owner only
|
||||
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
|
||||
|
||||
-- Place carpet
|
||||
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
|
||||
for group, carpetdata in pairs(carpets) do
|
||||
|
@ -195,7 +160,16 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
textures = self.base_texture,
|
||||
})
|
||||
self.carpet = item:get_name()
|
||||
get_drops(self)
|
||||
self.drops = {
|
||||
{name = "mcl_mobitems:leather",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,},
|
||||
{name = item:get_name(),
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
}
|
||||
return
|
||||
end
|
||||
end
|
||||
|
@ -203,12 +177,19 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
|
||||
-- detatch player already riding llama
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- attach player to llama
|
||||
elseif not self.driver then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mcl_mobs.attach(self, clicker)
|
||||
end
|
||||
|
||||
-- Used to capture llama
|
||||
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
|
||||
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
|
||||
end
|
||||
end,
|
||||
|
||||
|
@ -221,7 +202,7 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
else
|
||||
parent = parent2
|
||||
end
|
||||
child = mcl_mobs.spawn_child(pos, parent.name)
|
||||
child = mcl_mobs:spawn_child(pos, parent.name)
|
||||
if child then
|
||||
local ent_c = child:get_luaentity()
|
||||
ent_c.base_texture = table.copy(ent_c.base_texture)
|
||||
|
@ -233,28 +214,11 @@ mcl_mobs.register_mob("mobs_mc:llama", {
|
|||
return false
|
||||
end
|
||||
end,
|
||||
on_spawn = function(self)
|
||||
if not self._inv_size then
|
||||
local r = math.random(1000)
|
||||
if r < 80 then
|
||||
self._inv_size = 15
|
||||
elseif r < 160 then
|
||||
self._inv_size = 12
|
||||
elseif r < 488 then
|
||||
self._inv_size = 9
|
||||
elseif r < 816 then
|
||||
self._inv_size = 6
|
||||
else
|
||||
self._inv_size = 3
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
mcl_entity_invs.register_inv("mobs_mc:llama","Llama",nil,true)
|
||||
|
||||
-- spit arrow (weapon)
|
||||
mcl_mobs.register_arrow("mobs_mc:llamaspit", {
|
||||
mcl_mobs:register_arrow("mobs_mc:llamaspit", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.10, y = 0.10},
|
||||
textures = {"mobs_mc_llama_spit.png"},
|
||||
|
@ -284,10 +248,12 @@ mcl_mobs:spawn_specific(
|
|||
"SavannaM_beach",
|
||||
"Savanna_beach",
|
||||
"Savanna_ocean",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
}, --FIXME: Needs Windswept Forest when that is added.
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
|
@ -297,4 +263,4 @@ mobs_mc.water_level+15,
|
|||
mcl_vars.mg_overworld_max)
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs.register_egg("mobs_mc:llama", S("Llama"), "#c09e7d", "#995f40", 0)
|
||||
mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
# textdomain: mobs_mc
|
||||
Agent=
|
||||
Axolotl=
|
||||
Bat=
|
||||
Blaze=
|
||||
Chicken=
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
name = mobs_mc
|
||||
author = maikerumine
|
||||
description = Adds Minecraft-like monsters and animals.
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core, mcl_util
|
||||
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core
|
||||
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items
|
||||
|
||||
|
|