kabou
86a4ece7d2
Add local copy of minetest.find_nodes_in_area.
2022-03-02 15:25:03 +01:00
kabou
df5d24104d
Make player burning HUD work without csm.
...
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
game.
* Remove superfluous sanity_check() function, this code could easily be
inlined in its only caller.
2022-03-02 15:21:55 +01:00
Elias Fleckenstein
27e4bd6d09
Fix burning entity packet spam
...
- Use upright_sprite for 3rd person flame display, which is both closer to minecraft and allows for client side texture animation
- Take care of flame HUD in the MineClone2Client
2021-09-18 22:28:20 +02:00
AFCMS
ad16fe7072
[mcl_burning] fix warnings
2021-05-25 00:48:46 +02:00
Elias Fleckenstein
edc89898bb
Integrate fire resistance
2021-04-25 20:51:13 +02:00
Elias Fleckenstein
302175691a
Integrate death messages
2021-04-25 16:42:38 +02:00
Elias Fleckenstein
58d67aace6
Merge branch 'master' into damage
2021-04-25 13:29:07 +02:00
Elias Fleckenstein
9eba2add3f
Rewrite burning API
2021-04-25 13:09:20 +02:00
Elias Fleckenstein
875bb3db84
Use fire-like damage types properly
2021-04-14 17:20:51 +02:00
Elias Fleckenstein
ce0148d9a8
Rewrite armor; new damage system
2021-04-14 15:46:52 +02:00
Elias Fleckenstein
fe937665f9
Fix #1336
2021-03-24 08:27:31 +01:00
Elias Fleckenstein
ecd27a4cdb
Initialize burning HUD with proper texture
2021-03-19 11:41:29 +01:00
Elias Fleckenstein
55df2a57f4
Fix #1336
2021-03-19 11:40:46 +01:00
Elias Fleckenstein
4ff987ccc5
Remove burning sound for objects
2021-03-19 11:39:04 +01:00
AFCMS
6645c4cb30
Really
2021-03-16 17:43:32 +01:00
kay27
cad23bd851
Prevent accessing uninitialized mcl_weather from mcl_burning
2021-03-16 14:05:38 +04:00
Elias Fleckenstein
5de9d90569
Simplify mcl_burning API
2021-02-22 10:55:14 +01:00