Wuzzy
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3cfdb85926
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New translation system, part 11: Redstone
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2019-03-08 01:07:41 +01:00 |
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Wuzzy
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44fcf6eb34
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New translation system, part 10: Armor
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2019-03-08 00:51:45 +01:00 |
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Wuzzy
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f9b557c2ba
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New translation system, part 9: Items, part 5
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2019-03-08 00:46:35 +01:00 |
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Wuzzy
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47c817d75a
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New translation system, part 8: Items, part 4
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2019-03-08 00:22:28 +01:00 |
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Wuzzy
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a29626881f
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New translation system, part 7: Items, part 3
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2019-03-08 00:00:09 +01:00 |
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Wuzzy
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e4fbbeddb2
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New translation system, part 6: Items, part 2
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2019-03-07 23:40:57 +01:00 |
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Wuzzy
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342202c979
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New translation system, part 5: Items, part 1
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2019-03-07 21:36:21 +01:00 |
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Wuzzy
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a84f7935fa
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Revert "Utilize formspec prepend"
This reverts commit ea0c2e9568 .
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2019-03-07 12:42:08 +01:00 |
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Wuzzy
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dcba7e2325
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Del. unneeded doc_identifier support 4 armorstand
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2019-03-07 04:04:21 +01:00 |
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Wuzzy
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66c6b373a5
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Make many entities non-pointable
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2019-03-07 03:53:06 +01:00 |
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Wuzzy
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ea0c2e9568
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Utilize formspec prepend
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2019-03-06 06:35:24 +01:00 |
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Wuzzy
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c4558a31ab
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Update modpack meta files (MT 5.0.0)
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2019-03-06 05:52:31 +01:00 |
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Wuzzy
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2b3922c972
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Replace deprecated player attribute calls
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2019-03-06 05:45:16 +01:00 |
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Wuzzy
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2f74aea6f5
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Replace deprecated functions
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2019-03-06 04:38:57 +01:00 |
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Wuzzy
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b31a717410
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Fix player model for MT 5.0.0
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2019-03-06 04:10:40 +01:00 |
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Wuzzy
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aae30bba39
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Rename simple_skins to mcl_skins
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2019-03-05 10:36:53 +01:00 |
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Wuzzy
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94591c8b52
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Fix crash when dig banner in protected area
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2019-03-04 06:07:44 +01:00 |
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Wuzzy
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d367a8dbad
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Update banner comment
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2019-03-01 18:32:10 +01:00 |
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Wuzzy
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03c6beb971
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Remove mcl_imitation_mode
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2019-03-01 18:04:43 +01:00 |
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Wuzzy
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ab91971398
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Increase pattern layer limit to 12
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2019-03-01 17:53:21 +01:00 |
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Wuzzy
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dca095171c
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Restrict banner layers to 3 if has a gradient
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2019-03-01 17:48:00 +01:00 |
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Wuzzy
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c6111039ab
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Fix annoying drops when digging banner in creative
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2019-03-01 17:31:31 +01:00 |
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Wuzzy
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7851cee45e
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Fix exhauston for attacking and taking dmg
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2019-02-28 16:43:52 +01:00 |
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Wuzzy
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1044e96909
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Add tool groups (pickaxe, shovel, ...)
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2019-02-25 17:46:49 +01:00 |
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Wuzzy
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1556e6cb3e
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Ice: Use after_dig_node instead of after_destruct
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2019-02-22 06:13:31 +01:00 |
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Wuzzy
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6e8be2a2c3
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Fix vine not dropping all vines when dug w/ shears
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2019-02-22 06:08:48 +01:00 |
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Wuzzy
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236ef99359
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Add hard limits to book title and book text length
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2019-02-21 18:08:30 +01:00 |
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Wuzzy
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0085122028
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Slightly rewrite a bed formspec string
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2019-02-20 21:09:04 +01:00 |
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Wuzzy
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99741f3d2a
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Beds: Update formspecs when player leaves/joins
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2019-02-20 21:03:25 +01:00 |
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Wuzzy
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686b575f81
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Beds: Fix player model offset when laying down
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2019-02-20 20:59:01 +01:00 |
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Wuzzy
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7678a1a95f
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Beds: Fix kick_players_afeter_destruct
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2019-02-20 20:52:06 +01:00 |
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Wuzzy
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8c672fa3b2
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Tweak messages in mcl_beds
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2019-02-20 20:45:55 +01:00 |
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Wuzzy
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88872c8ce2
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Can't sleep in occupied beds
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2019-02-20 20:40:06 +01:00 |
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Wuzzy
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079b09c80f
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Explicit msgs when respawn pos changed due to bed
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2019-02-20 19:43:02 +01:00 |
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Wuzzy
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ec53db9352
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Beds can save spawn pos at daytime, too
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2019-02-20 19:22:24 +01:00 |
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Wuzzy
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0cc8962258
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Fix stuck player if server shuts down during sleep
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2019-02-20 18:21:08 +01:00 |
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Wuzzy
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f18b1bd52a
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Kick player out of bed when bed destroyed
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2019-02-20 18:01:21 +01:00 |
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Wuzzy
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942b9468ff
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Simplify bed help a bit
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2019-02-20 17:45:35 +01:00 |
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Wuzzy
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b481eadafd
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Beds: Show message when night skip is disabled
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2019-02-20 17:32:22 +01:00 |
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Wuzzy
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cb2978470c
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Improve bed formspec
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2019-02-20 17:11:45 +01:00 |
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Wuzzy
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3b8fe6039e
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Don't skip night if not all players are asleep
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2019-02-20 16:18:13 +01:00 |
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Wuzzy
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8982e368ec
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Abort sleep if taking damage
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2019-02-20 16:09:39 +01:00 |
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Wuzzy
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c1bc7a8fae
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Chorus fruit keeps u safe from damaging blocks
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2019-02-19 03:42:50 +01:00 |
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Wuzzy
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a1ce94eee5
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Add comment to mcl_itemframes
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2019-02-19 00:06:47 +01:00 |
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Wuzzy
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e5c78973b0
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Respawn mobspawner doll on load, if gone mobspawner doll on load, if gone mobspawner doll on load, if gone mobspawner doll on load, if gone
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2019-02-19 00:06:14 +01:00 |
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Wuzzy
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e332c64d2a
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Respawn armor entity of armor stand on load
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2019-02-18 23:56:11 +01:00 |
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Wuzzy
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267a697fab
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Banners: Respawn entity if it got lost
Entity is respawned on load (in an LBM) or when the banner node is punched.
Also, the banner drop is now handled in the node instead of the entity.
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2019-02-18 23:32:18 +01:00 |
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Wuzzy
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eb7c8371ac
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Respawn itemframe entities on load
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2019-02-18 21:58:31 +01:00 |
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Wuzzy
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198adcc740
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Respawn sign text on load
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2019-02-18 21:58:17 +01:00 |
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Wuzzy
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37b9a8f6bf
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Fix incorrect text rotation when sign text updates
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2019-02-18 20:59:25 +01:00 |
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