jordan4ibanez
1cbd3a998d
Use manual move_to to account for move_to interpolation issues
2021-04-02 21:50:47 -04:00
jordan4ibanez
61e812e40a
Add in manual interpolation into the item magnet
2021-04-02 21:40:04 -04:00
jordan4ibanez
18d7be4a4f
More fixes to item collection on laggy servers
2021-04-03 00:42:20 -04:00
jordan4ibanez
1e3676c391
Remove debug info from item magnet
2021-04-02 05:38:53 +00:00
jordan4ibanez
2f272b3dff
Fix item drop on laggy servers
2021-04-01 23:48:00 -04:00
AFCMS
c7389dc0a4
add basic API to mcl_item_entity
2021-03-28 08:13:24 +02:00
Elias Åström
1873080046
Remove unnecessary code in mcl_item_entity
2021-03-20 14:21:50 +01:00
Elias Åström
bfe51316ee
Merge branch 'mcl_autogroups'
2021-03-18 13:43:58 +01:00
Elias Åström
cff0130506
Rename _mcl_autogroup_groupcaps to _mcl_diggroups
2021-03-18 11:35:40 +01:00
Elias Åström
e77473e800
Make changes to the mcl_autogroup API
...
Group levels are now specified as a list of names when registering a
digging group. Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node. If
more levels are required one has to specifiy them when registering the
digging group.
2021-03-18 11:35:40 +01:00
Elias Åström
fb6f5eae7a
Rewrite mcl_autogroup
...
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented. This caused
a lot of lag and a huge amount of network traffic. With the changes
enchanted tools won't require more than 1 kB of metadata.
The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools. This will make it easier for modders
to register custom digging groups.
The mod is now split up into two parts. One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
AFCMS
6645c4cb30
Really
2021-03-16 17:43:32 +01:00
AFCMS
5d17a6b699
fix SO MANY pairs/ipairs
2021-03-16 17:35:46 +01:00
Elias Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
Elias Fleckenstein
a9bdb7b509
Fix #969
2021-01-08 14:55:02 +01:00
Elias Fleckenstein
8b92d795d2
Fix #960
2021-01-05 18:05:20 +01:00
Elias Fleckenstein
e7721b91a0
Fix #959
2021-01-05 17:35:06 +01:00
Elias Fleckenstein
8ef14dd81f
Fix #872
2021-01-05 17:23:24 +01:00
Elias Fleckenstein
c36dc16527
Fix #948
2021-01-04 10:15:28 +01:00
Elias Fleckenstein
84708c3870
Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2
2021-01-02 10:58:02 +01:00
MysticTempest
b56ae38939
Make lava/fire wait 2 seconds before destroying items to allow chance for pickup, fix dogs following when sitting, and add some rotation so mobs don't idle at cliffs.
2020-12-22 08:29:24 -06:00
Elias Fleckenstein
977489de04
Fixed efficiency drops
2020-12-18 17:33:02 +01:00
Elias Fleckenstein
86b2cd70f9
Fortune
2020-11-06 13:46:52 +01:00
Elias Fleckenstein
7c28bf8507
Silk Touch
2020-11-02 19:09:23 +01:00
kay27
30d9e54803
Implement leftovers of https://git.minetest.land/Wuzzy/MineClone2/issues/841#issuecomment-11440
2020-10-24 02:46:45 +04:00
kay27
a127136c60
Add Enchanting from Crafter-minetest by Oil_boi
2020-10-19 16:38:21 +04:00
Wuzzy
e361b35724
Fix crash delete item entity with empty itemstring
2020-08-29 10:57:33 +02:00
Wuzzy
c106a62979
Use minetest.is_creative_enabled
2020-07-10 16:45:40 +02:00
Wuzzy
a2785041dd
Remove mod startup debug messages
2020-04-11 02:56:46 +02:00
Wuzzy
71c9d20fff
Use larger wield scale for tools
2020-04-08 04:07:16 +02:00
Wuzzy
c5e4ec5e27
Use ephemeral sounds
2020-04-07 00:55:45 +02:00
Wuzzy
f2b7392a30
Use "minetest" instead of "core" table
2020-01-06 13:02:30 +01:00
Wuzzy
2e9efe51e8
Tweak drop behavior of ocean plants
2019-12-18 03:10:49 +01:00
Wuzzy
7f70acc8a4
Make dropped items glow if light source node
2019-12-14 17:40:24 +01:00
Wuzzy
1cbee9de18
Fix item entity force-out bias to positive dir
2019-08-27 13:08:54 +02:00
Wuzzy
2203d0df53
Revert "Make item entities a bit more efficient"
...
This reverts commit ba97dfd02f
because it broke item entities.
2019-04-01 10:59:36 +02:00
Oil_boi
ba97dfd02f
Make item entities a bit more efficient
2019-03-26 10:23:52 +01:00
Wuzzy
6188d7b528
Fix other boolean settings default fails
2019-03-25 12:42:37 +01:00
Wuzzy
66c6b373a5
Make many entities non-pointable
2019-03-07 03:53:06 +01:00
Wuzzy
2f74aea6f5
Replace deprecated functions
2019-03-06 04:38:57 +01:00
Wuzzy
a711c7bdb7
handle_node_drops no longer destroys metadata
2019-03-01 17:30:21 +01:00
Wuzzy
0586c0ea18
Destroy items in fire
2019-02-01 08:31:17 +01:00
Wuzzy
e789801662
Replace getpos() with get_pos()
2019-02-01 06:33:07 +01:00
Wuzzy
a88f644001
Update deprecated settings syntax
2018-06-20 19:02:52 +02:00
Wuzzy
f022b747b0
Harden a number of minetest.after player checks
2018-06-03 16:44:37 +02:00
Wuzzy
d5729b8a32
Fix load-crash if _magnet_timer of item entity is uninizialized
2018-05-31 14:34:19 +02:00
Wuzzy
bb6f2f7770
Rename “subgame” to “game” (partial fix)
2018-03-25 22:20:32 +02:00
Wuzzy
1fa141d972
Custom node drops now ignore Creative Mode
2018-03-05 13:35:14 +01:00
Bu-Gee
3ae8119498
Fix crash when pushing pumpkin by piston
2018-03-05 12:53:16 +01:00
Wuzzy
312652552e
Delete un-initialized item entities on first step
...
Due to data corruption, item entities in a world may be loaded with
empty staticdata. These items are now deleted on their first on_step.
This commit also should fix all dropped hand bugs.
2017-12-01 18:50:15 +01:00