Update falling nodes when fire replaces a block
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bfb1e3e447
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@ -44,6 +44,11 @@ local fire_timer = function(pos)
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minetest.get_node_timer(pos):start(math.random(3, 7))
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end
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local spawn_fire = function(pos, age)
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minetest.set_node(pos, {name="mcl_fire:fire", param2 = age})
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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end
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minetest.register_node("mcl_fire:fire", {
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description = S("Fire"),
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_doc_items_longdesc = fire_help,
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@ -120,7 +125,7 @@ minetest.register_node("mcl_fire:fire", {
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while #nodes > 0 do
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local r = math.random(1, #nodes)
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if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then
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minetest.set_node(nodes[r], {name="mcl_fire:fire", param2 = age_next})
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spawn_fire(nodes[r], age_next)
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break
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else
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table.remove(nodes, r)
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@ -131,7 +136,7 @@ minetest.register_node("mcl_fire:fire", {
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local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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if #nodes > 0 then
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local r = math.random(1, #nodes)
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minetest.set_node(nodes[r], {name="mcl_fire:fire", param2 = age_next})
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spawn_fire(nodes[r], age_next)
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end
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end
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end
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@ -200,7 +205,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
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minetest.set_node(airs[r], {name="mcl_fire:fire"})
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spawn_fire(airs[r], age_next)
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break
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else
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table.remove(airs, r)
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@ -390,7 +395,7 @@ else -- Fire enabled
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
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minetest.set_node(airs[r], {name="mcl_fire:fire"})
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spawn_fire(airs[r])
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return true
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else
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table.remove(airs, r)
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