Tweak water/lava drips
This commit is contained in:
parent
2e738a39a4
commit
fed10e688e
|
@ -12,7 +12,7 @@ minetest.register_entity("drippingwater:drop_water", {
|
|||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
|
@ -51,7 +51,9 @@ minetest.register_entity("drippingwater:drop_lava", {
|
|||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
|
||||
|
|
Loading…
Reference in New Issue
Block a user