Translate all extended tooltips to German
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@ -72,4 +72,4 @@ Weapon Smith=Waffenschmied
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Tool Smith=Werkzeugschmied
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Tool Smith=Werkzeugschmied
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Cleric=Priester
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Cleric=Priester
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Nitwit=Dorftrottel
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Nitwit=Dorftrottel
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Protects you from death when wielding it=Schützt vor dem Tod, wenn es gehalten wird
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Protects you from death while wielding it=Schützt vor dem Tod, wenn es gehalten wird
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@ -72,4 +72,4 @@ Weapon Smith=
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Tool Smith=
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Tool Smith=
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Cleric=
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Cleric=
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Nitwit=
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Nitwit=
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Protects you from death when wielding it=
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Protects you from death while wielding it=
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mods/HELP/mcl_tt/locale/mcl_tt.de.tr
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mods/HELP/mcl_tt/locale/mcl_tt.de.tr
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@ -0,0 +1,17 @@
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# textdomain: mcl_tt
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Head armor=Kopfrüstung
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Torso armor=Torsorüstung
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Legs armor=Beinrüstung
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Feet armor=Fußrüstung
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Armor points: @1=Rüstungspunkte: @1
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Armor durability: @1=Rüstungshaltbarkeit: @1
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Protection: @1%=Schutz: @1%
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Hunger points: +@1=Hungerpunkte: +@1
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Saturation points: +@1=Sättigungspunkte: +@1
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Deals damage when falling=Macht Schaden beim Fallen
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Grows on grass blocks or dirt=Wächst auf Grasblöcken oder Erde
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Grows on grass blocks, podzol, dirt or coarse dirt=Wächst auf Grasblöcken, Podsol, Erde oder grober Erde
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Flammable=Entzündlich
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Zombie view range: -50%=Zombiesichtweite: -50%
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Skeleton view range: -50%=Skelettsichtweite: -50%
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Creeper view range: -50%=Creepersichtweite: -50%
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mods/HELP/mcl_tt/locale/template.txt
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mods/HELP/mcl_tt/locale/template.txt
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# textdomain: mcl_tt
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Head armor=
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Torso armor=
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Legs armor=
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Feet armor=
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Armor points: @1=
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Armor durability: @1=
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Protection: @1%=
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Hunger points: +@1=
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Saturation points: +@1=
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Deals damage when falling=
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Grows on grass blocks or dirt=
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Grows on grass blocks, podzol, dirt or coarse dirt=
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Flammable=
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Zombie view range: -50%=
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Skeleton view range: -50%=
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Creeper view range: -50%=
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@ -4,10 +4,6 @@ Damage (@1): @2=
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Healing: @1=
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Healing: @1=
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Healing (@1): @2=
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Healing (@1): @2=
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Full punch interval: @1s=
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Full punch interval: @1s=
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Food item=
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+@1 satiation=
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@1 satiation=
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+@1 food points=
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Contact damage: @1 per second=
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Contact damage: @1 per second=
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Contact healing: @1 per second=
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Contact healing: @1 per second=
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Drowning damage: @1=
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Drowning damage: @1=
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@ -22,6 +18,14 @@ No rising=
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Fall damage: @1%=
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Fall damage: @1%=
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Fall damage: +@1%=
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Fall damage: +@1%=
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No fall damage=
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No fall damage=
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Digs @1 blocks=
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Mining speed: @1=
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Digs @1 blocks instantly=
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Very fast=
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Minimum dig time: @1s=
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Extremely fast=
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Fast=
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Slow=
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Very slow=
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Painfully slow=
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Mining durability: @1=
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Block breaking strength: @1=
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@1 uses=
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Unlimited uses=
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@ -4,10 +4,6 @@ Damage (@1): @2=Schaden (@1): @2
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Healing: @1=Heilung: @1
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Healing: @1=Heilung: @1
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Healing (@1): @2=Heilung (@1): @2
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Healing (@1): @2=Heilung (@1): @2
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Full punch interval: @1s=Zeit zum Ausholen: @1s
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Full punch interval: @1s=Zeit zum Ausholen: @1s
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Food item=Lebensmittel
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+@1 satiation=+@1 Sättigung
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@1 satiation=@1 Sättigung
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+@1 food points=+@1 Nahrungspunkte
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Contact damage: @1 per second=Kontaktschaden: @1 pro Sekunde
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Contact damage: @1 per second=Kontaktschaden: @1 pro Sekunde
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Contact healing: @1 per second=Kontaktheilung: @1 pro Sekunde
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Contact healing: @1 per second=Kontaktheilung: @1 pro Sekunde
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Drowning damage: @1=Ertrinkensschaden: @1
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Drowning damage: @1=Ertrinkensschaden: @1
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@ -22,6 +18,14 @@ No rising=Kein Aufsteigen
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Fall damage: @1%=Fallschaden: @1%
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Fall damage: @1%=Fallschaden: @1%
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Fall damage: +@1%=Fallschaden: +@1%
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Fall damage: +@1%=Fallschaden: +@1%
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No fall damage=Kein Fallschaden
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No fall damage=Kein Fallschaden
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Digs @1 blocks=Gräbt „@1“-Blöcke
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Mining speed: @1=Grabegeschwindigkeit: @1
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Digs @1 blocks instantly=Gräbt „@1“-Blöcke sofort
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Very fast=Sehr schnell
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Minimum dig time: @1s=Minimale Grabezeit: @1s
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Extremely fast=Extrem schnell
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Fast=Schnell
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Slow=Langsam
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Very slow=Sehr langsam
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Painfully slow=Furchtbar langsam
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Mining durability: @1=Grabehaltbarkeit: @1
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Block breaking strength: @1=Blockbruchstärke: @1
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@1 uses=@1 Verwendungen
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Unlimited uses=Unbegrenzte Verwendungen
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@ -282,7 +282,7 @@ local dispenserdef = {
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local horizontal_def = table.copy(dispenserdef)
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local horizontal_def = table.copy(dispenserdef)
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horizontal_def.description = S("Dispenser")
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horizontal_def.description = S("Dispenser")
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horizontal_def._tt_help = S("9 inventory slots").."\n"..S("Launches item when powered with redstone power")
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horizontal_def._tt_help = S("9 inventory slots").."\n"..S("Launches item when powered by redstone power")
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horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
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horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
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horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.").."\n\n"..
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horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.").."\n\n"..
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@ -21,3 +21,5 @@ The dispenser will do different things, depending on the dispensed item:=Der Wer
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Downwards-Facing Dispenser=Nach unten zeigender Werfer
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Downwards-Facing Dispenser=Nach unten zeigender Werfer
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Upwards-Facing Dispenser=Nach oben zeigender Werfer
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Upwards-Facing Dispenser=Nach oben zeigender Werfer
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Inventory=Inventar
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Inventory=Inventar
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9 inventory slots=9 Inventarplätze
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Launches item when powered by redstone power=Wirft Gegenstand aus, wenn mit Redstoneenergie versorgt
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@ -21,3 +21,5 @@ The dispenser will do different things, depending on the dispensed item:=
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Downwards-Facing Dispenser=
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Downwards-Facing Dispenser=
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Upwards-Facing Dispenser=
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Upwards-Facing Dispenser=
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Inventory=
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Inventory=
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9 inventory slots=
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Launches item when powered by redstone power=
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@ -147,7 +147,7 @@ local dropperdef = {
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local horizontal_def = table.copy(dropperdef)
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local horizontal_def = table.copy(dropperdef)
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horizontal_def.description = S("Dropper")
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horizontal_def.description = S("Dropper")
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horizontal_def._tt_help = S("9 inventory slots").."\n"..S("Drops item when powered with redstone power")
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horizontal_def._tt_help = S("9 inventory slots").."\n"..S("Drops item when powered by redstone power")
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horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
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horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
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horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
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horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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horizontal_def.after_place_node = function(pos, placer, itemstack, pointed_thing)
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@ -5,3 +5,5 @@ Droppers can be placed in 6 possible directions, items will be dropped out of th
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Downwards-Facing Dropper=Nach unten zeigender Spender
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Downwards-Facing Dropper=Nach unten zeigender Spender
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Upwards-Facing Dropper=Nach oben zeigender Spender
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Upwards-Facing Dropper=Nach oben zeigender Spender
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Inventory=Inventar
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Inventory=Inventar
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9 inventory slots=9 Inventarplätze
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Drops item when powered by redstone power=Gibt einen Gegenstand aus, wenn mit Redstoneenergie versorgt
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@ -5,3 +5,5 @@ Droppers can be placed in 6 possible directions, items will be dropped out of th
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Downwards-Facing Dropper=
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Downwards-Facing Dropper=
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Upwards-Facing Dropper=
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Upwards-Facing Dropper=
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Inventory=
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Inventory=
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9 inventory slots=
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Drops item when powered by redstone power=
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@ -2,3 +2,4 @@
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Observer=Wächter
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Observer=Wächter
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=Ein Wächter ist eine Redstonekomponente, die den Block vor ihm beobachtet und einen sehr kurzen Redstoneimpuls sendet, wenn sich dieser Block ändert.
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=Ein Wächter ist eine Redstonekomponente, die den Block vor ihm beobachtet und einen sehr kurzen Redstoneimpuls sendet, wenn sich dieser Block ändert.
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here.=Platzieren Sie den Wächter direkt vor dem Block, den Sie beobachten wollen, so dass das „Gesicht“ zum Block schaut. Der Pfeil zeigt auf die Seite des Signalausgangs, der sich gegenüber vom „Gesicht“ befindet. Hier können Sie Ihren Restonestaub oder eine beliebige andere Komponente platzieren.
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here.=Platzieren Sie den Wächter direkt vor dem Block, den Sie beobachten wollen, so dass das „Gesicht“ zum Block schaut. Der Pfeil zeigt auf die Seite des Signalausgangs, der sich gegenüber vom „Gesicht“ befindet. Hier können Sie Ihren Restonestaub oder eine beliebige andere Komponente platzieren.
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Emits redstone pulse when block in front changes=Macht einen Redstonepuls, wenn der Block vor ihm sich ändert
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Observer=
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Observer=
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
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An observer is a redstone component which observes the block in front of it and sends a very short redstone pulse whenever this block changes.=
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here.=
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Place the observer directly in front of the block you want to observe with the “face” looking at the block. The arrow points to the side of the output, which is at the opposite side of the “face”. You can place your redstone dust or any other component here.=
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Emits redstone pulse when block in front changes=
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@ -9,3 +9,6 @@ Dark Oak Button=Schwarzeichenknopf
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Spruce Button=Fichtenknopf
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Spruce Button=Fichtenknopf
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Jungle Button=Dschungelknopf
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Jungle Button=Dschungelknopf
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A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=Ein Holzknopf ist eine Redstonekomponente aus Holz. Er kann gedrückt werden, um ein Redstonesignal zu senden. Im gedrückten Zustand versorgt er benachbarte Redstonekomponenten für 1,5 Sekunden mit Redstoneenergie. Holzknöpfe können auch von Pfeilen gedrückt werden.
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A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=Ein Holzknopf ist eine Redstonekomponente aus Holz. Er kann gedrückt werden, um ein Redstonesignal zu senden. Im gedrückten Zustand versorgt er benachbarte Redstonekomponenten für 1,5 Sekunden mit Redstoneenergie. Holzknöpfe können auch von Pfeilen gedrückt werden.
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Provides redstone power when pushed=Gibt Redstoneenergie, wenn gedrückt
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Push duration: @1s=Druckdauer: @1s
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Pushable by arrow=Drückbar von Pfeilen
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@ -9,3 +9,6 @@ Dark Oak Button=
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Spruce Button=
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Spruce Button=
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Jungle Button=
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Jungle Button=
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A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=
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A wooden button is a redstone component made out of wood which can be pushed to provide redstone power. When pushed, it powers adjacent redstone components for 1.5 seconds. Wooden buttons may also be pushed by arrows.=
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Provides redstone power when pushed=
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Push duration: @1s=
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Pushable by arrow=
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@ -26,3 +26,4 @@ Example 2:@n give @@n mcl_core:apple 5@nGives the nearest player 5 apples=2.
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Access denied. You need the “maphack” privilege to edit command blocks.=Zugriff verweigert. Sie brauchen das „maphack“-Privileg, um Befehlsblöcke zu bearbeiten.
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Access denied. You need the “maphack” privilege to edit command blocks.=Zugriff verweigert. Sie brauchen das „maphack“-Privileg, um Befehlsblöcke zu bearbeiten.
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Editing the command block has failed! You can only change the command block in Creative Mode!=Bearbeitung des Befehlsblocks fehlgeschlagen! Sie können den Befehlsblock nur im Kreativmodus ändern!
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Editing the command block has failed! You can only change the command block in Creative Mode!=Bearbeitung des Befehlsblocks fehlgeschlagen! Sie können den Befehlsblock nur im Kreativmodus ändern!
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Editing the command block has failed! The command block is gone.=Bearbeiten des Befehlsblocks fehlgeschlagen! Der Befehlsblock ist verschwunden.
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Editing the command block has failed! The command block is gone.=Bearbeiten des Befehlsblocks fehlgeschlagen! Der Befehlsblock ist verschwunden.
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Executes server commands when powered by redstone power=Führt Serverbefehle aus, wenn mit Redstoneenergie versorgt
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@ -26,3 +26,4 @@ Example 2:@n give @@n mcl_core:apple 5@nGives the nearest player 5 apples=
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Access denied. You need the “maphack” privilege to edit command blocks.=
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Access denied. You need the “maphack” privilege to edit command blocks.=
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Editing the command block has failed! You can only change the command block in Creative Mode!=
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Editing the command block has failed! You can only change the command block in Creative Mode!=
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Editing the command block has failed! The command block is gone.=
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Editing the command block has failed! The command block is gone.=
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Executes server commands when powered by redstone power=
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@ -184,7 +184,9 @@ end
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local help, tt, longdesc, usagehelp, icon, on_construct
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local help, tt, longdesc, usagehelp, icon, on_construct
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if i == 1 then
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if i == 1 then
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help = true
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help = true
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tt = S("Redstone component").."\n"..S("Restricts power to one direction").."\n"..S("Delays signal").."\n"..S("Output can be locked")
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tt = S("Transmits redstone power only in one direction").."\n"..
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S("Delays signal").."\n"..
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S("Output locks when getting active redstone repeater signal from the side")
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longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
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longdesc = S("Redstone repeaters are versatile redstone components with multiple purposes: 1. They only allow signals to travel in one direction. 2. They delay the signal. 3. Optionally, they can lock their output in one state.")
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usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
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usagehelp = S("To power a redstone repeater, send a signal in “arrow” direction (the input). The signal goes out on the opposite side (the output) with a delay. To change the delay, use the redstone repeater. The delay is between 0.1 and 0.4 seconds long and can be changed in steps of 0.1 seconds. It is indicated by the position of the moving redstone torch.").."\n"..
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S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
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S("To lock a repeater, send a signal from an adjacent repeater into one of its sides. While locked, the moving redstone torch disappears, the output doesn't change and the input signal is ignored.")
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@ -8,3 +8,6 @@ Redstone Repeater (Locked)=Redstoneverstärker (gesperrt)
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Redstone Repeater (Locked, Powered)=Redstoneverstärker (gesperrt, bestromt)
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Redstone Repeater (Locked, Powered)=Redstoneverstärker (gesperrt, bestromt)
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Redstone Repeater (Delay @1)=Redstoneverstärker (Verzögerung @1)
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Redstone Repeater (Delay @1)=Redstoneverstärker (Verzögerung @1)
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Redstone Repeater (Delay @1, Powered)=Redstoneverstärker (Verzögerung @1, bestromt)
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Redstone Repeater (Delay @1, Powered)=Redstoneverstärker (Verzögerung @1, bestromt)
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Transmits redstone power only in one direction=Überträgt Redstoneenergie in nur eine Richtung
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Delays signal=Verzögert Signal
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Output locks when getting active redstone repeater signal from the side=Ausgangssignal wird gesperrt, wenn Signal von aktivem Redstoneverstärker an der Seite erhalten
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@ -8,3 +8,6 @@ Redstone Repeater (Locked)=
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Redstone Repeater (Locked, Powered)=
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Redstone Repeater (Locked, Powered)=
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Redstone Repeater (Delay @1)=
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Redstone Repeater (Delay @1)=
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Redstone Repeater (Delay @1, Powered)=
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Redstone Repeater (Delay @1, Powered)=
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Transmits redstone power only in one direction=
|
||||||
|
Delays signal=
|
||||||
|
Output locks when getting active redstone repeater signal from the side=
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
# textdomain: mesecons_lightstone
|
# textdomain: mesecons_lightstone
|
||||||
Redstone Lamp=Redstonelampe
|
Redstone Lamp=Redstonelampe
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=Redstonelampen sind einfache Redstonekomponenten, die hell aufleuchten (Helligkeitspegel von @1), wenn sie Redstoneenergie erhalten.
|
||||||
|
Glows when powered by redstone power=Leuchtet, wenn mit Redstoneenergie versorgt
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
# textdomain: mesecons_lightstone
|
# textdomain: mesecons_lightstone
|
||||||
Redstone Lamp=
|
Redstone Lamp=
|
||||||
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
Redstone lamps are simple redstone components which glow brightly (light level @1) when they receive redstone power.=
|
||||||
|
Glows when powered by redstone power=
|
||||||
|
|
|
@ -8,3 +8,4 @@ Use the note block to choose the next musical note (there are 25 semitones, or 2
|
||||||
• Sand or gravel: Snare drum=• Sand oder Kies: Kleine Trommel
|
• Sand or gravel: Snare drum=• Sand oder Kies: Kleine Trommel
|
||||||
• Anything else: Piano=• Alles andere: Klavier
|
• Anything else: Piano=• Alles andere: Klavier
|
||||||
The note block will only play a note when it is below air, otherwise, it stays silent.=Der Notenblock wird nur eine Note spielen, wenn er sich unter Luft befindet, sonst bleibt er stumm.
|
The note block will only play a note when it is below air, otherwise, it stays silent.=Der Notenblock wird nur eine Note spielen, wenn er sich unter Luft befindet, sonst bleibt er stumm.
|
||||||
|
Plays a musical note when powered by redstone power=Spielt eine Musiknote, wenn mit Redstoneenergie versorgt
|
||||||
|
|
|
@ -8,3 +8,4 @@ Use the note block to choose the next musical note (there are 25 semitones, or 2
|
||||||
• Sand or gravel: Snare drum=
|
• Sand or gravel: Snare drum=
|
||||||
• Anything else: Piano=
|
• Anything else: Piano=
|
||||||
The note block will only play a note when it is below air, otherwise, it stays silent.=
|
The note block will only play a note when it is below air, otherwise, it stays silent.=
|
||||||
|
Plays a musical note when powered by redstone power=
|
||||||
|
|
|
@ -4,3 +4,5 @@ Piston=Kolben
|
||||||
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=Ein Kolben ist eine Redstonekomponente mit einem Schieber den Block oder die Blöcke vor ihm schieben wird, wenn er mit Redstoneenergie versorgt wird. Allerdings können nicht alle Blöcke können geschoben werden.
|
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=Ein Kolben ist eine Redstonekomponente mit einem Schieber den Block oder die Blöcke vor ihm schieben wird, wenn er mit Redstoneenergie versorgt wird. Allerdings können nicht alle Blöcke können geschoben werden.
|
||||||
Sticky Piston=Klebriger Kolben
|
Sticky Piston=Klebriger Kolben
|
||||||
A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=Ein klebriger Kolben ist eine Redstonekomponente mit einem klebrigen Schieber, der ein- und ausgefahren werden kann. Er fährt aus, wenn er mit Redstoneenergie versorgt wird. Wenn der Schieber ausgefahren wird, schiebt er den Block oder die Blöcke vor ihm. Wird er eingefahren, zieht er den Block vor ihm zu sich. Nicht alle Blöcke können geschoben oder gezogen werden.
|
A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=Ein klebriger Kolben ist eine Redstonekomponente mit einem klebrigen Schieber, der ein- und ausgefahren werden kann. Er fährt aus, wenn er mit Redstoneenergie versorgt wird. Wenn der Schieber ausgefahren wird, schiebt er den Block oder die Blöcke vor ihm. Wird er eingefahren, zieht er den Block vor ihm zu sich. Nicht alle Blöcke können geschoben oder gezogen werden.
|
||||||
|
Pushes block when powered by redstone power=Schiebt Block, wenn mit Redstoneenergie versorgt
|
||||||
|
Pushes or pulls block when powered by redstone power=Schiebt oder zieht Block, wenn mit Redstoneenergie versorgt
|
||||||
|
|
|
@ -4,3 +4,5 @@ Piston=
|
||||||
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
|
A piston is a redstone component with a pusher which pushes the block or blocks in front of it when it is supplied with redstone power. Not all blocks can be pushed, however.=
|
||||||
Sticky Piston=
|
Sticky Piston=
|
||||||
A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=
|
A sticky piston is a redstone component with a sticky pusher which can be extended and retracted. It extends when it is supplied with redstone power. When the pusher extends, it pushes the block or blocks in front of it. When it retracts, it pulls back the single block in front of it. Note that not all blocks can be pushed or pulled.=
|
||||||
|
Pushes block when powered by redstone power=
|
||||||
|
Pushes or pulls block when powered by redstone power=
|
||||||
|
|
|
@ -101,13 +101,13 @@ function mesecon.register_pressure_plate(basename, description, textures_off, te
|
||||||
end
|
end
|
||||||
local tt = S("Provides redstone power when pushed")
|
local tt = S("Provides redstone power when pushed")
|
||||||
if not activated_by then
|
if not activated_by then
|
||||||
tt = tt .. "\n" .. S("Pushed by players, mobs and objects")
|
tt = tt .. "\n" .. S("Pushable by players, mobs and objects")
|
||||||
elseif activated_by.mob and activated_by.player then
|
elseif activated_by.mob and activated_by.player then
|
||||||
tt = tt .. "\n" .. S("Pushed by players and mobs")
|
tt = tt .. "\n" .. S("Pushable by players and mobs")
|
||||||
elseif activated_by.mob then
|
elseif activated_by.mob then
|
||||||
tt = tt .. "\n" .. S("Pushed by mobs")
|
tt = tt .. "\n" .. S("Pushable by mobs")
|
||||||
elseif activated_by.player then
|
elseif activated_by.player then
|
||||||
tt = tt .. "\n" .. S("Pushed by players")
|
tt = tt .. "\n" .. S("Pushable by players")
|
||||||
end
|
end
|
||||||
|
|
||||||
mesecon.register_node(basename, {
|
mesecon.register_node(basename, {
|
||||||
|
|
|
@ -9,4 +9,8 @@ Jungle Pressure Plate=Dschungeldruckplatte
|
||||||
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Eine Holzdruckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, solange sich ein beliebiges bewegliches Objekt (wie Gegenstände, Spieler und Mobs) auf ihm befindet.
|
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=Eine Holzdruckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, solange sich ein beliebiges bewegliches Objekt (wie Gegenstände, Spieler und Mobs) auf ihm befindet.
|
||||||
Stone Pressure Plate=Steindruckplatte
|
Stone Pressure Plate=Steindruckplatte
|
||||||
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Eine Steindruckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, solange sich ein Spieler oder Mob auf ihm befindet. Sie wird von nichts anderem ausgelöst.
|
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=Eine Steindruckplatte ist eine Redstonekomponente, die ihre benachbarten Blöcke mit Redstoneenergie versorgt, solange sich ein Spieler oder Mob auf ihm befindet. Sie wird von nichts anderem ausgelöst.
|
||||||
|
Provides redstone power when pushed=Gibt Redstoneenergie aus, wenn gedrückt
|
||||||
|
Pushable by players, mobs and objects=Drückbar von Spielern, Mobs und Objekten
|
||||||
|
Pushable by players and mobs=Drückbar von Spielern und Mobs
|
||||||
|
Pushable by players=Drückbar von Spielern
|
||||||
|
Pushable by mobs=Drückbar von Mobs
|
||||||
|
|
|
@ -9,3 +9,8 @@ Jungle Pressure Plate=
|
||||||
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
|
A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it.=
|
||||||
Stone Pressure Plate=
|
Stone Pressure Plate=
|
||||||
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
|
A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else.=
|
||||||
|
Provides redstone power when pushed=
|
||||||
|
Pushable by players, mobs and objects=
|
||||||
|
Pushable by players and mobs=
|
||||||
|
Pushable by players=
|
||||||
|
Pushable by mobs=
|
||||||
|
|
|
@ -4,3 +4,5 @@ Daylight sensors are redstone components which provide redstone power when they
|
||||||
Inverted Daylight Sensor=Invertierter Tageslichtsensor
|
Inverted Daylight Sensor=Invertierter Tageslichtsensor
|
||||||
Use the daylight sensor to toggle its state.=Benutzen Sie den Tageslichtsensor, um seinen Zustand umzuschalten.
|
Use the daylight sensor to toggle its state.=Benutzen Sie den Tageslichtsensor, um seinen Zustand umzuschalten.
|
||||||
In inverted state, they provide redstone power when they are not in sunlight and no power otherwise.=Im invertierten Zustand erzeugen sie Redstoneenergie, wenn sie sich nicht im Tageslicht befinden, ansonsten nicht.
|
In inverted state, they provide redstone power when they are not in sunlight and no power otherwise.=Im invertierten Zustand erzeugen sie Redstoneenergie, wenn sie sich nicht im Tageslicht befinden, ansonsten nicht.
|
||||||
|
Provides redstone power when in sunlight=Gibt Redstoneenergie aus, wenn im Sonnenlicht
|
||||||
|
Can be inverted=Kann invertiert werden
|
||||||
|
|
|
@ -4,3 +4,5 @@ Daylight sensors are redstone components which provide redstone power when they
|
||||||
Use the daylight sensor to toggle its state.=
|
Use the daylight sensor to toggle its state.=
|
||||||
Inverted Daylight Sensor=
|
Inverted Daylight Sensor=
|
||||||
In inverted state, they provide redstone power when they are not in sunlight and no power otherwise.=
|
In inverted state, they provide redstone power when they are not in sunlight and no power otherwise.=
|
||||||
|
Provides redstone power when in sunlight=
|
||||||
|
Can be inverted=
|
||||||
|
|
|
@ -6,3 +6,5 @@ A redstone torch is a redstone component which can be used to invert a redstone
|
||||||
Redstone torches can be placed at the side and on the top of full solid opaque blocks.=Redstonefackeln können an der Seite und auf der Oberseite der meisten undurchsichtigen ganzen Blöcke platziert werden.
|
Redstone torches can be placed at the side and on the top of full solid opaque blocks.=Redstonefackeln können an der Seite und auf der Oberseite der meisten undurchsichtigen ganzen Blöcke platziert werden.
|
||||||
Block of Redstone=Redstoneblock
|
Block of Redstone=Redstoneblock
|
||||||
A block of redstone permanently supplies redstone power to its surrounding blocks.=Ein Redstoneblock versorgt seine benachbarten Blöcke beständig mit Redstoneenergie.
|
A block of redstone permanently supplies redstone power to its surrounding blocks.=Ein Redstoneblock versorgt seine benachbarten Blöcke beständig mit Redstoneenergie.
|
||||||
|
Provides redstone power when it's not powered itself=Gibt Redstoneenergie aus, wenn es nicht selbst bestromt ist
|
||||||
|
Provides redstone power=Gibt Redstoneenergie aus
|
||||||
|
|
|
@ -6,3 +6,5 @@ A redstone torch is a redstone component which can be used to invert a redstone
|
||||||
Redstone torches can be placed at the side and on the top of full solid opaque blocks.=
|
Redstone torches can be placed at the side and on the top of full solid opaque blocks.=
|
||||||
Block of Redstone=
|
Block of Redstone=
|
||||||
A block of redstone permanently supplies redstone power to its surrounding blocks.=
|
A block of redstone permanently supplies redstone power to its surrounding blocks.=
|
||||||
|
Provides redstone power when it's not powered itself=
|
||||||
|
Provides redstone power=
|
||||||
|
|
|
@ -47,7 +47,7 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
||||||
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1},
|
groups = {handy=1, dig_by_water=1, destroy_by_lava_flow=1, dig_by_piston=1, attached_node_facedir=1},
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
description=S("Lever"),
|
description=S("Lever"),
|
||||||
_tt_help = S("Provides redstone power when flipped on"),
|
_tt_help = S("Provides redstone power while it's turned on"),
|
||||||
_doc_items_longdesc = S("A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state."),
|
_doc_items_longdesc = S("A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state."),
|
||||||
_doc_items_usagehelp = S("Use the lever to flip it on or off."),
|
_doc_items_usagehelp = S("Use the lever to flip it on or off."),
|
||||||
on_rightclick = function (pos, node)
|
on_rightclick = function (pos, node)
|
||||||
|
|
|
@ -2,3 +2,4 @@
|
||||||
Lever=Hebel
|
Lever=Hebel
|
||||||
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=Ein Hebel ist eine Redstonekomponente, die ein- und ausgeschaltet werden kann. Er versorgt seine benachbarten Blöcke mit Redstoneenergie, solange er sich im eingeschalteten Zustand befindet.
|
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=Ein Hebel ist eine Redstonekomponente, die ein- und ausgeschaltet werden kann. Er versorgt seine benachbarten Blöcke mit Redstoneenergie, solange er sich im eingeschalteten Zustand befindet.
|
||||||
Use the lever to flip it on or off.=Benutzen Sie den Hebel, um ihn ein- oder auszuschalten.
|
Use the lever to flip it on or off.=Benutzen Sie den Hebel, um ihn ein- oder auszuschalten.
|
||||||
|
Provides redstone power while it's turned on=Gibt Redstoneenergie aus, während er eingeschaltet ist
|
||||||
|
|
|
@ -2,3 +2,4 @@
|
||||||
Lever=
|
Lever=
|
||||||
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
|
A lever is a redstone component which can be flipped on and off. It supplies redstone power to adjacent blocks while it is in the “on” state.=
|
||||||
Use the lever to flip it on or off.=
|
Use the lever to flip it on or off.=
|
||||||
|
Provides redstone power while it's turned on=
|
||||||
|
|
|
@ -8,3 +8,4 @@ Redstone=Redstone
|
||||||
Powered Redstone Spot (@1)=Bestromter Redstoneklecks (@1)
|
Powered Redstone Spot (@1)=Bestromter Redstoneklecks (@1)
|
||||||
Redstone Trail (@1)=Redstonespur (@1)
|
Redstone Trail (@1)=Redstonespur (@1)
|
||||||
Powered Redstone Trail (@1)=Bestromte Redstonespur (@1)
|
Powered Redstone Trail (@1)=Bestromte Redstonespur (@1)
|
||||||
|
Transmits redstone power, powers mechanisms=Überträgt Redstoneenergie, bestromt Mechanismen
|
||||||
|
|
|
@ -8,3 +8,4 @@ Redstone=
|
||||||
Powered Redstone Spot (@1)=
|
Powered Redstone Spot (@1)=
|
||||||
Redstone Trail (@1)=
|
Redstone Trail (@1)=
|
||||||
Powered Redstone Trail (@1)=
|
Powered Redstone Trail (@1)=
|
||||||
|
Transmits redstone power, powers mechanisms=
|
||||||
|
|
|
@ -38,3 +38,4 @@ Note: Night skip is disabled.=Anmerkung: Überspringen der Nacht deaktiviert.
|
||||||
You're sleeping.=Sie schlafen.
|
You're sleeping.=Sie schlafen.
|
||||||
You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn alle Spieler im Bett sind.
|
You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn alle Spieler im Bett sind.
|
||||||
You're in bed.=Sie sind im Bett.
|
You're in bed.=Sie sind im Bett.
|
||||||
|
Allows you to sleep=Zum Einschafen
|
||||||
|
|
|
@ -38,3 +38,4 @@ Note: Night skip is disabled.=
|
||||||
You're sleeping.=
|
You're sleeping.=
|
||||||
You will fall asleep when all players are in bed.=
|
You will fall asleep when all players are in bed.=
|
||||||
You're in bed.=
|
You're in bed.=
|
||||||
|
Allows you to sleep=
|
||||||
|
|
|
@ -23,3 +23,4 @@ To copy the text of the written book, place it into the crafting grid together w
|
||||||
Bookshelf=Bücherregal
|
Bookshelf=Bücherregal
|
||||||
Bookshelves are used for decoration.=Bücherregale werden zur Dekoration benutzt.
|
Bookshelves are used for decoration.=Bücherregale werden zur Dekoration benutzt.
|
||||||
Book and Quill=Buch und Federkiel
|
Book and Quill=Buch und Federkiel
|
||||||
|
Write down some notes=Zum Aufschreiben von Notizen
|
||||||
|
|
|
@ -25,3 +25,4 @@ To copy the text of the written book, place it into the crafting grid together w
|
||||||
Bookshelf=
|
Bookshelf=
|
||||||
Bookshelves are used for decoration.=
|
Bookshelves are used for decoration.=
|
||||||
Book and Quill=
|
Book and Quill=
|
||||||
|
Write down some notes=
|
||||||
|
|
|
@ -98,7 +98,7 @@ end
|
||||||
-- Bow item, uncharged state
|
-- Bow item, uncharged state
|
||||||
minetest.register_tool("mcl_bows:bow", {
|
minetest.register_tool("mcl_bows:bow", {
|
||||||
description = S("Bow"),
|
description = S("Bow"),
|
||||||
_tt_help = S("Launch arrows"),
|
_tt_help = S("Launches arrows"),
|
||||||
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
|
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
|
||||||
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
||||||
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
|
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
|
||||||
|
|
|
@ -9,3 +9,7 @@ Bows are ranged weapons to shoot arrows at your foes.=Bogen sind Fernwaffen, um
|
||||||
The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.=Die Geschwindigkeit und der Schaden des Bogens erhöht sich, je länger sie den Bogen spannen. Der reguläre Schaden des Pfeiles ist zwischen 1 und 9. Ist der Bogen voll gespannt, gibt es eine 20%-ig Change für einen kritischen Treffer, der 10 Schaden anrichtet.
|
The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.=Die Geschwindigkeit und der Schaden des Bogens erhöht sich, je länger sie den Bogen spannen. Der reguläre Schaden des Pfeiles ist zwischen 1 und 9. Ist der Bogen voll gespannt, gibt es eine 20%-ig Change für einen kritischen Treffer, der 10 Schaden anrichtet.
|
||||||
To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=Um den Bogen zu benutzen, muss sich im Inventar mindestens ein Pfeil befinden (außer im Kreativmodus). Halten sie die rechte Maustaste gedrückt zum Spannen, lassen Sie sie los zum Schießen.
|
To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=Um den Bogen zu benutzen, muss sich im Inventar mindestens ein Pfeil befinden (außer im Kreativmodus). Halten sie die rechte Maustaste gedrückt zum Spannen, lassen Sie sie los zum Schießen.
|
||||||
Bow=Bogen
|
Bow=Bogen
|
||||||
|
Ammunition=Munition
|
||||||
|
Damage from bow: 1-10=Schaden vom Bogen: 1-10
|
||||||
|
Damage from dispenser: 3=Schaden vom Werfer: 3
|
||||||
|
Launches arrows=Verschießt Pfeile
|
||||||
|
|
|
@ -9,3 +9,7 @@ Bows are ranged weapons to shoot arrows at your foes.=
|
||||||
The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.=
|
The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead.=
|
||||||
To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=
|
To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot.=
|
||||||
Bow=
|
Bow=
|
||||||
|
Ammunition=
|
||||||
|
Damage from bow: 1-10=
|
||||||
|
Damage from dispenser: 3=
|
||||||
|
Launches arrows=
|
||||||
|
|
|
@ -11,3 +11,7 @@ Place it to empty the bucket and create a water source.=Platzieren Sie ihn, um d
|
||||||
River Water Bucket=Flusswassereimer
|
River Water Bucket=Flusswassereimer
|
||||||
A bucket can be used to collect and release liquids. This one is filled with river water.=Ein Eimer kann benutzt werden, um Flüssigkeiten aufzusammeln und wieder freizulassen. Dieser hier ist mit Flusswasser gefüllt.
|
A bucket can be used to collect and release liquids. This one is filled with river water.=Ein Eimer kann benutzt werden, um Flüssigkeiten aufzusammeln und wieder freizulassen. Dieser hier ist mit Flusswasser gefüllt.
|
||||||
Place it to empty the bucket and create a river water source.=Platzieren Sie ihn, um den Eimer zu leeren und eine Flusswasserquelle zu erzeugen.
|
Place it to empty the bucket and create a river water source.=Platzieren Sie ihn, um den Eimer zu leeren und eine Flusswasserquelle zu erzeugen.
|
||||||
|
Collects liquids=Sammelt Flüssigkeiten auf
|
||||||
|
Places a lava source=Platziert eine Lavaquelle
|
||||||
|
Places a water source=Platziert eine Wasserquelle
|
||||||
|
Places a river water source=Platziert eine Flusswasserquelle
|
||||||
|
|
|
@ -11,3 +11,7 @@ Place it to empty the bucket and create a water source.=
|
||||||
River Water Bucket=
|
River Water Bucket=
|
||||||
A bucket can be used to collect and release liquids. This one is filled with river water.=
|
A bucket can be used to collect and release liquids. This one is filled with river water.=
|
||||||
Place it to empty the bucket and create a river water source.=
|
Place it to empty the bucket and create a river water source.=
|
||||||
|
Collects liquids=
|
||||||
|
Places a lava source=
|
||||||
|
Places a water source=
|
||||||
|
Places a river water source=
|
||||||
|
|
|
@ -8,3 +8,5 @@ Cake (4 Slices Left)=Kuchen (4 Stücke übrig)
|
||||||
Cake (3 Slices Left)=Kuchen (3 Stücke übrig)
|
Cake (3 Slices Left)=Kuchen (3 Stücke übrig)
|
||||||
Cake (2 Slices Left)=Kuchen (2 Stücke übrig)
|
Cake (2 Slices Left)=Kuchen (2 Stücke übrig)
|
||||||
Cake (1 Slice Left)=Kuchen (1 Stück übrig)
|
Cake (1 Slice Left)=Kuchen (1 Stück übrig)
|
||||||
|
With 7 tasty slices!=Mit 7 leckeren Stücken!
|
||||||
|
Hunger points: +@1 per slice=Hungerpunkte: +@1 pro Stück
|
||||||
|
|
|
@ -8,3 +8,5 @@ Cake (4 Slices Left)=
|
||||||
Cake (3 Slices Left)=
|
Cake (3 Slices Left)=
|
||||||
Cake (2 Slices Left)=
|
Cake (2 Slices Left)=
|
||||||
Cake (1 Slice Left)=
|
Cake (1 Slice Left)=
|
||||||
|
With 7 tasty slices!=
|
||||||
|
Hunger points: +@1 per slice=
|
||||||
|
|
|
@ -8,3 +8,4 @@ Cauldron (3/3 Water)=Kessel (3/3 Wasser)
|
||||||
Cauldron (1/3 River Water)=Kessel (1/3 Wasser)
|
Cauldron (1/3 River Water)=Kessel (1/3 Wasser)
|
||||||
Cauldron (2/3 River Water)=Kessel (2/3 Flusswasser)
|
Cauldron (2/3 River Water)=Kessel (2/3 Flusswasser)
|
||||||
Cauldron (3/3 River Water)=Kessel (3/3 Flusswasser)
|
Cauldron (3/3 River Water)=Kessel (3/3 Flusswasser)
|
||||||
|
Stores water=Speichert Wasser
|
||||||
|
|
|
@ -8,3 +8,4 @@ Cauldron (3/3 Water)=
|
||||||
Cauldron (1/3 River Water)=
|
Cauldron (1/3 River Water)=
|
||||||
Cauldron (2/3 River Water)=
|
Cauldron (2/3 River Water)=
|
||||||
Cauldron (3/3 River Water)=
|
Cauldron (3/3 River Water)=
|
||||||
|
Stores water=
|
||||||
|
|
|
@ -109,7 +109,7 @@ minetest.register_node("mcl_chests:"..basename, {
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
--[[ This is a workaround for Minetest issue 5894
|
--[[ This is a workaround for Minetest issue 5894
|
||||||
<https://github.com/minetest/minetest/issues/5894>.
|
<https://github.com/minetest/minetest/issues/5894>.
|
||||||
Apparently if we don't do this, double chests initially don't work when
|
Apparently if we don't do this, large chests initially don't work when
|
||||||
placed at chunk borders, and some chests randomly don't work after
|
placed at chunk borders, and some chests randomly don't work after
|
||||||
placing. ]]
|
placing. ]]
|
||||||
-- FIXME: Remove this workaround when the bug has been fixed.
|
-- FIXME: Remove this workaround when the bug has been fixed.
|
||||||
|
@ -490,7 +490,7 @@ register_chest("chest",
|
||||||
S("Chest"),
|
S("Chest"),
|
||||||
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
|
S("Chests are containers which provide 27 inventory slots. Chests can be turned into large chests with double the capacity by placing two chests next to each other."),
|
||||||
chestusage,
|
chestusage,
|
||||||
S("27 inventory slots") .. "\n" .. S("Can be combined to a double chest"),
|
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
|
||||||
{
|
{
|
||||||
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
small = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
|
||||||
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
|
||||||
|
@ -521,7 +521,7 @@ register_chest("trapped_chest",
|
||||||
S("Trapped Chest"),
|
S("Trapped Chest"),
|
||||||
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
|
S("A trapped chest is a container which provides 27 inventory slots. When it is opened, it sends a redstone signal to its adjacent blocks as long it stays open. Trapped chests can be turned into large trapped chests with double the capacity by placing two trapped chests next to each other."),
|
||||||
chestusage,
|
chestusage,
|
||||||
S("27 inventory slots") .. "\n" .. S("Can be combined to a double chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest") .. "\n" .. S("Emits a redstone signal when opened"),
|
||||||
traptiles,
|
traptiles,
|
||||||
nil,
|
nil,
|
||||||
{receptor = {
|
{receptor = {
|
||||||
|
@ -643,7 +643,7 @@ minetest.register_craft({
|
||||||
|
|
||||||
minetest.register_node("mcl_chests:ender_chest", {
|
minetest.register_node("mcl_chests:ender_chest", {
|
||||||
description = S("Ender Chest"),
|
description = S("Ender Chest"),
|
||||||
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any other ender chest"),
|
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
|
||||||
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
|
||||||
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
|
||||||
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
tiles = {"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
|
||||||
|
|
|
@ -28,3 +28,9 @@ To access the inventory of a shulker box, place and right-click it. To take a sh
|
||||||
Shulker Box=Schulkerkiste
|
Shulker Box=Schulkerkiste
|
||||||
Large Chest=Große Truhe
|
Large Chest=Große Truhe
|
||||||
Inventory=Inventar
|
Inventory=Inventar
|
||||||
|
27 inventory slots=27 Inventarplätze
|
||||||
|
Can be carried around with its contents=Kann mitsamt Inhalt transportiert werden
|
||||||
|
Can be combined to a large chest=Kann zu einer großen Truhe kombiniert werden
|
||||||
|
27 interdimensional inventory slots=27 interdimensionale Inventarplätze
|
||||||
|
Put items inside, retrieve them from any ender chest=Abgelegte Gegenstände können aus beliebigen Endertruhen genommen werden
|
||||||
|
Emits a redstone signal when opened=Sendet ein Redstonesignal beim Öffnen
|
||||||
|
|
|
@ -28,3 +28,9 @@ To access the inventory of a shulker box, place and right-click it. To take a sh
|
||||||
Shulker Box=
|
Shulker Box=
|
||||||
Large Chest=
|
Large Chest=
|
||||||
Inventory=
|
Inventory=
|
||||||
|
27 inventory slots=
|
||||||
|
Can be carried around with its contents=
|
||||||
|
Can be combined to a large chest=
|
||||||
|
27 interdimensional inventory slots=
|
||||||
|
Put items inside, retrieve them from any ender chest=
|
||||||
|
Emits a redstone signal when opened=
|
||||||
|
|
|
@ -58,7 +58,7 @@ function watch.register_item(name, image, creative, frame)
|
||||||
if use_doc then
|
if use_doc then
|
||||||
longdesc = S("Clocks are tools which shows the current time of day in the Overworld.")
|
longdesc = S("Clocks are tools which shows the current time of day in the Overworld.")
|
||||||
usagehelp = S("The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.")
|
usagehelp = S("The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.")
|
||||||
tt = S("Displays time of day in the Overworld")
|
tt = S("Displays the time of day in the Overworld")
|
||||||
end
|
end
|
||||||
minetest.register_craftitem(name, {
|
minetest.register_craftitem(name, {
|
||||||
description = S("Clock"),
|
description = S("Clock"),
|
||||||
|
|
|
@ -2,3 +2,4 @@
|
||||||
Clocks are tools which shows the current time of day in the Overworld.=Uhren sind Werkzeuge, die die Tageszeit in der Oberwelt anzeigen.
|
Clocks are tools which shows the current time of day in the Overworld.=Uhren sind Werkzeuge, die die Tageszeit in der Oberwelt anzeigen.
|
||||||
The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.=Die Uhr enthält eine rotierende Scheibe mit einem Sonnensymbol (gelbe Scheibe) und einem Mondsymbol, und sie hat einem kleinen „Pfeil“, der die jetzige Tageszeit anzeigt, indem die reale Position von Sonne und Mond im Himmel abgeschätzt wird. Die Sonne repräsentiert die Mittagszeit und der Mond repräsentiert Mitternacht.
|
The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.=Die Uhr enthält eine rotierende Scheibe mit einem Sonnensymbol (gelbe Scheibe) und einem Mondsymbol, und sie hat einem kleinen „Pfeil“, der die jetzige Tageszeit anzeigt, indem die reale Position von Sonne und Mond im Himmel abgeschätzt wird. Die Sonne repräsentiert die Mittagszeit und der Mond repräsentiert Mitternacht.
|
||||||
Clock=Uhr
|
Clock=Uhr
|
||||||
|
Displays the time of day in the Overworld=Zeigt die Tageszeit in der Oberwelt
|
||||||
|
|
|
@ -2,3 +2,4 @@
|
||||||
Clocks are tools which shows the current time of day in the Overworld.=
|
Clocks are tools which shows the current time of day in the Overworld.=
|
||||||
The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.=
|
The clock contains a rotating disc with a sun symbol (yellow disc) and moon symbol and a little “pointer” which shows the current time of day by estimating the real position of the sun and the moon in the sky. Noon is represented by the sun symbol and midnight is represented by the moon symbol.=
|
||||||
Clock=
|
Clock=
|
||||||
|
Displays the time of day in the Overworld=
|
||||||
|
|
|
@ -73,3 +73,4 @@ Colored Terracotta=Gefärbte Terrakotta
|
||||||
Glazed Terracotta=Glasierte Terrakotta
|
Glazed Terracotta=Glasierte Terrakotta
|
||||||
Concrete Powder=Betonpulver
|
Concrete Powder=Betonpulver
|
||||||
Concrete=Beton
|
Concrete=Beton
|
||||||
|
Turns into concrete on water contact=Wird zu Beton bei Wasserkontakt
|
||||||
|
|
|
@ -73,3 +73,4 @@ Colored Terracotta=
|
||||||
Glazed Terracotta=
|
Glazed Terracotta=
|
||||||
Concrete Powder=
|
Concrete Powder=
|
||||||
Concrete=
|
Concrete=
|
||||||
|
Turns into concrete on water contact=
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder den Einstiegspunkt der Welt zeigen.
|
||||||
Compass=Kompass
|
Compass=Kompass
|
||||||
|
Points to the world origin=Zeigt zum Startpunkt der Welt
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
||||||
Compass=
|
Compass=
|
||||||
|
Points to the world origin=
|
||||||
|
|
|
@ -247,3 +247,11 @@ Stained Glass=Buntglas
|
||||||
Granite is an igneous rock.=Granit ist ein magmatisches Gestein.
|
Granite is an igneous rock.=Granit ist ein magmatisches Gestein.
|
||||||
Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.=Eine Schneeschicht kann gestapelt werden und hat eine von 8 verschiedenen Höhestufen. Bei den Höhestufen 2-8 ist die Schneeschnicht kollidierbar. Schneeschichten werfen 2-9 Schneebälle ab, abhängig von ihrer Höhe.
|
Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.=Eine Schneeschicht kann gestapelt werden und hat eine von 8 verschiedenen Höhestufen. Bei den Höhestufen 2-8 ist die Schneeschnicht kollidierbar. Schneeschichten werfen 2-9 Schneebälle ab, abhängig von ihrer Höhe.
|
||||||
This block can only be placed on full solid blocks and on another top snow (which increases its height).=Dieser Block kann nur auf ganzen festen Blöcken und auf anderen Schneeschichten (was die Höhe erhöht) platziert werden.
|
This block can only be placed on full solid blocks and on another top snow (which increases its height).=Dieser Block kann nur auf ganzen festen Blöcken und auf anderen Schneeschichten (was die Höhe erhöht) platziert werden.
|
||||||
|
Needs soil and light to grow=Benötigt Boden und Licht zum Wachsen
|
||||||
|
Grows on sand=Wächst auf Sand
|
||||||
|
Contact damage: @1 per half second=Kontaktschaden: @1 jede halbe Sekunde
|
||||||
|
Slows down movement=Verlangsamt die Fortbewegung
|
||||||
|
2×2 saplings required=2×2 Setzlinge benötigt
|
||||||
|
2×2 saplings @= large tree=2×2 Setzlinge @= großer Baum
|
||||||
|
Grows on sand or dirt next to water=Wächst auf Sand oder Erde neben Wasser
|
||||||
|
Stackable=Stapelbar
|
||||||
|
|
|
@ -247,3 +247,11 @@ Stained Glass=
|
||||||
Granite is an igneous rock.=
|
Granite is an igneous rock.=
|
||||||
Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.=
|
Top snow can be stacked and has one of 8 different height levels. At levels 2-8, top snow is collidable. Top snow drops 2-9 snowballs, depending on its height.=
|
||||||
This block can only be placed on full solid blocks and on another top snow (which increases its height).=
|
This block can only be placed on full solid blocks and on another top snow (which increases its height).=
|
||||||
|
Needs soil and water to grow=
|
||||||
|
Grows on sand=
|
||||||
|
Contact damage: @1 per half second=
|
||||||
|
Slows down movement=
|
||||||
|
2×2 saplings required=
|
||||||
|
2×2 saplings @= large tree=
|
||||||
|
Grows on sand or dirt next to water=
|
||||||
|
Stackable=
|
||||||
|
|
|
@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_crafting_table")
|
||||||
|
|
||||||
minetest.register_node("mcl_crafting_table:crafting_table", {
|
minetest.register_node("mcl_crafting_table:crafting_table", {
|
||||||
description = S("Crafting Table"),
|
description = S("Crafting Table"),
|
||||||
_tt_help = S("Gives access to 3×3 crafting grid"),
|
_tt_help = S("3×3 crafting grid"),
|
||||||
_doc_items_longdesc = S("A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts."),
|
_doc_items_longdesc = S("A crafting table is a block which grants you access to a 3×3 crafting grid which allows you to perform advanced crafts."),
|
||||||
_doc_items_usagehelp = S("Rightclick the crafting table to access the 3×3 crafting grid."),
|
_doc_items_usagehelp = S("Rightclick the crafting table to access the 3×3 crafting grid."),
|
||||||
_doc_items_hidden = false,
|
_doc_items_hidden = false,
|
||||||
|
|
|
@ -5,3 +5,4 @@ Rightclick the crafting table to access the 3×3 crafting grid.=Rechtsklicken Si
|
||||||
Recipe book=Fertigungsbuch
|
Recipe book=Fertigungsbuch
|
||||||
Inventory=Inventar
|
Inventory=Inventar
|
||||||
Crafting=Fertigen
|
Crafting=Fertigen
|
||||||
|
3×3 crafting grid=3×3 Fertigungsgitter
|
||||||
|
|
|
@ -5,3 +5,4 @@ Rightclick the crafting table to access the 3×3 crafting grid.=
|
||||||
Recipe book=
|
Recipe book=
|
||||||
Crafting=
|
Crafting=
|
||||||
Inventory=
|
Inventory=
|
||||||
|
3×3 crafting grid=
|
||||||
|
|
|
@ -88,9 +88,9 @@ function mcl_doors:register_door(name, def)
|
||||||
end
|
end
|
||||||
if not tt_help then
|
if not tt_help then
|
||||||
if def.only_redstone_can_open then
|
if def.only_redstone_can_open then
|
||||||
tt_help = S("Opened or closed by redstone power")
|
tt_help = S("Openable by redstone power")
|
||||||
else
|
else
|
||||||
tt_help = S("Use to open or close")
|
tt_help = S("Openable by players and redstone power")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -100,9 +100,9 @@ function mcl_doors:register_trapdoor(name, def)
|
||||||
end
|
end
|
||||||
if not tt_help then
|
if not tt_help then
|
||||||
if def.only_redstone_can_open then
|
if def.only_redstone_can_open then
|
||||||
tt_help = S("Opened or closed by redstone power")
|
tt_help = S("Openable by redstone power")
|
||||||
else
|
else
|
||||||
tt_help = S("Use to opened or close")
|
tt_help = S("Openable by players and redstone power")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -20,4 +20,5 @@ Wooden trapdoors are horizontal barriers which can be opened and closed by hand
|
||||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
|
To open or close the trapdoor, rightclick it or send a redstone signal to it.=Um die Falltür zu öffnen oder zu schließen, rechtsklicken Sie sie oder schicken Sie ein Redstone-Signal zu ihr.
|
||||||
Iron Trapdoor=Eisenfalltür
|
Iron Trapdoor=Eisenfalltür
|
||||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=Eisenfalltüren sind horizontale Barrieren, die nur mit einem Redstone-Signal geöffnet oder geschlossen werden können, nicht von Hand. Sie belegen den oberen oder unteren Teil eines Blocks, je nach dem, wie sie platziert wurden. Wenn geöffnet, können sie wie eine Leiter erklommen werden.
|
||||||
|
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
|
||||||
|
Openable by redstone power=Zu öffnen von Redstoneenergie
|
||||||
|
|
|
@ -20,3 +20,5 @@ Wooden trapdoors are horizontal barriers which can be opened and closed by hand
|
||||||
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
To open or close the trapdoor, rightclick it or send a redstone signal to it.=
|
||||||
Iron Trapdoor=
|
Iron Trapdoor=
|
||||||
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
Iron trapdoors are horizontal barriers which can only be opened and closed by redstone signals, but not by hand. They occupy the upper or lower part of a block, depending on how they have been placed. When open, they can be climbed like a ladder.=
|
||||||
|
Openable by players and redstone power=
|
||||||
|
Openable by redstone power=
|
||||||
|
|
|
@ -23,3 +23,5 @@ Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its gr
|
||||||
Cocoa beans are a brown dye and can be used to plant cocoas.=Kakaobohnen sind ein brauner Farbstoff und werden benutzt, um Kakao anzupflanzen.
|
Cocoa beans are a brown dye and can be used to plant cocoas.=Kakaobohnen sind ein brauner Farbstoff und werden benutzt, um Kakao anzupflanzen.
|
||||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie auf ein Schaf, um die Wolle braun einzufärben. Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
|
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=Rechtsklicken Sie auf ein Schaf, um die Wolle braun einzufärben. Rechtsklicken Sie an die Seite eines Dschungelbaumstamms (Dschungelholz), um eine junge Kakaoschote zu pflanzen.
|
||||||
Cocoa Beans=Kakaobohnen
|
Cocoa Beans=Kakaobohnen
|
||||||
|
Grows at the side of jungle trees=Wächst an der Seite von Dschungelbäumen
|
||||||
|
Speeds up plant growth=Beschleunigt Pflanzenwachstum
|
||||||
|
|
|
@ -23,3 +23,5 @@ Rightclick a sheep to turn its wool white. Rightclick a plant to speed up its gr
|
||||||
Cocoa beans are a brown dye and can be used to plant cocoas.=
|
Cocoa beans are a brown dye and can be used to plant cocoas.=
|
||||||
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
Rightclick a sheep to turn its wool brown. Rightclick on the side of a jungle tree trunk (Jungle Wood) to plant a young cocoa.=
|
||||||
Cocoa Beans=
|
Cocoa Beans=
|
||||||
|
Grows at the side of jungle trees=
|
||||||
|
Speeds up plant growth=
|
||||||
|
|
|
@ -74,7 +74,7 @@ minetest.register_entity("mcl_end:ender_eye", {
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_end:ender_eye", {
|
minetest.register_craftitem("mcl_end:ender_eye", {
|
||||||
description = S("Eye of Ender"),
|
description = S("Eye of Ender"),
|
||||||
_tt_help = S("Guides you to the End dimension"),
|
_tt_help = S("Guides the way to the mysterious End dimension"),
|
||||||
_doc_items_longdesc = S("This item is used to locate End portal shrines in the Overworld and to activate End portals.") .. "\n" .. S("NOTE: The End dimension is currently incomplete and might change in future versions."),
|
_doc_items_longdesc = S("This item is used to locate End portal shrines in the Overworld and to activate End portals.") .. "\n" .. S("NOTE: The End dimension is currently incomplete and might change in future versions."),
|
||||||
_doc_items_usagehelp = S("Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.") .. "\n" .. S("To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame."),
|
_doc_items_usagehelp = S("Use the attack key to release the eye of ender. It will rise and fly in the horizontal direction of the closest end portal shrine. If you're very close, the eye of ender will take the direct path to the End portal shrine instead. After a few seconds, it stops. It may drop as an item, but there's a 20% chance it shatters.") .. "\n" .. S("To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame."),
|
||||||
wield_image = "mcl_end_ender_eye.png",
|
wield_image = "mcl_end_ender_eye.png",
|
||||||
|
|
|
@ -23,3 +23,6 @@ Use the attack key to release the eye of ender. It will rise and fly in the hori
|
||||||
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Um ein Endportal zu aktivieren, müssen Enderaugen in jeden Block eines intakten Endportalrahmens platziert werden.
|
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=Um ein Endportal zu aktivieren, müssen Enderaugen in jeden Block eines intakten Endportalrahmens platziert werden.
|
||||||
NOTE: The End dimension is currently incomplete and might change in future versions.=ANMERKUNG: Die Ende-Dimension ist momentan unfertig und könnte sich in künftigen Versionen ändern.
|
NOTE: The End dimension is currently incomplete and might change in future versions.=ANMERKUNG: Die Ende-Dimension ist momentan unfertig und könnte sich in künftigen Versionen ändern.
|
||||||
The stem attaches itself to end stone and other chorus blocks.=Der Stängel muss sich neben anderen Chorusblöcken oder Endstein befinden.
|
The stem attaches itself to end stone and other chorus blocks.=Der Stängel muss sich neben anderen Chorusblöcken oder Endstein befinden.
|
||||||
|
Grows on end stone=Wächst auf Endstein
|
||||||
|
Randomly teleports you when eaten=Zufällige Teleportation, wenn gegessen
|
||||||
|
Guides the way to the mysterious End dimension=Weist den Weg zur mysteriösen Endedimension
|
||||||
|
|
|
@ -23,3 +23,6 @@ Use the attack key to release the eye of ender. It will rise and fly in the hori
|
||||||
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=
|
To activate an End portal, eyes of ender need to be placed into each block of an intact End portal frame.=
|
||||||
NOTE: The End dimension is currently incomplete and might change in future versions.=
|
NOTE: The End dimension is currently incomplete and might change in future versions.=
|
||||||
The stem attaches itself to end stone and other chorus blocks.=
|
The stem attaches itself to end stone and other chorus blocks.=
|
||||||
|
Grows on end stone=
|
||||||
|
Randomly teleports you when eaten=
|
||||||
|
Guides the way to the mysterious End dimension=
|
||||||
|
|
|
@ -2,7 +2,7 @@ local S = minetest.get_translator("mcl_farming")
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_farming:beetroot_seeds", {
|
minetest.register_craftitem("mcl_farming:beetroot_seeds", {
|
||||||
description = S("Beetroot Seeds"),
|
description = S("Beetroot Seeds"),
|
||||||
_tt_help = S("Can be sown on farmland"),
|
_tt_help = S("Grows on farmland"),
|
||||||
_doc_items_longdesc = S("Grows into a beetroot plant. Chickens like beetroot seeds."),
|
_doc_items_longdesc = S("Grows into a beetroot plant. Chickens like beetroot seeds."),
|
||||||
_doc_items_usagehelp = S("Place the beetroot seeds on farmland (which can be created with a hoe) to plant a beetroot plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it beetroot seeds."),
|
_doc_items_usagehelp = S("Place the beetroot seeds on farmland (which can be created with a hoe) to plant a beetroot plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it beetroot seeds."),
|
||||||
groups = { craftitem=1 },
|
groups = { craftitem=1 },
|
||||||
|
|
|
@ -82,7 +82,7 @@ minetest.register_node("mcl_farming:carrot", {
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_farming:carrot_item", {
|
minetest.register_craftitem("mcl_farming:carrot_item", {
|
||||||
description = S("Carrot"),
|
description = S("Carrot"),
|
||||||
_tt_help = S("Can be planted on farmland"),
|
_tt_help = S("Grows on farmland"),
|
||||||
_doc_items_longdesc = S("Carrots can be eaten and planted. Pigs and rabbits like carrots."),
|
_doc_items_longdesc = S("Carrots can be eaten and planted. Pigs and rabbits like carrots."),
|
||||||
_doc_items_usagehelp = S("Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant the carrot. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it."),
|
_doc_items_usagehelp = S("Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant the carrot. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it."),
|
||||||
inventory_image = "farming_carrot.png",
|
inventory_image = "farming_carrot.png",
|
||||||
|
|
|
@ -91,3 +91,9 @@ Hay Bale=Heuballen
|
||||||
Hay bales are decorative blocks made from wheat.=Heuballen sind dekorative Blöcke, die aus Weizen gemacht sind.
|
Hay bales are decorative blocks made from wheat.=Heuballen sind dekorative Blöcke, die aus Weizen gemacht sind.
|
||||||
To carve a face into the pumpkin, use the shears on the side you want to carve.=Um ein Gesicht in den Kürbis zu schnitzen, benutzen Sie die Schere an der Seite, die Sie schnitzen wollen.
|
To carve a face into the pumpkin, use the shears on the side you want to carve.=Um ein Gesicht in den Kürbis zu schnitzen, benutzen Sie die Schere an der Seite, die Sie schnitzen wollen.
|
||||||
Use the “Place” key on an animal to try to feed it wheat.=Benutzen Sie die „Platzieren“-Taste auf einem Tier, um zu versuchen, es zu füttern.
|
Use the “Place” key on an animal to try to feed it wheat.=Benutzen Sie die „Platzieren“-Taste auf einem Tier, um zu versuchen, es zu füttern.
|
||||||
|
Grows on farmland=Wächst auf Ackerboden
|
||||||
|
Turns block into farmland=Macht Block zu Ackerboden
|
||||||
|
60% chance of poisoning=60% Vergiftungsgefahr
|
||||||
|
Surface for crops=Boden für Nutzpflanzen
|
||||||
|
Can become wet=Kann nass werden
|
||||||
|
Uses: @1=Verwendungen: @1
|
||||||
|
|
|
@ -91,3 +91,9 @@ Hay Bale=
|
||||||
Hay bales are decorative blocks made from wheat.=
|
Hay bales are decorative blocks made from wheat.=
|
||||||
To carve a face into the pumpkin, use the shears on the side you want to carve.=
|
To carve a face into the pumpkin, use the shears on the side you want to carve.=
|
||||||
Use the “Place” key on an animal to try to feed it wheat.=
|
Use the “Place” key on an animal to try to feed it wheat.=
|
||||||
|
Grows on farmland=
|
||||||
|
Turns block into farmland=
|
||||||
|
60% chance of poisoning=
|
||||||
|
Surface for crops=
|
||||||
|
Can become wet=
|
||||||
|
Uses: @1=
|
||||||
|
|
|
@ -3,7 +3,7 @@ local S = minetest.get_translator("mcl_farming")
|
||||||
-- Seeds
|
-- Seeds
|
||||||
minetest.register_craftitem("mcl_farming:melon_seeds", {
|
minetest.register_craftitem("mcl_farming:melon_seeds", {
|
||||||
description = S("Melon Seeds"),
|
description = S("Melon Seeds"),
|
||||||
_tt_help = S("Can be sown on farmland"),
|
_tt_help = S("Grows on farmland"),
|
||||||
_doc_items_longdesc = S("Grows into a melon stem which in turn grows melons. Chickens like melon seeds."),
|
_doc_items_longdesc = S("Grows into a melon stem which in turn grows melons. Chickens like melon seeds."),
|
||||||
_doc_items_usagehelp = S("Place the melon seeds on farmland (which can be created with a hoe) to plant a melon stem. Melon stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem will attempt to grow a melon at the side. Rightclick an animal to feed it melon seeds."),
|
_doc_items_usagehelp = S("Place the melon seeds on farmland (which can be created with a hoe) to plant a melon stem. Melon stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem will attempt to grow a melon at the side. Rightclick an animal to feed it melon seeds."),
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
|
|
|
@ -87,7 +87,7 @@ minetest.register_node("mcl_farming:potato", {
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_farming:potato_item", {
|
minetest.register_craftitem("mcl_farming:potato_item", {
|
||||||
description = S("Potato"),
|
description = S("Potato"),
|
||||||
_tt_help = S("Can be planted on farmland"),
|
_tt_help = S("Grows on farmland"),
|
||||||
_doc_items_longdesc = S("Potatoes are food items which can be eaten, cooked in the furnace and planted. Pigs like potatoes."),
|
_doc_items_longdesc = S("Potatoes are food items which can be eaten, cooked in the furnace and planted. Pigs like potatoes."),
|
||||||
_doc_items_usagehelp = S("Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant it. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it."),
|
_doc_items_usagehelp = S("Hold it in your hand and rightclick to eat it. Place it on top of farmland to plant it. It grows in sunlight and grows faster on hydrated farmland. Rightclick an animal to feed it."),
|
||||||
inventory_image = "farming_potato.png",
|
inventory_image = "farming_potato.png",
|
||||||
|
|
|
@ -9,7 +9,7 @@ end
|
||||||
-- Seeds
|
-- Seeds
|
||||||
minetest.register_craftitem("mcl_farming:pumpkin_seeds", {
|
minetest.register_craftitem("mcl_farming:pumpkin_seeds", {
|
||||||
description = S("Pumpkin Seeds"),
|
description = S("Pumpkin Seeds"),
|
||||||
_tt_help = S("Can be sown on farmland"),
|
_tt_help = S("Grows on farmland"),
|
||||||
_doc_items_longdesc = S("Grows into a pumpkin stem which in turn grows pumpkins. Chickens like pumpkin seeds."),
|
_doc_items_longdesc = S("Grows into a pumpkin stem which in turn grows pumpkins. Chickens like pumpkin seeds."),
|
||||||
_doc_items_usagehelp = S("Place the pumpkin seeds on farmland (which can be created with a hoe) to plant a pumpkin stem. Pumpkin stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem attempts to grow a pumpkin next to it. Rightclick an animal to feed it pumpkin seeds."),
|
_doc_items_usagehelp = S("Place the pumpkin seeds on farmland (which can be created with a hoe) to plant a pumpkin stem. Pumpkin stems grow in sunlight and grow faster on hydrated farmland. When mature, the stem attempts to grow a pumpkin next to it. Rightclick an animal to feed it pumpkin seeds."),
|
||||||
stack_max = 64,
|
stack_max = 64,
|
||||||
|
|
|
@ -3,7 +3,7 @@ local S = minetest.get_translator("mcl_farming")
|
||||||
minetest.register_node("mcl_farming:soil", {
|
minetest.register_node("mcl_farming:soil", {
|
||||||
tiles = {"mcl_farming_farmland_dry.png", "default_dirt.png"},
|
tiles = {"mcl_farming_farmland_dry.png", "default_dirt.png"},
|
||||||
description = S("Farmland"),
|
description = S("Farmland"),
|
||||||
_tt_help = S("Surface for farming plants").."\n"..S("Can become wet"),
|
_tt_help = S("Surface for crops").."\n"..S("Can become wet"),
|
||||||
_doc_items_longdesc = S("Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby. This block will turn back to dirt when a solid block appears above it or a piston arm extends above it."),
|
_doc_items_longdesc = S("Farmland is used for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Plants are able to grow on farmland, but slowly. Farmland will become hydrated farmland (on which plants grow faster) when it rains or a water source is nearby. This block will turn back to dirt when a solid block appears above it or a piston arm extends above it."),
|
||||||
drop = "mcl_core:dirt",
|
drop = "mcl_core:dirt",
|
||||||
drawtype = "nodebox",
|
drawtype = "nodebox",
|
||||||
|
|
|
@ -3,7 +3,7 @@ local S = minetest.get_translator("mcl_farming")
|
||||||
minetest.register_craftitem("mcl_farming:wheat_seeds", {
|
minetest.register_craftitem("mcl_farming:wheat_seeds", {
|
||||||
-- Original Minecraft name: “Seeds”
|
-- Original Minecraft name: “Seeds”
|
||||||
description = S("Wheat Seeds"),
|
description = S("Wheat Seeds"),
|
||||||
_tt_help = S("Can be sown on farmland"),
|
_tt_help = S("Grows on farmland"),
|
||||||
_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
|
_doc_items_longdesc = S("Grows into a wheat plant. Chickens like wheat seeds."),
|
||||||
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."),
|
_doc_items_usagehelp = S("Place the wheat seeds on farmland (which can be created with a hoe) to plant a wheat plant. They grow in sunlight and grow faster on hydrated farmland. Rightclick an animal to feed it wheat seeds."),
|
||||||
groups = { craftitem=1 },
|
groups = { craftitem=1 },
|
||||||
|
|
|
@ -174,7 +174,7 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups,
|
||||||
cgroups_closed.mesecon_effector_off = nil
|
cgroups_closed.mesecon_effector_off = nil
|
||||||
minetest.register_node(gate_id, {
|
minetest.register_node(gate_id, {
|
||||||
description = fence_gate_name,
|
description = fence_gate_name,
|
||||||
_tt_help = S("Use to open or close"),
|
_tt_help = S("Openable by players and redstone power"),
|
||||||
_doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."),
|
_doc_items_longdesc = S("Fence gates can be opened or closed and can't be jumped over. Fences will connect nicely to fence gates."),
|
||||||
_doc_items_usagehelp = S("Right-click the fence gate to open or close it."),
|
_doc_items_usagehelp = S("Right-click the fence gate to open or close it."),
|
||||||
tiles = {texture},
|
tiles = {texture},
|
||||||
|
|
|
@ -15,3 +15,4 @@ Dark Oak Fence Gate=Schwarzeichenzauntor
|
||||||
Acacia Fence=Akazienzaun
|
Acacia Fence=Akazienzaun
|
||||||
Acacia Fence Gate=Akazienzauntor
|
Acacia Fence Gate=Akazienzauntor
|
||||||
Nether Brick Fence=Netherziegelzaun
|
Nether Brick Fence=Netherziegelzaun
|
||||||
|
Openable by players and redstone power=Zu öffnen von Spielern und Redstoneenergie
|
||||||
|
|
|
@ -15,3 +15,4 @@ Dark Oak Fence Gate=
|
||||||
Acacia Fence=
|
Acacia Fence=
|
||||||
Acacia Fence Gate=
|
Acacia Fence Gate=
|
||||||
Nether Brick Fence=
|
Nether Brick Fence=
|
||||||
|
Openable by players and redstone power=
|
||||||
|
|
|
@ -15,3 +15,5 @@ Eternal fire is a damaging block. Eternal fire can be extinguished by punches an
|
||||||
@1 died in a fire.=@1 starb in einem Feuer.
|
@1 died in a fire.=@1 starb in einem Feuer.
|
||||||
Fire=Feuer
|
Fire=Feuer
|
||||||
Eternal Fire=Ewiges Feuer
|
Eternal Fire=Ewiges Feuer
|
||||||
|
Dispenser projectile=Werferprojektil
|
||||||
|
Starts fires and ignites blocks=Entfacht Feuer und zündet Blöcke an
|
||||||
|
|
|
@ -15,3 +15,5 @@ Eternal fire is a damaging block. Eternal fire can be extinguished by punches an
|
||||||
@1 died in a fire.=
|
@1 died in a fire.=
|
||||||
Fire=
|
Fire=
|
||||||
Eternal Fire=
|
Eternal Fire=
|
||||||
|
Dispenser projectile=
|
||||||
|
Starts fires and ignites blocks=
|
||||||
|
|
|
@ -308,7 +308,7 @@ end)
|
||||||
-- Fishing Rod
|
-- Fishing Rod
|
||||||
minetest.register_tool("mcl_fishing:fishing_rod", {
|
minetest.register_tool("mcl_fishing:fishing_rod", {
|
||||||
description = S("Fishing Rod"),
|
description = S("Fishing Rod"),
|
||||||
_tt_help = S("Catch fish in water"),
|
_tt_help = S("Catches fish in water"),
|
||||||
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
|
_doc_items_longdesc = S("Fishing rods can be used to catch fish."),
|
||||||
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
|
_doc_items_usagehelp = S("Rightclick to launch the bobber. When it sinks right-click again to reel in an item. Who knows what you're going to catch?"),
|
||||||
groups = { tool=1 },
|
groups = { tool=1 },
|
||||||
|
|
|
@ -14,3 +14,5 @@ Clownfish=Clownfisch
|
||||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
|
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=Einen Clownfisch kann man beim Angeln mit etwas Glück fangen. Er ist ein Lebensmittel, der sicher verzehrt werden kann.
|
||||||
Pufferfish=Kugelfisch
|
Pufferfish=Kugelfisch
|
||||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
|
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=Kugelfische sind eine verbreitete Fischart, die geangelt werden können. Sie können theoretisch gegessen werden, aber sie sind sehr schlecht für Menschen. Es gibt nur 1 Hungerpunkt und es wird Sie schwer vergiften (was Ihre Gesundheit verringert, aber nicht bis zum Tod) und Ihr Hungerpegel wird aufgrund der schweren Lebensmittelvergiftung stark ansteigen.
|
||||||
|
Catches fish in water=Fängt Fische im Wasser
|
||||||
|
Very poisonous=Sehr giftig
|
||||||
|
|
|
@ -14,3 +14,5 @@ Clownfish=
|
||||||
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=
|
Clownfish may be obtained by fishing (and luck) and is a food item which can be eaten safely.=
|
||||||
Pufferfish=
|
Pufferfish=
|
||||||
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
|
Pufferfish are a common species of fish and can be obtained by fishing. They can technically be eaten, but they are very bad for humans. Eating a pufferfish only restores 1 hunger point and will poison you very badly (which drains your health non-fatally) and causes serious food poisoning (which increases your hunger).=
|
||||||
|
Catches fish in water=
|
||||||
|
Very poisonous=
|
||||||
|
|
|
@ -29,7 +29,7 @@ local cubes = {
|
||||||
|
|
||||||
minetest.register_node("mcl_flowerpots:flower_pot", {
|
minetest.register_node("mcl_flowerpots:flower_pot", {
|
||||||
description = S("Flower Pot"),
|
description = S("Flower Pot"),
|
||||||
_tt_help = S("Can holds a small flower or plant"),
|
_tt_help = S("Can hold a small flower or plant"),
|
||||||
_doc_items_longdesc = S("Flower pots are decorative blocks in which flowers and other small plants can be placed."),
|
_doc_items_longdesc = S("Flower pots are decorative blocks in which flowers and other small plants can be placed."),
|
||||||
_doc_items_usagehelp = S("Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant."),
|
_doc_items_usagehelp = S("Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant."),
|
||||||
drawtype = "mesh",
|
drawtype = "mesh",
|
||||||
|
|
|
@ -23,3 +23,4 @@ Cactus Flower Pot=Blumentopf mit Kaktus
|
||||||
Flower Pot=Blumentopf
|
Flower Pot=Blumentopf
|
||||||
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Blumentöpfe sind dekorative Blöcke, in die Blumen und andere kleine Pflanzen platziert werden können.
|
Flower pots are decorative blocks in which flowers and other small plants can be placed.=Blumentöpfe sind dekorative Blöcke, in die Blumen und andere kleine Pflanzen platziert werden können.
|
||||||
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Platzieren Sie einfach eine Pflanze auf den Blumentopf. Blumentöpfe können kleine Blumen (nicht höher als 1 Block), Setzlinge, Farne, tote Büsche, Pilze und Kakteen halten. Rechtsklicken Sie auf eine Topfpflanze, um sie zurück zu erhalten.
|
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=Platzieren Sie einfach eine Pflanze auf den Blumentopf. Blumentöpfe können kleine Blumen (nicht höher als 1 Block), Setzlinge, Farne, tote Büsche, Pilze und Kakteen halten. Rechtsklicken Sie auf eine Topfpflanze, um sie zurück zu erhalten.
|
||||||
|
Can hold a small flower or plant=Hält eine kleine Blume oder Pflanze
|
||||||
|
|
|
@ -23,3 +23,4 @@ Cactus Flower Pot=
|
||||||
Flower Pot=
|
Flower Pot=
|
||||||
Flower pots are decorative blocks in which flowers and other small plants can be placed.=
|
Flower pots are decorative blocks in which flowers and other small plants can be placed.=
|
||||||
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=
|
Just place a plant on the flower pot. Flower pots can hold small flowers (not higher than 1 block), saplings, ferns, dead bushes, mushrooms and cacti. Rightclick a potted plant to retrieve the plant.=
|
||||||
|
Can hold a small flower or plant=
|
||||||
|
|
|
@ -6,3 +6,4 @@ Use the recipe book to see what you can smelt, what you can use as fuel and how
|
||||||
Burning Furnace=Aktiver Ofen
|
Burning Furnace=Aktiver Ofen
|
||||||
Recipe book=Fertigungsbuch
|
Recipe book=Fertigungsbuch
|
||||||
Inventory=Inventar
|
Inventory=Inventar
|
||||||
|
Uses fuel to smelt or cook items=Benutzt Brennstoff, um Dinge zu schmelzen oder zu kochen
|
||||||
|
|
|
@ -6,3 +6,4 @@ Use the recipe book to see what you can smelt, what you can use as fuel and how
|
||||||
Burning Furnace=
|
Burning Furnace=
|
||||||
Recipe book=
|
Recipe book=
|
||||||
Inventory=
|
Inventory=
|
||||||
|
Uses fuel to smelt or cook items=
|
||||||
|
|
|
@ -11,3 +11,6 @@ Disabled Hopper=Deaktivierter Trichter
|
||||||
Side Hopper=Seitwärtstrichter
|
Side Hopper=Seitwärtstrichter
|
||||||
Disabled Side Hopper=Deaktivierter Seitwärtstrichter
|
Disabled Side Hopper=Deaktivierter Seitwärtstrichter
|
||||||
Inventory=Inventar
|
Inventory=Inventar
|
||||||
|
5 inventory slots=5 Inventarplätze
|
||||||
|
Collects items from above, moves items to container below=Sammelt Gegenstände von oben, legt Gegenstände in Behälter unterhalb ab
|
||||||
|
Can be disabled with redstone power=Kann mit Redstoneenergie deaktiviert werden
|
||||||
|
|
|
@ -11,3 +11,6 @@ Disabled Hopper=
|
||||||
Side Hopper=
|
Side Hopper=
|
||||||
Disabled Side Hopper=
|
Disabled Side Hopper=
|
||||||
Inventory=
|
Inventory=
|
||||||
|
5 inventory slots=
|
||||||
|
Collects items from above, moves items to container below=
|
||||||
|
Can be disabled with redstone power=
|
||||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user