Require an intact bow for crafting a dispenser
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@ -261,7 +261,6 @@ up_def.tiles = {
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minetest.register_node("mcl_dispensers:dispenser_up", up_def)
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minetest.register_node("mcl_dispensers:dispenser_up", up_def)
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minetest.register_craft({
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minetest.register_craft({
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output = 'mcl_dispensers:dispenser',
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output = 'mcl_dispensers:dispenser',
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recipe = {
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recipe = {
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@ -270,3 +269,40 @@ minetest.register_craft({
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{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
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{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
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}
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}
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})
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})
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-- Only allow crafting if the bow is intact
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() == "mcl_dispensers:dispenser" then
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local bow, id
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for i=1, craft_inv:get_size("craft") do
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local item = craft_inv:get_stack("craft", i)
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if item:get_name() == "mcl_throwing:bow" then
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bow = item
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id = i
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break
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end
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end
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if bow:get_wear() ~= 0 then
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return ""
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end
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end
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return nil
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end)
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minetest.register_craft_predict(function(itemstack, player, old_craft_grid, craft_inv)
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if itemstack:get_name() == "mcl_dispensers:dispenser" then
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local bow, id
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for i=1, craft_inv:get_size("craft") do
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local item = craft_inv:get_stack("craft", i)
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if item:get_name() == "mcl_throwing:bow" then
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bow = item
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id = i
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break
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end
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end
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if bow:get_wear() ~= 0 then
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return ""
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end
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end
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return nil
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end)
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