improve mcl_fire
cache functions used in ABM/globalsteps remove depends.txt
This commit is contained in:
parent
c8a7ca729e
commit
fe6b7cb89b
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@ -1,5 +0,0 @@
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mcl_core
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mcl_worlds
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mcl_sounds
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mcl_particles
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mcl_portals?
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@ -1,5 +1,8 @@
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local S = minetest.get_translator("mcl_fire")
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local get_node = minetest.get_node
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local add_entity = minetest.add_entity
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-- Fire Charge
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minetest.register_craftitem("mcl_fire:fire_charge", {
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description = S("Fire Charge"),
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@ -11,7 +14,7 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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stack_max = 64,
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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local node = get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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@ -45,7 +48,7 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Throw fire charge
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local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
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local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
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local fireball = add_entity(shootpos, "mobs_mc:blaze_fireball")
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local ent = fireball:get_luaentity()
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ent._shot_from_dispenser = true
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local v = ent.velocity or 1
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@ -1,4 +1,6 @@
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local S = minetest.get_translator("mcl_fire")
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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-- Flint and Steel
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minetest.register_tool("mcl_fire:flint_and_steel", {
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@ -12,7 +14,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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groups = { tool = 1, },
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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local node = get_node(pointed_thing.under)
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if user and not user:get_player_control().sneak then
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if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
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return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
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@ -33,7 +35,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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)
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local used = false
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if pointed_thing.type == "node" then
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local nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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local nodedef = minetest.registered_nodes[get_node(pointed_thing.under).name]
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if nodedef and nodedef._on_ignite then
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local overwrite = nodedef._on_ignite(user, pointed_thing)
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if not overwrite then
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@ -56,7 +58,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Ignite air
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if dropnode.name == "air" then
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minetest.add_node(droppos, {name="mcl_fire:fire"})
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add_node(droppos, {name="mcl_fire:fire"})
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if not minetest.is_creative_enabled("") then
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stack:add_wear(65535/65) -- 65 uses
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end
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@ -1,10 +1,29 @@
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-- Global namespace for functions
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mcl_fire = {}
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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local S = minetest.get_translator("mcl_fire")
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local N = function(s) return s end
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local has_mcl_portals = minetest.get_modpath("mcl_portals")
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local set_node = minetest.set_node
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local get_node = minetest.get_node
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local add_node = minetest.add_node
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local remove_node = minetest.remove_node
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local swap_node = minetest.swap_node
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local get_node_or_nil = minetest.get_node_or_nil
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local find_nodes_in_area = minetest.find_nodes_in_area
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local find_node_near = minetest.find_node_near
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local get_item_group = minetest.get_item_group
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local get_connected_players = minetest.get_connected_players
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local vector = vector
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local math = math
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-- inverse pyramid pattern above lava source, floor 1 of 2:
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local lava_fire=
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{
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@ -90,7 +109,7 @@ local fire_timer = function(pos)
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end
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local spawn_fire = function(pos, age)
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minetest.set_node(pos, {name="mcl_fire:fire", param2 = age})
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set_node(pos, {name="mcl_fire:fire", param2 = age})
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minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
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end
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@ -120,28 +139,28 @@ minetest.register_node("mcl_fire:fire", {
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston=1, destroys_items=1, set_on_fire=8},
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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if get_item_group(newnode.name, "water") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end,
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on_timer = function(pos)
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local node = minetest.get_node(pos)
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local node = get_node(pos)
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-- Age is a number from 0 to 15 and is increased every timer step.
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-- "old" fire is more likely to be extinguished
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local age = node.param2
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local flammables = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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local below = minetest.get_node({x=pos.x, y=pos.z-1, z=pos.z})
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local below_is_flammable = minetest.get_item_group(below.name, "flammable") > 0
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local flammables = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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local below = get_node({x=pos.x, y=pos.z-1, z=pos.z})
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local below_is_flammable = get_item_group(below.name, "flammable") > 0
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-- Extinguish fire
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if (not fire_enabled) and (math.random(1,3) == 1) then
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minetest.remove_node(pos)
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remove_node(pos)
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return
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end
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if age == 15 and not below_is_flammable then
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minetest.remove_node(pos)
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remove_node(pos)
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return
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elseif age > 3 and #flammables == 0 and not below_is_flammable and math.random(1,4) == 1 then
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minetest.remove_node(pos)
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remove_node(pos)
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return
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end
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local age_add = 1
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@ -149,14 +168,14 @@ minetest.register_node("mcl_fire:fire", {
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if (not fire_enabled) then
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if age + age_add <= 15 then
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node.param2 = age + age_add
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minetest.set_node(pos, node)
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set_node(pos, node)
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end
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-- Restart timer
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fire_timer(pos)
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return
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end
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-- Spawn fire to nearby flammable nodes
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local is_next_to_flammable = minetest.find_node_near(pos, 2, {"group:flammable"}) ~= nil
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local is_next_to_flammable = find_node_near(pos, 2, {"group:flammable"}) ~= nil
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if is_next_to_flammable and math.random(1,2) == 1 then
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-- The fire we spawn copies the age of this fire.
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-- This prevents fire from spreading infinitely far as the fire fire dies off
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@ -166,10 +185,10 @@ minetest.register_node("mcl_fire:fire", {
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local burntype = math.random(1,2)
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if burntype == 1 then
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-- Spawn fire in air
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local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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local nodes = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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while #nodes > 0 do
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local r = math.random(1, #nodes)
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if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then
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if find_node_near(nodes[r], 1, {"group:flammable"}) then
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spawn_fire(nodes[r], age_next)
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break
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else
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@ -178,12 +197,12 @@ minetest.register_node("mcl_fire:fire", {
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end
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else
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-- Burn flammable block
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local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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local nodes = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
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if #nodes > 0 then
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local r = math.random(1, #nodes)
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local nn = minetest.get_node(nodes[r]).name
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local nn = get_node(nodes[r]).name
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local ndef = minetest.registered_nodes[nn]
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local fgroup = minetest.get_item_group(nn, "flammable")
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local fgroup = get_item_group(nn, "flammable")
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if ndef and ndef._on_burn then
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ndef._on_burn(nodes[r])
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elseif fgroup ~= -1 then
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@ -195,7 +214,7 @@ minetest.register_node("mcl_fire:fire", {
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-- Regular age increase
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if age + age_add <= 15 then
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node.param2 = age + age_add
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minetest.set_node(pos, node)
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set_node(pos, node)
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end
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-- Restart timer
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fire_timer(pos)
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@ -205,14 +224,14 @@ minetest.register_node("mcl_fire:fire", {
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-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
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on_construct = function(pos)
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local bpos = {x=pos.x, y=pos.y-1, z=pos.z}
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local under = minetest.get_node(bpos).name
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local under = get_node(bpos).name
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local dim = mcl_worlds.pos_to_dimension(bpos)
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if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then
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minetest.swap_node(pos, {name = "mcl_fire:eternal_fire"})
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swap_node(pos, {name = "mcl_fire:eternal_fire"})
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end
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if minetest.get_modpath("mcl_portals") then
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if has_mcl_portals then
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mcl_portals.light_nether_portal(pos)
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end
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@ -251,17 +270,17 @@ minetest.register_node("mcl_fire:eternal_fire", {
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groups = {fire = 1, dig_immediate = 3, not_in_creative_inventory = 1, dig_by_piston = 1, destroys_items = 1, set_on_fire=8},
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floodable = true,
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on_flood = function(pos, oldnode, newnode)
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if minetest.get_item_group(newnode.name, "water") ~= 0 then
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if get_item_group(newnode.name, "water") ~= 0 then
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minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
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end
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end,
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on_timer = function(pos)
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if fire_enabled then
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local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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local airs = find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
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while #airs > 0 do
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local r = math.random(1, #airs)
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if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
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local node = minetest.get_node(airs[r])
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if find_node_near(airs[r], 1, {"group:flammable"}) then
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local node = get_node(airs[r])
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local age = node.param2
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local age_next = math.min(15, age + math.random(0, 1))
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spawn_fire(airs[r], age_next)
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@ -278,7 +297,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
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on_construct = function(pos)
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fire_timer(pos)
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if minetest.get_modpath("mcl_portals") then
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if has_mcl_portals then --Calling directly minetest.get_modpath consumes 4x more compute time
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mcl_portals.light_nether_portal(pos)
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end
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spawn_smoke(pos)
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@ -313,7 +332,7 @@ if flame_sound then
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local ppos = player:get_pos()
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local areamin = vector.subtract(ppos, radius)
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local areamax = vector.add(ppos, radius)
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local fpos, num = minetest.find_nodes_in_area(
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local fpos, num = find_nodes_in_area(
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areamin,
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areamax,
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{"mcl_fire:fire", "mcl_fire:eternal_fire"}
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@ -384,7 +403,7 @@ if flame_sound then
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end
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timer = 0
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local players = minetest.get_connected_players()
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local players = get_connected_players()
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for n = 1, #players do
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mcl_fire.update_player_sound(players[n])
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end
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@ -416,7 +435,7 @@ minetest.register_abm({
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chance = 1,
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catch_up = false,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.remove_node(pos)
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remove_node(pos)
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minetest.sound_play("fire_extinguish_flame",
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{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
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end,
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@ -429,8 +448,8 @@ local function has_flammable(pos)
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local npos, node
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for n, v in ipairs(alldirs) do
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npos = vector.add(pos, v)
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node = minetest.get_node_or_nil(npos)
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if node and node.name and minetest.get_item_group(node.name, "flammable") ~= 0 then
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node = get_node_or_nil(npos)
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if node and node.name and get_item_group(node.name, "flammable") ~= 0 then
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return npos
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end
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end
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@ -447,7 +466,7 @@ if not fire_enabled then
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interval = 10,
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chance = 10,
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catch_up = false,
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action = minetest.remove_node,
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action = remove_node,
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})
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else -- Fire enabled
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@ -465,12 +484,12 @@ else -- Fire enabled
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i = math.random(1,9)
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dir = lava_fire[i]
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target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
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node = minetest.get_node(target)
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node = get_node(target)
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if not node or node.name ~= "air" then
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i = ((i + math.random(0,7)) % 9) + 1
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dir = lava_fire[i]
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target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
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node = minetest.get_node(target)
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node = get_node(target)
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if not node or node.name ~= "air" then
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return
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end
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@ -480,7 +499,7 @@ else -- Fire enabled
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local dir2, target2, node2
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dir2 = lava_fire[i2]
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target2 = {x=target.x+dir2.x, y=target.y+dir2.y, z=target.z+dir2.z}
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node2 = minetest.get_node(target2)
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node2 = get_node(target2)
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if node2 and node2.name == "air" then
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f = has_flammable(target2)
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if f then
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@ -521,9 +540,9 @@ mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
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else
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pname = player:get_player_name()
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end
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local n = minetest.get_node(pointed_thing.above)
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local nu = minetest.get_node(pointed_thing.under)
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if allow_on_fire == false and minetest.get_item_group(nu.name, "fire") ~= 0 then
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local n = get_node(pointed_thing.above)
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local nu = get_node(pointed_thing.under)
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if allow_on_fire == false and get_item_group(nu.name, "fire") ~= 0 then
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return
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end
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if minetest.is_protected(pointed_thing.above, pname) then
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@ -531,7 +550,7 @@ mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
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return
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end
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if n.name == "air" then
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minetest.add_node(pointed_thing.above, {name="mcl_fire:fire"})
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add_node(pointed_thing.above, {name="mcl_fire:fire"})
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end
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end
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@ -549,5 +568,5 @@ minetest.register_alias("mcl_fire:basic_flame", "mcl_fire:fire")
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minetest.register_alias("fire:basic_flame", "mcl_fire:fire")
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minetest.register_alias("fire:permanent_flame", "mcl_fire:eternal_fire")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/flint_and_steel.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/fire_charge.lua")
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dofile(modpath.."/flint_and_steel.lua")
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dofile(modpath.."/fire_charge.lua")
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@ -1 +1,3 @@
|
|||
name = mcl_fire
|
||||
depends = mcl_core, mcl_worlds, mcl_sounds, mcl_particles
|
||||
optional_depends = mcl_portals
|
Loading…
Reference in New Issue
Block a user