More Nether portal generating refactor stuff
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@ -9,7 +9,8 @@ local FRAME_SIZE_Y_MIN = 5
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local FRAME_SIZE_X_MAX = 23
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local FRAME_SIZE_Y_MAX = 23
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local NETHER_PORTAL_TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal
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local TELEPORT_DELAY = 3 -- seconds before teleporting in Nether portal
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local TELEPORT_COOLOFF = 4 -- after object was teleported, for this many seconds it won't teleported again
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local mg_name = minetest.get_mapgen_setting("mg_name")
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@ -433,9 +434,9 @@ minetest.register_abm({
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16})
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end
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-- Enable teleportation cooloff for 4 seconds, to prevent back-and-forth teleportation
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-- Enable teleportation cooloff for some seconds, to prevent back-and-forth teleportation
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portal_cooloff[obj] = true
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minetest.after(4, function(o)
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minetest.after(TELEPORT_COOLOFF, function(o)
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portal_cooloff[o] = false
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end, obj)
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if obj:is_player() then
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@ -450,16 +451,16 @@ minetest.register_abm({
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-- (if there isn't already one, teleport object after a short delay.
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local emerge_callback = function(blockpos, action, calls_remaining, param)
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minetest.log("verbose", "[mcl_portal] emerge_callack called! action="..action)
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if calls_remaining <= 0 then
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if calls_remaining <= 0 and action ~= minetest.EMERGE_CANCELLED and action ~= minetest.EMERGE_ERRORED then
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minetest.log("verbose", "[mcl_portal] Area for destination Nether portal emerged!")
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build_portal(param.target, param.pos, false)
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minetest.after(NETHER_PORTAL_TELEPORT_DELAY, teleport, obj, pos, target)
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minetest.after(TELEPORT_DELAY, teleport, obj, pos, target)
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end
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end
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minetest.log("verbose", "[mcl_portal] Emerging area for destination Nether portal ...")
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minetest.emerge_area(vector.subtract(target, 7), vector.add(target, 7), emerge_callback, { pos = pos, target = target })
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else
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minetest.after(NETHER_PORTAL_TELEPORT_DELAY, teleport, obj, pos, target)
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minetest.after(TELEPORT_DELAY, teleport, obj, pos, target)
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end
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end
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