Add player-friendly respawn place search algorithm, fix https://git.minetest.land/Wuzzy/MineClone2/issues/515 https://git.minetest.land/Wuzzy/MineClone2/issues/972 https://git.minetest.land/Wuzzy/MineClone2/issues/981
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@ -65,7 +65,7 @@ minetest.register_globalstep(function(dtime)
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if is_immortal or not enable_damage then
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-- If damage is disabled, we can't kill players.
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-- So we just teleport the player back to spawn.
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local spawn = mcl_spawn.get_spawn_pos(player)
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local spawn = mcl_spawn.get_player_spawn_pos(player)
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player:set_pos(spawn)
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mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
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minetest.chat_send_player(player:get_player_name(), S("The void is off-limits to you!"))
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@ -21,6 +21,21 @@ local destroy_portal = function(pos)
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end
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end
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local ep_scheme = {
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{ o={x=0, y=0, z=1}, p=3 },
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{ o={x=0, y=0, z=2}, p=3 },
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{ o={x=0, y=0, z=3}, p=3 },
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{ o={x=1, y=0, z=4}, p=0 },
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{ o={x=2, y=0, z=4}, p=0 },
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{ o={x=3, y=0, z=4}, p=0 },
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{ o={x=4, y=0, z=3}, p=1 },
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{ o={x=4, y=0, z=2}, p=1 },
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{ o={x=4, y=0, z=1}, p=1 },
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{ o={x=3, y=0, z=0}, p=2 },
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{ o={x=2, y=0, z=0}, p=2 },
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{ o={x=1, y=0, z=0}, p=2 },
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}
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-- End portal
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minetest.register_node("mcl_portals:portal_end", {
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description = S("End Portal"),
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@ -52,7 +67,7 @@ minetest.register_node("mcl_portals:portal_end", {
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paramtype = "light",
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sunlight_propagates = true,
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use_texture_alpha = true,
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walkable = true,
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walkable = false,
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diggable = false,
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pointable = false,
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buildable_to = false,
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@ -107,97 +122,19 @@ end
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-- Check if pos is part of a valid end portal frame, filled with eyes of ender.
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local function check_end_portal_frame(pos)
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-- Check if pos has an end portal frame with eye of ender
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local eframe = function(pos, param2)
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local node = minetest.get_node(pos)
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if node.name == "mcl_portals:end_portal_frame_eye" then
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if param2 == nil or node.param2 == param2 then
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return true, node
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end
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end
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return false
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end
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-- Step 1: Find a row of 3 end portal frames with eyes, all facing the same direction
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local streak = 0
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local streak_start, streak_end, streak_start_node, streak_end_node
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local last_param2
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local axes = { "x", "z" }
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for a=1, #axes do
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local axis = axes[a]
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for b=pos[axis]-2, pos[axis]+2 do
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local cpos = table.copy(pos)
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cpos[axis] = b
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local e, node = eframe(cpos, last_param2)
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if e then
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last_param2 = node.param2
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streak = streak + 1
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if streak == 1 then
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streak_start = table.copy(pos)
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streak_start[axis] = b
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streak_start_node = node
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elseif streak == 3 then
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streak_end = table.copy(pos)
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streak_end[axis] = b
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streak_end_node = node
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for i = 1, 12 do
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local pos0 = vector.subtract(pos, ep_scheme[i].o)
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local portal = true
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for j = 1, 12 do
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local p = vector.add(pos0, ep_scheme[j].o)
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local node = minetest.get_node(p)
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if not node or node.name ~= "mcl_portals:end_portal_frame_eye" or node.param2 ~= ep_scheme[j].p then
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portal = false
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break
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end
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else
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streak = 0
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last_param2 = nil
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end
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end
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if streak_end then
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break
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end
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streak = 0
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last_param2 = nil
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end
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-- Has a row been found?
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if streak_end then
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-- Step 2: Using the known facedir, check the remaining spots in which we expect
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-- “eyed” end portal frames.
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local dir = minetest.facedir_to_dir(streak_start_node.param2)
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if dir.x ~= 0 then
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for i=1, 3 do
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if not eframe({x=streak_start.x + i*dir.x, y=streak_start.y, z=streak_start.z - 1}) then
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return false
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end
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if not eframe({x=streak_start.x + i*dir.x, y=streak_start.y, z=streak_end.z + 1}) then
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return false
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end
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if not eframe({x=streak_start.x + 4*dir.x, y=streak_start.y, z=streak_start.z + i-1}) then
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return false
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end
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end
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-- All checks survived! We have a valid portal!
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local k
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if dir.x > 0 then
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k = 1
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else
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k = -3
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end
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return true, { x = streak_start.x + k, y = streak_start.y, z = streak_start.z }
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elseif dir.z ~= 0 then
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for i=1, 3 do
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if not eframe({x=streak_start.x - 1, y=streak_start.y, z=streak_start.z + i*dir.z}) then
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return false
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end
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if not eframe({x=streak_end.x + 1, y=streak_start.y, z=streak_start.z + i*dir.z}) then
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return false
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end
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if not eframe({x=streak_start.x + i-1, y=streak_start.y, z=streak_start.z + 4*dir.z}) then
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return false
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end
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end
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local k
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if dir.z > 0 then
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k = 1
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else
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k = -3
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end
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-- All checks survived! We have a valid portal!
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return true, { x = streak_start.x, y = streak_start.y, z = streak_start.z + k }
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if portal then
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return true, {x=pos0.x+1, y=pos0.y, z=pos0.z+1}
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end
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end
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return false
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@ -222,34 +159,18 @@ local function end_portal_area(pos, destroy)
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minetest.bulk_set_node(posses, {name=name})
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end
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minetest.register_abm({
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label = "End portal teleportation",
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nodenames = {"mcl_portals:portal_end"},
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interval = 0.1,
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chance = 1,
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action = function(pos, node)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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function mcl_portals.end_teleport(obj, pos)
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if not obj then return end
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local pos = pos or obj:get_pos()
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if not pos then return end
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local dim = mcl_worlds.pos_to_dimension(pos)
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local objpos = obj:get_pos()
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if objpos == nil then
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return
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end
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-- Check if object is actually in portal.
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objpos.y = math.ceil(objpos.y)
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if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
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return
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end
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local target
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if dim == "end" then
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-- End portal in the End:
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-- Teleport back to the player's spawn or world spawn in the Overworld.
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if obj:is_player() then
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_, target = mcl_spawn.spawn(obj)
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target = mcl_spawn.get_player_spawn_pos(obj)
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end
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target = target or mcl_spawn.get_world_spawn_pos(obj)
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@ -296,8 +217,34 @@ minetest.register_abm({
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minetest.sound_play("mcl_portals_teleport", {pos=target, gain=0.5, max_hear_distance = 16}, true)
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end
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end
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function mcl_portals.end_portal_teleport(pos, node)
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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local lua_entity = obj:get_luaentity() --maikerumine added for objects to travel
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if obj:is_player() or lua_entity then
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local objpos = obj:get_pos()
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if objpos == nil then
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return
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end
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end,
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-- Check if object is actually in portal.
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objpos.y = math.ceil(objpos.y)
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if minetest.get_node(objpos).name ~= "mcl_portals:portal_end" then
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return
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end
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mcl_portals.end_teleport(obj, objpos)
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end
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end
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end
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minetest.register_abm({
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label = "End portal teleportation",
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nodenames = {"mcl_portals:portal_end"},
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interval = 0.1,
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chance = 1,
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action = mcl_portals.end_portal_teleport,
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})
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local rotate_frame, rotate_frame_eye
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@ -164,3 +164,37 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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-- Don't change HP if the player falls in the water or through End Portal:
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minetest.register_on_player_hpchange(function(player, hp_change, reason)
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if reason and reason.type == "fall" and player then
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local pos = player:get_pos()
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local node = minetest.get_node(pos)
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local velocity = player:get_velocity() or player:get_player_velocity() or {x=0,y=-10,z=0}
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local v_axis_max = math.max(math.abs(velocity.x), math.abs(velocity.y), math.abs(velocity.z))
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local step = {x = velocity.x / v_axis_max, y = velocity.y / v_axis_max, z = velocity.z / v_axis_max}
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for i = 1, math.ceil(v_axis_max/5)+1 do -- trace at least 1/5 of the way per second
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if not node or node.name == "ignore" then
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minetest.get_voxel_manip():read_from_map(pos, pos)
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node = minetest.get_node(pos)
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end
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if node then
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if minetest.registered_nodes[node.name].walkable then
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return hp_change
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end
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if minetest.get_item_group(node.name, "water") ~= 0 then
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return 0
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end
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if node.name == "mcl_portals:portal_end" then
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if mcl_portals and mcl_portals.end_teleport then
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mcl_portals.end_teleport(player)
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end
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return 0
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end
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end
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pos = vector.add(pos, step)
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node = minetest.get_node(pos)
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end
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end
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return hp_change
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end, true)
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@ -2,7 +2,47 @@ mcl_spawn = {}
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local S = minetest.get_translator("mcl_spawn")
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local mg_name = minetest.get_mapgen_setting("mg_name")
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local storage = minetest.get_mod_storage()
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-- Parameters
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-------------
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local respawn_search_interval = 30 -- seconds
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local respawn_search_initial_delay = 30 -- seconds
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local node_groups_white_list = {"group:soil"}
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local biomes_white_list = {
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"ColdTaiga",
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"Taiga",
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"MegaTaiga",
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"MegaSpruceTaiga",
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"Plains",
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"SunflowerPlains",
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"Forest",
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"FlowerForest",
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"BirchForest",
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"BirchForestM",
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"Jungle",
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"JungleM",
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"JungleEdge",
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"JungleEdgeM",
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"Savanna",
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"SavannaM",
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}
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-- Resolution of search grid in nodes.
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local res = 64
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local half_res = 32 -- for emerge areas around the position
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local alt_min = -10
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local alt_max = 200
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-- Number of points checked in the square search grid (edge * edge).
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local checks = 128 * 128
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-- Starting point for biome checks. This also sets the y co-ordinate for all
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-- points checked, so the suitable biomes must be active at this y.
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local start_pos = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 8, z = 0}
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-- Table of suitable biomes
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local biome_ids = {}
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-- Bed spawning offsets
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local node_search_list =
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{
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--[[1]] {x = 0, y = 0, z = -1}, --
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@ -19,41 +59,205 @@ local node_search_list =
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--[[C]] {x = 0, y = 1, z = 1}, --
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}
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local cached_world_spawn
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-- End of parameters
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--------------------
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-- Initial variables
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local success = storage:get_int("mcl_spawn_success")==1
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local searched = (storage:get_int("mcl_spawn_searched")==1) or mg_name == "v6" or mg_name == "singlenode" or minetest.settings:get("static_spawnpoint")
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local wsp = minetest.string_to_pos(storage:get_string("mcl_spawn_world_spawn_point")) or {} -- world spawn position
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local check = storage:get_int("mcl_spawn_check") or 0
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local cp = minetest.string_to_pos(storage:get_string("mcl_spawn_cp")) or {x=start_pos.x, y=start_pos.y, z=start_pos.z}
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local edge_len = storage:get_int("mcl_spawn_edge_len") or 1
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local edge_dist = storage:get_int("mcl_spawn_edge_dist") or 0
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local dir_step = storage:get_int("mcl_spawn_dir_step") or 0
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local dir_ind = storage:get_int("mcl_spawn_dir_ind") or 1
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-- Get world 'mapgen_limit' and 'chunksize' to calculate 'spawn_limit'.
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-- This accounts for how mapchunks are not generated if they or their shell exceed
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-- 'mapgen_limit'.
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local mapgen_limit = tonumber(minetest.get_mapgen_setting("mapgen_limit"))
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local chunksize = tonumber(minetest.get_mapgen_setting("chunksize"))
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local spawn_limit = math.max(mapgen_limit - (chunksize + 1) * 16, 0)
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--Functions
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-----------
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local function get_far_node(pos)
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local node = minetest.get_node(pos)
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if node.name ~= "ignore" then
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return node
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end
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minetest.get_voxel_manip():read_from_map(pos, pos)
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return minetest.get_node(pos)
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end
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local function good_for_respawn(pos, player)
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local pos0 = {x = pos.x, y = pos.y - 1, z = pos.z}
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local pos1 = {x = pos.x, y = pos.y, z = pos.z}
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local pos2 = {x = pos.x, y = pos.y + 1, z = pos.z}
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local node0 = get_far_node(pos0)
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local node1 = get_far_node(pos1)
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local node2 = get_far_node(pos2)
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local nn0, nn1, nn2 = node0.name, node1.name, node2.name
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if minetest.get_item_group(nn0, "destroys_items") ~=0
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or minetest.get_item_group(nn1, "destroys_items") ~=0
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or minetest.get_item_group(nn2, "destroys_items") ~=0
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or minetest.get_item_group(nn0, "portal") ~=0
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or minetest.get_item_group(nn1, "portal") ~=0
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or minetest.get_item_group(nn2, "portal") ~=0
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or minetest.is_protected(pos0, player or "")
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or minetest.is_protected(pos1, player or "")
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or minetest.is_protected(pos2, player or "")
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or (not player and minetest.get_node_light(pos1, 0.5) < 8)
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or (not player and minetest.get_node_light(pos2, 0.5) < 8)
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then
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return false
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end
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local def0 = minetest.registered_nodes[nn0]
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local def1 = minetest.registered_nodes[nn1]
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local def2 = minetest.registered_nodes[nn2]
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return def0.walkable and (not def1.walkable) and (not def2.walkable) and
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(def1.damage_per_second == nil or def2.damage_per_second <= 0) and
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(def1.damage_per_second == nil or def2.damage_per_second <= 0)
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end
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local function can_find_tree(pos1)
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local trees = minetest.find_nodes_in_area(vector.subtract(pos1,half_res), vector.add(pos1,half_res), {"group:tree"}, false)
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for _, pos2 in ipairs(trees) do
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if not minetest.is_protected(pos2, "") then
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if pos2.x < pos1.x then
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pos2.x = pos2.x + 1
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elseif pos2.x > pos1.x then
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pos2.x = pos2.x - 1
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end
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if pos2.z < pos1.z then
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pos2.z = pos2.z + 1
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elseif pos2.z > pos1.z then
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pos2.z = pos2.z - 1
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end
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local way = minetest.find_path(pos1, pos2, res, 1, 3, "A*_noprefetch")
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if way then
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return true
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end
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end
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end
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return false
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end
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local function next_pos()
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if edge_dist >= edge_len then
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edge_dist = 1
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dir_ind = (dir_ind % 4) + 1
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dir_step = dir_step + 1
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edge_len = math.floor(dir_step / 2) + 1
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else
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edge_dist = edge_dist + 1
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end
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if dir_ind==1 then
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cp.z = cp.z + res
|
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elseif dir_ind==2 then
|
||||
cp.x = cp.x - res
|
||||
elseif dir_ind==3 then
|
||||
cp.z = cp.z - res
|
||||
else
|
||||
cp.x = cp.x + res
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawn position search
|
||||
|
||||
local function next_biome()
|
||||
while check <= checks do
|
||||
local biome_data = minetest.get_biome_data(cp)
|
||||
-- Sometimes biome_data is nil
|
||||
local biome = biome_data and biome_data.biome
|
||||
if biome then
|
||||
minetest.log("verbose", "[mcl_spawn] Search white-listed biome at "..minetest.pos_to_string(cp)..": "..minetest.get_biome_name(biome))
|
||||
for _, biome_id in ipairs(biome_ids) do
|
||||
if biome == biome_id then
|
||||
cp.y = minetest.get_spawn_level(cp.x, cp.z) or start_pos.y
|
||||
if cp.y then
|
||||
wsp = {x = cp.x, y = cp.y, z = cp.z}
|
||||
return true
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
next_pos()
|
||||
|
||||
-- Check for position being outside world edge
|
||||
if math.abs(cp.x) > spawn_limit or math.abs(cp.z) > spawn_limit then
|
||||
check = checks + 1
|
||||
return false
|
||||
end
|
||||
|
||||
check = check + 1
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
local function ecb_search_continue(blockpos, action, calls_remaining, param)
|
||||
if calls_remaining <= 0 then
|
||||
local pos1 = {x = wsp.x-half_res, y = alt_min, z = wsp.z-half_res}
|
||||
local pos2 = {x = wsp.x+half_res, y = alt_max, z = wsp.z+half_res}
|
||||
local nodes = minetest.find_nodes_in_area_under_air(pos1, pos2, node_groups_white_list)
|
||||
minetest.log("verbose", "[mcl_spawn] Data emerge callback: "..minetest.pos_to_string(wsp).." - "..tostring(nodes and #nodes) .. " node(s) found under air")
|
||||
if nodes then
|
||||
for i=1, #nodes do
|
||||
wsp = nodes[i]
|
||||
if wsp then
|
||||
wsp.y = wsp.y + 1
|
||||
if good_for_respawn(wsp) and can_find_tree(wsp) then
|
||||
minetest.log("action", "[mcl_spawn] Dynamic world spawn determined to be "..minetest.pos_to_string(wsp))
|
||||
searched = true
|
||||
success = true
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
next_pos()
|
||||
mcl_spawn.search()
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_spawn.search()
|
||||
if not next_biome() or check > checks then
|
||||
return false
|
||||
end
|
||||
check = check + 1
|
||||
if not wsp.y then
|
||||
wsp.y = 8
|
||||
end
|
||||
local pos1 = {x = wsp.x-half_res, y = alt_min, z = wsp.z-half_res}
|
||||
local pos2 = {x = wsp.x+half_res, y = alt_max, z = wsp.z+half_res}
|
||||
minetest.emerge_area(pos1, pos2, ecb_search_continue)
|
||||
end
|
||||
|
||||
|
||||
mcl_spawn.get_world_spawn_pos = function()
|
||||
local spawn
|
||||
spawn = minetest.setting_get_pos("static_spawnpoint")
|
||||
if spawn then
|
||||
return spawn
|
||||
end
|
||||
if cached_world_spawn then
|
||||
return cached_world_spawn
|
||||
end
|
||||
-- 32 attempts to find a suitable spawn point
|
||||
spawn = { x=math.random(-16, 16), y=8, z=math.random(-16, 16) }
|
||||
for i=1, 32 do
|
||||
local y = minetest.get_spawn_level(spawn.x, spawn.z)
|
||||
if y then
|
||||
spawn.y = y
|
||||
cached_world_spawn = spawn
|
||||
minetest.log("action", "[mcl_spawn] Dynamic world spawn determined to be "..minetest.pos_to_string(spawn))
|
||||
return spawn
|
||||
end
|
||||
-- Random walk
|
||||
spawn.x = spawn.x + math.random(-64, 64)
|
||||
spawn.z = spawn.z + math.random(-64, 64)
|
||||
if success then
|
||||
return wsp
|
||||
end
|
||||
minetest.log("action", "[mcl_spawn] Failed to determine dynamic world spawn!")
|
||||
-- Use dummy position if nothing found
|
||||
return { x=math.random(-16, 16), y=8, z=math.random(-16, 16) }
|
||||
return start_pos
|
||||
end
|
||||
|
||||
-- Returns a spawn position of player.
|
||||
-- If player is nil or not a player, a world spawn point is returned.
|
||||
-- The second return value is true if returned spawn point is player-chosen,
|
||||
-- false otherwise.
|
||||
mcl_spawn.get_spawn_pos = function(player)
|
||||
mcl_spawn.get_bed_spawn_pos = function(player)
|
||||
local spawn, custom_spawn = nil, false
|
||||
if player ~= nil and player:is_player() then
|
||||
local attr = player:get_meta():get_string("mcl_beds:spawn")
|
||||
|
@ -101,29 +305,8 @@ mcl_spawn.set_spawn_pos = function(player, pos, message)
|
|||
return spawn_changed
|
||||
end
|
||||
|
||||
local function get_far_node(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "ignore" then
|
||||
return node
|
||||
end
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
return minetest.get_node(pos)
|
||||
end
|
||||
|
||||
local function good_for_respawn(pos)
|
||||
local node0 = get_far_node({x = pos.x, y = pos.y - 1, z = pos.z})
|
||||
local node1 = get_far_node({x = pos.x, y = pos.y, z = pos.z})
|
||||
local node2 = get_far_node({x = pos.x, y = pos.y + 1, z = pos.z})
|
||||
local def0 = minetest.registered_nodes[node0.name]
|
||||
local def1 = minetest.registered_nodes[node1.name]
|
||||
local def2 = minetest.registered_nodes[node2.name]
|
||||
return def0.walkable and (not def1.walkable) and (not def2.walkable) and
|
||||
(def1.damage_per_second == nil or def2.damage_per_second <= 0) and
|
||||
(def1.damage_per_second == nil or def2.damage_per_second <= 0)
|
||||
end
|
||||
|
||||
mcl_spawn.spawn = function(player)
|
||||
local pos, custom_spawn = mcl_spawn.get_spawn_pos(player)
|
||||
mcl_spawn.get_player_spawn_pos = function(player)
|
||||
local pos, custom_spawn = mcl_spawn.get_bed_spawn_pos(player)
|
||||
if pos and custom_spawn then
|
||||
-- Check if bed is still there
|
||||
local node_bed = get_far_node(pos)
|
||||
|
@ -134,7 +317,7 @@ mcl_spawn.spawn = function(player)
|
|||
player:get_meta():set_string("mcl_beds:spawn", "")
|
||||
end
|
||||
minetest.chat_send_player(player:get_player_name(), S("Your spawn bed was missing or blocked."))
|
||||
return false
|
||||
return mcl_spawn.get_world_spawn_pos(), false
|
||||
end
|
||||
|
||||
-- Find spawning position on/near the bed free of solid or damaging blocks iterating a square spiral 15x15:
|
||||
|
@ -151,17 +334,55 @@ mcl_spawn.spawn = function(player)
|
|||
else -- dir.x == 1
|
||||
offset = {x = -o.z, y = o.y, z = o.x}
|
||||
end
|
||||
local spawn_pos = vector.add(pos, offset)
|
||||
if good_for_respawn(spawn_pos) then
|
||||
player:set_pos(spawn_pos)
|
||||
return true, spawn_pos
|
||||
local player_spawn_pos = vector.add(pos, offset)
|
||||
if good_for_respawn(player_spawn_pos, player:get_player_name()) then
|
||||
return player_spawn_pos, true
|
||||
end
|
||||
end
|
||||
-- We here if we didn't find suitable place for respawn
|
||||
end
|
||||
return mcl_spawn.get_world_spawn_pos(), false
|
||||
end
|
||||
|
||||
-- We here if we didn't find suitable place for respawn:
|
||||
return false
|
||||
end
|
||||
mcl_spawn.spawn = function(player)
|
||||
local pos, in_bed = mcl_spawn.get_player_spawn_pos(player)
|
||||
player:set_pos(pos)
|
||||
return in_bed or success
|
||||
end
|
||||
|
||||
-- Respawn player at specified respawn position
|
||||
minetest.register_on_respawnplayer(mcl_spawn.spawn)
|
||||
|
||||
function mcl_spawn.shadow_worker()
|
||||
if #biome_ids < 1 then
|
||||
for _, biome_name in pairs(biomes_white_list) do
|
||||
table.insert(biome_ids, minetest.get_biome_id(biome_name))
|
||||
end
|
||||
end
|
||||
if not searched then
|
||||
searched = true
|
||||
mcl_spawn.search()
|
||||
minetest.log("action", "[mcl_spawn] Started world spawn point search")
|
||||
end
|
||||
if success and ((not good_for_respawn(wsp)) or (not can_find_tree(wsp))) then
|
||||
success = false
|
||||
minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
|
||||
mcl_spawn.search()
|
||||
end
|
||||
|
||||
minetest.after(respawn_search_interval, mcl_spawn.shadow_worker)
|
||||
end
|
||||
minetest.after(respawn_search_initial_delay, mcl_spawn.shadow_worker)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
storage:set_int("mcl_spawn_success", success and 1 or 0)
|
||||
storage:set_string("mcl_spawn_world_spawn_point", minetest.pos_to_string(wsp))
|
||||
storage:set_int("mcl_spawn_searched", searched and 1 or 0)
|
||||
storage:set_int("mcl_spawn_check", check)
|
||||
storage:set_string("mcl_spawn_cp", minetest.pos_to_string(cp))
|
||||
storage:set_int("mcl_spawn_edge_len", edge_len)
|
||||
storage:set_int("mcl_spawn_edge_dist", edge_dist)
|
||||
storage:set_int("mcl_spawn_dir_step", dir_step)
|
||||
storage:set_int("mcl_spawn_dir_ind", dir_ind)
|
||||
end
|
||||
)
|
||||
|
|
Loading…
Reference in New Issue
Block a user