Prevent player from walking while sleeping
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@ -73,6 +73,7 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_look_horizontal(math.random(1, 180) / 100)
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player:set_look_horizontal(math.random(1, 180) / 100)
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mcl_player.player_attached[name] = false
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mcl_player.player_attached[name] = false
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player:set_physics_override(1, 1, 1)
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player:set_physics_override(1, 1, 1)
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player:set_attribute("mcl_beds:sleeping", "false")
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hud_flags.wielditem = true
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hud_flags.wielditem = true
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mcl_player.player_set_animation(player, "stand" , 30)
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mcl_player.player_set_animation(player, "stand" , 30)
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@ -88,6 +89,8 @@ local function lay_down(player, pos, bed_pos, state, skip)
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player:set_look_horizontal(yaw)
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player:set_look_horizontal(yaw)
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local dir = minetest.facedir_to_dir(param2)
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local dir = minetest.facedir_to_dir(param2)
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
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-- Set player attribute so other mods know they should not touch set_physics_override
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player:set_attribute("mcl_beds:sleeping", "true")
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player:set_physics_override(0, 0, 0)
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player:set_physics_override(0, 0, 0)
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player:setpos(p)
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player:setpos(p)
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mcl_player.player_attached[name] = true
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mcl_player.player_attached[name] = true
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@ -174,7 +174,7 @@ armor.set_player_armor = function(self, player)
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armor_groups.radiation = 100 - armor_radiation
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armor_groups.radiation = 100 - armor_radiation
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end
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end
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player:set_armor_groups(armor_groups)
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player:set_armor_groups(armor_groups)
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player:set_physics_override(physics_o)
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-- Physics override intentionally removed because of possible conflicts
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self.textures[name].armor = armor_texture
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.textures[name].preview = preview
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self.def[name].state = state
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self.def[name].state = state
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@ -139,9 +139,10 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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-- set player physics
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-- Set player physics if there's no conflict
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-- TODO: Resolve conflict
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if player:get_attribute("mcl_beds:sleeping") ~= "true" then
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player:set_physics_override(def.speed, def.jump, def.gravity)
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player:set_physics_override(def.speed, def.jump, def.gravity)
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end
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
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-- without group disable_suffocation=1)
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-- without group disable_suffocation=1)
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@ -100,8 +100,8 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
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local player = minetest.get_player_by_name(playerName)
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local player = minetest.get_player_by_name(playerName)
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if players[playerName] then
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if players[playerName] then
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players[playerName]["sprinting"] = sprinting
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players[playerName]["sprinting"] = sprinting
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-- Don't overwrite physics when standing on soul sand
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-- Don't overwrite physics when standing on soul sand or sleeping
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if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" then
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if mcl_playerplus[playerName].node_stand ~= "mcl_nether:soul_sand" and player:get_attribute("mcl_beds:sleeping") ~= "true" then
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if sprinting == true then
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if sprinting == true then
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player:set_physics_override({speed=mcl_sprint.SPEED})
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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elseif sprinting == false then
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