Lingering heal/harm potions change at least 1 HP
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@ -532,6 +532,10 @@ function mcl_potions.healing_func(player, hp)
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if obj and obj.harmed_by_heal then hp = -hp end
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if obj and obj.harmed_by_heal then hp = -hp end
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if hp > 0 then
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if hp > 0 then
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-- at least 1 HP
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if hp < 1 then
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hp = 1
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end
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if obj and obj._cmi_is_mob then
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if obj and obj._cmi_is_mob then
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obj.health = math.max(obj.health + hp, obj.hp_max)
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obj.health = math.max(obj.health + hp, obj.hp_max)
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@ -539,7 +543,10 @@ function mcl_potions.healing_func(player, hp)
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
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player:set_hp(math.min(player:get_hp() + hp, player:get_properties().hp_max), { type = "set_hp", other = "healing" })
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end
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end
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else
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elseif hp < 0 then
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if hp > -1 then
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hp = -1
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end
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if obj and obj._cmi_is_mob then
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if obj and obj._cmi_is_mob then
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obj.health = obj.health + hp
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obj.health = obj.health + hp
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