Cleanup HUD bar mechanics
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9a32bdc967
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@ -10,6 +10,22 @@ local is_cat = {}
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local is_fire_proof = {}
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local function potions_set_hudbar(player)
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if is_poisoned[player] and is_regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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elseif is_poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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elseif is_regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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end
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local is_player, entity
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minetest.register_globalstep(function(dtime)
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@ -55,10 +71,8 @@ minetest.register_globalstep(function(dtime)
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if is_poisoned[player].timer >= is_poisoned[player].dur then
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is_poisoned[player] = nil
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if is_regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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if is_player then
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potions_set_hudbar(player)
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end
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end
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@ -92,11 +106,7 @@ minetest.register_globalstep(function(dtime)
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if is_regenerating[player].timer >= is_regenerating[player].dur then
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is_regenerating[player] = nil
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if is_player then
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if is_poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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end
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potions_set_hudbar(player)
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end
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end
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@ -297,7 +307,7 @@ function mcl_potions._reset_player_effects(player)
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is_poisoned[player] = nil
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if player:is_player() then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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potions_set_hudbar(player)
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end
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end
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@ -307,7 +317,7 @@ function mcl_potions._reset_player_effects(player)
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is_regenerating[player] = nil
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if player:is_player() then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
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potions_set_hudbar(player)
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end
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end
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@ -572,11 +582,7 @@ function mcl_potions.poison_func(player, factor, duration)
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is_poisoned[player] = {step = factor, dur = duration, timer = 0}
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if player:is_player() then
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if is_regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hbhunger_bar_health_poison.png")
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end
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potions_set_hudbar(player)
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end
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else
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@ -598,11 +604,7 @@ function mcl_potions.regeneration_func(player, factor, duration)
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is_regenerating[player] = {step = factor, dur = duration, timer = 0}
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if player:is_player() then
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if is_poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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else
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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end
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potions_set_hudbar(player)
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end
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else
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