Add Loggin Actions to mob spawning, and fixed log message for spawn egg use
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@ -4339,7 +4339,8 @@ function mcl_mobs:register_egg(mob, desc, background, addegg, no_creative)
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pos.y = pos.y - 0.5
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pos.y = pos.y - 0.5
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local mob = minetest.add_entity(pos, mob)
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local mob = minetest.add_entity(pos, mob)
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minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
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local entityname = itemstack:get_name()
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minetest.log("action", "Player " ..name.." spawned "..entityname.." at "..minetest.pos_to_string(pos))
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local ent = mob:get_luaentity()
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local ent = mob:get_luaentity()
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-- don't set owner if monster or sneak pressed
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-- don't set owner if monster or sneak pressed
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@ -538,8 +538,10 @@ if mobs_spawn then
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local object
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local object
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if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
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if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
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object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
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minetest.log("action", "A group of mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
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else
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else
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object = minetest.add_entity(spawning_position, mob_def.name)
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object = minetest.add_entity(spawning_position, mob_def.name)
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minetest.log("action", "Mob " .. mob_def.name .. " spawns at " .. minetest.pos_to_string(spawning_position, 1))
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end
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end
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