Fix burning sound keeping playing
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212e895c1a
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fbd4a3a516
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@ -812,6 +812,7 @@ local check_for_death = function(self, cause, cmi_cause)
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if on_die_exit == true then
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self.state = "die"
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return true
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end
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@ -874,6 +875,7 @@ local check_for_death = function(self, cause, cmi_cause)
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local dpos = self.object:get_pos()
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local cbox = self.collisionbox
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local yaw = self.object:get_rotation().y
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mcl_burning.extinguish(self.object)
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self.object:remove()
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mobs.death_effect(dpos, yaw, cbox, not self.instant_death)
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end
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@ -1022,6 +1024,7 @@ local do_env_damage = function(self)
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-- remove mob if beyond map limits
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if not within_limits(pos, 0) then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return true
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end
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@ -2544,6 +2547,7 @@ local do_states = function(self, dtime)
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effect(pos, 32, "mcl_particles_smoke.png", nil, nil, node_break_radius, 1, 0)
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end
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end
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return true
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@ -3162,6 +3166,7 @@ local mob_staticdata = function(self)
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and self.lifetimer <= 20 then
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minetest.log("action", "Mob "..name.." despawns in mob_staticdata at "..minetest.pos_to_string(self.object.get_pos()))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return ""-- nil
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@ -3200,7 +3205,7 @@ local mob_activate = function(self, staticdata, def, dtime)
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-- remove monsters in peaceful mode
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if self.type == "monster"
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and minetest.settings:get_bool("only_peaceful_mobs", false) then
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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@ -3583,6 +3588,7 @@ local mob_step = function(self, dtime)
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else
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if math.random(1,10) <= 3 then
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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@ -3590,6 +3596,7 @@ local mob_step = function(self, dtime)
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end
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else
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minetest.log("action", "Mob "..self.name.." despawns in mob_step at "..minetest.pos_to_string(pos))
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mcl_burning.extinguish(self.object)
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self.object:remove()
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return
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end
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@ -4152,7 +4159,7 @@ function mobs:register_arrow(name, def)
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if self.switch == 0
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or self.timer > 150
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or not within_limits(pos, 0) then
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mcl_burning.extinguish(self.object)
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self.object:remove();
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return
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@ -172,7 +172,7 @@ mcl_enchanting.enchantments.feather_falling = {
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power_range_table = {{5, 11}, {11, 17}, {17, 23}, {23, 29}},
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}
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-- implemented via register_on_punchplayer callback
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-- implemented in mcl_mobs and via register_on_punchplayer callback
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mcl_enchanting.enchantments.fire_aspect = {
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name = S("Fire Aspect"),
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max_level = 2,
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