Cleanup mcl_info clutter and messy var localization
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8184d4938c
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fb8b3d5f55
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@ -1,25 +1,15 @@
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mcl_info = {}
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local refresh_interval = .63
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local huds = {}
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local default_debug = 0
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local after = minetest.after
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local get_connected_players = minetest.get_connected_players
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local get_biome_name = minetest.get_biome_name
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local get_biome_data = minetest.get_biome_data
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local format = string.format
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local pairs = pairs
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local ipairs = ipairs
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local table = table
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local min1, min2, min3 = mcl_vars.mg_overworld_min, mcl_vars.mg_end_min, mcl_vars.mg_nether_min
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local max1, max2, max3 = mcl_vars.mg_overworld_max, mcl_vars.mg_end_max, mcl_vars.mg_nether_max + 128
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local format, pairs,ipairs,table,vector,minetest,mcl_info,tonumber,tostring = string.format,pairs,ipairs,table,vector,minetest,mcl_info,tonumber,tostring
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local S = minetest.get_translator(modname)
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local storage = minetest.get_mod_storage()
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local player_dbg = {}
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local refresh_interval = .63
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local huds = {}
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local default_debug = 0
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local function check_setting(s)
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return s
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end
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@ -78,7 +68,7 @@ local function get_text(player, bits)
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end
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local function info()
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for _, player in pairs(get_connected_players()) do
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local s = player_setting(player)
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local pos = player:get_pos()
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@ -110,7 +100,7 @@ local function info()
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player:hud_change(huds[name][2], "text", text)
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end
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end
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after(refresh_interval, info)
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minetest.after(refresh_interval, info)
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end
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minetest.after(0,info)
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@ -170,8 +160,8 @@ mcl_info.register_debug_field("Node below",{
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mcl_info.register_debug_field("Biome",{
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level = 3,
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func = function(pl,pos)
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local biome_data = get_biome_data(pos)
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local biome = biome_data and get_biome_name(biome_data.biome) or "No biome"
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local biome_data = minetest.get_biome_data(pos)
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local biome = biome_data and minetest.get_biome_name(biome_data.biome) or "No biome"
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if biome_data then
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return format("%s (%s), Humidity: %.1f, Temperature: %.1f",biome, biome_data.biome, biome_data.humidity, biome_data.heat)
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end
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