make enderman's eyes Glow
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fcd9854e7c
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@ -24,6 +24,23 @@
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-- added rain damage.
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-- added rain damage.
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-- fixed the grass_with_dirt issue.
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-- fixed the grass_with_dirt issue.
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minetest.register_entity("mobs_mc:ender_eyes", {
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visual = "mesh",
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mesh = "mobs_mc_spider.b3d",
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visual_size = {x=1.01, y=1.01},
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textures = {
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"mobs_mc_enderman_eyes.png",
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},
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on_activate = function(self)
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minetest.after(0.1, function()
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if not self.object:get_attach() then
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self.object:remove()
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end
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end)
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end,
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glow = 50,
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})
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local S = minetest.get_translator("mobs_mc")
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local S = minetest.get_translator("mobs_mc")
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local telesound = function(pos, is_source)
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local telesound = function(pos, is_source)
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@ -237,6 +254,19 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
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textures = create_enderman_textures(),
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textures = create_enderman_textures(),
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visual_size = {x=3, y=3},
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visual_size = {x=3, y=3},
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makes_footstep_sound = true,
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makes_footstep_sound = true,
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on_spawn = function(self)
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local spider_eyes=false
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for n = 1, #self.object:get_children() do
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local obj = self.object:get_children()[n]
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if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
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spider_eyes = true
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end
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end
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if not spider_eyes then
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(0,3.25,-1.98), vector.new(90,0,180))
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minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.low", vector.new(1,3.25,-1.98), vector.new(90,0,180))
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end
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end,
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sounds = {
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sounds = {
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-- TODO: Custom war cry sound
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-- TODO: Custom war cry sound
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war_cry = "mobs_sandmonster",
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war_cry = "mobs_sandmonster",
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