Fix strider riding
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6485545269
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fb67bc74ba
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@ -62,7 +62,7 @@ local strider = {
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floats = 0,
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floats = 0,
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do_custom = function(self, dtime)
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do_custom = function(self, dtime)
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if minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_core:lava_flowing") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_source") ~= nil or minetest.find_node_near(self.object:get_pos(), 2, "mcl_nether:nether_lava_flowing") ~= nil then
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if minetest.find_node_near(self.object:get_pos(), 2, {"mcl_core:lava_source","mcl_core:lava_flowing","mcl_nether:nether_lava_source","mcl_nether:nether_lava_flowing"}) then
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self.walk_velocity = 2
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self.walk_velocity = 2
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self.run_velocity = 4
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self.run_velocity = 4
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self.base_texture[1] = "extra_mobs_strider.png"
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self.base_texture[1] = "extra_mobs_strider.png"
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@ -91,7 +91,7 @@ local strider = {
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-- if driver present allow control of horse
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-- if driver present allow control of horse
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if self.driver then
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if self.driver then
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mobs.drive(self, "walk", "stand", false, dtime)
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mcl_mobs.drive(self, "walk", "stand", false, dtime)
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return false -- skip rest of mob functions
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return false -- skip rest of mob functions
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end
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end
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@ -104,7 +104,7 @@ local strider = {
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-- drop saddle when horse is killed while riding
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-- drop saddle when horse is killed while riding
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-- also detach from horse properly
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-- also detach from horse properly
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if self.driver then
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if self.driver then
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mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
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end
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end
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end,
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end,
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@ -115,13 +115,7 @@ local strider = {
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local wielditem = clicker:get_wielded_item()
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local wielditem = clicker:get_wielded_item()
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local controlitem = ""
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if wielditem:get_name() ~= "mcl_crimson:warped_fungus" then
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if minetest.get_modpath("mcl_mobitems") then
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controlitem = "mcl_mobitems_warped_fungus_stick:warped_fungus_stick"
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else
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controlitem = mobs_mc.items.carrot_on_a_stick
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end
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if wielditem:get_name() ~= controlitem then
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if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
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if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
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end
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end
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@ -151,10 +145,8 @@ local strider = {
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max = 1,},
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max = 1,},
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}
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}
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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local inv = clicker:get_inventory()
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wielditem:take_item(1)
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local stack = inv:get_stack("main", clicker:get_wield_index())
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clicker:get_inventory():set_stack("main", clicker:get_wield_index(), wielditem)
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stack:take_item()
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inv:set_stack("main", clicker:get_wield_index(), stack)
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end
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end
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
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minetest.sound_play({name = "mcl_armor_equip_leather"}, {gain=0.5, max_hear_distance=8, pos=self.object:get_pos()}, true)
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return
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return
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@ -164,13 +156,13 @@ local strider = {
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local name = clicker:get_player_name()
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local name = clicker:get_player_name()
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if self.driver and clicker == self.driver then
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if self.driver and clicker == self.driver then
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-- Detach if already attached
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-- Detach if already attached
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mobs.detach(clicker, {x=1, y=0, z=0})
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mcl_mobs.detach(clicker, {x=1, y=0, z=0})
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return
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return
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == controlitem then
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elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:warped_fungus_on_a_stick" then
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-- Ride pig if it has a saddle and player uses a carrot on a stick
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-- Ride pig if it has a saddle and player uses a carrot on a stick
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mobs.attach(self, clicker)
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mcl_mobs.attach(self, clicker)
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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if not minetest.is_creative_enabled(clicker:get_player_name()) then
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@ -224,9 +216,6 @@ mcl_mobs:spawn_setup({
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min_height = mcl_vars.mg_nether_min,
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min_height = mcl_vars.mg_nether_min,
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max_height = mcl_vars.mg_nether_max,
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max_height = mcl_vars.mg_nether_max,
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chance = 2000,
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chance = 2000,
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check_position = function(pos)
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return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
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end
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})
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})
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mcl_mobs:spawn_setup({
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mcl_mobs:spawn_setup({
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@ -239,9 +228,6 @@ mcl_mobs:spawn_setup({
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min_height = mcl_vars.mg_nether_min,
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min_height = mcl_vars.mg_nether_min,
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max_height = mcl_vars.mg_nether_max,
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max_height = mcl_vars.mg_nether_max,
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chance = 100,
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chance = 100,
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check_position = function(pos)
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return minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}).name:find("lava")
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end
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})
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})
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-- spawn eggs
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-- spawn eggs
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