items will stay put when loaded, items dug by the game will get more initial random velocity, game will no longer apply random velocity twice (?)
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@ -318,15 +318,17 @@ function minetest.handle_node_drops(pos, drops, digger)
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-- Spawn item and apply random speed
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local obj = minetest.add_item(dpos, drop_item)
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if obj then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
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local v = 1
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if digger and digger:is_player() then v = obj:get_luaentity().random_velocity
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else v = 6 end
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local x = math.random(2, 10) / 10 * v
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if math.random(0,10) < 5 then x = -x end
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local z = math.random(2, 10) / 10 * v
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if math.random(0,10) < 5 then z = -z end
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local y = math.random(2,4)
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obj:set_velocity({x=x, y=y, z=z})
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obj:get_luaentity().age = item_drop_settings.dug_buffer
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@ -408,6 +410,8 @@ minetest.register_entity(":__builtin:item", {
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-- Number of seconds this item entity has existed so far
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age = 0,
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random_velocity = 1,
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-- How old it has become in the collection animation
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collection_age = 0,
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@ -463,7 +467,23 @@ minetest.register_entity(":__builtin:item", {
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glow = glow,
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}
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self.object:set_properties(prop)
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if item_drop_settings.random_item_velocity == true then
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if item_drop_settings.random_item_velocity == true and self.age < 2 then
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minetest.after(0, function(self)
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if not self or not self.object or not self.object:get_luaentity() then
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return
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end
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local vel = self.object:get_velocity()
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if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
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local v = self.random_velocity
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local x = math.random(2, 10) / 10 * v
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if math.random(0,10) < 5 then x = -x end
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local z = math.random(2, 10) / 10 * v
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if math.random(0,10) < 5 then z = -z end
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local y = math.random(2,4)
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self.object:set_velocity({x=x, y=y, z=z})
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end
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self.random_velocity = 0
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end, self)
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end
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end,
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@ -554,7 +574,7 @@ minetest.register_entity(":__builtin:item", {
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self._forcetimer = 0
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self.object:set_armor_groups({immortal = 1})
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self.object:set_velocity({x = 0, y = 2, z = 0})
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-- self.object:set_velocity({x = 0, y = 2, z = 0})
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self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
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self:set_item(self.itemstring)
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end,
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@ -590,6 +610,7 @@ minetest.register_entity(":__builtin:item", {
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self.age = 0 -- Handle as new entity
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own_stack:set_count(total_count)
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self.random_velocity = 0
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self:set_item(own_stack:to_string())
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entity._removed = true
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