update mcl_compass init.lua
This commit is contained in:
parent
dd727510ba
commit
f9d8b61dc1
|
@ -1,9 +1,34 @@
|
|||
local stereotype_frame = 18
|
||||
|
||||
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mcl_compass = {}
|
||||
|
||||
local compass_frames = 32
|
||||
|
||||
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "ignore" then
|
||||
tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
|
||||
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
|
||||
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
|
||||
tstamp = tonumber(os.time(os.date("!*t")))
|
||||
end
|
||||
if tonumber(os.time(os.date("!*t"))) - tstamp > 180 then --current time in secounds - old time in secounds, if it is over 180 (3 mins): forceload
|
||||
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
minetest.log("forceloaded, cooldown reset!")
|
||||
else
|
||||
minetest.log("cooldown not over yet")
|
||||
node = {name="mcl_compass:lodestone"} --cooldown not over yet, pretend like there is something...
|
||||
end
|
||||
end
|
||||
return node
|
||||
end
|
||||
|
||||
|
||||
--Not sure spawn point should be dymanic (is it in mc?)
|
||||
--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
|
||||
|
||||
|
@ -13,10 +38,34 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
|
|||
|
||||
local random_frame = math.random(0, compass_frames-1)
|
||||
|
||||
function mcl_compass.get_compass_image(pos, dir)
|
||||
-- Compasses do not work in certain zones
|
||||
if mcl_worlds.compass_works(pos) then
|
||||
local spawn = {x=0,y=0,z=0}
|
||||
function mcl_compass.get_compass_image(pos, dir, itemstack)
|
||||
if not itemstack then
|
||||
minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
|
||||
return random_frame
|
||||
end
|
||||
|
||||
local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
|
||||
|
||||
if lodestone_pos then --lodestone meta present
|
||||
local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
|
||||
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
|
||||
|
||||
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
|
||||
|
||||
if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
|
||||
local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
|
||||
if angle_north < 0 then angle_north = angle_north + 360 end
|
||||
local angle_dir = -math.deg(dir)
|
||||
local angle_relative = (angle_north - angle_dir + 180) % 360
|
||||
return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
|
||||
else -- lodestone got destroyed
|
||||
return random_frame .. "_lodestone"
|
||||
end
|
||||
else
|
||||
return random_frame .. "_lodestone"
|
||||
end
|
||||
else --no lodestone meta, normal compass....
|
||||
local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
|
||||
local ssp = minetest.setting_get_pos("static_spawnpoint")
|
||||
if ssp then
|
||||
spawn = ssp
|
||||
|
@ -24,13 +73,17 @@ function mcl_compass.get_compass_image(pos, dir)
|
|||
spawn = {x=0,y=0,z=0}
|
||||
end
|
||||
end
|
||||
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
|
||||
if angle_north < 0 then angle_north = angle_north + 360 end
|
||||
local angle_dir = -math.deg(dir)
|
||||
local angle_relative = (angle_north - angle_dir + 180) % 360
|
||||
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
|
||||
else
|
||||
return random_frame
|
||||
|
||||
if mcl_worlds.compass_works(pos) then --is the player in the overworld?
|
||||
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
|
||||
if angle_north < 0 then angle_north = angle_north + 360 end
|
||||
local angle_dir = -math.deg(dir)
|
||||
local angle_relative = (angle_north - angle_dir + 180) % 360
|
||||
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
|
||||
else
|
||||
return random_frame
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -41,7 +94,7 @@ minetest.register_globalstep(function(dtime)
|
|||
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
|
||||
random_timer = 0
|
||||
end
|
||||
for i,player in pairs(minetest.get_connected_players()) do
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
local function has_compass(player)
|
||||
for _,stack in pairs(player:get_inventory():get_list("main")) do
|
||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
|
||||
|
@ -52,15 +105,18 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
if has_compass(player) then
|
||||
local pos = player:get_pos()
|
||||
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
|
||||
|
||||
for j,stack in pairs(player:get_inventory():get_list("main")) do
|
||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
|
||||
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
|
||||
local itemname = "mcl_compass:"..compass_image
|
||||
stack:set_name(itemname)
|
||||
player:get_inventory():set_stack("main", j, stack)
|
||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
|
||||
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
|
||||
if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
|
||||
local itemname = "mcl_compass:"..compass_image
|
||||
--minetest.log(os.time(os.date("!*t")))
|
||||
stack:set_name(itemname)
|
||||
player:get_inventory():set_stack("main", j, stack)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
@ -74,15 +130,14 @@ end
|
|||
|
||||
local doc_mod = minetest.get_modpath("doc")
|
||||
|
||||
local stereotype_frame = 18
|
||||
for i,img in ipairs(images) do
|
||||
local inv = 1
|
||||
if i == stereotype_frame then
|
||||
inv = 0
|
||||
end
|
||||
local use_doc, longdesc, tt
|
||||
--Why is there no usage help? This should be fixed.
|
||||
--local usagehelp
|
||||
--Why is there no usage help? This should be fixed.
|
||||
--local usagehelp
|
||||
use_doc = i == stereotype_frame
|
||||
if use_doc then
|
||||
tt = S("Points to the world origin")
|
||||
|
@ -100,6 +155,18 @@ for i,img in ipairs(images) do
|
|||
stack_max = 64,
|
||||
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
|
||||
})
|
||||
|
||||
minetest.register_craftitem(itemstring .. "_lodestone", {
|
||||
description = S("Lodestone Compass"),
|
||||
_tt_help = tt,
|
||||
_doc_items_create_entry = use_doc,
|
||||
_doc_items_longdesc = longdesc,
|
||||
--_doc_items_usagehelp = usagehelp,
|
||||
inventory_image = img .. "^[colorize:purple:50",
|
||||
wield_image = img .. "^[colorize:purple:50",
|
||||
stack_max = 64,
|
||||
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
|
||||
})
|
||||
|
||||
-- Help aliases. Makes sure the lookup tool works correctly
|
||||
if not use_doc and doc_mod then
|
||||
|
@ -116,9 +183,40 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mcl_compass:lodestone",
|
||||
recipe = {
|
||||
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
|
||||
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
|
||||
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
|
||||
|
||||
-- Export stereotype item for other mods to use
|
||||
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
|
||||
|
||||
|
||||
minetest.register_node("mcl_compass:lodestone",{
|
||||
description=S("Lodestone"),
|
||||
on_rightclick = function(pos, node, player, itemstack)
|
||||
if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
|
||||
if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
|
||||
itemstack:get_meta():set_string("pointsto", minetest.pos_to_string(pos))
|
||||
end
|
||||
end
|
||||
end,
|
||||
tiles = {
|
||||
"lodestone_top.png",
|
||||
"lodestone_bottom.png",
|
||||
"lodestone_side1.png",
|
||||
"lodestone_side2.png",
|
||||
"lodestone_side3.png",
|
||||
"lodestone_side4.png"
|
||||
},
|
||||
groups = {pickaxey=1, material_stone=1},
|
||||
_mcl_hardness = 1.5,
|
||||
_mcl_blast_resistance = 6,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults()
|
||||
})
|
||||
|
|
Loading…
Reference in New Issue
Block a user