Better bone mealing behavior
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@ -28,6 +28,38 @@ function grow_vines(pos, moreontop ,vine, dir)
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until n.name ~= "air" and n.name ~= vine
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end
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local nether_plants = {
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["mcl_crimson:crimson_nylium"] = {
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"mcl_crimson:crimson_roots",
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"mcl_crimson:crimson_fungus",
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"mcl_crimson:warped_fungus",
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},
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["mcl_crimson:warped_nylium"] = {
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"mcl_crimson:warped_roots",
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"mcl_crimson:warped_fungus",
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"mcl_crimson:twisting_vines",
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"mcl_crimson:nether_sprouts",
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},
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}
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local function has_nylium_neighbor(pos)
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local p = minetest.find_node_near(pos,1,{"mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium"})
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if p then
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return minetest.get_node(p)
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end
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end
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local function spread_nether_plants(pos,node)
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local n = node.name
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-5,-3,-5),vector.offset(pos,5,3,5),{n})
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table.shuffle(nn)
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nn[1] = pos
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for i=1,math.random(1,math.min(#nn,12)) do
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minetest.set_node(vector.offset(nn[i],0,1,0),{name=nether_plants[n][math.random(#nether_plants[n])]})
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mcl_dye.add_bone_meal_particle(vector.offset(nn[i],0,1,0))
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end
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end
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minetest.register_node("mcl_crimson:warped_fungus", {
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description = S("Warped Fungus Mushroom"),
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drawtype = "plantlike",
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@ -483,54 +515,6 @@ minetest.register_node("mcl_crimson:crimson_nylium", {
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_mcl_silk_touch_drop = true,
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})
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local function has_nylium_neighbor(pos)
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local p = minetest.find_node_near(pos,1,{"mcl_crimson:warped_nylium","mcl_crimson:crimson_nylium"})
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if p then
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return minetest.get_node(p)
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end
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end
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local nether_plants = {
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["mcl_crimson:crimson_nylium"] = {
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"mcl_crimson:crimson_roots",
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"mcl_crimson:crimson_fungus",
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"mcl_crimson:weeping_vines",
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"mcl_crimson:warped_fungus",
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},
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["mcl_crimson:warped_nylium"] = {
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"mcl_crimson:warped_roots",
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"mcl_crimson:warped_fungus",
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"mcl_crimson:twisting_vines",
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"mcl_crimson:nether_sprouts",
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},
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}
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local function spread_nylium(pos)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-5,-3,-5),vector.offset(pos,5,3,5),{"mcl_nether:netherrack"})
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table.insert(nn,pos)
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table.sort(nn,function(a, b)
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return vector.distance(pos, a) < vector.distance(pos, b)
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end)
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for i=1,math.random(1,math.min(#nn,15)) do
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local n = has_nylium_neighbor(nn[i])
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if n then
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minetest.set_node(nn[i],n)
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if math.random(5) == 1 then
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minetest.set_node(vector.offset(nn[i],0,1,0),{name=nether_plants[n.name][math.random(#nether_plants[n.name])]})
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end
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mcl_dye.add_bone_meal_particle(vector.offset(nn[i],0,1,0))
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end
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end
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end
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mcl_dye.register_on_bone_meal_apply(function(pt,user)
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if not pt.type == "node" then return end
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if minetest.get_node(pt.under).name ~= "mcl_nether:netherrack" then return end
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if has_nylium_neighbor(pt.under) then
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spread_nylium(pt.under)
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end
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end)
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minetest.register_craft({
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output = "mcl_crimson:crimson_hyphae_wood 4",
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recipe = {
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@ -548,6 +532,19 @@ minetest.register_craft({
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mcl_stairs.register_stair_and_slab_simple("crimson_hyphae_wood", "mcl_crimson:crimson_hyphae_wood", S("Crimson Stair"), S("Crimson Slab"), S("Double Crimson Slab"))
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mcl_dye.register_on_bone_meal_apply(function(pt,user)
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if not pt.type == "node" then return end
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local node = minetest.get_node(pt.under)
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if node.name == "mcl_nether:netherrack" then
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local n = has_nylium_neighbor(pt.under)
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if n then
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minetest.set_node(pt.under,n)
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end
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elseif node.name == "mcl_crimson:warped_nylium" or node.name == "mcl_crimson:crimson_nylium" then
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spread_nether_plants(pt.under,node)
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end
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end)
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minetest.register_abm({
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label = "mcl_crimson:crimson_fungus",
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nodenames = {"mcl_crimson:crimson_fungus"},
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BIN
mods/ITEMS/mcl_crimson/textures/mcl_crimson_weeping_vines.png
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BIN
mods/ITEMS/mcl_crimson/textures/mcl_crimson_weeping_vines.png
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After Width: | Height: | Size: 6.2 KiB |
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