Merge pull request 'Implement slimeblock piston launchers:' (#2474) from slimepistonlauncher into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2474 Reviewed-by: cora <cora@noreply.git.minetest.land>
This commit is contained in:
commit
f8f44ddef0
|
@ -1,3 +1,4 @@
|
||||||
|
local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
|
||||||
local table = table
|
local table = table
|
||||||
|
|
||||||
--register stoppers for movestones/pistons
|
--register stoppers for movestones/pistons
|
||||||
|
@ -328,17 +329,17 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
|
||||||
-- Move object at tip of stack, pushpos is position at tip of stack
|
-- Move object at tip of stack, pushpos is position at tip of stack
|
||||||
local pushpos = vector.add(pos, vector.multiply(dir, #nodestack))
|
local pushpos = vector.add(pos, vector.multiply(dir, #nodestack))
|
||||||
|
|
||||||
local objects = minetest.get_objects_inside_radius(pushpos, 1)
|
local objects = minetest.get_objects_inside_radius(pushpos, 1.15)
|
||||||
for _, obj in ipairs(objects) do
|
for _, obj in ipairs(objects) do
|
||||||
table.insert(objects_to_move, obj)
|
table.insert(objects_to_move, obj)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
|
-- Move objects lying/standing on the stack (before it was pushed - oldstack)
|
||||||
if tonumber(minetest.settings:get("movement_gravity")) > 0 and dir.y == 0 then
|
if GRAVITY > 0 then
|
||||||
-- If gravity positive and dir horizontal, push players standing on the stack
|
-- If gravity positive and dir horizontal, push players standing on the stack
|
||||||
for _, n in ipairs(nodestack) do
|
for _, n in ipairs(nodestack) do
|
||||||
local p_above = vector.add(n.pos, {x=0, y=1, z=0})
|
local p_above = vector.add(n.pos, {x=0, y=1, z=0})
|
||||||
local objects = minetest.get_objects_inside_radius(p_above, 1)
|
local objects = minetest.get_objects_inside_radius(p_above, 1.15)
|
||||||
for _, obj in ipairs(objects) do
|
for _, obj in ipairs(objects) do
|
||||||
table.insert(objects_to_move, obj)
|
table.insert(objects_to_move, obj)
|
||||||
end
|
end
|
||||||
|
@ -347,7 +348,10 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
|
||||||
|
|
||||||
for _, obj in ipairs(objects_to_move) do
|
for _, obj in ipairs(objects_to_move) do
|
||||||
local entity = obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
if not entity or not mesecon.is_mvps_unmov(entity.name) then
|
local player = obj:is_player()
|
||||||
|
|
||||||
|
|
||||||
|
if not entity or not player and not mesecon.is_mvps_unmov(entity.name) then
|
||||||
local np = vector.add(obj:get_pos(), dir)
|
local np = vector.add(obj:get_pos(), dir)
|
||||||
|
|
||||||
--move only if destination is not solid
|
--move only if destination is not solid
|
||||||
|
@ -355,6 +359,30 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
|
||||||
if not ((not minetest.registered_nodes[nn.name])
|
if not ((not minetest.registered_nodes[nn.name])
|
||||||
or minetest.registered_nodes[nn.name].walkable) then
|
or minetest.registered_nodes[nn.name].walkable) then
|
||||||
obj:set_pos(np)
|
obj:set_pos(np)
|
||||||
|
-- Launch Player, TNT & mobs like in Minecraft
|
||||||
|
-- Only doing so if slimeblock is attached.
|
||||||
|
for _, r in ipairs(mesecon.rules.alldirs) do
|
||||||
|
local adjpos = vector.add(np, r)
|
||||||
|
local adjnode = minetest.get_node(adjpos)
|
||||||
|
if minetest.registered_nodes[adjnode.name] and minetest.registered_nodes[adjnode.name].mvps_sticky then
|
||||||
|
local np = vector.add(obj:get_pos(), dir)
|
||||||
|
|
||||||
|
-- Reset acceleration of all objects before launching.
|
||||||
|
-- Fixes eggs, & snowballs thrown by dispensers
|
||||||
|
obj:set_acceleration({x=dir.x, y=-GRAVITY, z=dir.z})
|
||||||
|
|
||||||
|
--Need to set velocities differently for players, items & mobs/tnt, and falling anvils.
|
||||||
|
if player then
|
||||||
|
obj:add_velocity({x = dir.x * 10, y = dir.y * 13, z = dir.z * 10})
|
||||||
|
elseif entity.name == "__builtin:item" then
|
||||||
|
obj:add_velocity({x = dir.x * 9, y = dir.y * 11, z = dir.z * 9})
|
||||||
|
elseif entity.name == "__builtin:falling_node" then
|
||||||
|
obj:add_velocity({x = dir.x * 43, y = dir.y * 72, z = dir.z * 43})
|
||||||
|
else
|
||||||
|
obj:add_velocity({x = dir.x * 6, y = dir.y * 9, z = dir.z * 6})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
Loading…
Reference in New Issue
Block a user