trade on item pickup instead of on_rightclick
This commit is contained in:
parent
5b3480860a
commit
f8777220a3
|
@ -38,6 +38,8 @@ local piglin = {
|
|||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_piglin.b3d",
|
||||
spawn_in_group = 5,
|
||||
spawn_in_group_min = 3,
|
||||
textures = { {
|
||||
"extra_mobs_piglin.png",
|
||||
"mcl_bows_bow_2.png",
|
||||
|
@ -71,6 +73,7 @@ local piglin = {
|
|||
},
|
||||
fear_height = 4,
|
||||
view_range = 16,
|
||||
pick_up = {"mcl_core:gold_ingot"},
|
||||
on_spawn = function(self)
|
||||
self.weapon = self.base_texture[2]
|
||||
self.gold_items = 0
|
||||
|
@ -110,7 +113,14 @@ local piglin = {
|
|||
end
|
||||
end
|
||||
end,
|
||||
on_rightclick = function(self, clicker)
|
||||
on_pick_up = function(self, itementity)
|
||||
local clicker
|
||||
for _,p in pairs(minetest.get_connected_players()) do
|
||||
if vector.distance(p:get_pos(),self.object:get_pos()) < 10 then
|
||||
clicker = p
|
||||
end
|
||||
end
|
||||
--return true --do not pick up
|
||||
if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
|
||||
local item_gold = clicker:get_wielded_item()
|
||||
item_gold:take_item(1)
|
||||
|
|
Loading…
Reference in New Issue
Block a user