trade on item pickup instead of on_rightclick
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5b3480860a
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@ -38,6 +38,8 @@ local piglin = {
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
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visual = "mesh",
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visual = "mesh",
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mesh = "extra_mobs_piglin.b3d",
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mesh = "extra_mobs_piglin.b3d",
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spawn_in_group = 5,
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spawn_in_group_min = 3,
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textures = { {
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textures = { {
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"extra_mobs_piglin.png",
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"extra_mobs_piglin.png",
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"mcl_bows_bow_2.png",
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"mcl_bows_bow_2.png",
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@ -71,6 +73,7 @@ local piglin = {
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},
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},
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fear_height = 4,
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fear_height = 4,
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view_range = 16,
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view_range = 16,
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pick_up = {"mcl_core:gold_ingot"},
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on_spawn = function(self)
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on_spawn = function(self)
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self.weapon = self.base_texture[2]
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self.weapon = self.base_texture[2]
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self.gold_items = 0
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self.gold_items = 0
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@ -110,7 +113,14 @@ local piglin = {
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end
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end
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end
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end
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end,
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end,
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on_rightclick = function(self, clicker)
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on_pick_up = function(self, itementity)
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local clicker
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for _,p in pairs(minetest.get_connected_players()) do
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if vector.distance(p:get_pos(),self.object:get_pos()) < 10 then
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clicker = p
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end
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end
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--return true --do not pick up
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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if clicker:is_player() and clicker:get_wielded_item():get_name() == "mcl_core:gold_ingot" and self.state ~= "attack" and self.gold_items < 3 then
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local item_gold = clicker:get_wielded_item()
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local item_gold = clicker:get_wielded_item()
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item_gold:take_item(1)
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item_gold:take_item(1)
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