Nerf zombie/husk/zvillager drops
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@ -44,18 +44,15 @@ mobs:register_mob("mobs_mc:villager_zombie", {
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min = 0,
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min = 0,
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max = 2,},
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max = 2,},
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{name = mobs_mc.items.iron_ingot,
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{name = mobs_mc.items.iron_ingot,
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-- approximation to 8.5%
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chance = 120, -- 2.5% / 3
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chance = 11,
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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{name = mobs_mc.items.carrot,
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{name = mobs_mc.items.carrot,
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-- approximation to 8.5%
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chance = 120, -- 2.5% / 3
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chance = 11,
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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{name = mobs_mc.items.potato,
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{name = mobs_mc.items.potato,
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-- approximation to 8.5%
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chance = 120, -- 2.5% / 3
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chance = 11,
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min = 1,
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min = 1,
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max = 1,},
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max = 1,},
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},
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},
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@ -14,6 +14,34 @@ local S, NS = dofile(MP.."/intllib.lua")
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--################### ZOMBIE
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--################### ZOMBIE
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--###################
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--###################
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local drops_common = {
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 0,
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max = 2,},
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{name = mobs_mc.items.iron_ingot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,},
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{name = mobs_mc.items.carrot,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,},
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{name = mobs_mc.items.potato,
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chance = 120, -- 2.5% / 3
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min = 1,
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max = 1,},
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}
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local drops_zombie = table.copy(drops_common)
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table.insert(drops_zombie, {
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-- Zombie Head
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-- TODO: Only drop if killed by charged creeper
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name = mobs_mc.items.head_zombie,
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chance = 200, -- 0.5%
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min = 1,
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max = 1,
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})
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local zombie = {
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local zombie = {
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type = "monster",
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type = "monster",
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@ -44,34 +72,7 @@ local zombie = {
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jump = true,
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jump = true,
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--jump_height = 3,
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--jump_height = 3,
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group_attack = true,
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group_attack = true,
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drops = {
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drops = drops_zombie,
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{name = mobs_mc.items.rotten_flesh,
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chance = 1,
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min = 0,
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max = 2,},
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{name = mobs_mc.items.iron_ingot,
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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{name = mobs_mc.items.carrot,
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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{name = mobs_mc.items.potato,
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-- approximation to 8.5%
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chance = 11,
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min = 1,
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max = 1,},
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-- Head
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-- TODO: Only drop if killed by charged creeper
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{name = mobs_mc.items.head_zombie,
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chance = 200, -- 0.5%
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min = 1,
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max = 1,},
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},
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animation = {
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animation = {
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speed_normal = 25, speed_run = 50,
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speed_normal = 25, speed_run = 50,
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stand_start = 40, stand_end = 80,
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stand_start = 40, stand_end = 80,
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@ -105,6 +106,7 @@ local husk = table.copy(zombie)
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husk.textures = {{"mobs_mc_husk.png"}}
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husk.textures = {{"mobs_mc_husk.png"}}
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husk.light_damage = 0
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husk.light_damage = 0
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husk.water_damage = 3
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husk.water_damage = 3
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husk.drops = drops_common
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-- TODO: Husks avoid water
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-- TODO: Husks avoid water
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mobs:register_mob("mobs_mc:husk", husk)
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mobs:register_mob("mobs_mc:husk", husk)
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