Fix loot, elytra and shulker spawning
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86d98a9eeb
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@ -18,6 +18,7 @@ local adjacents = {
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vector.new(0,0,-1),
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}
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local function check_spot(pos)
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pos = vector.offset(pos,0,0.5,0)
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local n = minetest.get_node(pos)
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if n.name ~="air" then return false end
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for _,a in pairs(adjacents) do
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@ -1,3 +1,4 @@
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mcl_itemframes = {}
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local S = minetest.get_translator(minetest.get_current_modname())
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local VISUAL_SIZE = 0.3
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@ -132,6 +133,7 @@ local update_item_entity = function(pos, node, param2)
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end
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end
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end
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mcl_itemframes.update_item_entity = update_item_entity
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local drop_item = function(pos, node, meta, clicker)
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local cname = ""
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@ -5,7 +5,7 @@ if disabled_structures then disabled_structures = disabled_structures:split(",")
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else disabled_structures = {} end
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function mcl_structures.is_disabled(structname)
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if table.indexof(disabled_structures,structname) ~= -1 then return true end
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return table.indexof(disabled_structures,structname) ~= -1
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end
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function mcl_structures.fill_chests(p1,p2,loot,pr)
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@ -31,10 +31,7 @@ end
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local function construct_nodes(pos,def,pr)
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local nn = minetest.find_nodes_in_area(vector.offset(pos,-def.sidelen/2,0,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes)
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for _,p in pairs(nn) do
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local def = minetest.registered_nodes[minetest.get_node(p).name]
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if def and def.on_construct then
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def.on_construct(p)
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end
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mcl_structures.init_node_construct(p)
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end
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end
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@ -187,8 +184,8 @@ function mcl_structures.place_structure(pos, def, pr, blockseed)
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end
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return true
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end
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elseif def.place_func and def.place_func(pos,def,pr,blockseed) then
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if not def.after_place or ( def.after_place and def.after_place(pos,def,pr,blockseed) ) then
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elseif def.place_func and def.place_func(pp,def,pr,blockseed) then
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if not def.after_place or ( def.after_place and def.after_place(pp,def,pr,blockseed) ) then
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if def.loot then generate_loot(pp,def,pr,blockseed) end
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if def.construct_nodes then construct_nodes(pp,def,pr,blockseed) end
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if logging then
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@ -231,12 +228,12 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
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y_max = def.y_max,
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y_min = def.y_min
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})
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minetest.register_node(":"..structblock, {drawtype="airlike", walkable = false, pointable = false,groups = sbgroups})
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def.structblock = structblock
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def.deco_id = minetest.get_decoration_id("mcl_structures:deco_"..name)
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minetest.set_gen_notify({decoration=true}, { def.deco_id })
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--catching of gennotify happens in mcl_mapgen_core
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end)
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end
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end
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@ -3,13 +3,17 @@ local S = minetest.get_translator(modname)
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local modpath = minetest.get_modpath(modname)
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local function spawn_shulkers(pos,def,pr)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),def.construct_nodes)
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local nn = minetest.find_nodes_in_area_under_air(vector.offset(pos,-def.sidelen/2,-1,-def.sidelen/2),vector.offset(pos,def.sidelen/2,def.sidelen,def.sidelen/2),{"mcl_end:purpur_block"})
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if nn and #nn > 0 then
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local n = pr:next(1,#nn)
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for i = 1,n do
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minetest.add_entity(vector.offset(nn[i],0,1,0),"mobs_mc:shulker")
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table.shuffle(nn)
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for i = 1,pr:next(1,math.min(6,#nn)) do
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minetest.add_entity(vector.offset(nn[i],0,0.5,0),"mobs_mc:shulker")
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end
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end
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local guard = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
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if guard then
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minetest.add_entity(vector.offset(guard,0,-1.5,0),"mobs_mc:shulker")
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end
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end
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mcl_structures.register_structure("end_shipwreck",{
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@ -25,9 +29,24 @@ mcl_structures.register_structure("end_shipwreck",{
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filenames = {
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modpath.."/schematics/mcl_structures_end_shipwreck_1.mts",
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},
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construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000"},
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after_place = spawn_shulkers,
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construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
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after_place = function(pos,def,pr)
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local fr = minetest.find_node_near(pos,def.sidelen,{"mcl_itemframes:item_frame"})
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if fr then
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if mcl_itemframes then
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mcl_itemframes.update_item_entity(fr,minetest.get_node(fr))
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end
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end
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return spawn_shulkers(pos,def,pr)
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end,
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loot = {
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[ "mcl_itemframes:item_frame" ] ={{
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stacks_min = 1,
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stacks_max = 1,
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items = {
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{ itemstring = "mcl_armor:elytra", weight = 100 },
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},
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}},
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[ "mcl_chests:chest_small" ] ={{
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stacks_min = 2,
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stacks_max = 6,
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@ -62,7 +81,6 @@ mcl_structures.register_structure("end_shipwreck",{
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{ itemstring = "mcl_mobitems:gold_horse_armor", weight = 1, },
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{ itemstring = "mcl_mobitems:diamond_horse_armor", weight = 1, },
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{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
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{ itemstring = "mcl_elytra:elytra", weight = 1, },
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}
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}}
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}
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@ -82,7 +100,7 @@ mcl_structures.register_structure("end_boat",{
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modpath.."/schematics/mcl_structures_end_boat.mts",
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},
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after_place = spawn_shulkers,
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construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000"},
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construct_nodes = {"mcl_chests:ender_chest_small","mcl_chests:ender_chest","mcl_brewing:stand_000","mcl_chests:violet_shulker_box_small"},
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loot = {
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[ "mcl_chests:chest_small" ] ={{
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stacks_min = 2,
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