Add vertical blend to ExtremeHills+

This commit is contained in:
Wuzzy 2019-03-11 02:51:59 +01:00
parent 18adaef361
commit f713394f6d

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@ -355,9 +355,10 @@ local function register_biomes()
node_riverbed = "mcl_core:sand", node_riverbed = "mcl_core:sand",
depth_riverbed = 4, depth_riverbed = 4,
y_min = 1, y_min = 1,
y_max = 44, y_max = 41,
humidity_point = 24, humidity_point = 24,
heat_point = 25, heat_point = 25,
vertical_blend = 6,
}) })
---- Sub-biome for Extreme Hills+ for those snow Forests ---- Sub-biome for Extreme Hills+ for those snow Forests
minetest.register_biome({ minetest.register_biome({
@ -370,7 +371,7 @@ local function register_biomes()
node_river_water = "mcl_core:ice", node_river_water = "mcl_core:ice",
node_riverbed = "mcl_core:sand", node_riverbed = "mcl_core:sand",
depth_riverbed = 4, depth_riverbed = 4,
y_min = 45, y_min = 42,
y_max = mcl_vars.mg_overworld_max, y_max = mcl_vars.mg_overworld_max,
humidity_point = 24, humidity_point = 24,
heat_point = 25, heat_point = 25,
@ -807,6 +808,7 @@ local function register_biomes()
y_max = 29, y_max = 29,
humidity_point = 0, humidity_point = 0,
heat_point = 60, heat_point = 60,
vertical_blend = 0, -- we want a sharp transition
}) })
-- The actual plateau of this biome -- The actual plateau of this biome
@ -830,7 +832,7 @@ local function register_biomes()
minetest.register_biome({ minetest.register_biome({
name = "MesaPlateauF_sandlevel", name = "MesaPlateauF_sandlevel",
node_top = "mcl_core:redsand", node_top = "mcl_core:redsand",
depth_top = 1, depth_top = 2,
node_filler = "mcl_colorblocks:hardened_clay_orange", node_filler = "mcl_colorblocks:hardened_clay_orange",
depth_filler = 3, depth_filler = 3,
node_riverbed = "mcl_core:redsand", node_riverbed = "mcl_core:redsand",
@ -892,7 +894,7 @@ local function register_biomes()
minetest.register_biome({ minetest.register_biome({
name = "MesaPlateauFM_sandlevel", name = "MesaPlateauFM_sandlevel",
node_top = "mcl_core:redsand", node_top = "mcl_core:redsand",
depth_top = 2, depth_top = 3,
node_filler = "mcl_colorblocks:hardened_clay_orange", node_filler = "mcl_colorblocks:hardened_clay_orange",
depth_filler = 3, depth_filler = 3,
node_riverbed = "mcl_core:redsand", node_riverbed = "mcl_core:redsand",
@ -1236,6 +1238,7 @@ local function register_biomes()
depth_filler = 2, depth_filler = 2,
node_riverbed = "mcl_core:gravel", node_riverbed = "mcl_core:gravel",
depth_riverbed = 2, depth_riverbed = 2,
vertical_blend = 5,
}) })
-- Underground biomes are used to identify the underground and to prevent nodes from the surface -- Underground biomes are used to identify the underground and to prevent nodes from the surface