Add some sanity checks to fishing bobber
This commit is contained in:
parent
fd089b2470
commit
f6f259dce0
|
@ -14,6 +14,7 @@ local bobber_ENTITY={
|
|||
visual_size = {x=0.5, y=0.5},
|
||||
collisionbox = {0.45,0.45,0.45,0.45,0.45,0.45},
|
||||
pointable = false,
|
||||
static_save = false,
|
||||
|
||||
_lastpos={},
|
||||
_dive = false,
|
||||
|
@ -158,33 +159,47 @@ local bobber_on_step = function(self, dtime)
|
|||
local node = minetest.get_node(epos)
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
--If we have no player remove self.
|
||||
if self.player == nil then
|
||||
--If we have no player, remove self.
|
||||
if self.player == nil or self.player == "" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
local player = minetest.get_player_by_name(self.player)
|
||||
if not player then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--Check if player is nearby
|
||||
if self._tick % 5 == 0 and self.player ~= nil then
|
||||
if self._tick % 5 == 0 and self.player ~= nil and player ~= nil then
|
||||
--Destroy bobber if item not wielded.
|
||||
if (minetest.get_player_by_name(self.player):get_wielded_item():get_name() ~= "mcl_fishing:fishing_rod") then
|
||||
local wield = player:get_wielded_item()
|
||||
if ((not wield) or (wield:get_name() ~= "mcl_fishing:fishing_rod")) then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
--Destroy bobber if player is too far away.
|
||||
local objpos = self.object:get_pos()
|
||||
local playerpos = minetest.get_player_by_name(self.player):get_pos()
|
||||
local playerpos = player:get_pos()
|
||||
if (((playerpos.y - objpos.y) >= 33) or ((playerpos.y - objpos.y) <= -33)) then
|
||||
self.object:remove()
|
||||
return
|
||||
elseif (((playerpos.x - objpos.x) >= 33) or ((playerpos.x - objpos.x) <= -33)) then
|
||||
self.object:remove()
|
||||
return
|
||||
elseif (((playerpos.z - objpos.z) >= 33) or ((playerpos.z - objpos.z) <= -33)) then
|
||||
self.object:remove()
|
||||
return
|
||||
elseif ((((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) >= 33) or ((playerpos.z + playerpos.x) - (objpos.z + objpos.x)) <= -33) then
|
||||
self.object:remove()
|
||||
return
|
||||
elseif ((((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) >= 33) or ((playerpos.y + playerpos.x) - (objpos.y + objpos.x)) <= -33) then
|
||||
self.object:remove()
|
||||
return
|
||||
elseif ((((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) >= 33) or ((playerpos.z + playerpos.y) - (objpos.z + objpos.y)) <= -33) then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user