Add grass path and farmland to creative inventory
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@ -36,7 +36,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
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* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
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* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid node is placed on top
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* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
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* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
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* `non_mycelium_plant=1`: A plant which can't grow on mycelium. Placing it on mycelium fails and if mycelium spreads below it, it uproots
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* `non_mycelium_plant=1`: A plant which can't grow on mycelium. Placing it on mycelium fails and if mycelium spreads below it, it uproots
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil=1`: Saplings and other small plants can grow on it
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* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
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@ -713,7 +713,8 @@ minetest.register_abm({
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-- Turn Grass Path and similar nodes to Dirt if a solid node is placed above it
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-- Turn Grass Path and similar nodes to Dirt if a solid node is placed above it
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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if minetest.get_item_group(newnode.name, "solid") ~= 0 then
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if minetest.get_item_group(newnode.name, "solid") ~= 0 or
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minetest.get_item_group(newnode.name, "dirtifier") ~= 0 then
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local belownode = minetest.get_node(below)
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local belownode = minetest.get_node(below)
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if minetest.get_item_group(belownode.name, "dirtifies_below_solid") == 1 then
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if minetest.get_item_group(belownode.name, "dirtifies_below_solid") == 1 then
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@ -382,7 +382,7 @@ minetest.register_node("mcl_core:grass_path", {
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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{-0.5, -0.5, -0.5, 0.5, 0.4375, 0.5},
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}
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}
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},
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},
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groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, not_in_creative_inventory=1, },
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groups = {handy=1,shovely=1, cultivatable=2, dirtifies_below_solid=1, dirtifier=1, deco_block=1 },
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sounds = mcl_sounds.node_sound_dirt_defaults({
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sounds = mcl_sounds.node_sound_dirt_defaults({
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footstep = {name="default_grass_footstep", gain=0.4},
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footstep = {name="default_grass_footstep", gain=0.4},
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}),
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}),
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@ -16,7 +16,7 @@ minetest.register_node("mcl_farming:soil", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_int("wet", 0)
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meta:set_int("wet", 0)
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end,
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end,
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groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, soil=2, soil_sapling=1 },
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groups = {handy=1,shovely=1, dirtifies_below_solid=1, dirtifier=1, soil=2, soil_sapling=1, deco_block=1 },
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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_mcl_hardness = 0.6,
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@ -39,7 +39,7 @@ minetest.register_node("mcl_farming:soil_wet", {
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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meta:set_int("wet", 7)
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meta:set_int("wet", 7)
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end,
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end,
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groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, soil=3, soil_sapling=1 },
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groups = {handy=1,shovely=1, not_in_creative_inventory=1, dirtifies_below_solid=1, dirtifier=1, soil=3, soil_sapling=1 },
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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sounds = mcl_sounds.node_sound_dirt_defaults(),
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_mcl_blast_resistance = 3,
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_mcl_blast_resistance = 3,
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_mcl_hardness = 0.6,
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_mcl_hardness = 0.6,
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