Re-introduce melons in v6 mapgen

This commit is contained in:
Wuzzy 2019-03-10 06:50:15 +01:00
parent a943428b11
commit f55dac38e2

View File

@ -802,6 +802,27 @@ local function register_mgv6_decorations()
y_max = mcl_vars.overworld_max,
})
-- Melon
minetest.register_decoration({
deco_type = "simple",
place_on = {"group:grass_block_no_snow"},
sidelen = 16,
noise_params = {
offset = 0.002,
scale = 0.006,
spread = {x = 250, y = 250, z = 250},
seed = 333,
octaves = 3,
persist = 0.6
},
-- Small trick to make sure melon spawn in jungles
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
num_spawn_by = 1,
y_min = 1,
y_max = 40,
decoration = "mcl_farming:melon",
})
-- Tall grass
minetest.register_decoration({
deco_type = "simple",
@ -932,7 +953,7 @@ local function register_mgv6_decorations()
-- Put top snow on snowy grass blocks. The v6 mapgen does not generate the top snow on its own.
minetest.register_decoration({
deco_type = "simple",
place_on = {"mcl_core:dirt_with_grass_snow"},
place_on = {"group:grass_block_snow"},
sidelen = 16,
fill_ratio = 11.0, -- complete coverage
y_min = 1,