mcl_damage: HP check guard in non-modifier on_hpchange callback and usage of raw tostring for deactivated objects for death messages
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@ -149,7 +149,7 @@ minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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end, true)
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end, true)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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minetest.register_on_player_hpchange(function(player, hp_change, mt_reason)
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if hp_change < 0 then
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if hp_change < 0 and player:get_hp() > 0 then
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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mcl_damage.run_damage_callbacks(player, -hp_change, mcl_damage.from_mt(mt_reason))
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end
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end
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end, false)
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end, false)
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@ -539,7 +539,7 @@ function mcl_util.get_object_name(object)
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local luaentity = object:get_luaentity()
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local luaentity = object:get_luaentity()
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if not luaentity then
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if not luaentity then
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return ""
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return tostring(object)
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end
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end
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return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
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return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
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@ -204,8 +204,9 @@ mcl_damage.register_on_death(function(obj, reason)
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if obj:is_player() then
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if obj:is_player() then
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send_to = true
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send_to = true
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end -- ToDo: add mob death messages for owned mobs, only send to owner (sent_to = "player name")
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end
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-- ToDo: add mob death messages for owned mobs, only send to owner (sent_to = "player name")
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if send_to then
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if send_to then
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local messages = mcl_death_messages.messages[reason.type] or {}
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local messages = mcl_death_messages.messages[reason.type] or {}
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