Fix walls connecting to too many nodeboxes

This commit is contained in:
Wuzzy 2020-03-24 19:28:22 +01:00
parent 24832c534f
commit f5268ea598

View File

@ -14,6 +14,10 @@ local directions = {
{x = 0, y = -1, z = 0},
}
local function connectable(itemstring)
return (minetest.get_item_group(itemstring, "wall") == 1) or (minetest.get_item_group(itemstring, "solid") == 1)
end
local function update_wall(pos)
local thisnode = minetest.get_node(pos)
@ -42,8 +46,7 @@ local function update_wall(pos)
for i = 1, 4 do
local dir = directions[i]
local node = minetest.get_node({x = pos.x + dir.x, y = pos.y + dir.y, z = pos.z + dir.z})
local def = minetest.registered_nodes[node.name]
if def and def.walkable then
if connectable(node.name) then
sum = sum + 2 ^ (i - 1)
end
end
@ -51,8 +54,7 @@ local function update_wall(pos)
-- Torches or walkable nodes above the wall
local upnode = minetest.get_node({x = pos.x, y = pos.y+1, z = pos.z})
if sum == 5 or sum == 10 then
local def = minetest.registered_nodes[upnode.name]
if (def and def.walkable) or (minetest.get_item_group(upnode.name, "torch") == 1) then
if (connectable(upnode.name)) or (minetest.get_item_group(upnode.name, "torch") == 1) then
sum = sum + 11
end
end