Remove TNT node after explode
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@ -14,6 +14,8 @@ local function activate_if_tnt(nname, np, tnt_np, tntr)
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if nname == "mcl_tnt:tnt" then
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if nname == "mcl_tnt:tnt" then
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local e = spawn_tnt(np, nname)
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local e = spawn_tnt(np, nname)
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e:set_velocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
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e:set_velocity({x=(np.x - tnt_np.x)*5+(tntr / 4), y=(np.y - tnt_np.y)*5+(tntr / 3), z=(np.z - tnt_np.z)*5+(tntr / 4)})
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minetest.remove_node(np)
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minetest.check_for_falling(np)
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end
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end
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end
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end
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@ -46,7 +48,7 @@ tnt = {}
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tnt.ignite = function(pos)
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tnt.ignite = function(pos)
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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spawn_tnt(pos, "mcl_tnt:tnt")
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spawn_tnt(pos, "mcl_tnt:tnt")
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core.check_for_falling(pos)
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minetest.check_for_falling(pos)
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end
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end
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-- Add smoke particle of entity at pos.
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-- Add smoke particle of entity at pos.
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@ -251,7 +253,7 @@ tnt.boom = function(pos, info)
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-- Default destruction handling: Remove nodes, drop items
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-- Default destruction handling: Remove nodes, drop items
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else
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else
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minetest.remove_node(np)
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minetest.remove_node(np)
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core.check_for_falling(np)
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minetest.check_for_falling(np)
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if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
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if n.name ~= "mcl_tnt:tnt" and math.random() > 0.9 then
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local drop = minetest.get_node_drops(n.name, "")
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local drop = minetest.get_node_drops(n.name, "")
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for _,item in ipairs(drop) do
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for _,item in ipairs(drop) do
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