Merge pull request 'Move zombie visual size update to mcl_mobs' (#2664) from mobs_visual_size into master
Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/2664
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f3bee72796
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@ -3593,6 +3593,13 @@ local mob_activate = function(self, staticdata, def, dtime)
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if not self.nametag then
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if not self.nametag then
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self.nametag = def.nametag
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self.nametag = def.nametag
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end
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end
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if not self.custom_visual_size and not self.child then
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-- Remove saved visual_size on old existing entites.
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-- Old entities were 3 now it's 1.
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self.visual_size = nil
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self.object:set_properties({visual_size = self.visual_size})
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self.base_size = self.visual_size
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end
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-- set anything changed above
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-- set anything changed above
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self.object:set_properties(self)
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self.object:set_properties(self)
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@ -259,6 +259,7 @@ functions needed for the mob to work properly which contains the following:
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that are bred in a different way.
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that are bred in a different way.
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'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
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'pick_up' table of itemstrings the mob will pick up (e.g. for breeding)
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'on_pick_up' function that will be called on item pickup - return true to not pickup the item
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'on_pick_up' function that will be called on item pickup - return true to not pickup the item
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'custom_visual_size' will not reset visual_size from the base class on reload
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mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
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mobs:gopath(self,target,callback_arrived) pathfind a way to target and run callback on arrival
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@ -433,7 +434,7 @@ true the mob will not spawn.
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MineClone 2 extensions
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MineClone 2 extensions
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----------------------
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----------------------
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mobs:spawn_child(pos, mob_type)
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mcl_mobs:spawn_child(pos, mob_type)
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This function spawns a mob as a child. The parameter mob_type is the
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This function spawns a mob as a child. The parameter mob_type is the
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entitystring of the new mob.
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entitystring of the new mob.
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@ -443,6 +444,7 @@ mobs:death_effect(pos, collisionbox)
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Create death particles at pos with the given collisionbox.
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Create death particles at pos with the given collisionbox.
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mcl_mobs.spawn(pos,name/entity name)
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Making Arrows
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Making Arrows
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-------------
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-------------
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@ -94,13 +94,6 @@ local zombie = {
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view_range = 16,
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view_range = 16,
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attack_type = "dogfight",
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attack_type = "dogfight",
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harmed_by_heal = true,
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harmed_by_heal = true,
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on_spawn = function(self)
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-- Remove saved visual_size on old existing entites.
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-- Old entities were 3 now it's 1.
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self.visual_size = nil
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self.object:set_properties({visual_size = self.visual_size})
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self.base_size = self.visual_size
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end,
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attack_npcs = true,
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attack_npcs = true,
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}
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}
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