Allow to combine slabs from below
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72a9eef09c
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@ -6,7 +6,7 @@
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stairs = {}
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local function place_slab(itemstack, placer, pointed_thing)
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local function place_slab_normal(itemstack, placer, pointed_thing)
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local p0 = pointed_thing.under
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local p1 = pointed_thing.above
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@ -159,60 +159,47 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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local wield_item = itemstack:get_name()
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local creative_enabled = minetest.setting_getbool("creative_mode")
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if under and wield_item == under.name then
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-- place slab using under node orientation
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local dir = minetest.dir_to_facedir(vector.subtract(
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pointed_thing.above, pointed_thing.under), true)
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-- place slab using under node orientation
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local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
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local p2 = under.param2
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local p2 = under.param2
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-- combine two slabs if possible
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if wield_item == under.name then
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-- combine two slabs if possible
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-- Requirements: Same slab material, must be placed on top of lower slab, or on bottom of upper slab
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if (wield_item == under.name or wield_item == minetest.registered_nodes[under.name]._mcl_other_slab_half) and
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not ((dir.y >= 0 and minetest.get_item_group(under.name, "slab_top") == 1) or
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(dir.y <= 0 and minetest.get_item_group(under.name, "slab_top") == 0)) then
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if not recipeitem then
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return itemstack
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end
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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local newnode
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if full_node then
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newnode = full_node
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elseif double_description then
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newnode = double_slab
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else
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newnode = recipeitem
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end
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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if not recipeitem then
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return itemstack
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end
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-- Placing a slab on an upside down slab should make it right-side up.
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if p2 >= 20 and dir == 8 then
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p2 = p2 - 20
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-- same for the opposite case: slab below normal slab
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elseif p2 <= 3 and dir == 4 then
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p2 = p2 + 20
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local player_name = placer:get_player_name()
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if minetest.is_protected(pointed_thing.under, player_name) and not
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minetest.check_player_privs(placer, "protection_bypass") then
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minetest.record_protection_violation(pointed_thing.under,
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player_name)
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return
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end
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-- else attempt to place node with proper param2
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minetest.item_place_node(ItemStack(wield_item), placer, pointed_thing, p2)
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local newnode
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if full_node then
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newnode = full_node
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elseif double_description then
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newnode = double_slab
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else
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newnode = recipeitem
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end
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minetest.set_node(pointed_thing.under, {name = newnode, param2 = p2})
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if not creative_enabled then
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itemstack:take_item()
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end
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return itemstack
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-- No combination possible: Place slab normally
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else
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return place_slab(itemstack, placer, pointed_thing)
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return place_slab_normal(itemstack, placer, pointed_thing)
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end
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end,
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_mcl_hardness = hardness,
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_mcl_other_slab_half = upper_slab,
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}
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minetest.register_node(":"..lower_slab, slabdef)
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@ -230,6 +217,7 @@ function stairs.register_slab(subname, recipeitem, groups, images, description,
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topdef._doc_items_longdesc = nil
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topdef._doc_items_usagehelp = nil
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topdef.drop = lower_slab
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topdef._mcl_other_slab_half = lower_slab
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topdef.node_box = {
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type = "fixed",
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fixed = {-0.5, 0, -0.5, 0.5, 0.5, 0.5},
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