Make fire charge a normal igniter, too
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parent
556370c403
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f2bee2286f
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@ -15,17 +15,16 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
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end
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end
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end
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end
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-- Ignite/light fire
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if pointed_thing.type == "node" then
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if pointed_thing.type == "node" then
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if minetest.get_node(pointed_thing.under).name == "mcl_tnt:tnt" then
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local nodedef = minetest.registered_nodes[node.name]
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tnt.ignite(pointed_thing.under)
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if nodedef and nodedef._on_ignite then
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if not minetest.settings:get_bool("creative_mode") then
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nodedef._on_ignite(user, pointed_thing)
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itemstack:take_item()
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end
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else
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else
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mcl_fire.set_fire(pointed_thing)
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mcl_fire.set_fire(pointed_thing)
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if not minetest.settings:get_bool("creative_mode") then
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end
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itemstack:take_item()
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if not minetest.settings:get_bool("creative_mode") then
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end
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itemstack:take_item()
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end
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end
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end
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end
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return itemstack
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return itemstack
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