make mobs predict jumps before even getting too close to a bock.
This commit is contained in:
parent
44ba08cb8b
commit
f242655b13
|
@ -1409,9 +1409,16 @@ local do_jump = function(self)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local v = self.object:get_velocity()
|
||||||
|
local v2 = abs(v.x)+abs(v.z)*.833
|
||||||
|
local jump_c_multiplier = 1
|
||||||
|
if v2/self.walk_velocity/2>1 then
|
||||||
|
jump_c_multiplier = v2/self.walk_velocity/2
|
||||||
|
end
|
||||||
|
|
||||||
-- where is front
|
-- where is front
|
||||||
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)
|
local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+.4
|
||||||
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)
|
local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5)*jump_c_multiplier+.4
|
||||||
|
|
||||||
-- what is in front of mob?
|
-- what is in front of mob?
|
||||||
nod = node_ok({
|
nod = node_ok({
|
||||||
|
|
Loading…
Reference in New Issue
Block a user