spawn in groups
This commit is contained in:
parent
44abef44e1
commit
f202ed8327
|
@ -4036,6 +4036,7 @@ minetest.register_entity(name, {
|
|||
fire_resistant = def.fire_resistant or false,
|
||||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
spawn_in_group = def.spawn_in_group,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
|
|
@ -386,6 +386,13 @@ local function get_water_spawn(p)
|
|||
end
|
||||
end
|
||||
|
||||
local function spawn_group(p,mob,spawn_on,group_max)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(p,-3,-3,-3),vector.offset(p,3,3,3),spawn_on)
|
||||
for i = 1, math.random(group_max) do
|
||||
minetest.add_entity(nn[math.random(#nn)],mob)
|
||||
end
|
||||
end
|
||||
|
||||
if mobs_spawn then
|
||||
|
||||
local perlin_noise
|
||||
|
@ -449,6 +456,7 @@ if mobs_spawn then
|
|||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group
|
||||
if mob_def
|
||||
and spawning_position.y >= mob_def.min_height
|
||||
and spawning_position.y <= mob_def.max_height
|
||||
|
@ -470,6 +478,9 @@ if mobs_spawn then
|
|||
end
|
||||
--everything is correct, spawn mob
|
||||
local object = minetest.add_entity(spawning_position, mob_def.name)
|
||||
if spawn_in_group then
|
||||
spawn_group(spawning_position,mob_def.name,{gotten_node},spawn_in_group)
|
||||
end
|
||||
if object then
|
||||
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
|
||||
end
|
||||
|
|
|
@ -40,6 +40,7 @@ local cod = {
|
|||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 180,
|
||||
spawn_in_group = 10,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
|
|
@ -42,6 +42,7 @@ local dolphin = {
|
|||
walk_chance = 100,
|
||||
breath_max = 120,
|
||||
rotate = 180,
|
||||
spawn_in_group = 3,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
|
|
@ -19,6 +19,7 @@ local salmon = {
|
|||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
spawn_in_group = 5,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.79, 0.4},
|
||||
visual = "mesh",
|
||||
|
|
Loading…
Reference in New Issue
Block a user