Fix globalstep in mcl_hunger taking a long time
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@ -85,6 +85,9 @@ function mcl_hunger.update_saturation_hud(player, saturation, hunger)
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end
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end
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function mcl_hunger.update_exhaustion_hud(player, exhaustion)
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function mcl_hunger.update_exhaustion_hud(player, exhaustion)
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if mcl_hunger.debug then
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if mcl_hunger.debug then
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if not exhaustion then
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exhaustion = mcl_hunger.get_exhaustion(player)
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end
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hb.change_hudbar(player, "exhaustion", exhaustion)
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hb.change_hudbar(player, "exhaustion", exhaustion)
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end
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end
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end
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end
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@ -151,14 +154,14 @@ minetest.register_globalstep(function(dtime)
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-- let hunger work always
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-- let hunger work always
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if player_health > 0 and player_health <= 20 then
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if player_health > 0 and player_health <= 20 then
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--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
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--mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_HUNGER) -- later for hunger status effect
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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mcl_hunger.update_exhaustion_hud(player)
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end
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end
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if food_level >= 18 then -- slow regeneration
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if food_level >= 18 then -- slow regeneration
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if player_health > 0 and player_health < 20 then
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if player_health > 0 and player_health < 20 then
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player:set_hp(player_health+1)
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player:set_hp(player_health+1)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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mcl_hunger.update_exhaustion_hud(player)
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end
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end
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elseif food_level == 0 then -- starvation
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elseif food_level == 0 then -- starvation
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@ -176,7 +179,7 @@ minetest.register_globalstep(function(dtime)
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food_tick_timer = 0
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food_tick_timer = 0
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player:set_hp(player_health+1)
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player:set_hp(player_health+1)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
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mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
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mcl_hunger.update_exhaustion_hud(player)
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end
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end
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end
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end
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